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Steinberg Cubase LE Getting Started Manual

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Page 91

CUBASE LETutorial 3: Mixing 8 – 91
2.Activate as many EQ modules as you need (up to four) by clicking the 
On/Off buttons.
As soon as any of the EQ modules are activated, the “EQ” button indicator in the chan-
nel strip is lit, and there will be a point added in the EQ curve display for each activated 
module.
Activating EQ modules.
3.You can set the parameters for the activated EQ module(s) by using 
the knobs, by dragging points in the display or by entering numerical 
values.
See the Operation Manual...

Page 92

CUBASE LE8 – 92 Tutorial 3: Mixing
Adding audio effects
Send effects
When you use send effects, audio is routed through the effect proces-
sors via independent effect sends for each channel, just like on a “real” 
physical mixer.
Adding a Send effect
1.Pull down the Devices menu and select “VST Send Effects”.
An “effect rack” window appears, with four slots, all empty.
2.Click in the black field for the effect slot at the top (in the area that 
says “No Effect”).
A pop-up menu appears, listing all...

Page 93

CUBASE LETutorial 3: Mixing 8 – 93
Activating Sends
Sends can be set up in Channel Settings window.
1.Click the Edit button for the channel you wish to apply a Send effect to.
The Channel Settings window opens with the Send section on the right side.
The Send section in the Channel Settings window.
2.Click in the “No Effect” field and select “DoubleDelay” from the pop-
up menu that appears.
The send is now activated, as indicated by the lit power button.
3.Start playback and drag the value slider to the...

Page 94

CUBASE LE8 – 94 Tutorial 3: Mixing
Automating a fader
Virtually every Mixer and effect parameter can be automated. Each 
channel has an automation track which is hidden by default. When you 
use Write automation the automation events that are generated are re-
corded on the corresponding channel’s automation track. These events 
can be viewed and edited on automation “subtracks”, one for each 
channel parameter that has been automated. Automation subtrack edit-
ing is described in the chapter...

Page 95

CUBASE LETutorial 3: Mixing 8 – 95
There are also global Read/Write buttons in the Mixer’s Common 
panel, the leftmost panel in the Mixer. 
• When Write All is activated, all Mixer actions you perform during playback (for 
all channels) will be recorded as Automation Events.
• When Read All is activated, all your recorded mixer actions for all channels 
will be performed during playback.
An example
For a quick step by step description of how to use Write/Read auto-
mation to automate a fader, proceed as...

Page 96

CUBASE LE8 – 96 Tutorial 3: Mixing 

Page 97

9
Tutorial 4: Editing in the Project
window 

Page 98

CUBASE LE9 – 98 Tutorial 4: Editing in the Project window
About this tutorial
This tutorial describes some of the procedures for editing in the Project 
window. Typically, this is where you do the “large-scale” editing and re-
arranging of events. Again, please note that this tutorial only describes 
some of the many functions in the Project window – for details and full 
descriptions, see the Operation Manual.
Preparations
This tutorial is based on an existing file, included on the Cubase LE CD. 
If you...

Page 99

CUBASE LETutorial 4: Editing in the Project window 9 – 99
Overview
As you can see, this project contains four audio tracks (drums, bass, 
guitar and strings) with a few events. Try playing back the project from 
the beginning!
Well, it’s obvious that things are pretty disorganized here; the audio 
events do not fit together very well. The goal of this tutorial is to make 
some sense out of this, by editing in the Project window.
❐While this tutorial describes editing audio events, most of these proce-...

Page 100

CUBASE LE9 – 100 Tutorial 4: Editing in the Project window
Moving and copying events
Let’s start by making the events start at the same time:
1.Select the Arrow tool by clicking its icon in the toolbar.
2.Make sure the Snap button is activated and the Grid option is selected 
on the Snap pop-up menu:
Snap helps you find the correct positions when moving and editing, by 
making objects “magnetic” to certain positions (or to other objects). 
When the Grid option is selected and the Grid pop-up menu to the...
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