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Tascam Digital Audio Production Environment SX-1 Reference Manual

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    							Part V–Effects
     TASCAM SX-1 Reference Manual 111
    Routing Effect Examples
    Below are step by step instructions for patching an 
    effect plugin into your mix. Both routing a plugin to Aux Sends and Returns and inserting directly on a 
    channel are covered.
    Aux Send & Return
    1Go to the VGA Effects screen and add a TC 
    Reverb on quadrant 1 (the 
    Effect Slot field).
    2Using the 
    Input Routing field to the right of the 
    Effect Slot field, select Aux Send 1 as the left 
    input. Select Aux Send 2 as the right input.
    3Using the 
    Output Routing field, send the reverb’s 
    left output to Return 1, and the reverb’s right 
    output to Return 2.
    4
    On the Mixer screen, select the Return/Group 
    Fader Bank (press MIXER from the MAIN DISPLAY MODE, then press RTN/ GRP in the 
    LCD ACCESS section) and make sure that 
    Returns 1 and 2 are assigned to the L/R Buss. If 
    they are not linked, press the 
    Link key on either 
    return channel.
    5Select the fader bank for a channel that has 
    audio playing back, and raise the level on 
    Aux sends 1 and 2 until you can hear the 
    reverb. That’s it—repeat these steps to assign 
    an effect to the other quadrants.
    Inserting an Effect
    1Go to the VGA Effects screen and add a TC 
    Reverb on quadrant 1 (the 
    Effect Slot field).
    2Go to the VGA 
    Routing screen and select the 
    Insert Preset tab. In the User Name field for Insert 1, 
    type in the name 
    Reverb. Use the PS/2 key-
    board to enter the text and then press 
    [RETURN].
    3From the 
    Insert Send pull down menu for Insert 
    1, select 
    Effect/TC Reverb Left In.
    4From the 
    Insert Receive pull down menu for 
    Insert 1, select 
    Effect/TC Reverb Left Out.5Go to the VGA 
    Mixer screen, and right-click 
    on the 
    FX INSERT key of the channel you want 
    to use. From the menu that appears, select 
    Insert 1 (Reverb) as the insert you would like to 
    use.
    6Left-click on the Insert 
    FX INSERT to enable 
    Insert 1. You should now hear the TC Reverb 
    on the inserted channel when you press 
    PLAY. That’s it—repeat these steps to insert 
    an effect on other channels. 
    						
    							Part V–Effects
    112 TASCAM SX-1 Reference Manual
    Chapter 15 – Examples of Effect Algorithms
    Categories
    The SX-1 comes stock with over 15 native plugin 
    effects. Below is a list of these effects grouped by 
    category:
    Distortion
    • Tascam Distortion
    Dynamics
    • Tascam Guitar Compressor
    • Tascam Soft-knee
    • Compressor
    • Tascam DeEssor
    Enhancer
    • Tascam Exciter
    Modeling
    • Antares Mic Modeler• Antares Speaker Modeler
    Modulation
    • Tascam Chorus
    • Tascam Delay
    • Tascam Phaser
    • Tascam Flanger
    Pitch Shift
    • Tascam Pitch Shifter
    Reverb
    • TC SX-1 Reverb
    Utilities
    • Tascam/Nemesys HD1 Dither
    • Tascam Test Tone
    Common Effect Parameters
    There are several effect parameters which are com-
    mon to many of the plugins. How these controls 
    operate are always identical, even if the parameters 
    which they adjust, or select, are different.
    TIP
    Describing the common effect parameters here means 
    that not every parameter is explained for all effects. If 
    you are looking at an VGA or LCD effect screen and 
    don’t see all the items explained next to the manual’s 
    illustration, the missing controls are probably explained 
    here.
    Input  This controls the input level going to the 
    effect plugin.
    Mix This controls the wet-to-dry mix ratio of the 
    effect. If you are using the effect on a Return, start 
    with this value at 100% to avoid phasing.
    Output This controls the output level coming from 
    the effect plugin.
    L/R Balance This controls the left-to-right balance 
    of the effect plugin’s output.
    COMPARE Press this key to compare your current 
    settings with your last saved settings.
    BYPASS Press this key to bypass the effect. In the 
    case of an insert, the source signal will pass through 
    the plugin without being effected (remaining com-
    pletely dry). 
    						
