Steinberg Cubase LE Getting Started Manual
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CUBASE LESetting up your system 4 – 41 You might want to use even more instruments for playback. If you do, simply connect MIDI Thru on the sound module to MIDI In on the next instrument, and so on. In this hook-up, you will always play the first keyboard when recording. But, you can still use all your devices for providing sounds on playback. ❐If you plan to use more than three sound sources we recommend that you either use an interface with more than one output, or a separate MIDI Thru box instead of the Thru jacks on each unit. Setting MIDI Thru and Local On/Off In the “MIDI” section in the Preferences dialog (located on the File menu under Windows and on the Cubase LE menu under Mac OS X), you will find a setting called “MIDI Thru Active” which can be enabled or not. This is related to a setting in your instrument called “Local On/Off” or “Local Control On/Off”. • If you use a MIDI keyboard instrument, as described earlier in this chapter, MIDI Thru should be activated and that instrument should be set to Local Off (some- times called Local Control Off – see the instrument’s operation manual for de- tails). This will let the MIDI signal from the keyboard get recorded into Cubase LE and at the same time re-routed back to the instrument so that you hear what you are playing, without the keyboard “triggering” its own sounds.
CUBASE LE4 – 42 Setting up your system • If you use a separate MIDI keyboard, that does not produce any sounds itself, MIDI Thru in Cubase LE should also be activated, but you don’t need to look for any Local On/Off setting in your instruments. • The only case where MIDI Thru should be deactivated is if you use Cubase LE with only one keyboard instrument and that instrument cannot be set to Local Off mode. • Note that MIDI Thru will only be active for MIDI tracks that are record enabled. See the Recording chapter in the Operation Manual for more information. MIDI KeyboardMIDI Sound Module MIDI Interface MIDI MIDI InMIDI In OutOut In Thru When “MIDI Thru” is active in Cubase LE, MIDI data received is immediately “echoed” back out. When you press a key, it is sent out via MIDI to Cubase LE.MIDI data coming in to the instrument is played by the “Synth” inside it. When Local Control is On in the instrument, the keys you press will be played by the “Synth” in- side the Instrument. When Local Control is turned Off, this connec- tion is cut off. “Synth”
CUBASE LESetting up your system 4 – 43 Setting up MIDI ports in Cubase LE The Device Setup dialog lets you set up your MIDI system in the fol- lowing ways: • Note: After changing a setting in the Device Setup dialog, you should click Apply and then click OK to close the dialog. Showing or hiding MIDI Ports Under Windows, the MIDI ports are listed in the Device Setup dialog on the DirectMusic page and/or the Windows MIDI page (depending on your system). By clicking in the “Show” column for a MIDI input or output, you can specify whether or not it should be listed on the MIDI pop-up menus in the program. Under Mac OS X, you can hide or show MIDI ports on the MIDI Sys- tem page in the Device Setup dialog. • Hiding a MIDI port from view does not turn it off if it’s already selected for a track or a MIDI device. Setting up the “All MIDI Inputs” option When you record MIDI in Cubase LE, you can specify which MIDI in- put each recording MIDI track should use. However, you can also se- lect the “All MIDI Inputs” option, which causes any MIDI data from any MIDI input to be recorded. The All MIDI Inputs page in the Device Setup dialog allows you to spec- ify which inputs should be included when you select All MIDI Inputs for a MIDI track. This can be especially useful if your system provides sev- eral instances of the same physical MIDI input – by deactivating the du- plicates you make sure only the desired MIDI data is recorded. Setting up a default MIDI input and output The Default MIDI Ports page in the Device Setup dialog allows you to select which MIDI ports should be selected by default when create a new MIDI track. In other words, newly created tracks will always use the input and output specified on this page. However, you can later change this setting for each individual track in the Project window.
CUBASE LE4 – 44 Setting up your system Connecting a synchronizer ❐Always make all connections with all equipment turned off! When using Cubase LE with external tape transports you will most likely need to add a synchronizer to your system. All connections and setup procedures for synchronization are described in the Synchroni- zation chapter in the Operation Manual. Setting up video Cubase LE for Windows can play back video films using one of three different playback engines: DirectShow, QuickTime and Video for Win- dows. This ensures compatibility with as wide a range of video hard- ware as possible. Cubase LE for Mac OS X plays back video using Quicktime. Generally there are two ways to play back video: • Without any special hardware at all, using the computer CPU. In this case, the “codec” is in software. While this will be fine in many situations it does put a limit on the size of the video window as well as the quality of the image. • Using video hardware that for example connects to an external monitor. Mac OS X: Using a FireWire port, you can playback video on an external mon- itor using a DV-to-analog converter or a DV camera. This is valid for DV video and QuickTime is used for playback. ❐Continuously updated information about video hardware support and compatibility is available on www.steinberg.net.
