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Steinberg Cubase LE Getting Started Manual

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Page 111

CUBASE LETutorial 5: Using VST Instruments 10 – 111
4.In the control panel, make sure the “power button” in the left corner is 
activated (lit).
There is a mirror of this power button in the VST Instrument slot.
5.You can keep the control panel open or close it – it doesn’t matter, as 
long as the VST Instrument is activated (power button is lit).
Since we cannot hear the instrument yet, there’s not much point in making any control 
panel settings though. If you close the control panel for the...

Page 112

CUBASE LE10 – 112 Tutorial 5: Using VST Instruments
Routing
1.Go back to the Project window and select the “MIDI Bass” track by 
clicking on it in the Track list.
2.Make sure the Inspector is open.
The Inspector is the area to the left of the Track list. If it’s not visible, click the Show 
Inspector button on the toolbar:
3.Make sure the top section of the Inspector is shown.
If not, click on the tab in the upper right corner of the Inspector:
The Inspector shows the settings for the selected track – in...

Page 113

CUBASE LETutorial 5: Using VST Instruments 10 – 113
Playing back
Now it’s time to replace the audio bass with the VB-1:
1.Click the Mute (“X”) button in the Track list for the “Bass” track.
This mutes (silences) the track.
2.Click the lit Mute button in the Track list for the “MIDI Bass” track so 
that it goes dark.
You have now unmuted the MIDI Bass track.
3.Start playback from the beginning of the song.
You should now hear the VB-1 play the bass line. You may have to ad-
just the volume so that the VST...

Page 114

CUBASE LE10 – 114 Tutorial 5: Using VST Instruments
Adding another instrument
The next MIDI track is called “MIDI Perc” and contains a MIDI percus-
sion pattern. This is an excellent opportunity to check out another of 
the included VST Instruments – the LM-7 drum machine:
1.Open the VST Instruments window from the Devices menu.
2.Pull down the pop-up menu for the next slot and select “lm-7” from the 
Drums submenu.
Make sure its On button is activated.
3.In the Project window, click the Mute (“X”)...

Page 115

CUBASE LETutorial 5: Using VST Instruments 10 – 115
Hmmm, nothing can be heard – but the indicator in the Track list shows 
that MIDI notes are being played! The problem here is that the wrong 
program (drum set) is selected for the LM-7. For this track to play back 
properly, we should choose a percussion set. This can be done directly 
in the Inspector or the VST Instruments window, but let’s check out the 
control panel for the LM-7 instead:
8.Click the Edit (“e”) button for the track in the...

Page 116

CUBASE LE10 – 116 Tutorial 5: Using VST Instruments
11.Go back to the Project window and click the lit Solo button for the 
track to turn off the Solo function.
All tracks are unmuted again – except the tracks that were muted from the beginning 
(Bass and MIDI Strings).
Again, you may want to adjust the volume of the LM-7. If you open the 
mixer, you will find that a new channel strip has appeared – use the 
fader as before.
Playing a VST Instrument in real time
The next part of this tutorial requires...

Page 117

CUBASE LETutorial 5: Using VST Instruments 10 – 117
This routes the track to Universal Sound Module. However, now we 
also need a MIDI input, since you’re going to play the VST instrument 
“live”:
6.Pull down the “in:” pop-up menu and make sure the correct MIDI input 
is selected.
This should be the MIDI input to which your keyboard (or other controller) is connected. 
If in doubt, you can select the “All MIDI Inputs” option, in which case the track will ac-
cept MIDI from all available inputs.
7.Click...

Page 118

CUBASE LE10 – 118 Tutorial 5: Using VST Instruments
Recording
When you’ve figured out something to play, it’s time to record this. Re-
cording for a VST Instrument is done just like “normal” MIDI recording:
1.Click the record enable button for the MIDI Strings track.
2.Pull down the Transport menu and make sure the “Start Record at 
Left Locator” setting is turned off.
When this is turned off, recording will start at the current project cursor position, which 
is probably the easiest method at this...

Page 119

11
Editing audio 

Page 120

CUBASE LE11 – 120 Editing audio
About this chapter
This chapter describes the basic procedures for editing audio in the 
Sample Editor and how to use the Process functions. For a full descrip-
tion of all settings, options and operations available, please refer to the 
chapters “The Sample Editor” and “Audio Processing and Functions” 
in the Operation Manual.
The Sample Editor
The Sample Editor allows you to edit audio, by cutting and pasting, re-
moving, drawing or processing audio data.
What is shown...
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