Steinberg Cubase LE Operation Manual
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Page 101
CUBASE LEFolder tracks 4 – 101 Editing folder parts Folder parts are editable. You can perform most standard editing com- mands like cut, copy, paste and move etc. The difference compared to normal part or event editing is that all tracks in the folder are affected. For example, in the illustration below you can see the result of splitting a folder part using the Scissor tool. Splitting the folder part will split all contained parts or events present at that position. In most respects a folder part...
Page 102
CUBASE LE4 – 102 Folder tracks Editing tracks within folder parts Tracks inside a folder can be edited as one entity, by performing the editing directly on the folder part containing the tracks as explained above. You can also edit individual tracks within the folder, by showing the contained tracks, selecting parts and opening an editor as usual. Double clicking a folder part opens the editors for the corresponding track classes present in the folder. The following applies: •All MIDI parts located...
Page 104
CUBASE LE5 – 104 Using Markers About markers Markers are used to quickly locate to any position. If you often find yourself jumping to a specific position, you can set up that position as a marker. There are two types of markers: • Cycle markers, which allow you to store the start and end positions of a range. • Standard markers which store a specific position. Markers can be created and edited in several ways: • By using the Marker window (see page 105). • By using the Marker track (see page...
Page 105
CUBASE LEUsing Markers 5 – 105 The Marker Window In the Marker window you can perform most editing operations con- cerning markers. Markers are displayed sequentially starting from the top of the window in the order that they occur in the project. Most functions in the Marker window are also available in the Inspector when the Marker track is selected. To open the Marker window, select “Markers” from the Project menu or use the key command (by default [Ctrl]/[Command]-[M]). The Marker window columns...
Page 106
CUBASE LE5 – 106 Using Markers Adding markers in the Marker window You add position markers (in Stop mode, during playback or during recording) by clicking the Add button or by pressing [Insert] on the computer keyboard. Markers are always added at the current project cursor position. • To add a cycle marker, select “Cycle Markers” from the Show pop-up menu and click the Add button. This adds a cycle marker between the left and right locator. You can also draw cycle markers on the Marker track (see...
Page 107
CUBASE LEUsing Markers 5 – 107 About marker ID-numbers Each time you add a marker it is automatically and sequentially as- signed an ID-number, starting from ID 3 and onwards. Marker IDs 1 and 2 are always assigned to the left and right locators and cannot be changed, but all other ID-numbers can be changed later. The purpose of changing ID-numbers is to assign specific markers to key com- mands (see below). IDs for cycle markers are shown in brackets and start from [1]. These may also be changed,...
Page 108
CUBASE LE5 – 108 Using Markers Using the Marker track The Marker track is used to view and edit markers. Markers shown on the Marker track are exactly the same as shown in the Marker window, and any changes made on the Marker track are reflected in the Marker window and vice versa. Standard position markers in the Marker track are shown as marker events, vertical lines with the marker name (if as- signed) and number beside it. If you select the Marker track, all mark- ers are shown in the Inspector,...
Page 109
CUBASE LEUsing Markers 5 – 109 Editing markers on the Marker track The following basic editing functions can be performed directly on the Marker track: •Add position markers “on the fly”. Use the [Insert] key or the “Add Marker” button in the Track list for the Marker track to add position markers at the current cursor position during playback. •Add a cycle marker at the left and right locator positions. Clicking the “Add Cycle Marker” button in the Track list for the Marker track adds a cy- cle...
Page 110
CUBASE LE5 – 110 Using Markers •Resize a cycle marker. Select a cycle marker by clicking on it. As you can see, two handles appear at the bot- tom of the start and end events. If you click and hold one of the handles you can drag the event left or right to resize the cycle marker. This can also be done numerically on the info line. •Move markers. Use usual techniques as object selection and dragging or editing on the info line to move selected markers. As usual, snap is taken into account if...