    							Part V–Effects
     TASCAM SX-1 Reference Manual 113
    Examples
    Since many of the SX-1’s effects are recording studio 
    standards (such as, chorus, distortion, delay, etc.), not 
    all of the plugins are explained here. If you are unfa-
    miliar with such standard types of effects, you should refer to an introductory handbook on engineering. 
    What are explained on the following pages are the 
    SX-1’s plugins.
    Antares Mic Modeler
    Antares Audio Technologies has created precise digi-
    tal models of a wide variety of microphones using 
    their patented Spectral Shaping Tool™ technology. 
    TASCAM has licensed their popular Mic Modeler 
    plugin, which is based on this technology, for the 
    SX-1. With this plugin assigned to one of the SX-1’s 
    four effect quadrants (and properly routed), you can 
    simply tell Mic Modeler what microphone you are 
    actually recording with and what microphone you 
    would like it to sound like. You can easily turn an 
    inexpensive dynamic mic into an expensive sounding 
    condenser, or vice versa.
    Not only do the modeling choices reproduce all of 
    the subtle sonic characteristics that make each micro-
    phone unique, but they also give you control of each 
    mic’s specific options and recording characteristics: 
    low cut filter, wind screen, and placement. Each 
    option produces the same sonic effect that it would 
    have with the actual modeled mic. And for that final 
    touch of perfection, you can even add some tasty 
    tube saturation.
    TIP
    With Mic Modeler, you can record each track through a 
    model of the specific mic that will best produce the 
    ideal sound you’re looking for. You can also use it dur-
    ing mixdown to change the perceived mic sound on an 
    already recorded track.
    Signal Flow Mic Modeler is divided into a num-
    ber of discreet functional blocks as follows (in the 
    order of signal flow):
    Input For setting the input level of the audio to be 
    processed.
    Source Mic For indicating the mic (and the state of 
    its various parameters) that was actually used to 
    record the audio.
    Modeled Mic For selecting the mic (and the state 
    of its various parameters) whose sound you would 
    like to model.
    Tube Saturation For adding a model of analog 
    tube saturation distortion.
    Input Section The Input Gain slider is used to set 
    the level of the incoming audio. The exact amount of 
    gain or attenuation is displayed numerically above 
    the slider. In most instances, the input gain should be 
    set at the highest level that does not cause the 0 dB 
    “LED” of the graphic level meter to light.
    Level Meter The Level Meter displays the level of 
    the audio as it is being processed by both the Source 
    and Modeled Mic models. Because some models (or 
    combinations of models) can result in increased 
    amplitude at various frequencies, changing to a dif-
    ferent mic model or changing a model’s settings may  
    						
