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Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual

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Page 41

CUBASE SX/SLMIDI devices 1 – 41
Once an object is selected you can adjust its size to your liking using 
the resize handles. 
6.Stretch this background so that it covers the entire Panel area.
All objects, both backgrounds and other, can overlap. By right-clicking/
[Ctrl]-clicking the object you can bring up a context menu with the items 
“To Front” and “To Background”. If you select an object and then select 
“To Front”, it will become the foremost object (while “To Background” 
results in the...

Page 42

CUBASE SX/SL1 – 42 MIDI devices
8.Select one and drag it into the panel.
Once you have dropped a control into the edit area, the Control Pa-
rameter Assignment dialog will open. In this window you can define 
the parameters and other data pertaining to the control. 
9.Click the Create button in the bottom left corner. 
10.Enter a name.
Note that this is not the name of the control object itself, but the name of the actual pa-
rameter, an item which exists independently from objects. A logical and...

Page 43

CUBASE SX/SLMIDI devices 1 – 43
Now the Knob is finished, and we can use it as a starting point for ad-
ditional Knobs. 
14.Select the knob and select Copy from the Edit menu.
15.Select Paste from the Edit menu to paste in another instance of the 
knob. 
A pasted object will be placed at the same coordinates as the original object. Use the 
arrow keys or the mouse to move the new knob to an empty space.
Since the new knob needs a different name and a different parameter 
assigned to it, we need to do...

Page 44

CUBASE SX/SL1 – 44 MIDI devices
23.Right-click/[Ctrl]-click to open the context menu, and you will see a 
range of alignment and spacing commands. 
In this case we’re interested in vertical alignment, so we’ll choose Align Bottoms.
Now the bottom edges of the two Objects are aligned vertically.
We’re going to create two more control knobs, but this time we’ll de-
fine the parameters first. As stated earlier, parameters exist indepen-
dently from objects and can be created in a separate process, which 
is...

Page 45

CUBASE SX/SLMIDI devices 1 – 45
25.When you’re done, duplicate the two existing knobs and place the 
copies in an empty space. 
You can select multiple knobs and use the alignment and spacing commands to get all 
the controls in neat and tidy rows and columns.
These four Knobs are known as “Realtime Controls A” on the Korg 
Triton. It might be a good idea to add a Title Object to this group, for 
easy identification. 
26.Switch to Labels on the Objects menu, pick a title object and drag it 
to the edit...

Page 46

CUBASE SX/SL1 – 46 MIDI devices
28.Go back to Backgrounds on the Objects menu and drag one of the 
backgrounds to the edit area.
Since the most recently added object automatically ends up on top of all others, we 
must rearrange the order here. 
29.Select the object you just added, then right-click/[Ctrl]-click to open 
the context menu. 
30.Choose “To Background” – this will send the object to the back.
At this point the Object is no longer visible, simply because it ended 
up behind the large grey...

Page 47

CUBASE SX/SLMIDI devices 1 – 47
32.Drag another Background like the one we just added and drop it in 
the empty space below the existing group.
33.To make the new background the same size as the first one, press 
[Shift], select both objects and then use the resize handles of the orig-
inal object.
The second object will assume the same height and width as the first.
The obvious thing to do now is to make the second group “Realtime 
Controls B”, but since we’ve gone over rotary knobs already let’s try a...

Page 48

CUBASE SX/SL1 – 48 MIDI devices
The Triton has a slider called “Value” (commonly known as a data en-
try slider), whose function is doubled by two buttons, increase and 
decrease. To mimic these controls we need a Fader and a Data Entry 
object. 
34.Switch to Faders on the Objects menu, then drag and drop a vertical 
fader into the edit area.
The Parameter window appears. 
35.Create a new Parameter called “Value” (CC 18, General Purpose 3).
To edit the “min” and “max” labels on the fader, double-click on...

Page 49

CUBASE SX/SLMIDI devices 1 – 49
38.Instead, click on the previously defined Parameter “Value” in the list 
and then click OK. 
When the same Parameter is assigned to two or more controls, the 
Controls become linked so that when you move one of them, they all 
follow.
We’re almost done. Let’s add a couple of switches as well. 
39.Select Switches from the Objects Menu and drag a switch from the 
On/Off subcategory to the edit area.
Unlike faders, knobs and data entry objects, the switches can only send...

Page 50

CUBASE SX/SL1 – 50 MIDI devices
40.Define the two Parameters and assign them to the switches, SW1 
and SW2. 
Now we’re nearly there, but before we might want to test it. 
41.Activate the test mode by checking the “Test Template” option at the 
top of the edit area. 
This will make the Panel “go live” and transmit MIDI data over the output port when you 
move the controls.
If everything appears to be functioning OK, we can consider the Panel 
completed, and it’s time to start using it! 
42.Click the Exit...
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