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Steinberg Groove Agent 4 Manual

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Page 101

101
Acoustic Agent
Acoustic Agent is a next-generation virtual acoustic drummer offering not only 
first-class drum sounds but also an integrated player that creates the perfect 
accompaniment for your songs.
3 outstanding drum kits are included, read y 
 to be played by the style player, who 
can conjure over 50 different grooves in a wealth of genres including Blues, Punk, 
Hip Hop and Indie Rock – perfect for any co ntemporary music style. And you retain 
full control, both over intensity and...

Page 102

Acoustic Agent
Sound Editing102
About the 24 Bit and 16 Bit Sample Versions
All Acoustic Agent and Percussion Agent kits come with dedicated samples in 16 
and 24 bit. The 24  bit versions have the better audi o qualit
 y at the cost of longer 
loading times and higher RAM usage. The 16  bit versions load faster and utilize less 
RAM at the cost of a lower audio quality.
You can set up which samples are loaded by default with the  Load Preference 
setting on 
 the Options  page.
However, you can also...

Page 103

Acoustic Agent
Sound Editing103
Kick Drums
Room LevelAdjusts the level of the room microphone.
Overhead Level Adjusts the level of the overhead microphone.
Bleed Adjusts how much the kick drum bleeds  in
 to the snare bottom microphone.
Tune Adjusts the pitch.
Attack Adjusts the attack time of the amplifier envelope.
Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
t
he right to play the entire sample.
Decay Adjusts the decay time of the amplifier envelope.
Kick A/B...

Page 104

Acoustic Agent
Sound Editing104
DecayAdjusts the decay time of the amplifier envelope.
Snare A/B Each kit of the Acoustic Agent allows you to choose between two alternative 
snare
 drums. Click the buttons to switch between snare A and B.
Toms
Room Level
Adjusts the level of the room microphone.
Overhead Level Adjusts the level of the overhead microphone.
Bleed Adjusts how much the tom bleeds into the snare bottom microphone.
Tune Adjusts the pitch.
Attack Adjusts the attack time of the amplifier...

Page 105

Acoustic Agent
Sound Editing105
DecayAdjusts the decay time of the amplifier envelope.
Tambourine
Room LevelAdjusts the level of the room microphone.
Overhead Level Adjusts the level of the overhead microphone.
Attack Adjusts the attack time of the amplifier envelope.
Hold Adjusts the hold time of the amplifier envelope. Turn the control all the way to 
t
he right to play the entire sample.
Decay Adjusts the decay time of the amplifier envelope.
Claps
Room LevelAdjusts the level of the room microphone....

Page 106

Acoustic Agent
Sound Editing106
Choke On/OffA choke effect for cymbals is created by hitting a cymbal, and then grabbing 
it with th
 e hand, dampening the sound. If  Choke is activated, you can choke 
a cymbal using poly pressure, aftertouch, or note-off events.
Choke Controller Specifies which MIDI event triggers the choke for the cymbal.
•Note-off: To play th
 e cymbal, hit the key and hold it. To choke the 
cymbal, release the key.
• Aftertouch : To play the cymbal, trigger the corresponding note. To...

Page 107

Acoustic Agent
Pattern Editing107
Shank, Tip, FootYou can play the hihat with the shoulder  of 
 the stick on the edge or with the 
tip of the stick on the bow of the hihat. When you close the hihat, it produces 
a foot chick. You can adjust the level for each of these articulations.
• Shank  
 adjusts the level of the shank hihat articulation that is triggered 
with F#0 and A#0.
• Tip adjusts the level of the tip hihat articulation that is triggered with F#1 
and A#1.
• Foot adjusts the level of the...

Page 108

Acoustic Agent
Pattern Editing108
Agent Tab
The Agent  tab contains the  Pad, Pattern , and Performance  sections.
The common pad and pattern functions are described in the chapter “Working with 
Pads”. Those functions that are agent-specific are described in the following 
sections.
R
ELATED LINKS
Working With Pads on  page 35
Pattern Section
Use Style
Activates the style player.
MIDI Export Field If the MIDI pattern player is active, the following applies:
If the style player is ac tive, 
 the...

Page 109

Acoustic Agent
Pattern Editing109
NOTE
• Intros and endings are not affected by the parameters Halftime, Complexity , 
Auto Complexity , Auto Fill , and Crash Mode .
• Fills are not affected by the parameters  Halftime, Complexity , Auto 
Complexity , and Auto Fill .
Removing a Style
• To remove the selected style, right-click the  Style Library pop-up menu and 
select  Clear.
Converting Intros, Main Patterns, Fi lls, or Endings into MIDI Patterns
You can convert the selected part of a style  to a MIDI...

Page 110

Acoustic Agent
Pattern Editing110
Performance Section (Style Player)
Pattern DialAllows you to specify whether you want th e style player 
 to play a main pattern, 
a fill, an ending, or an intro. Depending on which part of the style you select, 
you can choose between different variations, for example, 8 different fills are 
available.
Complexity You can modify the complexity of drum patterns. Increasing the complexity 
c
an add more notes, change from hihat  to ride or from snare to toms, for 
example....
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