    							Part V–Effects
    114 TASCAM SX-1 Reference Manual
    require an adjustment of the Input Gain to avoid clip-
    ping. In practice, you should start out by setting the 
    Input Gain at a bit under the optimum level. Once 
    you’re confident that you’ve found the right mic set-
    tings for your track, you should go back and fine tune 
    the gain for maximum level without clipping.
    Source Mic Section The Source Mic section is 
    where you specify the mic and the settings that were 
    (or will be) used to capture the input sound. The pur-
    pose of these selections is to remove the effect of the 
    source microphone, resulting in the signal that would 
    have been recorded by an ideal instrumentation 
    microphone with no proximity effect.
    Source Mic Menu The Source Mic pop-up menu is 
    used to select a specific model of mic. In some cases 
    a mic will have a second listing with 
    (w) appended to 
    the mic’s name. This indicates that the mic that was 
    modeled was supplied with a windscreen and this is 
    the model of the mic with the windscreen attached. If 
    your audio was captured using the windscreen, you 
    should select this version of the model.
    The menu also offers a selection called 
    Bypass. With 
    Bypass selected, the source signal is passed unmodi-
    fied to the Modeled Mic section. You should select 
    Bypass when your source was not recorded with a 
    microphone (such as a guitar via direct box or a 
    direct synth input). If your desired mic is not listed in 
    the menu, you can try one of the following (in order 
    of preference):
    1) Use a different mic that is listed—this is, of 
    course, only an option if you’ve not yet recorded the 
    audio and do, in fact, have another listed mic.
    2) Select another mic on the list whose characteris-
    tics are known to be similar to your mic (a similar 
    model from the same manufacturer, for example).
    3) Select another mic of the same general type as 
    your mic (such as, dynamic, large diaphragm con-
    denser, etc.).
    4) Select 
    Bypass from the menu. It must be stressed 
    that selecting option 2, 3, or especially, 4, will com-
    promise the Microphone Modeler’s ability to accu-
    rately reproduce the sound of the desired modeled 
    mic. That’s not to say that you won’t be able to get 
    something that sounds great, just that it’s unlikely to 
    be an accurate simulation of whichever mic you 
    chose in the Modeled Mic section.
    Low-Cut Menu If the mic you select in the Source 
    Mic
     menu is equipped with a user-selectable low-cut filter, the 
    Low-Cut pop-up menu will allow you to 
    select from among the actual filter settings available 
    on that mic. (If the selected mic does not have a low-
    cut filter, the menu will be grayed out.)
    If the source mic does include a low-cut filter, select 
    the low-cut setting that was (or will be) used when 
    capturing your audio.
    NOTE
    It is important to keep in mind that the purpose of this 
    setting is to “undo” the effect of any low-cut filter that 
    was used to capture your audio. You may initially think 
    that it’s working “backwards” because changing the 
    menu selection from OFF to any filter setting will actu-
    ally cause a bass boost in the monitored audio. How-
    ever, the purpose of all the controls in the Source Mic 
    section is to neutralize the effects of the source mic. To 
    do this the model must now boost the bass an equal 
    amount to remove the source mic’s sonic coloration.
    Pattern If the mic you select in the Source Mic menu 
    is equipped with user-selectable pick-up patterns 
    (e.g., omni, cardioid, hypercardioid, etc.), the 
    Pattern 
    pop-up menu will allow you to select from the actual 
    pattern settings available on that mic. (If the source 
    mic does not have selectable patterns, the menu will 
    be grayed out.)
    If the source mic does include multiple patterns, 
    select the pattern that was (or will be) used when 
    capturing your audio.
    TIP
    The purpose of the Pattern selection is to neutralize the 
    varying frequency characteristics that result from each 
    of the available pattern settings, with the assumption 
    that the audio was recorded on axis (i.e. from the front 
    of the microphone). Since the Microphone Modeler has 
    no way of knowing the actual placement of the signal 
    source, it does not attempt to simulate off-axis perfor-
    mance.
    Proximity The Proximity knob in the Source Mic sec-
    tion should be used to set the average distance that 
    separated the mic and the signal source during the 
    recording of the audio. The purpose of this control is 
    to allow the model to remove any Proximity Effect 
    that may have been introduced by the source mic.
    Mics operating in omnidirectional mode do not 
    exhibit a proximity effect. Consequently, if the 
    source mic is an omni mic, or the source mic has 
    selectable patterns and omni is chosen, the 
    Proximity 
    control will be disabled. 
    						
