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Tascam Digital Audio Production Environment SX-1 Reference Manual
Tascam Digital Audio Production Environment SX-1 Reference Manual
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Part V–Effects TASCAM SX-1 Reference Manual 111 Routing Effect Examples Below are step by step instructions for patching an effect plugin into your mix. Both routing a plugin to Aux Sends and Returns and inserting directly on a channel are covered. Aux Send & Return 1Go to the VGA Effects screen and add a TC Reverb on quadrant 1 (the Effect Slot field). 2Using the Input Routing field to the right of the Effect Slot field, select Aux Send 1 as the left input. Select Aux Send 2 as the right input. 3Using the Output Routing field, send the reverb’s left output to Return 1, and the reverb’s right output to Return 2. 4 On the Mixer screen, select the Return/Group Fader Bank (press MIXER from the MAIN DISPLAY MODE, then press RTN/ GRP in the LCD ACCESS section) and make sure that Returns 1 and 2 are assigned to the L/R Buss. If they are not linked, press the Link key on either return channel. 5Select the fader bank for a channel that has audio playing back, and raise the level on Aux sends 1 and 2 until you can hear the reverb. That’s it—repeat these steps to assign an effect to the other quadrants. Inserting an Effect 1Go to the VGA Effects screen and add a TC Reverb on quadrant 1 (the Effect Slot field). 2Go to the VGA Routing screen and select the Insert Preset tab. In the User Name field for Insert 1, type in the name Reverb. Use the PS/2 key- board to enter the text and then press [RETURN]. 3From the Insert Send pull down menu for Insert 1, select Effect/TC Reverb Left In. 4From the Insert Receive pull down menu for Insert 1, select Effect/TC Reverb Left Out.5Go to the VGA Mixer screen, and right-click on the FX INSERT key of the channel you want to use. From the menu that appears, select Insert 1 (Reverb) as the insert you would like to use. 6Left-click on the Insert FX INSERT to enable Insert 1. You should now hear the TC Reverb on the inserted channel when you press PLAY. That’s it—repeat these steps to insert an effect on other channels.
Part V–Effects 112 TASCAM SX-1 Reference Manual Chapter 15 – Examples of Effect Algorithms Categories The SX-1 comes stock with over 15 native plugin effects. Below is a list of these effects grouped by category: Distortion • Tascam Distortion Dynamics • Tascam Guitar Compressor • Tascam Soft-knee • Compressor • Tascam DeEssor Enhancer • Tascam Exciter Modeling • Antares Mic Modeler• Antares Speaker Modeler Modulation • Tascam Chorus • Tascam Delay • Tascam Phaser • Tascam Flanger Pitch Shift • Tascam Pitch Shifter Reverb • TC SX-1 Reverb Utilities • Tascam/Nemesys HD1 Dither • Tascam Test Tone Common Effect Parameters There are several effect parameters which are com- mon to many of the plugins. How these controls operate are always identical, even if the parameters which they adjust, or select, are different. TIP Describing the common effect parameters here means that not every parameter is explained for all effects. If you are looking at an VGA or LCD effect screen and don’t see all the items explained next to the manual’s illustration, the missing controls are probably explained here. Input This controls the input level going to the effect plugin. Mix This controls the wet-to-dry mix ratio of the effect. If you are using the effect on a Return, start with this value at 100% to avoid phasing. Output This controls the output level coming from the effect plugin. L/R Balance This controls the left-to-right balance of the effect plugin’s output. COMPARE Press this key to compare your current settings with your last saved settings. BYPASS Press this key to bypass the effect. In the case of an insert, the source signal will pass through the plugin without being effected (remaining com- pletely dry).
