Steinberg Cubase LE Getting Started Manual
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CUBASE LETutorial 3: Mixing 8 – 91 2.Activate as many EQ modules as you need (up to four) by clicking the On/Off buttons. As soon as any of the EQ modules are activated, the “EQ” button indicator in the chan- nel strip is lit, and there will be a point added in the EQ curve display for each activated module. Activating EQ modules. 3.You can set the parameters for the activated EQ module(s) by using the knobs, by dragging points in the display or by entering numerical values. See the Operation Manual chapter “The Mixer” for more details.
CUBASE LE8 – 92 Tutorial 3: Mixing Adding audio effects Send effects When you use send effects, audio is routed through the effect proces- sors via independent effect sends for each channel, just like on a “real” physical mixer. Adding a Send effect 1.Pull down the Devices menu and select “VST Send Effects”. An “effect rack” window appears, with four slots, all empty. 2.Click in the black field for the effect slot at the top (in the area that says “No Effect”). A pop-up menu appears, listing all available effect plug-ins. The effects are organized in subfolders according to the effect type. 3.Select “DoubleDelay” in the “Delay” subfolder. The effect is loaded into the first effect slot. The lit on button indicates that the effect is activated, and the effects control panel is opened. •You can make settings for the effect later by clicking the “e” button, but for now we will just use the default settings so you can close the control panel.
CUBASE LETutorial 3: Mixing 8 – 93 Activating Sends Sends can be set up in Channel Settings window. 1.Click the Edit button for the channel you wish to apply a Send effect to. The Channel Settings window opens with the Send section on the right side. The Send section in the Channel Settings window. 2.Click in the “No Effect” field and select “DoubleDelay” from the pop- up menu that appears. The send is now activated, as indicated by the lit power button. 3.Start playback and drag the value slider to the right. You will hear the effect being added to the channel being played back.
CUBASE LE8 – 94 Tutorial 3: Mixing Automating a fader Virtually every Mixer and effect parameter can be automated. Each channel has an automation track which is hidden by default. When you use Write automation the automation events that are generated are re- corded on the corresponding channel’s automation track. These events can be viewed and edited on automation “subtracks”, one for each channel parameter that has been automated. Automation subtrack edit- ing is described in the chapter “Automation” in the Operation Manual. In the following section, we will go through the steps of automating a fader in the Mixer using Write/Read automation. About Write/Read automation There are separate Write (W) and Read (R) buttons for each channel in the Mixer. The Write (W) and Read (R) buttons for a channel in the Mixer. • If you activate Write for a channel, all mixer parameters you adjust during play- back for that specific channel will be recorded. • If you activate Read for a channel, all your recorded mixer actions for that channel will be performed during playback, just like you performed them in Write mode.
CUBASE LETutorial 3: Mixing 8 – 95 There are also global Read/Write buttons in the Mixer’s Common panel, the leftmost panel in the Mixer. • When Write All is activated, all Mixer actions you perform during playback (for all channels) will be recorded as Automation Events. • When Read All is activated, all your recorded mixer actions for all channels will be performed during playback. An example For a quick step by step description of how to use Write/Read auto- mation to automate a fader, proceed as follows: 1.Activate Write automation for a channel by clicking the “W” (Write) button. The button lights up. 2.Start playback. 3.Move the channel fader up or down. 4.Click Stop on the Transport panel, and go back to the position where you activated playback. 5.Click on the Write button to deactivate Write mode. 6.Click on the Read button so that it lights up. Read mode is now activated. 7.Start playback. The Volume fader will now mirror the actions performed while in Write mode. •To redo anything that was recorded, activate Write mode again, and start playback from the same position. •You may have Write and Read activated simultaneously, if you want to watch and listen to your recorded mixer actions while you’re recording fader movements for another mixer channel, etc.
CUBASE LE9 – 98 Tutorial 4: Editing in the Project window About this tutorial This tutorial describes some of the procedures for editing in the Project window. Typically, this is where you do the “large-scale” editing and re- arranging of events. Again, please note that this tutorial only describes some of the many functions in the Project window – for details and full descriptions, see the Operation Manual. Preparations This tutorial is based on an existing file, included on the Cubase LE CD. If you have followed the previous chapters, you will have a project open with some recorded audio and MIDI material. You can either close that project or keep it open in the background – it doesn’t matter. 1.Insert the Cubase LE CD and open it for browsing. 2.On the CD, open the “Demo Projects” folder and locate the folder “LE Tutorial”. 3.Copy this folder to the computer’s hard drive (for example in the “My Documents” folder). 4.Open the copied folder and double click on the file “Tutorial 4.cpr”. Note: Whether the file name extension is shown or not under Windows depends on your computer settings. Now the “Tutorial 4” project opens in Cubase LE. • If you had another project open, make sure the Tutorial 4 project is at the front and click the Activate button in the upper left corner of the Project window so that it is lit (red). This indicates which project is active when you have several projects open.
CUBASE LETutorial 4: Editing in the Project window 9 – 99 Overview As you can see, this project contains four audio tracks (drums, bass, guitar and strings) with a few events. Try playing back the project from the beginning! Well, it’s obvious that things are pretty disorganized here; the audio events do not fit together very well. The goal of this tutorial is to make some sense out of this, by editing in the Project window. ❐While this tutorial describes editing audio events, most of these proce- dures can also be used for editing MIDI parts in the Project window. See the Operation Manual for details.
CUBASE LE9 – 100 Tutorial 4: Editing in the Project window Moving and copying events Let’s start by making the events start at the same time: 1.Select the Arrow tool by clicking its icon in the toolbar. 2.Make sure the Snap button is activated and the Grid option is selected on the Snap pop-up menu: Snap helps you find the correct positions when moving and editing, by making objects “magnetic” to certain positions (or to other objects). When the Grid option is selected and the Grid pop-up menu to the right is set to “Bar” as in the figure above, you can only move objects to the start of bars. 3.Click on the first Bass Synth event, and drag it all the way to the left. Now it will start at the same time as the “Slow Disco” drum event. 4.Drag the next Bass Synth event so that it starts where the first one ends. 5.In the same way, drag the Guitar event and the Strings event so that they start at the beginning too. 6.Move the project cursor to the start of the project and play back. The Snap button