    							Part V–Effects
     TASCAM SX-1 Reference Manual 115
    TIP
    Proximity Effect is a boost in bass frequencies resulting 
    from placing a directional mic in close proximity to a 
    signal source. The amount of the effect varies from mic 
    to mic, and is inversely proportional to the distance 
    from the mic to the source (for example, the smaller the 
    distance, the greater the bass boost).
    Modeled Mic Section Here’s where the magic 
    really starts. The 
    Modeled Mic section is where you 
    select the mic (and its settings) whose characteristics 
    you want to apply to your audio.
    Modeled Mic Menu The Modeled Mic pop-up 
    menu is used to select your desired mic. In some 
    cases a mic will have a second listing with 
    (w) 
    appended to the mic’s name. This indicates that the 
    mic modeled was supplied with a windscreen and 
    this is the model of the mic with the windscreen 
    attached. If you wish to simulate the use of the wind-
    screen, you should select this version of the model. 
    Additionally, the menu offers a selection called 
    Bypass. When Bypass is selected, no mic model is 
    applied. The net sonic effect of selecting 
    Bypass here 
    depends on the setting of the 
    Source Mic menu:
    • If the correct source mic is selected in the 
    Source Mic 
    menu, and 
    Bypass is selected in the Modeled Mic 
    menu, the final output of the Microphone Modeler 
    will be stripped of the characteristics of the source 
    mic. This results in a signal that would have been 
    recorded by an ideal instrumentation microphone 
    with no proximity effect.
    • If 
    Bypass is selected in the Source Mic menu and 
    Bypass is selected in the Modeled Mic menu, the 
    final output of the Microphone Modeler will be 
    identical to the original input signal (with the 
    exception of any added tube saturation).
    Low-Cut Menu If the mic you select in the 
    Modeled Mic menu is equipped with a user-selectable 
    low-cut filter, the 
    Low-Cut pop-up menu will allow 
    you to select from among the filter settings available 
    on that mic. (If the selected mic does not have a low-
    cut filter, the menu will be grayed out.) If the mod-
    eled mic does include a low-cut filter, selecting a 
    low-cut setting will reproduce the same effect that 
    selecting that setting would have on the actual mod-
    eled mic.
    TIP
    The setting labels that appear in the menu are those 
    that appear on the physical mic. In some cases, the label 
    is the cut-off frequency of the low-cut filter as specified by the mic’s manufacturer. However, the Microphone 
    Modeler does not simply apply a generic low-cut filter 
    at the stated frequency, but instead models the actual 
    filter performance of each modeled mic. In other words, 
    a stated cut-off frequency is only as accurate as the fil-
    ter on the actual mic.
    Pattern If the mic you select in the Modeled Mic 
    menu is equipped with user-selectable pick-up pat-
    terns (e.g., omni, cardioid, hypercardioid, etc.), the 
    Pattern pop-up menu will allow you to select from the 
    actual pattern settings available on that mic. (If the 
    modeled mic does not have selectable patterns, the 
    menu will be grayed out.) If the modeled mic does 
    include multiple patterns, select the pattern whose 
    characteristics produce the effect you desire.
    TIP
    The purpose of the Pattern selection is to model the 
    varying frequency characteristics that result from each 
    of the available pattern settings, with the assumption 
    that the audio was recorded on axis (that is, from the 
    front of the microphone). Since the Microphone Mod-
    eler has no way of knowing the actual placement of the 
    signal source, it does not attempt to simulate off-axis 
    performance.
    Proximity The Proximity knob in the Modeled Mic sec-
    tion can be used to select a desired amount of prox-
    imity effect. Using the 
    Proximity knob to set a 
    particular distance will result in the amount of prox-
    imity effect that would be produced by the actual 
    modeled mic when placed at that distance from the 
    signal source.
    The effect of the 
    Proximity control is unique for each 
    model of microphone. The Microphone Modeler 
    does not use a generalized approximation of proxim-
    ity effect. Each model reflects the specific physical 
    properties that create the individual proximity effect 
    for that mic.
    Mics operating in omnidirectional mode do not 
    exhibit a proximity effect. Consequently, if the mod-
    eled mic is an omni mic, or the modeled mic has 
    selectable patterns and omni is chosen, the Proximity 
    control will be disabled.
    NOTE
    A secondary effect of mic-to-source distance is the 
    extent to which environmental ambience is picked up 
    by a mic. For example, as a mic is moved away from the 
    source, the proximity effect decreases, but the amount 
    of “room tone” increases (assuming that you are not in 
    an anechoic chamber). The Micro-hone Modeler does 
    not model this effect. However, judicious use of the  
    						
    							Part V–Effects
    116 TASCAM SX-1 Reference Manual
    Proximity control in combination with some appropri-
    ately programmed reverb will allow you to create the 
    same effect, with the additional bonus of being able to 
    control the exact nature of the room tone.
    Preserve Source The Preserve Source controls 
    allows you to split your audio into its bass and treble 
    ranges and process each range separately. This lets 
    you create hybrid mics that combine the bass charac-
    teristics of one mic and the treble characteristics of 
    another. One of the two mics will be your actual 
    source mic and the other can be selected from any of 
    the available models.
    Say, for example, that you have a mic whose bass 
    response is great for a particular track, but whose tre-
    ble response just doesn’t sound right. With this fea-
    ture you can preserve the bass response of your 
    source mic while replacing its treble characteristics 
    with that of any of the modeled mics.
    Here’s how it works:
    1Make all the appropriate settings in the 
    Source 
    Mic
     section. (Do not select Bypass unless you 
    are going for some special effect, as it will 
    defeat the normal function of this feature).
    2Choose the other mic for your hybrid and 
    make all the appropriate settings in the 
    Modeled Mic section. (Again, do not select Bypass 
    unless you are going for some special effect.)
    33) In the 
    Preserve Source section, click on either 
    the 
    Bass or Treble button (its associated “LED” 
    will light) depending on whether you want to 
    preserve the bass or treble characteristics of 
    your source mic.
    There are four possible states of the two Pre-
    serve Source buttons. Here’s what each does 
    (` = LED lit, < = LED not lit):
    Preserve Source: Bass 
    						