Part V–Effects TASCAM SX-1 Reference Manual 113 Examples Since many of the SX-1’s effects are recording studio standards (such as, chorus, distortion, delay, etc.), not all of the plugins are explained here. If you are unfa- miliar with such standard types of effects, you should refer to an introductory handbook on engineering. What are explained on the following pages are the SX-1’s plugins. Antares Mic Modeler Antares Audio Technologies has created precise digi- tal models of a wide variety of microphones using their patented Spectral Shaping Tool™ technology. TASCAM has licensed their popular Mic Modeler plugin, which is based on this technology, for the SX-1. With this plugin assigned to one of the SX-1’s four effect quadrants (and properly routed), you can simply tell Mic Modeler what microphone you are actually recording with and what microphone you would like it to sound like. You can easily turn an inexpensive dynamic mic into an expensive sounding condenser, or vice versa. Not only do the modeling choices reproduce all of the subtle sonic characteristics that make each micro- phone unique, but they also give you control of each mic’s specific options and recording characteristics: low cut filter, wind screen, and placement. Each option produces the same sonic effect that it would have with the actual modeled mic. And for that final touch of perfection, you can even add some tasty tube saturation. TIP With Mic Modeler, you can record each track through a model of the specific mic that will best produce the ideal sound you’re looking for. You can also use it dur- ing mixdown to change the perceived mic sound on an already recorded track. Signal Flow Mic Modeler is divided into a num- ber of discreet functional blocks as follows (in the order of signal flow): Input For setting the input level of the audio to be processed. Source Mic For indicating the mic (and the state of its various parameters) that was actually used to record the audio. Modeled Mic For selecting the mic (and the state of its various parameters) whose sound you would like to model. Tube Saturation For adding a model of analog tube saturation distortion. Input Section The Input Gain slider is used to set the level of the incoming audio. The exact amount of gain or attenuation is displayed numerically above the slider. In most instances, the input gain should be set at the highest level that does not cause the 0 dB “LED” of the graphic level meter to light. Level Meter The Level Meter displays the level of the audio as it is being processed by both the Source and Modeled Mic models. Because some models (or combinations of models) can result in increased amplitude at various frequencies, changing to a dif- ferent mic model or changing a model’s settings may
Part V–Effects 114 TASCAM SX-1 Reference Manual require an adjustment of the Input Gain to avoid clip- ping. In practice, you should start out by setting the Input Gain at a bit under the optimum level. Once you’re confident that you’ve found the right mic set- tings for your track, you should go back and fine tune the gain for maximum level without clipping. Source Mic Section The Source Mic section is where you specify the mic and the settings that were (or will be) used to capture the input sound. The pur- pose of these selections is to remove the effect of the source microphone, resulting in the signal that would have been recorded by an ideal instrumentation microphone with no proximity effect. Source Mic Menu The Source Mic pop-up menu is used to select a specific model of mic. In some cases a mic will have a second listing with (w) appended to the mic’s name. This indicates that the mic that was modeled was supplied with a windscreen and this is the model of the mic with the windscreen attached. If your audio was captured using the windscreen, you should select this version of the model. The menu also offers a selection called Bypass. With Bypass selected, the source signal is passed unmodi- fied to the Modeled Mic section. You should select Bypass when your source was not recorded with a microphone (such as a guitar via direct box or a direct synth input). If your desired mic is not listed in the menu, you can try one of the following (in order of preference): 1) Use a different mic that is listed—this is, of course, only an option if you’ve not yet recorded the audio and do, in fact, have another listed mic. 2) Select another mic on the list whose characteris- tics are known to be similar to your mic (a similar model from the same manufacturer, for example). 3) Select another mic of the same general type as your mic (such as, dynamic, large diaphragm con- denser, etc.). 4) Select Bypass from the menu. It must be stressed that selecting option 2, 3, or especially, 4, will com- promise the Microphone Modeler’s ability to accu- rately reproduce the sound of the desired modeled mic. That’s not to say that you won’t be able to get something that sounds great, just that it’s unlikely to be an accurate simulation of whichever mic you chose in the Modeled Mic section. Low-Cut Menu If the mic you select in the Source Mic menu is equipped with a user-selectable low-cut filter, the Low-Cut pop-up menu will allow you to select from among the actual filter settings available on that mic. (If the selected mic does not have a low- cut filter, the menu will be grayed out.) If the source mic does include a low-cut filter, select the low-cut setting that was (or will be) used when capturing your audio. NOTE It is important to keep in mind that the purpose of this setting is to “undo” the effect of any low-cut filter that was used to capture your audio. You may initially think that it’s working “backwards” because changing the menu selection from OFF to any filter setting will actu- ally cause a bass boost in the monitored audio. How- ever, the purpose of all the controls in the Source Mic section is to neutralize the effects of the source mic. To do this the model must now boost the bass an equal amount to remove the source mic’s sonic coloration. Pattern If the mic you select in the Source Mic menu is equipped with user-selectable pick-up patterns (e.g., omni, cardioid, hypercardioid, etc.), the Pattern pop-up menu will allow you to select from the actual pattern settings available on that mic. (If the source mic does not have selectable patterns, the menu will be grayed out.) If the source mic does include multiple patterns, select the pattern that was (or will be) used when capturing your audio. TIP The purpose of the Pattern selection is to neutralize the varying frequency characteristics that result from each of the available pattern settings, with the assumption that the audio was recorded on axis (i.e. from the front of the microphone). Since the Microphone Modeler has no way of knowing the actual placement of the signal source, it does not attempt to simulate off-axis perfor- mance. Proximity The Proximity knob in the Source Mic sec- tion should be used to set the average distance that separated the mic and the signal source during the recording of the audio. The purpose of this control is to allow the model to remove any Proximity Effect that may have been introduced by the source mic. Mics operating in omnidirectional mode do not exhibit a proximity effect. Consequently, if the source mic is an omni mic, or the source mic has selectable patterns and omni is chosen, the Proximity control will be disabled.
