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Steinberg Cubase SX/SL 3 Operation Manual

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Page 401

CUBASE SX/SLThe Sample Editor 17 – 401
Delete
Selecting Delete from the Edit menu (or pressing [Backspace]) re-
moves the selection from the clip. The section to the right of the se-
lection is moved to the left to fill out the gap.
Processing
The functions on the Process submenu on the Audio menu can be 
applied to selections in the Sample Editor, as can the effects on the 
Plug-ins submenu. See the chapter “Audio processing and functions”.
Creating a new event from the selection
You can create a new...

Page 402

CUBASE SX/SL17 – 402 The Sample Editor
Working with regions
Regions are sections within a clip. One of the main uses for regions is 
Cycle recording, in which the different “takes” are stored as regions 
(see page 60). You can also use this feature for marking important 
sections in the audio clip. Regions can be dragged into the Project 
window from the Editor or the Pool, to create new audio events. You 
can also export a region to disk as a new audio file, from the Pool.
Regions are best created,...

Page 403

CUBASE SX/SLThe Sample Editor 17 – 403
Editing regions
The region selected in the list is displayed in grey in the waveform dis-
play and thumbnail.
There are two ways to edit the start and end position of a region:
•Click and drag its start and end handles in the waveform display (with 
any tool).
When you move the pointer over the handles, it will automatically change to an arrow 
pointer, to indicate that you can drag the handles.
•Edit the Start and End positions numerically in the Regions list.
The...

Page 404

CUBASE SX/SL17 – 404 The Sample Editor
Making selections from regions
If you select a region in the list and click the Select Region button 
above, the corresponding section of the audio clip is selected (as if 
you had selected it with the Range Selection tool). This is useful if you 
want to apply processing to the region only, etc.
•Note that you can also double click a region in the Pool, to have its au-
dio clip open in the Sample Editor with the area of the region automat-
ically selected.
Creating...

Page 405

CUBASE SX/SLThe Sample Editor 17 – 405
Drawing in the Sample Editor
It is possible to edit the audio clip at sample level, by drawing with the 
Pencil tool. This can be useful if you need to manually edit out a spike 
or click, etc.
1.Zoom in to a zoom value lower than 1.
This means that there is more than one screen pixel per sample.
2.Select the Pencil tool.
3.Click and draw at the desired position in the waveform display.
When you release the mouse button, the edited section is automatically...

Page 406

CUBASE SX/SL17 – 406 The Sample Editor
Options and settings
Show audio event
This is only available if you opened the Sample Editor by double clicking 
on an audio event in the Project window or the Audio Part Editor.
When the option “Audio Event” is activated on the Elements submenu 
on the Quick menu (or the Show Audio Event button is activated on 
the toolbar), the section corresponding to the edited event is shown 
with a white background in the waveform display and Thumbnail. The 
sections of the...

Page 407

CUBASE SX/SLThe Sample Editor 17 – 407
Snap to Zero Crossing
Snap to Zero Crossing activated.
When this option is activated, all audio edits are done at zero cross-
ings (positions in the audio where the amplitude is zero). This helps 
you avoid pops and clicks which might otherwise be caused by sud-
den amplitude changes.
•This setting affects the Sample Editor only. In the Project window and 
other editors, the Snap to Zero Crossing setting in the Preferences 
dialog (Editing–Audio page) is used....

Page 408

CUBASE SX/SL17 – 408 The Sample Editor 

Page 409

18
The Audio Part Editor 

Page 410

CUBASE SX/SL18 – 410 The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events inside au-
dio parts. Essentially, this is the same type of editing that you do in the 
Project window, which means that this chapter contains a lot of refe-
rences to the chapter “The Project window”.
Audio parts are created in the Project window, in one of the following 
ways:
•By selecting one or several audio events on the same track, and se-
lecting “Events to Part” from the Audio...
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