Steinberg Cubase Ai 5 Manual
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121 Audio processing and functions Normalize The Normalize function allows you to specify the desired maximum level of the audio. It then analyzes the selected audio and finds the current maximum level. Finally it sub- tracts the current maximum level from the specified level and raises the gain of the audio by the resulting amount (if the specified maximum level is lower than the current max- imum, the gain will be lowered instead). A common use for Normalizing is to raise the level of audio that...
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122 Audio processing and functions Time Stretch This function allows you to change the length and “tempo” of the selected audio without affecting the pitch. The dia- log contains the following parameters: Define Bars section In this section, you set the length of the selected audio and the time signature: Original Length section This section contains information and settings regarding the audio selected for processing: Resulting Length section These settings are used if you want to stretch the audio...
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123 Audio processing and functions Freeze Edits The Freeze Edits function on the Audio menu allows you to make all processing and applied effects permanent for a clip: 1.Select the clip in the Pool or one of its events in the Project window. 2.Select “Freeze Edits…” from the Audio menu. If there is only one edit version of the clip (no other clips refer to the same audio file), the following dialog will appear: If you select “Replace”, all edits will be applied to the orig- inal audio file (the one...
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125 The Sample Editor Background The Sample Editor allows you to view and manipulate audio by cutting and pasting, removing or drawing audio data or processing audio (see “Audio processing and functions” on page 117). This editing can be called “non-destructive”: The actual file (if created or imported from outside the project) will remain untouched. The Sample Editor also contains most of the AudioWarp related functions, i.e. the realtime time stretching functions in Cubase AI. These can be used...
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126 The Sample Editor Window overview The Elements menu If you hold [Alt]/[Option] and right-click in the Sample Ed- itor to bring up the context menu, you will find a submenu called “Elements”. By activating or deactivating options on this submenu, you specify what is shown in the editor win- dow. Some of these options are also available as icons on the toolbar. ÖProvided that the “Popup Toolbox on Right Click” op- tion in the Preferences dialog (Editing–Tools page) is ac- tivated, a right-click...
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127 The Sample Editor Selecting “Setup…” from the context menu allows you to rearrange sections on the toolbar, store toolbar presets, etc., see “Using the Setup options” on page 262. The info line If you activate the Show Info button on the toolbar, the info line will show information about the edited audio clip: Initially, length and position values are displayed in the for- mat specified in the Project Setup dialog. The info line can be customized, see “The Setup dialogs” on page 262. The Sample...
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128 The Sample Editor When the level scale is shown, you can select whether the level should be shown as a percentage or in dB. This is done by right-clicking the level scale and selecting an option from the context menu. This also allows you to hide the level scale. To display the level scale after hiding it, bring up the Sample Editor context menu and activate Scale on the Elements submenu. The Elements submenu also allows you to select whether you want the zero axis and/or the half level axis...
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129 The Sample Editor Using key commands If you activate the “Playback Toggle triggers Local Preview” option in the Preferences (Transport page), you can start/ stop auditioning by pressing [Space]. This is the same as clicking the Audition icon on the toolbar. Using the Audition icon Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules: If you have made a selection, this selection will be played back. If there is no selection, but the option “Show...
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130 The Sample Editor It is also possible to define a snap point for a clip (for which there is no event yet). To open a clip in the Sample Editor, double-click it in the Pool. After hav- ing set the snap point using the procedure described above, you can in- sert the clip into the project from the Pool or the Sample Editor, taking the snap point position into account. Making selections To select an audio section in the Sample Editor, you click and drag with the Range Selection tool. If Snap to Zero...