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Steinberg Cubase 7 User Manual

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Page 591

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The Logical Editor, Transformer, and Input TransformerSpecifying actions
Extract (Logical Editor only)
This works like Copy, but will cut the found events instead. Or in other words, Extract 
will transform all found events and move them to a new part on a new MIDI track.
Select (Logical Editor only)
This will simply select all found events, highlighting them for further work in the regular 
MIDI editors.
Specifying actions
The lower list in the Logical Editor window is the action list. This is where...

Page 592

592
The Logical Editor, Transformer, and Input TransformerSpecifying actions
ÖThe Position and Length parameters are interpreted via the time base setting in the 
Bar Range/Time Base column, with the exception of the Random setting, which uses 
the time base of the affected events.
Operation
This setting determines what to do with the Action Target. The options on this pop-up 
menu are different depending on the selected Action Target. Below, all available 
operations are listed:
Add
Adds the value...

Page 593

593
The Logical Editor, Transformer, and Input TransformerSpecifying actions
Transpose to Scale
This is only available when Action Target is set to Value 1, and when the filter 
conditions are specifically set up to find notes (a “Type = Note” filter condition line 
has been added). When “Transpose to Scale” is selected, you can specify a musical 
scale using the Parameter 1 and 2 columns. Parameter 1 is the key (C, C#, D, etc.) 
while Parameter 2 is the type of scale (major, melodic or harmonic minor,...

Page 594

594
The Logical Editor, Transformer, and Input TransformerApplying the defined actions
Cubase only: NoteExp Operation – Create One-Shot (Logical Editor only)
This option is only available for notes. It allows you to add Note Expression data for 
notes in “One Shot” mode, meaning that you add a parameter as Note Expression 
data. After having added the one-shot parameter, you have to set it to the desired 
value in a second go.
Cubase only: NoteExp Operation – Reverse (Logical Editor only)
Reverses the...

Page 595

595
The Logical Editor, Transformer, and Input TransformerThe Input Transformer
Organizing and sharing presets
The Logical Editor presets are stored within the application folder in the 
Presets\Logical Edit subfolder. While these files cannot be edited “manually”, you can 
reorganize them (e.
 g. putting them in subfolders) like any files.
This also makes it easy to share presets with other Cubase users, by transferring the 
individual preset files.
ÖThe list of presets is read each time the Logical...

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596
The Logical Editor, Transformer, and Input TransformerThe Input Transformer
Handling the four modules
The Input Transformer is really four separate transformers, or modules.
•You select which module to view and make settings for by clicking the 
corresponding Module tab.
Module 1 selected for viewing and editing.
•The On/Off buttons next to the Module names determine which module(s) are 
active.
Here, Module 1 is inactive and Module 2 is active.
The Function pop-up menu
The Function pop-up menu...

Page 597

597
The Project Logical Editor (Cubase only)
Introduction
On the Edit menu you will find the function “Project Logical Editor…”. This opens a 
Project Logical Editor for the entire project. It works similar to the Logical Editor on the 
MIDI menu, see the chapter 
“The Logical Editor, Transformer, and Input Transformer” 
on page 580. The most important difference is that the Logical Editor for MIDI works 
at the event level, whereas the Project Logical Editor works at the project level and is 
therefore...

Page 598

598
The Project Logical Editor (Cubase only)Opening the Project Logical Editor
Opening the Project Logical Editor
1.Open the desired project.
All elements in the project will be affected, you do not have to make any selection.
2.Select “Project Logical Editor…” from the Edit menu.
Window overview
To understand the Project Logical Editor, it might be a good idea to start by exploring 
the included presets. These are found on the Presets pop-up menu at the top of the 
window. For information on how to...

Page 599

599
The Project Logical Editor (Cubase only)Setting up filter conditions
Below, the different Filter Targets (and their corresponding Condition and Parameter 
options) are described in more detail.
Searching for Media types
1.Select “Media Type” in the Filter Target pop-up menu.
This allows you to find elements of certain types of media only. 
2.Open the pop-up menu in the Parameter 1 column and select the desired option.
When the Filter Target is set to Media Type, the pop-up menu lists the available...

Page 600

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The Project Logical Editor (Cubase only)Setting up filter conditions
3.Open the pop-up menu in the Condition column and select the desired condition. 
For media types, the following options are available:
For example, if you have set up the Project Logical Editor like this…
…it will find all marker events and tracks in the project.
Searching for Container types
1.Select Container Type in the Filter Target pop-up menu.
This allows you to find parts, events or tracks. 
2.Open the pop-up menu in the...
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