Steinberg Cubase LE Getting Started Manual
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CUBASE LEBasic Methods 14 – 141 The Quick menu In Cubase LE, clicking the right mouse button will bring up a contextual pop-up menu (under Mac OS X you need to press [Ctrl] and click, or preferably use a two-button mouse set up so that the right mouse but- ton generates a [Ctrl]-click). Some areas have special context menus with functions or settings that only apply to the corresponding area (for example, right-clicking in a ruler brings up a pop-up menu with display format options). However, right-clicking in the main area of a window brings up the Quick menu. As a rule, the Quick menu contains: •The tools (provided that the window has tools). See page 142. •The most relevant menu items from the main Cubase LE menus. •Settings that are specific for the window. For example, in the Sample Editor the Quick menu contains settings for which ele- ments should be displayed in the waveform display. The Quick menu in the Sample Editor.
CUBASE LE14 – 142 Basic Methods Using tools Editing in Cubase LE is largely done with the various tools. Typical ex- amples are selecting and moving events with the Arrow (Object Selec- tion) tool, drawing with the Pencil tool, deleting with the Eraser tool, etc. There are different tools for different windows. Tools can be selected in three ways: •By clicking the corresponding tool icon on the toolbar. When you click a tool icon, the pointer takes on the shape of the corresponding tool. •By using the Quick menu. As described on page 141, clicking with the right mouse button in the main area of a window brings up the Quick menu. The tools will be listed (along with their correspond- ing icons) at the top of the menu – to select a tool, simply select it from the menu. •By using key commands. By default, the keys [1] - [0] on the alphanumeric part of the keyboard are used, so that pressing [1] selects the leftmost tool and so on. You can also use key commands to step between the tools on the toolbar. By default, pressing [F9] selects the previous tool and pressing [F10] selects the next tool. ❐The uses and purposes of the tools in the different windows are de- scribed in the corresponding chapters of the Operation Manual.
CUBASE LEBasic Methods 14 – 143 About tool tips If you position the pointer over a tool icon (or any other icon or button in Cubase LE), a label will appear after a moment, informing you of the function of the icon or button. •This feature can be turned off by deactivating the option “Show Tips” on the User Interface page in the Preferences dialog (accessed from the File menu under Windows and from the Cubase LE menu under Mac OS X). Changing values Throughout the program you will encounter various value fields that can be edited. These can be divided into three categories: position values, regular numeric values and names. Editing position values Depending on the selected display format (see the Operation Manual), position values in Cubase LE are usually divided into several “seg- ments” (the exception being the “Samples” display format, in which values are edited as regular numeric values). Two examples: If the “Seconds” display format is selected, positions are shown as “hours:minutes:seconds.milliseconds“. If the “Bars+Beats” display format is selected, positions are shown as “bars.beats.sixteenth notes.ticks” (with 120 ticks per sixteenth note). Each value segment can be edited separately, in one of the following ways: •Point at the upper or lower edge of the segment and click. Clicking at the upper edge will raise the value of the segment one step, clicking at the lower edge will lower the value.
CUBASE LE14 – 144 Basic Methods •Point and click directly on the value segment, type a new value and press [Return]. •If you are using a wheel mouse, point at the value segment and use the wheel to raise or lower its value. Generally, we recommend that you use a wheel mouse, as this speeds up editing in many areas in Cubase LE. You can also edit the whole value (all segments) by double clicking and typing in a new value. Note: •To separate the value segments, you can use spaces, dots, colons or any other character that isn’t a number. •If the “Bars+Beats” display format is selected, and you enter a value with less than four segments, the largest position value segments will be affected and the program will set the lesser segments to their low- est values. For example, if you enter “5.3”, the position will be set to “5.3.1.0”. •If one of the frame based display formats (all formats called “fps” or “dfps”) is selected, and you enter a value with less than four segments, the smallest position value segments will be affected and the program will set the larger segments to their lowest values. For example, if you enter “2:5”, the position will be set to “0:0:2:5”. •If the “Seconds” display format is selected, value editing works as with the frame based formats, with one addition: The smallest value segment (milliseconds) is considered to be the decimal part of the seconds segment. This means that if you enter “2:50”, the position will be set to “0:0:2:500”, rather than “0:0:2:050”.
CUBASE LEBasic Methods 14 – 145 Editing regular numeric values Numeric values other than positions are edited by clicking the value and editing numerically from the computer keyboard. In the Preferences dialog (User Interface – Controls page) you can specify what should happen when you click on a value field. The “Value Box/Time control” item contains the following options •In the Inspector and elsewhere in the program you can find blue value sliders – click and drag to adjust the value. Option Description Text Input on Left-Click In this mode, clicking a value box will open it for editing by typing. Increment/Decrement on Left/Right-ClickIn this mode you can click with the left or right mouse but- ton to decrease or increase the value, respectively. To edit values by typing in this mode, please double-click. Increment/Decrement on Left-Click and DragIn this mode, you can click and drag up or down to adjust the value (much like dragging a vertical fader). To edit val- ues by typing in this mode, please double-click.