CUBASE LESetting up your system 4 – 45 Optimizing audio performance This section of the chapter gives you some hints and tips on how to get the most out of your Cubase LE system, performance-wise. Some of this text refers to hardware properties and can be used as a guide when upgrading your system. This text is very brief. Look for details and current information on the Cubase LE web site (see page 12)! Two aspects of performance There are two distinct aspects of performance in respect to Cubase LE: Tracks and effects Simply put: the faster your computer, the more tracks (up to 48 audio and 64 MIDI tracks), effects and EQ you will be able to play. Exactly what constitutes a “fast computer” is a science almost in itself, but some hints are given below. Short response times (latency) Another aspect of performance is response times. Latency is a phenom- enon based on the fact that in a computer, audio has to be “buffered” (stored) in small chunks during various steps of the recording and play- back process. The more and larger those chunks, the higher the latency. High latency is most troublesome when playing VST Instruments and when monitoring through the computer, that is when listening to a live audio source via the Cubase LE Mixer and effects. However, very long latency times (several hundred milliseconds) can hamper other pro- cesses like mixing, since e.g. a fader movement will affect the audio noticeably late. While Direct Monitoring and other techniques reduce the problems associated with very long latency times, a system that responds fast will always be more convenient to work with. •Depending on your audio hardware, it may be possible to “trim” your latency times, usually by lowering the size and number of buffers. For details, refer to the audio hardware documentation, or, if you are using a DirectX or MME driver under Windows, the HTML Help.
CUBASE LE4 – 46 Setting up your system System factors that affect performance CPU and processor cache It goes without saying that the faster the computer processor, the bet- ter. But there are a number of factors that affect the apparent speed of a computer: the bus speed and type (PCI is strongly recommended), the processor cache size and of course, the processor type and brand. Cubase LE relies heavily on floating point calculations. When shop- ping for a processor, please make sure you get one that is powerful in calculating floating point arithmetics. Hard disk and controller The number of hard disk tracks you can record and play back at the same time also depends on the speed of your hard disk and hard disk controller. (You can have up to 48 audio and 64 MIDI tracks in one project.) If you use E-IDE disks and controllers, make sure that the transfer mode is DMA Busmaster. Under Windows, you can check the current mode by launching Windows Device Manager and looking for properties of the IDE ATA/ATAPI Controller’s primary and secondary channel. DMA transfer mode is enabled by default, but may be turned off by the system should hardware problems occur. Audio hardware and driver The hardware and its driver can have some effect on regular perfor- mance. A badly written driver can reduce the performance of your com- puter. But where the hardware driver design makes the most difference is with latency. ❐Again, we strongly recommend that you use audio hardware for which there is a specific ASIO driver! This is especially true when using Cubase LE for Windows: • Under Windows, ASIO drivers written specifically for the hardware are more efficient than MME or DirectX and normally produce shorter latency times. • Under Mac OS X however, audio hardware with properly written Mac OS X (Core Audio) drivers can be very efficient and produce very low latency times. Still, there are additional features currently only available with ASIO drivers, such as ASIO Positioning Protocol.
CUBASE LESetting up your system 4 – 47 Making settings that affect performance Choosing a driver for your audio hardware As described on page 35, it is recommended to install and use a stan- dard ASIO driver if available for your specific hardware. Check the manufacturers web site for the latest drivers etc. Making disk buffer settings These settings can be found in the VST Multitrack panel in the Device Setup dialog (opened from the Devices menu). The two parameters “Number of Disk Buffers” and “Disk Buffer Size” govern how data is read and written from/to the hard disk. When data is read from disk it is stored in a buffer. Since the com- puter has to fill the buffer at the same time as it is playing back data, there needs to be more than one buffer. The same is true for record- ing. You can adjust both the number of buffers used for each audio channel and their size. With more and larger buffers, you will get smoother performance, since less computer processing power is “wasted” to accessing the hard disk (it can to some extent compensate for a slower processor). However, enlarging the values also raises latency and requires you to have proportionately greater amount of RAM.
CUBASE LE4 – 48 Setting up your system Making audio buffer settings Audio buffers affect how audio is sent to and from the audio hard- ware. The size of the audio buffers affect both the latency and the au- dio performance. Generally, the smaller the buffer size, the lower the latency. On the other hand, working with small buffers can be de- manding for the computer. If the audio buffers are too small, you may get clicks, pops or other audio playback problems. • Under Mac OS X, you can adjust the size of the buffers on the VST Multitrack page in the Device Setup dialog. You may also find buffer settings in the control panel for the audio hardware. • Under Windows, you adjust the buffer size settings in the control panel for the audio hardware (opened by clicking the Control Panel button on the VST Mul- titrack page in the Device Setup dialog). The Expert settings In the VST Multitrack panel you will find a button called “Expert…”. Normally you will not need to touch these settings, but if you run into problems with audio playback you should investigate whether chang- ing these settings will help you. Generally, they allow you to adjust how much processing power is used for recording and playing back audio. See the Help for details.
CUBASE LESetting up your system 4 – 49 Optimizing processor scheduling (Windows only) To get the lowest possible latencies when using ASIO under Windows 2000 or XP (on a single CPU system), the system performance has to be optimized for background tasks: Windows 2000 1.Open the Control Panel from the Start menu and select System. 2.Select the Advanced tab and click the Performance Options button. 3.In the dialog that appears, select “Optimize performance for: Back- ground services”. 4.Click OK to close the dialogs. Windows XP 1.Open the Control Panel from the Start menu and select System. 2.Select the Advanced tab and click the Settings button in the Perfor- mance section. The Performance Options dialog appears. 3.Select the Advanced tab. 4.In the Processor Scheduling section, select “Adjust for best perfor- mance of: Background services” 5.Click OK to close the dialogs. Related Information (Windows only) ACPI vs. Standard PC mode Windows 2000 users should consider the important information relat- ing to audio performance as presented on the Steinberg Knowledge Base (http://service.steinberg.net/knowledge_pro.nsf/show/ acpi_and_audio_performance).