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Steinberg Cubase SX/SL 3 Operation Manual

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Page 411

CUBASE SX/SLThe Audio Part Editor 18 – 411
Window overview
The toolbar
The tools, settings and icons on the toolbar have the same functional-
ity as in the Project window, with the following differences:
• A Solo button (see page 414).
• Separate tools for audition (Speaker) and scrubbing (see page 415).
• No Line, Glue Tube or Color tool.
• Play and Loop icons and an Audition Volume control (see page 414).
• Independent Track Loop settings (see page 415).
• Part List controls for handling several parts:...

Page 412

CUBASE SX/SL18 – 412 The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal additional space 
below the edited events. This is because an audio part is divided ver-
tically in lanes. 
Lanes can make it easier to work with several audio events in a part:
In the left figure it is unnecessarily hard to discern, select and edit the 
separate events. In the right figure, some of the events have been 
moved to a lower lane, making selection and editing much easier.
•To move an...

Page 413

CUBASE SX/SLThe Audio Part Editor 18 – 413
Overlapping events
Only one event per track can be played back at the same time! This 
means that if you have overlapping events, on the same lane or differ-
ent lanes, these will cut each other off, according to the following rules:
•For events on the same lane, the ones that are on top (visible) will be 
played.
To move overlapping events to the front or back, use the Move to Front and Move to 
Back functions on the Edit menu.
•For events on different lanes,...

Page 414

CUBASE SX/SL18 – 414 The Audio Part Editor
Operations
Zooming, selecting and editing in the Audio Part Editor is done just as in 
the Project window (see page 105).
•Note that if a part is a shared copy (i.e. you have previously copied the 
part by [Alt]+[Shift]/[Option]+[Shift]-dragging), any editing you per-
form will affect all shared copies of this part.
To indicate that it is a shared copy, its name is displayed in italics and a symbol is dis-
played in the lower right corner of the part in the...

Page 415

CUBASE SX/SLThe Audio Part Editor 18 – 415
By using regular playback
You can of course use the regular playback controls while in the Audio 
Part Editor. Furthermore, if you activate the Solo Editor button on the 
toolbar, only the events in the edited part will be played back.
The independent track loop function
The independent track loop is a sort of “mini-cycle”, affecting only the 
edited part. When the loop is activated, the events in the parts that are 
within the loop will be repeated continuously...

Page 416

CUBASE SX/SL18 – 416 The Audio Part Editor
Handling several parts
When you open the Audio Part Editor with several parts selected – all 
on the same track or on different tracks – they might not all “fit” in the 
editor window, which can make it hard to get an overview of the differ-
ent parts when editing.
Because of this, the toolbar features a few functions to make working 
with multiple parts easier and more comprehensive:
•The Part List menu lists all parts that were selected when you opened 
the...

Page 417

CUBASE SX/SLThe Audio Part Editor 18 – 417
•The button “Show Part Borders” can be used if you want to see 
clearly defined borders for the active part.
When this is activated, all parts except the active one are grayed out, making the bor-
ders easily discernible. There are also two “markers” in the ruler with the name of the 
active part, marking its beginning and end. These can be moved freely to change the 
part borders.
“Show Part Borders” activated on the toolbar.
•It is possible to cycle between...

Page 418

CUBASE SX/SL18 – 418 The Audio Part Editor
Common methods
Assembling a “perfect take”
When you record audio in Cycle mode, either an event or a region (or 
both) is created for each recorded lap (see page 60). These events and 
regions are named “Take X”, where “X” is the number of the take. You 
can create a perfect take by putting together sections of the different 
takes in the Audio Part Editor.
• The procedure below will not work if you recorded with “Keep Last” 
mode selected on the Transport...

Page 419

CUBASE SX/SLThe Audio Part Editor 18 – 419
Assembling a take
1.Double click the part to open the Audio Part Editor.
Now, the different takes will be placed on different lanes, with the last take at the bottom.
2.Use the tools to cut out pieces of the takes and assemble the final 
result.
This can include splitting with the Scissors tool, resizing events with the Arrow tool or 
deleting with the Eraser tool. 
•Remember that the events on the lowest lane have playback priority. 
Use the Audition icon to...

Page 420

CUBASE SX/SL18 – 420 The Audio Part Editor
Options and Settings
The following options and settings are available in the Audio Part 
Editor:
•Snap
You can specify an independent Snap mode (and snap value for the Grid mode) in the 
editor. The functionality is exactly the same as in the Project window.
•Autoscroll
When Autoscroll is activated on the toolbar, the window will scroll during playback, 
keeping the project cursor visible in the editor. This setting can be activated or deacti-
vated individually...
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