Steinberg Groove Agent 4 Manual
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101 Acoustic Agent Acoustic Agent is a next-generation virtual acoustic drummer offering not only first-class drum sounds but also an integrated player that creates the perfect accompaniment for your songs. 3 outstanding drum kits are included, read y to be played by the style player, who can conjure over 50 different grooves in a wealth of genres including Blues, Punk, Hip Hop and Indie Rock – perfect for any co ntemporary music style. And you retain full control, both over intensity and...
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Acoustic Agent Sound Editing102 About the 24 Bit and 16 Bit Sample Versions All Acoustic Agent and Percussion Agent kits come with dedicated samples in 16 and 24 bit. The 24 bit versions have the better audi o qualit y at the cost of longer loading times and higher RAM usage. The 16 bit versions load faster and utilize less RAM at the cost of a lower audio quality. You can set up which samples are loaded by default with the Load Preference setting on the Options page. However, you can also...
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Acoustic Agent Sound Editing103 Kick Drums Room LevelAdjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Bleed Adjusts how much the kick drum bleeds in to the snare bottom microphone. Tune Adjusts the pitch. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample. Decay Adjusts the decay time of the amplifier envelope. Kick A/B...
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Acoustic Agent Sound Editing104 DecayAdjusts the decay time of the amplifier envelope. Snare A/B Each kit of the Acoustic Agent allows you to choose between two alternative snare drums. Click the buttons to switch between snare A and B. Toms Room Level Adjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Bleed Adjusts how much the tom bleeds into the snare bottom microphone. Tune Adjusts the pitch. Attack Adjusts the attack time of the amplifier...
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Acoustic Agent Sound Editing105 DecayAdjusts the decay time of the amplifier envelope. Tambourine Room LevelAdjusts the level of the room microphone. Overhead Level Adjusts the level of the overhead microphone. Attack Adjusts the attack time of the amplifier envelope. Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to t he right to play the entire sample. Decay Adjusts the decay time of the amplifier envelope. Claps Room LevelAdjusts the level of the room microphone....
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Acoustic Agent Sound Editing106 Choke On/OffA choke effect for cymbals is created by hitting a cymbal, and then grabbing it with th e hand, dampening the sound. If Choke is activated, you can choke a cymbal using poly pressure, aftertouch, or note-off events. Choke Controller Specifies which MIDI event triggers the choke for the cymbal. •Note-off: To play th e cymbal, hit the key and hold it. To choke the cymbal, release the key. • Aftertouch : To play the cymbal, trigger the corresponding note. To...
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Acoustic Agent Pattern Editing107 Shank, Tip, FootYou can play the hihat with the shoulder of the stick on the edge or with the tip of the stick on the bow of the hihat. When you close the hihat, it produces a foot chick. You can adjust the level for each of these articulations. • Shank adjusts the level of the shank hihat articulation that is triggered with F#0 and A#0. • Tip adjusts the level of the tip hihat articulation that is triggered with F#1 and A#1. • Foot adjusts the level of the...
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Acoustic Agent Pattern Editing108 Agent Tab The Agent tab contains the Pad, Pattern , and Performance sections. The common pad and pattern functions are described in the chapter “Working with Pads”. Those functions that are agent-specific are described in the following sections. R ELATED LINKS Working With Pads on page 35 Pattern Section Use Style Activates the style player. MIDI Export Field If the MIDI pattern player is active, the following applies: If the style player is ac tive, the...
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Acoustic Agent Pattern Editing109 NOTE • Intros and endings are not affected by the parameters Halftime, Complexity , Auto Complexity , Auto Fill , and Crash Mode . • Fills are not affected by the parameters Halftime, Complexity , Auto Complexity , and Auto Fill . Removing a Style • To remove the selected style, right-click the Style Library pop-up menu and select Clear. Converting Intros, Main Patterns, Fi lls, or Endings into MIDI Patterns You can convert the selected part of a style to a MIDI...
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Acoustic Agent Pattern Editing110 Performance Section (Style Player) Pattern DialAllows you to specify whether you want th e style player to play a main pattern, a fill, an ending, or an intro. Depending on which part of the style you select, you can choose between different variations, for example, 8 different fills are available. Complexity You can modify the complexity of drum patterns. Increasing the complexity c an add more notes, change from hihat to ride or from snare to toms, for example....