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Steinberg Cubase 5.5 New Features Manual

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    Video
    Frame rates
    Cubase is capable of working with different types of video 
    and film frame rates. In Cubase the following frame rates 
    are available:
    •23.9fps
    This frame rate is used for film that is being transferred to NTSC video 
    and must be slowed down for a 2-3 pull-down telecine transfer. It is also 
    used for the type of HD video referred to as “24p”.
    •24 fps
    This is the true speed of standard film cameras.
    •24.9fps
    This frame rate is commonly used to facilitate transfers between PAL and
    NTSC video and film sources. It is mostly used to correct for some error.
    •25 fps
    This is the frame rate of PAL video.
    •29.97 fps
    This is the frame rate of NTSC video. The count can be either non-drop
    or drop-frame.
    •30 fps
    This frame rate is not a video standard anymore but has been commonly
    used in music recording. Many years ago it was the black and white 
    NTSC broadcast standard. It is equal to NTSC video being pulled up to 
    film speed after a 2-3 telecine transfer.
    •59.98fps
    This rate is also referred to as “60p”. Many professional HD cameras 
    record at 59.98fps. While 60fps could theoretically exist as a frame rate, 
    no current HD video camera records at a full 60fps as a standard rate.
    Video output devices
    Cubase supports several ways to play back video files. 
    Viewing video files onscreen in the Video Player window 
    may work just fine for many applications, but often it is 
    necessary to display video in a large format for viewing 
    small details and so others involved in the session can 
    also see the video. Cubase provides the ability to use sev-
    eral types of video output devices to accomplish this.
    Multi-head video cards
    One of the most common methods is the use of a multi-
    head video card installed in the computer. Multi-head 
    video cards allow you to connect more than one computer 
    monitor to the card, in some cases up to four. If you direct 
    the video output of Cubase to one of these outputs, the 
    video file is displayed in fullscreen mode on a computer 
    monitor or HD television screen. ÖYou can also use more than one video card to achieve 
    the same result. The use of two dual display cards in one 
    system (a total of four monitors) is a very common setup 
    for film postproduction systems. One output is dedicated 
    to video and the other three can be used for Cubase and 
    other applications.
    Different video cards support different types of outputs in-
    cluding standard VGA, DVI, S-Video, HDMI, and compo-
    nent video. These options allow you to choose the type of 
    monitor you use for video. HD televisions and digital pro-
    jectors provide the largest viewing screens, but a normal 
    computer monitor can function as a very high-quality video 
    monitor as well.
    Dedicated video cards
    The use of a dedicated video card is also supported in 
    Cubase. These cards are normally used in video editing 
    systems to capture video to disk and display it while edit-
    ing. They usually have a high resolution and take some 
    strain off the host CPU by providing video compression 
    and decompression processing on the card. 
    ÖThe Decklink cards by Blackmagic Design are auto-
    matically recognized by Cubase. Video will be sent di-
    rectly to its output.
    FireWire DV Output
    You have the option to use FireWire ports on the computer 
    to output DV video streams to external converters such as 
    various camcorders and standalone FireWire to DV con-
    version units. These units can be connected to a television 
    or projector for large format viewing. The FireWire protocol 
    is capable of transporting data at high speed and is the 
    most common standard for communicating with video-
    related peripheral equipment.
    !Under Windows, it is important that you connect 
    your device to the FireWire port before launching 
    Cubase. Otherwise it may not be detected properly 
    by Cubase. 
    						
