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Steinberg Cubase LE Operation Manual

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Page 101

CUBASE LEFolder tracks 4 – 101
Editing folder parts
Folder parts are editable. You can perform most standard editing com-
mands like cut, copy, paste and move etc. The difference compared to 
normal part or event editing is that all tracks in the folder are affected. 
For example, in the illustration below you can see the result of splitting 
a folder part using the Scissor tool.
Splitting the folder part will split all contained parts or events present at that position.
In most respects a folder part...

Page 102

CUBASE LE4 – 102 Folder tracks
Editing tracks within folder parts
Tracks inside a folder can be edited as one entity, by performing the 
editing directly on the folder part containing the tracks as explained 
above. You can also edit individual tracks within the folder, by showing 
the contained tracks, selecting parts and opening an editor as usual.
Double clicking a folder part opens the editors for the corresponding 
track classes present in the folder. The following applies:
•All MIDI parts located...

Page 103

5
Using Markers 

Page 104

CUBASE LE5 – 104 Using Markers
About markers
Markers are used to quickly locate to any position. If you often find 
yourself jumping to a specific position, you can set up that position as 
a marker. There are two types of markers: 
• Cycle markers, which allow you to store the start and end positions of a range. 
• Standard markers which store a specific position. 
Markers can be created and edited in several ways: 
• By using the Marker window (see page 105). 
• By using the Marker track (see page...

Page 105

CUBASE LEUsing Markers 5 – 105
The Marker Window
In the Marker window you can perform most editing operations con-
cerning markers. Markers are displayed sequentially starting from the 
top of the window in the order that they occur in the project. Most 
functions in the Marker window are also available in the Inspector 
when the Marker track is selected.
To open the Marker window, select “Markers” from the Project menu 
or use the key command (by default [Ctrl]/[Command]-[M]).
The Marker window columns...

Page 106

CUBASE LE5 – 106 Using Markers
Adding markers in the Marker window
You add position markers (in Stop mode, during playback or during 
recording) by clicking the Add button or by pressing [Insert] on the 
computer keyboard. Markers are always added at the current project 
cursor position. 
• To add a cycle marker, select “Cycle Markers” from the Show pop-up 
menu and click the Add button.
This adds a cycle marker between the left and right locator. You can also draw cycle 
markers on the Marker track (see...

Page 107

CUBASE LEUsing Markers 5 – 107
About marker ID-numbers
Each time you add a marker it is automatically and sequentially as-
signed an ID-number, starting from ID 3 and onwards. Marker IDs 1 
and 2 are always assigned to the left and right locators and cannot be 
changed, but all other ID-numbers can be changed later. The purpose 
of changing ID-numbers is to assign specific markers to key com-
mands (see below). 
IDs for cycle markers are shown in brackets and start from [1]. These 
may also be changed,...

Page 108

CUBASE LE5 – 108 Using Markers
Using the Marker track
The Marker track is used to view and edit markers. Markers shown on 
the Marker track are exactly the same as shown in the Marker window, 
and any changes made on the Marker track are reflected in the Marker 
window and vice versa. Standard position markers in the Marker track 
are shown as marker events, vertical lines with the marker name (if as-
signed) and number beside it. If you select the Marker track, all mark-
ers are shown in the Inspector,...

Page 109

CUBASE LEUsing Markers 5 – 109
Editing markers on the Marker track
The following basic editing functions can be performed directly on the 
Marker track:
•Add position markers “on the fly”.
Use the [Insert] key or the “Add Marker” button in the Track list for the Marker track to 
add position markers at the current cursor position during playback. 
•Add a cycle marker at the left and right locator positions.
Clicking the “Add Cycle Marker” button in the Track list for the Marker track adds a cy-
cle...

Page 110

CUBASE LE5 – 110 Using Markers
•Resize a cycle marker.
Select a cycle marker by clicking on it. As you can see, two handles appear at the bot-
tom of the start and end events. If you click and hold one of the handles you can drag 
the event left or right to resize the cycle marker. This can also be done numerically on 
the info line.
•Move markers.
Use usual techniques as object selection and dragging or editing on the info line to 
move selected markers. As usual, snap is taken into account if...
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