Steinberg Cubase LE Getting Started Manual
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CUBASE LETutorial 5: Using VST Instruments 10 – 111 4.In the control panel, make sure the “power button” in the left corner is activated (lit). There is a mirror of this power button in the VST Instrument slot. 5.You can keep the control panel open or close it – it doesn’t matter, as long as the VST Instrument is activated (power button is lit). Since we cannot hear the instrument yet, there’s not much point in making any control panel settings though. If you close the control panel for the...
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CUBASE LE10 – 112 Tutorial 5: Using VST Instruments Routing 1.Go back to the Project window and select the “MIDI Bass” track by clicking on it in the Track list. 2.Make sure the Inspector is open. The Inspector is the area to the left of the Track list. If it’s not visible, click the Show Inspector button on the toolbar: 3.Make sure the top section of the Inspector is shown. If not, click on the tab in the upper right corner of the Inspector: The Inspector shows the settings for the selected track – in...
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CUBASE LETutorial 5: Using VST Instruments 10 – 113 Playing back Now it’s time to replace the audio bass with the VB-1: 1.Click the Mute (“X”) button in the Track list for the “Bass” track. This mutes (silences) the track. 2.Click the lit Mute button in the Track list for the “MIDI Bass” track so that it goes dark. You have now unmuted the MIDI Bass track. 3.Start playback from the beginning of the song. You should now hear the VB-1 play the bass line. You may have to ad- just the volume so that the VST...
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CUBASE LE10 – 114 Tutorial 5: Using VST Instruments Adding another instrument The next MIDI track is called “MIDI Perc” and contains a MIDI percus- sion pattern. This is an excellent opportunity to check out another of the included VST Instruments – the LM-7 drum machine: 1.Open the VST Instruments window from the Devices menu. 2.Pull down the pop-up menu for the next slot and select “lm-7” from the Drums submenu. Make sure its On button is activated. 3.In the Project window, click the Mute (“X”)...
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CUBASE LETutorial 5: Using VST Instruments 10 – 115 Hmmm, nothing can be heard – but the indicator in the Track list shows that MIDI notes are being played! The problem here is that the wrong program (drum set) is selected for the LM-7. For this track to play back properly, we should choose a percussion set. This can be done directly in the Inspector or the VST Instruments window, but let’s check out the control panel for the LM-7 instead: 8.Click the Edit (“e”) button for the track in the...
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CUBASE LE10 – 116 Tutorial 5: Using VST Instruments 11.Go back to the Project window and click the lit Solo button for the track to turn off the Solo function. All tracks are unmuted again – except the tracks that were muted from the beginning (Bass and MIDI Strings). Again, you may want to adjust the volume of the LM-7. If you open the mixer, you will find that a new channel strip has appeared – use the fader as before. Playing a VST Instrument in real time The next part of this tutorial requires...
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CUBASE LETutorial 5: Using VST Instruments 10 – 117 This routes the track to Universal Sound Module. However, now we also need a MIDI input, since you’re going to play the VST instrument “live”: 6.Pull down the “in:” pop-up menu and make sure the correct MIDI input is selected. This should be the MIDI input to which your keyboard (or other controller) is connected. If in doubt, you can select the “All MIDI Inputs” option, in which case the track will ac- cept MIDI from all available inputs. 7.Click...
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CUBASE LE10 – 118 Tutorial 5: Using VST Instruments Recording When you’ve figured out something to play, it’s time to record this. Re- cording for a VST Instrument is done just like “normal” MIDI recording: 1.Click the record enable button for the MIDI Strings track. 2.Pull down the Transport menu and make sure the “Start Record at Left Locator” setting is turned off. When this is turned off, recording will start at the current project cursor position, which is probably the easiest method at this...
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CUBASE LE11 – 120 Editing audio About this chapter This chapter describes the basic procedures for editing audio in the Sample Editor and how to use the Process functions. For a full descrip- tion of all settings, options and operations available, please refer to the chapters “The Sample Editor” and “Audio Processing and Functions” in the Operation Manual. The Sample Editor The Sample Editor allows you to edit audio, by cutting and pasting, re- moving, drawing or processing audio data. What is shown...