Steinberg Cubase 6 Manual
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291 The Sample Editor •You can disable your warp modifications by clicking the Disable Warp Changes button on the AudioWarp tab or by setting up and using the “VariAudio – Disable Warp Changes” key command in the Key Commands dialog, Sample Editor category (see “Key commands” on page 541). Extracting MIDI You can extract a MIDI part from your audio. This is useful if you have an audio event with a certain tune and sound and you want to create an identical second tune with a MIDI instrument or...
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292 The Sample Editor The following options are available: ÖIf you have opened the Sample Editor from the Pool and the audio file is not part of your project, the MIDI part will be inserted at the beginning of the project. 8.Click OK. A MIDI part is created according to the specified settings. You can also use a key command to extract a MIDI part from your audio. In this case no dialog opens and the set - tings that were used for the previous extraction are used. For further information on how to...
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293 The Sample Editor Selecting an algorithm for the flattening When you flatten the realtime processing, you can use the MPEX 4 algorithm or the Realtime algorithm to process the audio. The MPEX 4 algorithm may produce better sound quality than the realtime processing. The Realtime algorithm corresponds to the algorithm preset selected on the Sample Editor toolbar. For a detailed description of the available presets, see “About time stretch and pitch shift algorithms” on page 259. ÖIf you...
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295 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside audio parts. Essentially, this is the same type of edit - ing that you do in the Project window, which means that this chapter contains a lot of references to the chapter “Working with projects” on page 48. Audio parts are created in the Project window in one of the following ways: •By selecting one or several audio events on the same track, and selecting “Events to Part” from the Audio menu. •By...
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296 The Audio Part Editor About lanes If you make the editor window larger, this will reveal addi- tional space below the edited events. This is because an audio part is divided vertically in lanes. Lanes can make it easier to work with several audio events in a part. Moving some of the events to another lane can make selection and editing much easier. •To move an event to another lane without accidentally moving it horizontally, press [Ctrl]/[Command] and drag it up or down. For further...
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297 The Audio Part Editor ÖThe Audio Part Editor also supports the key com- mands “Preview start” and “Preview stop” in the Media category of the Key Commands dialog. These key com - mands stop the current playback, no matter if you are in normal playback or in audition mode. The independent track loop function The independent track loop is a sort of “mini-cycle”, affect- ing only the edited part. When the loop is activated, the events in the parts that are within the loop will be repeated...
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298 The Audio Part Editor •It is possible to cycle between parts, making them ac- tive using key commands. In the Key Commands dialog – Edit category, there are two functions: “Activate Next Part” and “Activate Previous Part”. If you assign key com - mands to these, you can use them to cycle between parts. See “Setting up key commands” on page 542 for instructions on how to set up key commands. Options and Settings The following options and settings are available in the Audio Part Editor: •Snap The...
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300 The Pool Background Every time you record on an audio track, a file is created on your hard disk. A reference to this file – a clip – is also added to the Pool. Two general rules apply to the Pool: •All audio and video clips that belong to a project are listed in the Pool. •There is a separate Pool for every project. The way the Pool displays folders and their contents is similar to the way the Mac OS X Finder and the Windows Explorer display folders and lists of files. In the Pool you can,...