    							72
    Video
    Preparing a video project in Cubase
    The following sections describe the basic operations nec-
    essary for preparing a Cubase project involving video. It is 
    advisable to store your video files on a separate hard drive 
    from your audio files. This can help prevent data streaming 
    problems when using high-resolution video with many au-
    dio tracks. 
    Importing video files
    Importing a video file into your project is very straight for-
    ward once you know that you have a compatible video file. 
    Video files are imported in the same manner as audio files:
    •By using the File menu (Import–Video File).
    In the Import Video dialog, you can activate the “Extract Audio From 
    Video” option. This imports any embedded audio streams to a newly cre-
    ated audio track positioned below the video track. The new track and the 
    clip will get the name of the video file. The new audio event will start at 
    the same time as the video event, so that they are in sync with each other. 
    If there is no audio stream within the container file, you will get the error 
    message “No compatible audio stream found in file”. Click OK and the 
    video stream will continue to be imported.
    ÖIf you try to import a non-supported video file with the 
    Import Video option, the Import Video dialog displays the 
    text “Invalid or not supported file!”.
    •By importing to the Pool first and then dragging to the 
    Project window (see the chapter “The Pool” in the Opera-
    tion Manual for details).
    •By using drag and drop from the Windows Explorer, the 
    Mac OS Finder, the Pool, or the MediaBay.
    ÖWhen importing video files via the Pool or by using 
    drag and drop, Cubase can automatically extract the au-
    dio from a video file. Whether this happens, depends on 
    the “Extract Audio on Import Video File” setting in the 
    Preferences dialog (Video page). For further information 
    about extracting audio from a video file, see “Extracting 
    audio from a video file” on page 75.ÖWhen importing video, Cubase automatically creates 
    a thumbnail cache file. The generated file is stored in the 
    same folder as the video file and gets the name of the file 
    with the suffix “.vcache”.
    Video files in the Project window
    Video files are displayed as events/clips on a video track, 
    with thumbnails representing the frames in the film. 
    In the track list and Inspector, you find the following but-
    tons:
    ÖSome of these buttons may not be visible in the track 
    list. With the Track Controls Settings dialog you deter-
    mine which buttons are displayed in the track list. For 
    more information about customizing track controls, see 
    the chapter “Customizing” in the Operation Manual.
    !In Cubase, you may work with multiple video files of 
    differing frame rates and formats on the same video 
    track. Assuming you have the proper codecs installed, 
    all video files can be played back in one project, but 
    note that proper synchronization of audio and video 
    events is ensured only if the frame rate of the video file 
    matches the project frame rate (see below).
    Button Description
    Mute Video When this is activated, video playback is disabled, but 
    playback of any other events in the project continues. 
    This increases the performance of Cubase when realizing 
    operations that do not require watching the video.
    Show Frame 
    NumbersWhen this is activated, each thumbnail is shown with the 
    corresponding video frame number.
    Show 
    ThumbnailsWith this button you can activate/deactivate the thumb-
    nails of a video track.
    Lock When this is activated, the video event will be locked. For 
    more information about event locking, see the chapter 
    “The Project window” in the Operation Manual.
    Show frame
    numbers Mute
    videoShow 
    thumbnailsLock 
    						
    							73
    Video
    About thumbnails
    The individual thumbnail images are positioned exactly at 
    the beginning of the corresponding frame. When you 
    zoom in and there is enough space between the frames, 
    the thumbnail is repeated as many times as there is free 
    space available. Thus, you can always see a thumbnail re-
    gardless of how much you zoom in.
    Thumbnail Memory Cache Size
    In the Preferences dialog on the Video page, you can en-
    ter a value for the “Thumbnail Memory Cache Size”. This 
    determines how much memory is available for displaying 
    “real” thumbnails. The currently shown image is buffered 
    in the thumbnail memory cache. Whenever you move to 
    another image and there is no memory capacity left, the 
    “oldest” picture in the cache is replaced by the current 
    one. If you have long video clips and/or work with a large 
    zoom factor, you may have to raise the “Thumbnail Mem-
    ory Cache Size” value.
    About thumbnail cache files
    When importing video, Cubase automatically creates a 
    thumbnail cache file. The cache file is used in situations 
    where the processor load is very high and the correct re-
    drawing or realtime calculation of thumbnails might use sys-
    tem resources necessary for editing or processing. When 
    you zoom in on the thumbnails, you see that they are in a 
    lower resolution, i. e. the pictures are not as clear as when 
    they are calculated. When the processes that rely heavily 
    on the computer CPU are finished, the frames are automat-
    ically recalculated, i. e. the program automatically switches 
    between realtime calculation of the pictures and using the 
    cache file.
    ÖThere are situations where no thumbnail cache file 
    can be generated, e. g. if you import a video file from a 
    folder that is write-protected. If you have access to the 
    host folder at a later stage, you can generate a thumbnail 
    cache file manually.
    Manually generating thumbnail cache files
    If no thumbnail cache file could be generated during im-
    port or if you have to “refresh” a thumbnail cache file of a 
    certain video file, because the file has been edited with an 
    external video editing application, you have the possibility 
    to generate the thumbnail cache file manually.To create a thumbnail cache file manually, you have the 
    following possibilities:
    •In the Pool, right-click on the video file that you want to 
    create a thumbnail cache file for and select the “Generate 
    Thumbnail Cache” option from the context menu.
    A thumbnail cache file is created, or, in case there already existed a 
    thumbnail cache file for the video file, it is “refreshed”.
    •In the Project window, open the context menu for the 
    video event, and select “Generate Thumbnail Cache” from 
    the Media submenu.
    •Pull down the Media Menu and select “Generate Thumb-
    nail Cache”.
    Ö“Refreshing” an already existing thumbnail cache file 
    can be done only from within the Pool.
    ÖThe thumbnail cache file is generated in the back-
    ground so that you can continue working with Cubase.
    Playing back video
    To check if your video equipment is capable of playing 
    back a video from within Cubase, open the Video Player 
    page in the Device Setup dialog. If your system does not 
    meet the minimum video requirements, a corresponding 
    message will be displayed. For further information on the 
    Device Setup dialog, see below.
    Video is played back together with all other audio and 
    MIDI material, using the Transport controls.
    !For playing back video files, you must have QuickTime 
    7.1 or higher installed on your computer. There is a 
    freeware version and a “pro” version, which offers ad-
    ditional video conversion options. The player engine is 
    the same in both versions, so for mere playback in Cu-
    base there is no need to purchase the “pro” version.  
    						
