Home
>
Steinberg
>
Music Production System
>
Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual
Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual
Here you can view all the pages of manual Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
Page 41
CUBASE SX/SLMIDI devices 1 – 41 Once an object is selected you can adjust its size to your liking using the resize handles. 6.Stretch this background so that it covers the entire Panel area. All objects, both backgrounds and other, can overlap. By right-clicking/ [Ctrl]-clicking the object you can bring up a context menu with the items “To Front” and “To Background”. If you select an object and then select “To Front”, it will become the foremost object (while “To Background” results in the...
Page 42
CUBASE SX/SL1 – 42 MIDI devices 8.Select one and drag it into the panel. Once you have dropped a control into the edit area, the Control Pa- rameter Assignment dialog will open. In this window you can define the parameters and other data pertaining to the control. 9.Click the Create button in the bottom left corner. 10.Enter a name. Note that this is not the name of the control object itself, but the name of the actual pa- rameter, an item which exists independently from objects. A logical and...
Page 43
CUBASE SX/SLMIDI devices 1 – 43 Now the Knob is finished, and we can use it as a starting point for ad- ditional Knobs. 14.Select the knob and select Copy from the Edit menu. 15.Select Paste from the Edit menu to paste in another instance of the knob. A pasted object will be placed at the same coordinates as the original object. Use the arrow keys or the mouse to move the new knob to an empty space. Since the new knob needs a different name and a different parameter assigned to it, we need to do...
Page 44
CUBASE SX/SL1 – 44 MIDI devices 23.Right-click/[Ctrl]-click to open the context menu, and you will see a range of alignment and spacing commands. In this case we’re interested in vertical alignment, so we’ll choose Align Bottoms. Now the bottom edges of the two Objects are aligned vertically. We’re going to create two more control knobs, but this time we’ll de- fine the parameters first. As stated earlier, parameters exist indepen- dently from objects and can be created in a separate process, which is...
Page 45
CUBASE SX/SLMIDI devices 1 – 45 25.When you’re done, duplicate the two existing knobs and place the copies in an empty space. You can select multiple knobs and use the alignment and spacing commands to get all the controls in neat and tidy rows and columns. These four Knobs are known as “Realtime Controls A” on the Korg Triton. It might be a good idea to add a Title Object to this group, for easy identification. 26.Switch to Labels on the Objects menu, pick a title object and drag it to the edit...
Page 46
CUBASE SX/SL1 – 46 MIDI devices 28.Go back to Backgrounds on the Objects menu and drag one of the backgrounds to the edit area. Since the most recently added object automatically ends up on top of all others, we must rearrange the order here. 29.Select the object you just added, then right-click/[Ctrl]-click to open the context menu. 30.Choose “To Background” – this will send the object to the back. At this point the Object is no longer visible, simply because it ended up behind the large grey...
Page 47
CUBASE SX/SLMIDI devices 1 – 47 32.Drag another Background like the one we just added and drop it in the empty space below the existing group. 33.To make the new background the same size as the first one, press [Shift], select both objects and then use the resize handles of the orig- inal object. The second object will assume the same height and width as the first. The obvious thing to do now is to make the second group “Realtime Controls B”, but since we’ve gone over rotary knobs already let’s try a...
Page 48
CUBASE SX/SL1 – 48 MIDI devices The Triton has a slider called “Value” (commonly known as a data en- try slider), whose function is doubled by two buttons, increase and decrease. To mimic these controls we need a Fader and a Data Entry object. 34.Switch to Faders on the Objects menu, then drag and drop a vertical fader into the edit area. The Parameter window appears. 35.Create a new Parameter called “Value” (CC 18, General Purpose 3). To edit the “min” and “max” labels on the fader, double-click on...
Page 49
CUBASE SX/SLMIDI devices 1 – 49 38.Instead, click on the previously defined Parameter “Value” in the list and then click OK. When the same Parameter is assigned to two or more controls, the Controls become linked so that when you move one of them, they all follow. We’re almost done. Let’s add a couple of switches as well. 39.Select Switches from the Objects Menu and drag a switch from the On/Off subcategory to the edit area. Unlike faders, knobs and data entry objects, the switches can only send...
Page 50
CUBASE SX/SL1 – 50 MIDI devices 40.Define the two Parameters and assign them to the switches, SW1 and SW2. Now we’re nearly there, but before we might want to test it. 41.Activate the test mode by checking the “Test Template” option at the top of the edit area. This will make the Panel “go live” and transmit MIDI data over the output port when you move the controls. If everything appears to be functioning OK, we can consider the Panel completed, and it’s time to start using it! 42.Click the Exit...