    							Part V–Effects
     TASCAM SX-1 Reference Manual 117
    Output Level The Output Level control is used 
    to fine-tune the Microphone Modeler’s output level. 
    This control is strictly an attenuator (i.e., no gain is 
    available). You should always start with it at 0dB (the top of its range) and then reduce level as necessary. It 
    is particularly useful when adding large amounts of 
    tube saturation.
    Antares Speaker Modeler
    More of Antares Audio Technologies’ patented mod-
    eling technology is found in the Speaker Modeler 
    plugin (the SX-1 is, we’re proud to say, its debut). 
    This plugin lets you sonically morph one type of stu-
    dio monitor into a completely different speaker. For 
    example, let’s say you want an audio track to sound 
    like it is coming out of a car stereo; or, perhaps you 
    just need to hear what your entire mix would sound 
    like out of a TV speaker. This plugin will help you 
    achieve these effects. Its uses range from creative 
    sound effects (when inserted on a channel or fed an aux send) to simulating different sound systems dur-
    ing reference monitoring (when fed an entire mix).
    Source Speaker Use this field to select the type 
    of speaker that your source material was recorded 
    from, or select Bypass to leave your source material 
    dry. Use this setting when you want the audio coming 
    from your studio monitors to accurately emulate the 
    speakers selected in the 
    Modeled Speaker field.
    Modeled Speaker Use this field to define the 
    type of speaker you want to emulate.
    Tascam DeEssor
    This plugin is used to limit sibilance in vocal record-
    ings (for example, over exaggerated “sss” sounds). It 
    is based on a frequency dependent limiter that only 
    affects high frequencies at a very narrow bandwidth.THRESHOLD This control sets the level at which 
    you want processing to begin. The higher the 
    Threshold setting, the less often de-essing will occur.
    KNEE This control determines the curve, or steep-
    ness, at which the limiting occurs.
    CNTR FREQ Use this slider to define the center fre-
    quency around which limiting will occur. Depending 
    on the person singing or talking, excessive sibilance 
    often occurs between 6 and 8 kHz. Try a value in this 
    range as a starting point. 
    						
    							Part V–Effects
    118 TASCAM SX-1 Reference Manual
    Tascam Exciter (Stereo)
    Use this plugin to add extra high-frequency punch to 
    your tracks. It is especially useful for improving the 
    clarity of poorly recorded vocals.SENSE This control determines how often the 
    exciter effect will occur.
    FREQUENCY This control defines the frequency 
    above which exciting occurs.
    Tascam/Nemesys HD1 Dither
    This plugin is for changing and enhancing the resolu-
    tion of digital recordings. Its dithering algorithm 
    boasts an extremely flat, low-noise spectrum. Use it 
    to convert bit resolutions, to dither, and to truncate.
    TIP
    This plugin is best used post-fader (either on inserts or 
    busses), as the last processor in a signal chain. If it is placed in a position where DSP processing happens 
    afterwards, you lose the bit resolution effect.
    Bit Depth Select the bit depth you want to convert 
    to in this field (16, 18, 20, or 24).
    Type In this field there are three choices: HD1, 
    Truncate, or Bypass.
    HD1  This setting uses the TASCAM/Nemesys high-
    definition dithering algorithm to improve the low 
    amplitude fidelity of your digital signal.
    Truncate  This setting cuts off the least significant 
    bits in your digital recording. This might prove use-
    ful when using the 
    Bypass key to compare sound qual-
    ity between 24-bit versions and 16-bit versions of 
    your mix.
    Bypass Select bypass to bypass the effect. 
    						