    							74
    Video
    Video settings in the Device Setup dialog
    In the Device Setup dialog you determine which device is 
    used for playing back video files. You can switch between 
    different output devices during playback.
    The Video Player page in the Device Setup dialog
    To set up a video output device, proceed as follows:
    1.Pull down the Devices Menu and select “Device 
    Setup…” to open the Device Setup dialog, and select the 
    Video Player page.
    2.In the Active column, activate the checkbox for the de-
    vice that you want to use for playing back video. 
    All devices in your system that are capable of playing back video are 
    listed. The Onscreen Window device serves for playing back the video 
    file on your computer monitor. For further information on output devices, 
    see the section “Video output devices” on page 71.
    3.From the pop-up menu in the Format column, select 
    an output format.
    For the Onscreen Window output, only a “fixed” format is available. For 
    the other output devices, you can select different output formats for play-
    back depending on the device.
    4.Adjust the Offset setting to compensate for process-
    ing delays.
    Due to delays while processing video, the video image may not match 
    with the audio in Cubase. By using the Offset parameter, you can com-
    pensate for this effect. The Offset value indicates how many milliseconds 
    the video will be delivered earlier in order to compensate for the process-
    ing time of the video material. Each hardware setup can have different 
    processing delays, so you must try out different values to determine 
    which value is appropriate. 
    ÖThe Offset value can be set individually for each out-
    put device. It is saved globally for each output device and 
    is independent of the project.
    ÖThe offset is only used during playback. It is defeated 
    in stop and scrub mode so that you always see the correct 
    video frame.
    •If the quality of the video image is not a critical factor or 
    if you are experiencing performance problems, try lower-
    ing the value on the Video Quality pop-up menu.
    Although higher quality settings make the video display sharper and 
    smoother, they also lead to an increased processor load.
    Playing back video on the computer screen
    The Video Player window is used for playing back video 
    on your computer screen.
    •To open the Video Player window, pull down the De-
    vices menu and select Video Player.
    Setting the window size and video quality
    To resize the Video Player window and/or change the play-
    back quality of the video, select the appropriate option on 
    the context menu of the Video Player window.
    The following options are available:
    Option Description
    Fullscreen 
    ModeThe window is enlarged to occupy the whole (computer) 
    screen. If you are working with more than one monitor, you 
    can move the Video Player window to an extra monitor. 
    Thus, you can work with Cubase on one monitor and let 
    the video play back on another monitor. You can exit 
    fullscreen mode via the window’s context menu or by 
    pressing [Esc] on your computer keyboard.
    Quarter Size The window size is reduced to a quarter of the actual size.
    Half Size The window size is reduced to half the actual size.
    Actual Size The window size corresponds to the size of the video. 
    						