Part V–Effects TASCAM SX-1 Reference Manual 115 TIP Proximity Effect is a boost in bass frequencies resulting from placing a directional mic in close proximity to a signal source. The amount of the effect varies from mic to mic, and is inversely proportional to the distance from the mic to the source (for example, the smaller the distance, the greater the bass boost). Modeled Mic Section Here’s where the magic really starts. The Modeled Mic section is where you select the mic (and its settings) whose characteristics you want to apply to your audio. Modeled Mic Menu The Modeled Mic pop-up menu is used to select your desired mic. In some cases a mic will have a second listing with (w) appended to the mic’s name. This indicates that the mic modeled was supplied with a windscreen and this is the model of the mic with the windscreen attached. If you wish to simulate the use of the wind- screen, you should select this version of the model. Additionally, the menu offers a selection called Bypass. When Bypass is selected, no mic model is applied. The net sonic effect of selecting Bypass here depends on the setting of the Source Mic menu: • If the correct source mic is selected in the Source Mic menu, and Bypass is selected in the Modeled Mic menu, the final output of the Microphone Modeler will be stripped of the characteristics of the source mic. This results in a signal that would have been recorded by an ideal instrumentation microphone with no proximity effect. • If Bypass is selected in the Source Mic menu and Bypass is selected in the Modeled Mic menu, the final output of the Microphone Modeler will be identical to the original input signal (with the exception of any added tube saturation). Low-Cut Menu If the mic you select in the Modeled Mic menu is equipped with a user-selectable low-cut filter, the Low-Cut pop-up menu will allow you to select from among the filter settings available on that mic. (If the selected mic does not have a low- cut filter, the menu will be grayed out.) If the mod- eled mic does include a low-cut filter, selecting a low-cut setting will reproduce the same effect that selecting that setting would have on the actual mod- eled mic. TIP The setting labels that appear in the menu are those that appear on the physical mic. In some cases, the label is the cut-off frequency of the low-cut filter as specified by the mic’s manufacturer. However, the Microphone Modeler does not simply apply a generic low-cut filter at the stated frequency, but instead models the actual filter performance of each modeled mic. In other words, a stated cut-off frequency is only as accurate as the fil- ter on the actual mic. Pattern If the mic you select in the Modeled Mic menu is equipped with user-selectable pick-up pat- terns (e.g., omni, cardioid, hypercardioid, etc.), the Pattern pop-up menu will allow you to select from the actual pattern settings available on that mic. (If the modeled mic does not have selectable patterns, the menu will be grayed out.) If the modeled mic does include multiple patterns, select the pattern whose characteristics produce the effect you desire. TIP The purpose of the Pattern selection is to model the varying frequency characteristics that result from each of the available pattern settings, with the assumption that the audio was recorded on axis (that is, from the front of the microphone). Since the Microphone Mod- eler has no way of knowing the actual placement of the signal source, it does not attempt to simulate off-axis performance. Proximity The Proximity knob in the Modeled Mic sec- tion can be used to select a desired amount of prox- imity effect. Using the Proximity knob to set a particular distance will result in the amount of prox- imity effect that would be produced by the actual modeled mic when placed at that distance from the signal source. The effect of the Proximity control is unique for each model of microphone. The Microphone Modeler does not use a generalized approximation of proxim- ity effect. Each model reflects the specific physical properties that create the individual proximity effect for that mic. Mics operating in omnidirectional mode do not exhibit a proximity effect. Consequently, if the mod- eled mic is an omni mic, or the modeled mic has selectable patterns and omni is chosen, the Proximity control will be disabled. NOTE A secondary effect of mic-to-source distance is the extent to which environmental ambience is picked up by a mic. For example, as a mic is moved away from the source, the proximity effect decreases, but the amount of “room tone” increases (assuming that you are not in an anechoic chamber). The Micro-hone Modeler does not model this effect. However, judicious use of the
