Steinberg Cubase LE Getting Started Manual
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CUBASE LEEditing audio 11 – 121 Editing audio in the Sample Editor – an example This example describes how to remove a section of audio and insert it at another position, by using cut and paste in the Sample Editor: 1.Open the Sample Editor by double clicking an audio event in the Project window. 2.Select the Range Selection tool by clicking its icon on the toolbar. 3.Select a section of the clip by clicking and dragging in the waveform display. Click at the position you wish to start the selection and drag...
CUBASE LE11 – 122 Editing audio ...to make a selection range. 4.Release the mouse when the selection is complete. You can adjust the selection by dragging its edges. 5.Select “Cut” from the Edit menu. The selection is removed from the clip and moved to the clipboard. The section to the right of the selection is moved to the left to fill out the gap.
CUBASE LEEditing audio 11 – 123 Selecting “Paste” from the Edit menu will copy the data on the clip- board into the clip according to the following rules: •If there is a selection in the editor, the pasted data will replace it. •If there is no selection (if the selection length is “0”), the pasted data will be inserted starting at the grey selection line. The selection line can be placed at any position in the event by clicking with the mouse. The section to the right of the line will be moved to make room for the pasted material. 6.For this example, make the end of the event visible, either by using the scrollbar or by moving the blue rectangle in the thumbnail display, and click to place the selection line at the event end position. 7.Now select “Paste” from the Edit menu. The selection that was cut from the event is inserted at the position of the selection line.
CUBASE LE11 – 124 Editing audio Processing audio The Process submenu on the Audio menu contains a number of audio processing functions. The functions can be applied to selected audio events or clips, or to a selected range. In this example, we will apply normalizing to a selected audio event. The Normalize function allows you to specify the desired maximum level of the audio. A common use for normalizing is to raise the level of audio that was recorded at too low an input level. Proceed as follows: 1.Select an audio event by clicking on it with the Arrow tool in the Project window. 2.Pull down the Audio menu and select Process. A submenu opens, containing all processing functions available. 3.Select “Normalize” from the submenu. The Normalize dialog opens. 4.For this example, use the default “Maximum” setting of 0.00 dB. •You can use the “Preview” button to listen to the result of the process- ing if you wish. The processing will not be applied, just auditioned. 5.Click “Process” to apply the processing. The audio event is normalized.
CUBASE LE12 – 126 Editing MIDI About this chapter This chapter describes the basic operations for editing MIDI in the Key Editor. For a full description of MIDI editing please refer to the chapter “The MIDI Editors” in the Operation Manual. This chapter assumes that you have read the instructions in the chap- ter “Recording and playing back MIDI”, and have access to a recorded MIDI part. Opening the Key Editor By default, you open the Key Editor by double clicking a MIDI part in the Project window. The Key Editor window shows the contents of a single part. You can have several editors open at the same time. • The note display is the main area in the Key Editor. It contains a grid, in which MIDI notes are shown as boxes. The width of a box corresponds to the note length, and the vertical position of a box corresponds to the note number (pitch), with higher notes higher up in the grid. • The piano keyboard to the left serves as a guide for finding the right notes. • The area at the bottom of the Key Editor window is the controller display, used for viewing and editing velocity, MIDI controllers, etc. (see page 131).
CUBASE LEEditing MIDI 12 – 127 Drawing events in the Key Editor When you move the pointer in the note display, its bar position is indi- cated in the toolbar, and its pitch is indicated both in the toolbar and on the piano keyboard to the left. This makes it easy to find the right note and insert position. To insert new notes in the Key Editor, proceed as follows: 1.Select the Pencil tool. 2.Click at the desired time position and pitch (height). A note is inserted with the following additional properties: •If you just click once, the created note will get the length set on the Length Quant. pop-up menu on the toolbar. You can create a longer note by clicking and dragging the pointer to the right with the mouse button pressed. The length of the created note will be a multiple of the Length Quantize value. •The notes will get the Insert Velocity value set on the toolbar. Velocity values are viewed and edited in the controller display, see page 131.
CUBASE LE12 – 128 Editing MIDI About Snap Snap activated on the toolbar. The Snap function helps you find exact positions when editing in the Key Editor. It does this by restricting horizontal movement and posi- tioning to certain positions. Operations affected by snap include mov- ing, duplicating, drawing, sizing, etc. •When the “Bars+Beats” display format is selected in the ruler, the Quantize value on the toolbar determines the snap value. •When any time-based display format is selected in the ruler, editing snaps to the visible grid. Selecting and moving events To select events in the Key Editor window, proceed as follows: 1.Make sure the Arrow tool is selected. If not, click on the Arrow icon in the toolbar. 2.To select a single event, click on it. To select several events, use [Shift]-clicking or click and drag a selection rectangle. To move events in the Key Editor window, proceed as follows: 1.If you want to move more than one event, select them as described above. If you want to move a single event, you don’t need to select it. 2.Click on one of the events with the Arrow tool and drag it to the de- sired position. If snap is activated on the toolbar, this determines the exact position of the moved events.
CUBASE LEEditing MIDI 12 – 129 About quantize Quantizing in its fundamental form is a function that automatically moves recorded notes, positioning them on exact note values. • Quantizing affects MIDI notes only (not other event types). • In the Project window, quantizing applies to all selected parts, affecting all notes within them. • In the Key Editor, quantizing applies to all selected notes. If no notes are se- lected, all notes will be affected. Here follows a simple step by step example of using the quantize function: 1.Let’s say you have recorded a series of eighth notes, which you have opened for viewing in the Key Editor. As shown in the illustration below some of them have ended up slightly beside the ex- act eighth note positions. Now there are two basic ways you can proceed: •To quantize all notes in the part, no notes need to be selected. •To quantize separate notes in the part, select them. Only the selected notes will be quantized. In this example, we have chosen to leave all note events in the part un- selected.
CUBASE LE12 – 130 Editing MIDI 2.Open the Quantize pop-up menu on the toolbar. The menu contains three main categories of note values, Straight, Triplet and Dotted. 3.For this example, select straight 1/8 Note quantize from the menu. 4.Select “Over Quantize” from the MIDI menu. This quantizes the MIDI notes according to the Quantize pop-up menu setting. Straight note values Triplet note values Dotted note values