    							75
    Video
    •Drag the borders, just like when resizing other windows.
    ÖThe higher the resolution, the more processing power 
    is needed for playback. If you need to reduce the proces-
    sor load, you can reduce the size of the Video Player win-
    dow, or lower the value on the Video Quality submenu.
    Setting the aspect ratio
    Resizing the Video Player window by dragging its borders 
    may lead to a distorted image. To prevent this, you can set 
    an aspect ratio for video playback.
    •From the Aspect Ratio submenu of the Video Player 
    context menu, select one of the following options:
    ÖWhen the video is played back in fullscreen mode, the 
    aspect ratio of the video is always kept.
    Scrubbing video
    You can scrub video events, i. e. play them back forwards 
    or backwards at any speed. This is done by clicking in the 
    Video Player window and moving the mouse to the left or 
    to the right.
    You can also use the Scrub controls on the Transport 
    panel or a jog wheel on a remote controller for scrubbing 
    video events. For more information about the jog and 
    scrub controls, see the chapter “Playback and the Trans-
    port panel” in the Operation Manual.
    Editing video
    Video clips are played back by events just as audio clips 
    are. You can use all the basic editing operations on video 
    events, just as with audio events. You can take a single 
    event and copy it many times for the creation of mix varia-
    tions. A video event may also be trimmed using the event 
    handles to remove a countdown for instance. Furthermore, 
    you can lock video events just like other events in the 
    Project window, and you can edit video clips in the Pool. 
    It is not possible to fade or crossfade video events. Fur-
    thermore, you cannot use the Draw, Glue, and Mute tools 
    with a video event.
    ÖWindows only: If you find that you are unable to edit a 
    video file copied from a CD, this might be due to the fact 
    that files copied from CD are write-protected by default. 
    To remove the write-protection, in the Windows Explorer, 
    open the Properties dialog and deactivate the “Read-
    Only” option.
    Extracting audio from a video file
    If a video file contains audio, the audio stream can be ex-
    tracted. As always when importing audio material, a dialog 
    is displayed allowing you to select different import options 
    (see the chapter “The Project window” in the Operation 
    Manual for details). The extracted audio stream is added to 
    the project on a new audio track and can be edited like all 
    other audio material.
    There are several ways to extract audio from a video file:
    •By activating the “Extract Audio From Video” option in 
    the Import Video dialog (see the section “Importing video 
    files” on page 72).
    •By using the “Audio from Video File” option on the Im-
    port submenu of the File menu.
    This will insert an audio event starting at the project cursor position on 
    the selected audio track. If no audio track is selected, a new one will be 
    created.
    •By activating the “Extract Audio on Import Video File” 
    option in the Preferences dialog (Video page).
    This will automatically extract the audio stream from any video file during 
    import.
    Double Size The window is enlarged to twice the actual size.
    Video Quality This submenu allows you to change the quality of the video 
    image. Higher settings make the video display sharper and 
    smoother, but lead to an increased processor load.
    Option Description
    None The aspect ratio of the video is not kept when resizing the 
    window. The image is enlarged/reduced to occupy the 
    whole Video Player window.
    Internal The Video Player window can be resized at will, but the as-
    pect ratio of the video is kept and black borders are dis-
    played around the video image to fill the window.
    External The resizing of the Video Player window is limited accord-
    ing to the aspect ratio of the video image, i. e. the video im-
    age always fills the full window and its aspect ratio is kept. Option Description 
    						
    							76
    Video
    •By using the “Extract Audio from Video File” option on 
    the Media menu.
    This creates an audio clip in the Pool, but does not add any events to the 
    Project window. 
    Replacing the audio in a video file
    Once you have edited all audio and MIDI data to the video 
    and created a final mix, you will need to put the new audio 
    back with the video. You can do this by embedding the 
    audio in another stream within the video container file.
    To replace the audio stream in a video file, proceed as fol-
    lows:
    1.Place the left locator at the start of the video file in Cu-
    base. This will ensure that your audio and video streams 
    are synchronized.
    2.Pull down the File menu and select the Audio Mixdown 
    option from the Export submenu to export the audio file 
    you wish to insert into the video container file (for detailed 
    information on this function, see the chapter “Export Audio 
    Mixdown” in the Operation Manual).
    3.From the File menu, select “Replace Audio in Video 
    File…”.
    A file dialog opens prompting you to locate the video file.
    4.Select the video file and click Open.
    Next, you are prompted to locate the corresponding audio file. This 
    should be the one you created above.
    5.Select the audio file and click Open.
    The audio is added to the video file, replacing its current audio stream.
    Once the process is completed, open the video file in a 
    native media player and check for proper synchronization.
    !These functions are not available for MPEG-1 and 
    MPEG-2 video files. 
    						
