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Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual
Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual
Here you can view all the pages of manual Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
Page 31
CUBASE SX/SLMIDI devices 1 – 31 The Edit Panel window After selecting a name and a panel size in the Add Panel dialog, click OK to open the Edit Panel dialog. When a panel has been added you can switch between all edit windows (Device/Edit Panel/Patch Banks) by using the pop-up menu at the top of the window for an open device. The Edit Panel window contains the following sections: Device structure (top left) This is the device “tree” where you can navigate the device structure and its nodes, subnodes...
Page 32
CUBASE SX/SL1 – 32 MIDI devices Objects area (right) This area contains the predefined objects which can be dragged and dropped into the edit area. At the top of this area there is a pop-up menu where you can select Object categories; backgrounds, faders, knobs, data entry, switches and labels, see page 33. Device item properties (bottom left) This contains all data and options pertaining to the currently selected node, subnode or parameter. •When a node or subnode is selected in the device...
Page 33
CUBASE SX/SLMIDI devices 1 – 33 The available objects On the Objects pop-up in the top right corner you can select between object categories. Faders, knobs, data entry and switches are control objects, i.e. you have to define a parameter assignment to them when inserted into the edit area, whereas labels and backgrounds are only graphic elements. The object categories are as follows: Object category Description Backgrounds Here you can select various background colors and borders. Faders There are...
Page 34
CUBASE SX/SL1 – 34 MIDI devices Operations in the Edit Panel window (Cubase SX only) On the following pages, we will describe the basic operations in the Edit Panel window. For a more “hands on” description of how to cre- ate panels, see page 39. Creating a panel 1.Either create a new MIDI Device (see page 14), or select a preset de- vice from the Add MIDI Device dialog, see page 29. 2.In the MIDI Device Manager dialog, select the device in the Installed Devices list and click the “Open Device”...
Page 35
CUBASE SX/SLMIDI devices 1 – 35 When you add graphic objects (backgrounds and labels) these are sim- ply added to the edit area, but when you add control objects (switches, faders etc.), the Control Parameter Assignment dialog appears: In this dialog you can create and define a name for the parameter and set the parameter value range and a transmission message (see be- low). When you have set up the parameters as desired, click OK to close the dialog. Parameter value In the “Min” and “Max” fields you...
Page 36
CUBASE SX/SL1 – 36 MIDI devices Object handling Selecting objects You select an individual object by clicking on it. •Select multiple objects by pressing [Shift] and clicking on each object in turn. •You can also click in an empty area and drag a selection rectangle around one or more objects, to select them. Moving objects Simply click-drag an object to a new location and drop it. •You can also use the arrow keys to move a selected object one pixel horizon- tally or vertically. •If you press [Shift]...
Page 37
CUBASE SX/SLMIDI devices 1 – 37 Editing text Double-click on any text (text object or text label on a control object) and enter the text. Aligning objects horizontally/vertically Select multiple objects, then right-click/[Ctrl]-click to open the con- text menu. •For horizontal alignment, your options are Left, Centre and Right. •For vertical alignment, you can choose Top, Middle and Bottom. Spacing objects evenly Select multiple Objects and open the context menu. Select “Space Evenly Horizontally” or...
Page 38
CUBASE SX/SL1 – 38 MIDI devices Panel Edit Settings Test Template Puts the currently edited panel into live test mode. All controls will be fully functional, transmitting MIDI data to the device. Activate this mode when you want to try out the panel to make sure that all param- eters are set up correctly. You cannot edit objects while in test mode, so make sure to deactivate Test Template when you’re done testing. Depth Focus This is useful when editing very complex panels, or panels featuring nested...
Page 39
CUBASE SX/SLMIDI devices 1 – 39 Building a control panel – a tutorial (Cubase SX only) In this tutorial we will create a simple control panel for a device: 1.Open the MIDI Device Manager window, and click the Install Device button. Here you can choose from a list of pre-defined devices, or define a custom device. In this example we will use a Korg Triton preset. 2.Once you have installed the Triton device, select it by clicking on its name in the Installed Devices list and click the “Open Device”...
Page 40
CUBASE SX/SL1 – 40 MIDI devices 4.For this tutorial, select “Inspector size” and click OK. The main Panel Edit window will now open. The blue rectangle is the panel edit area. Now you can begin adding objects to the Panel. Let’s start with a suit- able background. Backgrounds are selected from the area to the right of the edit area. 5.Drag a background object into the blue rectangle (in the edit area) and release the mouse button.