Steinberg Cubase 7 User Manual
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Page 591
591 The Logical Editor, Transformer, and Input TransformerSpecifying actions Extract (Logical Editor only) This works like Copy, but will cut the found events instead. Or in other words, Extract will transform all found events and move them to a new part on a new MIDI track. Select (Logical Editor only) This will simply select all found events, highlighting them for further work in the regular MIDI editors. Specifying actions The lower list in the Logical Editor window is the action list. This is where...
Page 592
592 The Logical Editor, Transformer, and Input TransformerSpecifying actions ÖThe Position and Length parameters are interpreted via the time base setting in the Bar Range/Time Base column, with the exception of the Random setting, which uses the time base of the affected events. Operation This setting determines what to do with the Action Target. The options on this pop-up menu are different depending on the selected Action Target. Below, all available operations are listed: Add Adds the value...
Page 593
593 The Logical Editor, Transformer, and Input TransformerSpecifying actions Transpose to Scale This is only available when Action Target is set to Value 1, and when the filter conditions are specifically set up to find notes (a “Type = Note” filter condition line has been added). When “Transpose to Scale” is selected, you can specify a musical scale using the Parameter 1 and 2 columns. Parameter 1 is the key (C, C#, D, etc.) while Parameter 2 is the type of scale (major, melodic or harmonic minor,...
Page 594
594 The Logical Editor, Transformer, and Input TransformerApplying the defined actions Cubase only: NoteExp Operation – Create One-Shot (Logical Editor only) This option is only available for notes. It allows you to add Note Expression data for notes in “One Shot” mode, meaning that you add a parameter as Note Expression data. After having added the one-shot parameter, you have to set it to the desired value in a second go. Cubase only: NoteExp Operation – Reverse (Logical Editor only) Reverses the...
Page 595
595 The Logical Editor, Transformer, and Input TransformerThe Input Transformer Organizing and sharing presets The Logical Editor presets are stored within the application folder in the Presets\Logical Edit subfolder. While these files cannot be edited “manually”, you can reorganize them (e. g. putting them in subfolders) like any files. This also makes it easy to share presets with other Cubase users, by transferring the individual preset files. ÖThe list of presets is read each time the Logical...
Page 596
596 The Logical Editor, Transformer, and Input TransformerThe Input Transformer Handling the four modules The Input Transformer is really four separate transformers, or modules. •You select which module to view and make settings for by clicking the corresponding Module tab. Module 1 selected for viewing and editing. •The On/Off buttons next to the Module names determine which module(s) are active. Here, Module 1 is inactive and Module 2 is active. The Function pop-up menu The Function pop-up menu...
Page 597
597 The Project Logical Editor (Cubase only) Introduction On the Edit menu you will find the function “Project Logical Editor…”. This opens a Project Logical Editor for the entire project. It works similar to the Logical Editor on the MIDI menu, see the chapter “The Logical Editor, Transformer, and Input Transformer” on page 580. The most important difference is that the Logical Editor for MIDI works at the event level, whereas the Project Logical Editor works at the project level and is therefore...
Page 598
598 The Project Logical Editor (Cubase only)Opening the Project Logical Editor Opening the Project Logical Editor 1.Open the desired project. All elements in the project will be affected, you do not have to make any selection. 2.Select “Project Logical Editor…” from the Edit menu. Window overview To understand the Project Logical Editor, it might be a good idea to start by exploring the included presets. These are found on the Presets pop-up menu at the top of the window. For information on how to...
Page 599
599 The Project Logical Editor (Cubase only)Setting up filter conditions Below, the different Filter Targets (and their corresponding Condition and Parameter options) are described in more detail. Searching for Media types 1.Select “Media Type” in the Filter Target pop-up menu. This allows you to find elements of certain types of media only. 2.Open the pop-up menu in the Parameter 1 column and select the desired option. When the Filter Target is set to Media Type, the pop-up menu lists the available...
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600 The Project Logical Editor (Cubase only)Setting up filter conditions 3.Open the pop-up menu in the Condition column and select the desired condition. For media types, the following options are available: For example, if you have set up the Project Logical Editor like this… …it will find all marker events and tracks in the project. Searching for Container types 1.Select Container Type in the Filter Target pop-up menu. This allows you to find parts, events or tracks. 2.Open the pop-up menu in the...