CUBASE LE14 – 146 Basic Methods •For some values, you can hold down [Alt]/[Option], click on the value and keep the mouse button pressed to display a value slider. This allows you to scroll the value by dragging up or down with the mouse button pressed. When you release the mouse button, the value slider is hidden. Adjusting the event volume setting on the Info line. •These values can also be edited using a wheel mouse: point at the value and use the wheel to raise or lower it. Editing names To edit a name, click on it, type a new name and press [Return] (or click outside the name field).
CUBASE LEBasic Methods 14 – 147 Using knobs and sliders In the VST audio windows, most parameters are shown as knobs, slid- ers and buttons, emulating real-world hardware interfaces. For knobs and sliders, you can select the desired way of making adjustments in the Preferences dialog (User Interface–Controls page): Knobs The Knob Mode pop-up menu contains the following options: Sliders The Slider Mode pop-up menu contains the following options: Option Description Circular To move a knob, you click on it and drag in a circular motion, much like turning a “real” knob. When you click anywhere along the knob’s edge, the setting is immediately changed. Relative Circular Works like the “Circular” option, but clicking does not automatically change the setting. This means you can make adjustments to the current setting by clicking anywhere on a knob and dragging, with- out having to click on the exact current position. Linear To move a knob, you click on it and drag up or down with the mouse button pressed – as if the knob were a vertical slider. Option Description Jump In this mode, clicking anywhere on a slider will make the slider handle in- stantly move to that position. Touch In this mode, you have to click on the actual slider handle to adjust the pa- rameter. This reduces the risk of accidentally moving sliders. Ramp In this mode, clicking anywhere on a slider (but not on the actual handle) and keeping the mouse button pressed, will cause the handle to move smoothly to the new position.
CUBASE LE14 – 148 Basic Methods Selecting objects Selecting Cubase LE objects such as audio and MIDI events is gener- ally done with the Arrow tool, according to standard selection proce- dures. •Clicking on an object selects it (and deselects any previously selected objects). •Holding down [Shift] and clicking on an object selects it without dese- lecting any other objects. •You can also create a selection rectangle by clicking in an empty area and dragging with the mouse button pressed. All objects partially or totally enclosed by the rectangle will be selected. •If an object is already selected, you can use the left and right arrow key on the computer keyboard to select the previous or next object, respectively. Holding down [Shift] and using the arrow keys allows you to select the previous/next object without deselecting the current object. ❐There are several additional ways to make selections in the different Cubase LE windows. These are described in the corresponding Operation Manual chapters.
CUBASE LEBasic Methods 14 – 149 Zoom and view techniques Scrolling the view If the active window isn’t large enough to show all its contents, you can scroll the view by using the standard window scroll bars. However, if you are using a wheel mouse, there are two additional ways to scroll: •Rolling the wheel will scroll the view vertically. If you hold down [Shift] and use the wheel, the view will be scrolled horizontally. Just make sure not to point at a value field, as this will edit the value instead. •If you aim in the main area of a window, click the wheel and keep it pressed, the pointer takes on the shape of a hand. You can now scroll the view freely by dragging the mouse horizontally and/or vertically. Zooming All windows that contain graphical displays can be zoomed horizon- tally and vertically. While some windows have special zoom functions (see the respective chapters in the Operation Manual), a few methods are commonly available: Using the zoom sliders At the lower right corner of all zoomable displays, you will find two zoom sliders. •To zoom in horizontally, drag the horizontal zoom slider handle to the right. •To zoom in vertically, drag the vertical zoom slider upwards. There is one exception to this: in the Project window, dragging the vertical zoom slider upwards will decrease the height of Tracks (in effect, zooming out). See the chapter “The Project Window” in the Operation Manual.
CUBASE LE14 – 150 Basic Methods •Clicking on a zoom slider will move the handle to the click position, in- stantly changing the magnification. ❐If the project cursor is visible when you zoom in or out horizontally, the magnification will be “centered on the cursor”. In other words: if possi- ble, the project cursor will remain in the same position on screen. Using the Magnifying Glass tool You can use the Magnifying Glass tool to zoom in and out horizontally, using the following methods: •Click once to zoom in one step. Zooming will be centered on the click position. •Double click (or press [Alt]/[Option] and click) to zoom out one step. •Draw a zoom rectangle by pressing the mouse button, dragging the pointer and releasing the mouse button. The view will zoom in horizontally, so that only the area enclosed in the zoom rectangle is visible. Using the Zoom submenu At the bottom of the Edit menu, you will find a Zoom submenu with various zoom functions. Exactly which items on the submenu are avail- able depends on the currently active window. •The Zoom submenu is also available as a separate menu item on the Quick menu. •As with any menu item, you can specify key commands for the func- tions on the Zoom submenu, for quick access. Key commands are set up in the Key Commands dialog on the File menu, described in a separate chapter in the Operation Manual.