Steinberg Cubase Ai 5 Manual
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Page 131
131 The Sample Editor Selecting Paste copies the data on the clipboard into the clip. If there is a selection in the editor, this will be replaced by the pasted data. If there is no selection, the pasted data will be inserted starting at the selection line. The section to the right of the line will be moved to make room for the pasted material. The pasted data will be inserted at the selection line. Delete Selecting Delete (on the Edit menu in the Sample Editor context menu or in the main Edit menu...
Page 132
132 The Sample Editor Options and settings Show Audio Event When the Show Audio Event button is activated on the toolbar (or the option “Audio Event” is activated on the Elements submenu of the context menu), the section cor- responding to the edited event is highlighted in the wave- form and thumbnail displays. The sections of the audio clip not belonging to the event are shown with a dark gray background. In this mode, you can adjust the start and end of the event in the clip by dragging the event...
Page 133
133 The Sample Editor When you have correctly set a tempo or length for an au- dio clip, this information is saved with the project. This al- lows you to import files into the project with Musical mode already activated. The tempo (if set) is also saved when exporting files. Proceed as follows to tempo match an audio loop to the project tempo: 1.Import your loop into the project and double-click it to open it in the Sample Editor. 2.From the Algorithm pop-up in the toolbar, select the algorithm to...
Page 134
134 The Sample Editor Working with hitpoints and slices Hitpoint detection is a special feature of the Sample Edi- tor. It detects attack transients in an audio file and then adds a type of marker, i.e. a “hitpoint”, at each transient. These hitpoints allow you to create “slices”, where each slice ideally represents each individual sound or “beat” in a loop (drum or other rhythmic loops work best with this feature). When you have successfully sliced the audio file, you can do a number of useful...
Page 135
135 The Sample Editor 4.Verify the Tempo and Bars values in the toolbar. 5.On the Hitpoints tab, click on the Slice & Close button or select “Create Audio Slices from Hitpoints” from the Hitpoints submenu on the Audio menu to create audio slices from the hitpoints. The following happens: The Sample Editor closes. The audio event is “sliced” so that the sections between the hitpoints become separate events, all referring to the same original file. The audio event is replaced by an audio part,...
Page 136
136 The Sample Editor 4.Audition the slices by pointing and clicking in any slice area. The pointer changes to a speaker icon and the corresponding slice will be played back from the beginning to the end. If you hear a single sound split into two slice you can disable an individual slice by pressing [Alt]/[Option] (the pointer turns into a cross) and clicking on the correspond- ing hitpoint handle. The hitpoint handle gets smaller and its line disappears to indicate that it is disabled. To...
Page 137
137 The Sample Editor 3.Select “Close Gaps” from the Advanced submenu on the Audio menu. Time stretch is applied to each slice to close the gaps. Depending on the length of the part and the algorithm set in the Preferences (Editing–Au- dio page), this can take a little while. 4.The waveform is redrawn and the gaps are closed! Note that this feature creates new clips in the Pool, one for each slice. Close Gaps can also be used when the project tempo is higher than the original loop tempo. This will...
Page 139
139 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside audio parts. Essentially, this is the same type of edit- ing that you do in the Project window, which means that this chapter contains a lot of references to the chapter “The Project window” on page 14. Audio parts are created in the Project window in one of the following ways: By selecting one or several audio events on the same track, and selecting “Events to Part” from the Audio menu. By...
Page 140
140 The Audio Part Editor About lanes If you make the editor window larger, this will reveal addi- tional space below the edited events. This is because an audio part is divided vertically in lanes. Lanes can make it easier to work with several audio events in a part: In the upper figure it is unnecessarily hard to discern, se- lect and edit the separate events. In the lower figure, some of the events have been moved to another lower lane, making selection and editing much easier.To move an event to...