    							Part V–Effects
     TASCAM SX-1 Reference Manual 119
    TC SX-1 Reverb
    The TC Reverb plugin is a very comprehensive and 
    high-quality reverb algorithm. It mainly consists of 4 functional blocks: Level Mix Controls, Space Editor, Highcut 
    Filter
    , and Time Editor.
    The TC SX-1 Reverb has a very powerful reverb 
    algorithm core. Take a look at the block diagram 
    below to get a better idea of the signal flow:
    Level Mix Controls 
    MIX This parameter sets the balance between the 
    source signal and the processed signal. At 
    0%, you 
    will only hear the source, while at 
    100% you will only 
    hear the processed signal. When you are using the 
    reverb in a send/return configuration, you will usu-
    ally want to check the 
    100% box. This disables the MIX 
    slider and locks the mix ratio at 100% wet.
    L/R BALANCE Use this control to set the left/right 
    balance of the Initial Reflections.
    TA I L  B A L A N C E  With this fader you can set the left/
    right balance of the Reverb Tail.
    STEREO WIDTH Stereo Width determines how 
    “wide” the reverb should be: 
    0% is the same as mono, 
    and 
    100% is wide stereo.
    Space Editor The Space Editor defines the basic 
    structure of the room. In natural reverberation, the 
    early reflection happens within the first second of the 
    response. This is where the sound is very clearly 
    reflected by the walls and floors, and you can “feel” 
    which type of room you are in. The second stage is 
    the reverb process; here, the original sound is almost 
    ‘lost’ within millions of chain reflections—so that 
    even two very different rooms often sound much 
    alike. The early reflection is actually the part of the 
    reverberation process that defines the room charac-
    teristics.
    SHAPE Shape defines the basic room type and early 
    reflection pattern. By clicking on label beside the 
    Shape label above the display you will get a pull- 
    						
    							Part V–Effects
    120 TASCAM SX-1 Reference Manual
    down window where you can choose the reverb’s 
    shape directly. These shapes are available:
    TIP
    Always adjust the predelay according to the basic shape 
    you have chosen. Small rooms with a long predelay, for 
    example, sound very unusual.
    SIZE Size sets the size of the room by scaling the 
    early reflection pattern. By clicking on the 
    Size label 
    above the display you will get a pop-up window. 
    Here you can choose a scaling factor for the room 
    size. A scaling factor of 1.0 is the original room size.
    WALL DIFFUSSION Wall Diffusion determines how 
    much coloration the walls add to the sound. This 
    parameter is used to increase the reverb decay’s den-
    sity. A 
    Diffusion of 0% determines a value related to 
    the original sound character of the room settings 
    (including decay). You can change the 
    Diffusion with 
    an offset of up to ±50%.
    High Cut Filter The input to the TC SX-1 Reverb 
    algorithm is processed with a low pass filter which 
    allows you to “roll off” the high frequencies of your 
    reverb effect. In general, you will want to make your 
    reverb effect a bit darker than the source signal, as it 
    might otherwise sound unnatural or even unpleasant.
    HIGHCUT FILTER Above the HIGHCUT FILTER win-
    dow, there are two frequency values displayed. The 
    S 
    value is the start frequency of the high cut filter, 
    which is the lowest frequency influenced by the fil-
    ter. The 
    E value is the end value. This frequency is 
    where you have reached the determined attenuation. 
    The slider to the window’s right adjusts the actual 
    high frequency cut. And, the slider at the bottom of 
    the window adjusts the frequency position where 
    S 
    meets 
    E.
    Time Editor 
    DECAY/FREQUENCY The reverb decay is a long 
    tail of reverberation that happens after the initial 
    burst. The Decay block receives its input from the 
    early reflection. Decay time can be edited distinctly 
    in 3 frequency ranges: low (L), mid (M), and high 
    (H). And the frequency-ranges themselves can also 
    be modified.
    For each band you can set the decay time between 
    0.25 and 64 seconds. The sliders to the right of the 
    window adjust each band’s decay time. The two slid-
    ers at the bottom of the window set the 2 crossover 
    points between the 3 frequency-ranges.
    TIP
    When designing your reverb, keep in mind that room 
    acoustics lose their high frequency energy more easily 
    over time. Setting the High Decay to a large amount of 
    time will usually make the room sound more artificial.
    PREDELAYS The predelays determine the starting 
    point for when the actual reverb effect will begin. 
    HallSimulates the early reflection mea-
    sured in the Boston Symphony Hall.
    HorseshoeIncorporates some ideas from the 
    design of the Musikvereinssaal in 
    Austria.
    PrismHas a pattern based on the concep-
    tual ‘golden ratio’ shoe box hall.
    FanIs based on the basic structure of the 
    La Scala Concert Hall.
    ClubIs based on a regular small club 
    room.
    SmallSimulates a small domestic room. 
    						
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