Part V–Effects 116 TASCAM SX-1 Reference Manual Proximity control in combination with some appropri- ately programmed reverb will allow you to create the same effect, with the additional bonus of being able to control the exact nature of the room tone. Preserve Source The Preserve Source controls allows you to split your audio into its bass and treble ranges and process each range separately. This lets you create hybrid mics that combine the bass charac- teristics of one mic and the treble characteristics of another. One of the two mics will be your actual source mic and the other can be selected from any of the available models. Say, for example, that you have a mic whose bass response is great for a particular track, but whose tre- ble response just doesn’t sound right. With this fea- ture you can preserve the bass response of your source mic while replacing its treble characteristics with that of any of the modeled mics. Here’s how it works: 1Make all the appropriate settings in the Source Mic section. (Do not select Bypass unless you are going for some special effect, as it will defeat the normal function of this feature). 2Choose the other mic for your hybrid and make all the appropriate settings in the Modeled Mic section. (Again, do not select Bypass unless you are going for some special effect.) 33) In the Preserve Source section, click on either the Bass or Treble button (its associated “LED” will light) depending on whether you want to preserve the bass or treble characteristics of your source mic. There are four possible states of the two Pre- serve Source buttons. Here’s what each does (` = LED lit, < = LED not lit): Preserve Source: Bass
Part V–Effects TASCAM SX-1 Reference Manual 117 Output Level The Output Level control is used to fine-tune the Microphone Modeler’s output level. This control is strictly an attenuator (i.e., no gain is available). You should always start with it at 0dB (the top of its range) and then reduce level as necessary. It is particularly useful when adding large amounts of tube saturation. Antares Speaker Modeler More of Antares Audio Technologies’ patented mod- eling technology is found in the Speaker Modeler plugin (the SX-1 is, we’re proud to say, its debut). This plugin lets you sonically morph one type of stu- dio monitor into a completely different speaker. For example, let’s say you want an audio track to sound like it is coming out of a car stereo; or, perhaps you just need to hear what your entire mix would sound like out of a TV speaker. This plugin will help you achieve these effects. Its uses range from creative sound effects (when inserted on a channel or fed an aux send) to simulating different sound systems dur- ing reference monitoring (when fed an entire mix). Source Speaker Use this field to select the type of speaker that your source material was recorded from, or select Bypass to leave your source material dry. Use this setting when you want the audio coming from your studio monitors to accurately emulate the speakers selected in the Modeled Speaker field. Modeled Speaker Use this field to define the type of speaker you want to emulate. Tascam DeEssor This plugin is used to limit sibilance in vocal record- ings (for example, over exaggerated “sss” sounds). It is based on a frequency dependent limiter that only affects high frequencies at a very narrow bandwidth.THRESHOLD This control sets the level at which you want processing to begin. The higher the Threshold setting, the less often de-essing will occur. KNEE This control determines the curve, or steep- ness, at which the limiting occurs. CNTR FREQ Use this slider to define the center fre- quency around which limiting will occur. Depending on the person singing or talking, excessive sibilance often occurs between 6 and 8 kHz. Try a value in this range as a starting point.
Part V–Effects 118 TASCAM SX-1 Reference Manual Tascam Exciter (Stereo) Use this plugin to add extra high-frequency punch to your tracks. It is especially useful for improving the clarity of poorly recorded vocals.SENSE This control determines how often the exciter effect will occur. FREQUENCY This control defines the frequency above which exciting occurs. Tascam/Nemesys HD1 Dither This plugin is for changing and enhancing the resolu- tion of digital recordings. Its dithering algorithm boasts an extremely flat, low-noise spectrum. Use it to convert bit resolutions, to dither, and to truncate. TIP This plugin is best used post-fader (either on inserts or busses), as the last processor in a signal chain. If it is placed in a position where DSP processing happens afterwards, you lose the bit resolution effect. Bit Depth Select the bit depth you want to convert to in this field (16, 18, 20, or 24). Type In this field there are three choices: HD1, Truncate, or Bypass. HD1 This setting uses the TASCAM/Nemesys high- definition dithering algorithm to improve the low amplitude fidelity of your digital signal. Truncate This setting cuts off the least significant bits in your digital recording. This might prove use- ful when using the Bypass key to compare sound qual- ity between 24-bit versions and 16-bit versions of your mix. Bypass Select bypass to bypass the effect.
