Steinberg Cubase 6 Manual
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Page 271
271 The Sample Editor Editing regions The region selected in the list is displayed in gray in the waveform display and the overview line. There are two ways to edit the start and end positions of a region: •Click and drag the region start and end handles in the waveform display (with any tool). When you move the pointer over the handles, it automatically changes to indicate that you can drag the handles. •Edit the Start and End positions in the corresponding fields in the regions list. The positions...
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272 The Sample Editor Musical Mode Musical Mode allows you to lock audio clips to the project tempo by using realtime time stretching. This is very useful if you want to use audio in your project without worrying too much about timing. If you want to use Musical Mode, verify that the length in bars corresponds to the audio file you imported. If neces - sary, listen to your audio and enter the correct length in bars and beats. When Musical Mode is activated, audio events will adapt to any tempo...
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273 The Sample Editor 4.Activate the Musical Mode button. Your loop is warped and stretched automatically to adapt it to the project tempo. The rulers reflect the change. In the Project window, the audio event is now shown with a note symbol and a warp symbol in the upper right corner to indicate that time stretching has been applied. Adjusting complex audio material to the project tempo using Musical Mode If you want to use an audio file with unknown tempo or if the beat of your audio file is not...
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274 The Sample Editor Correcting the local definition grid In some situations, you might not be able to get satisfying results with the “Auto Adjust” function. In this case you can manually modify the grid and tempo of your audio file. Proceed as follows: 1.On the Definition tab, activate the Manual Adjust tool. 2.If the grid start does not correspond with the first main beat, move the mouse pointer to the beginning of the au - dio clip until the tooltip “Set Grid Start” is displayed. The mouse...
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275 The Sample Editor 10.Click and drag the grid line to align the single beat po- sition with the waveform, and release the mouse button. •To remove a misplaced beat edit, press any modifier key so that the Eraser tool is shown and click on the adjusted grid line. ÖIf you want to hear your changes immediately, you can activate Musical Mode for this procedure. The warping will be recalculated after each edit. Applying swing If you find that your audio sounds too straight, e. g. after having used the...
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276 The Sample Editor To correct the timing using the Free Warp tool, proceed as follows: 1.Open the audio file that you wish to process in the Sample Editor. 2.Activate the “Snap to Zero Crossing” button on the Sample Editor toolbar. When this button is activated, warp tabs will snap to zero crossings. 3.If you want to use the Free Warp tool for selective tim- ing corrections, you can define the local definition grid and activate the Musical Mode function. The next step is to find out where a warp...
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277 The Sample Editor When you have successfully detected the hitpoints for an audio file, you can do a number of useful things: • Change the tempo of the audio material without affecting the pitch and audio quality. • Extract the timing (a groove map) from a drum loop. The groove map can then be used to quantize other events, see “Create Groove Quantize Preset” on page 111. • Use slices to replace individual sounds in a drum loop. • Extract sounds from loops. You can further edit these slices in the...
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278 The Sample Editor Auditioning and hitpoints •You can audition the hitpoint slices (i. e. the area be- tween two hitpoints) by pointing and clicking in any slice area. The pointer changes to a speaker icon and the corresponding slice is played back from the beginning to the end. Navigating between hitpoints •You can navigate between the slices using the arrow keys or by pressing the [Tab] key. •You can select the next or previous hitpoint marker us- ing the Locate Next/Previous Hitpoint commands....
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279 The Sample Editor •To move a hitpoint, press [Alt]/[Option] and point the mouse at the vertical line of the hitpoint. The mouse pointer changes to a double arrow and the tooltip “Move Hitpoint” is shown. You can now drag the hitpoint to its new position. Moved hitpoints are locked by default. Slicing audio Once you have set up the hitpoints as needed, you can slice the audio by clicking the Create Slices button on the Hitpoints tab. Alternatively, you can select the “Create Au - dio Slices from...
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280 The Sample Editor Slicing multi-track drum recordings If you have a multi-track drum recording that you want to quantize using hitpoints, you can put all the tracks belong - ing to the recording in an edit group, calculate the hitpoints for the relevant tracks (e. g. Kick, Snare, and Hihats), and use the “Divide Audio Events at Hitpoints” command on the Audio menu (Hitpoints submenu) to slice all tracks of the recording at once. This is described in detail in the sec - tion “Quantizing multiple...