Part V–Effects TASCAM SX-1 Reference Manual 119 TC SX-1 Reverb The TC Reverb plugin is a very comprehensive and high-quality reverb algorithm. It mainly consists of 4 functional blocks: Level Mix Controls, Space Editor, Highcut Filter , and Time Editor. The TC SX-1 Reverb has a very powerful reverb algorithm core. Take a look at the block diagram below to get a better idea of the signal flow: Level Mix Controls MIX This parameter sets the balance between the source signal and the processed signal. At 0%, you will only hear the source, while at 100% you will only hear the processed signal. When you are using the reverb in a send/return configuration, you will usu- ally want to check the 100% box. This disables the MIX slider and locks the mix ratio at 100% wet. L/R BALANCE Use this control to set the left/right balance of the Initial Reflections. TA I L B A L A N C E With this fader you can set the left/ right balance of the Reverb Tail. STEREO WIDTH Stereo Width determines how “wide” the reverb should be: 0% is the same as mono, and 100% is wide stereo. Space Editor The Space Editor defines the basic structure of the room. In natural reverberation, the early reflection happens within the first second of the response. This is where the sound is very clearly reflected by the walls and floors, and you can “feel” which type of room you are in. The second stage is the reverb process; here, the original sound is almost ‘lost’ within millions of chain reflections—so that even two very different rooms often sound much alike. The early reflection is actually the part of the reverberation process that defines the room charac- teristics. SHAPE Shape defines the basic room type and early reflection pattern. By clicking on label beside the Shape label above the display you will get a pull-
Part V–Effects 120 TASCAM SX-1 Reference Manual down window where you can choose the reverb’s shape directly. These shapes are available: TIP Always adjust the predelay according to the basic shape you have chosen. Small rooms with a long predelay, for example, sound very unusual. SIZE Size sets the size of the room by scaling the early reflection pattern. By clicking on the Size label above the display you will get a pop-up window. Here you can choose a scaling factor for the room size. A scaling factor of 1.0 is the original room size. WALL DIFFUSSION Wall Diffusion determines how much coloration the walls add to the sound. This parameter is used to increase the reverb decay’s den- sity. A Diffusion of 0% determines a value related to the original sound character of the room settings (including decay). You can change the Diffusion with an offset of up to ±50%. High Cut Filter The input to the TC SX-1 Reverb algorithm is processed with a low pass filter which allows you to “roll off” the high frequencies of your reverb effect. In general, you will want to make your reverb effect a bit darker than the source signal, as it might otherwise sound unnatural or even unpleasant. HIGHCUT FILTER Above the HIGHCUT FILTER win- dow, there are two frequency values displayed. The S value is the start frequency of the high cut filter, which is the lowest frequency influenced by the fil- ter. The E value is the end value. This frequency is where you have reached the determined attenuation. The slider to the window’s right adjusts the actual high frequency cut. And, the slider at the bottom of the window adjusts the frequency position where S meets E. Time Editor DECAY/FREQUENCY The reverb decay is a long tail of reverberation that happens after the initial burst. The Decay block receives its input from the early reflection. Decay time can be edited distinctly in 3 frequency ranges: low (L), mid (M), and high (H). And the frequency-ranges themselves can also be modified. For each band you can set the decay time between 0.25 and 64 seconds. The sliders to the right of the window adjust each band’s decay time. The two slid- ers at the bottom of the window set the 2 crossover points between the 3 frequency-ranges. TIP When designing your reverb, keep in mind that room acoustics lose their high frequency energy more easily over time. Setting the High Decay to a large amount of time will usually make the room sound more artificial. PREDELAYS The predelays determine the starting point for when the actual reverb effect will begin. HallSimulates the early reflection mea- sured in the Boston Symphony Hall. HorseshoeIncorporates some ideas from the design of the Musikvereinssaal in Austria. PrismHas a pattern based on the concep- tual ‘golden ratio’ shoe box hall. FanIs based on the basic structure of the La Scala Concert Hall. ClubIs based on a regular small club room. SmallSimulates a small domestic room.