    							6
    Plug-in updates 
    						
    							78
    Plug-in updates
    AmpSimulator
    The AmpSimulator effect now has an updated plug-in 
    panel. However, the parameters are the same as before.
    AmpSimulator is a distortion effect, emulating the sound 
    of various types of guitar amp and speaker cabinet combi-
    nations. A wide selection of amp and cabinet models is 
    available.
    The following parameters are available:
    Groove Agent ONE 1.1 update
    Replacing individual samples
    On the sample pads in Groove Agent ONE, you can now 
    replace individual samples. 
    •To replace a sample mapped to a pad with another 
    sample, drag the new sample to the pad, press [Alt]/[Op-
    tion], and drop it.
    •To replace a sample in a pad layer with another sample, 
    drag the new sample to the Layer indicator, press [Alt]/
    [Option], and drop it onto the required layer.
    Locating missing files
    When a sample belonging to a preset cannot be found, 
    Groove Agent ONE prompts you to locate the missing 
    files. You can either click Ignore to skip this message, 
    click Locate File to navigate to a specific folder containing 
    the missing file(s), or click Search Folder to browse a spe-
    cific folder and any subfolders that might contain the miss-
    ing file(s).
    Saving and loading GAK archives
    You can now save all Groove Agent ONE settings and the 
    sample files referenced by the current configuration as a 
    Groove Agent ONE kit. The file name extension of these 
    kit files is “*.gak”. 
    To save a GAK archive, proceed as follows:
    1.Set up Groove Agent ONE the way you want it.
    2.In the Exchange section, click the Export button.
    The “Export Groove Agent ONE kit” dialog opens in which you can spec-
    ify a location and a name for the new archive.
    3.Click Save.
    The archive is created and the dialog is closed.
    ÖA plug-in preset file is created alongside the .gak file. 
    This plug-in preset references the samples inside the .gak 
    file. It can be browsed in the MediaBay, giving you access 
    to all Groove Agent ONE settings (including all samples) 
    from within Cubase.
    To load a GAK file, proceed as follows:
    1.In the Exchange section, click the Import button.
    2.Navigate to the GAK file and click Open.
    The saved settings and all samples are imported into Groove Agent ONE.
    Parameter Description
    Drive Controls the amount of amp overdrive. 
    Bass Tone control for the low frequencies.
    Middle Tone control for the mid frequencies.
    Treble Tone control for the high frequencies.
    Presence Boosts or dampens the higher frequencies.
    Volume Controls the overall output level.
    Amplifier 
    pop-up menuThis pop-up menu is opened by clicking on the ampli-
    fier name shown at the top of the amp section. It allows 
    you to select an amplifier model. The amp section can 
    be bypassed by selecting “No Amp”.
    Cabinet 
    pop-up menuThis pop-up menu is opened by clicking on the cabinet 
    name shown at the top of the cabinet section. It allows 
    you to select a speaker cabinet model. This section can 
    be bypassed by selecting “No Speaker”.
    Damping Lo/Hi Further tone controls for shaping the sound of the se-
    lected speaker cabinet. Click on the values, enter a 
    new value and press the [Enter] key. 
    						
    							79
    Plug-in updates
    Polyphony counter
    The new Polyphony counter in the LCD Display in the left 
    half of the panel shows the number of pads currently play-
    ing.
    New start/end locators in the waveform display
    You can define the sample start and end points by drag-
    ging the s and e locators in the waveform shown in the 
    LCD display. When you click on a locator and press [Ctrl], 
    this will zoom in on the waveform and center the display 
    around the locator. Note that the locators automatically 
    snap to zero crossings.
    Increasing/decreasing parameter values using the 
    mouse wheel
    As in other areas of Cubase, you can now increase or de-
    crease the values for the parameters shown above the 
    waveform in the LCD display by clicking and turning the 
    mouse wheel. 
    LoopMash 1.2 update
    New track volume control and VU meters
    You can now change the relative volumes of your tracks 
    with the volume control on the far right of each track. This 
    is useful for level adjustments between tracks. 
    The VU meter to the left of the volume control provides vi-
    sual feedback of the current track volume.
    Setting the similarity threshold
    Drag the new similarity threshold control (the thin line with 
    handles at the top and bottom intersecting all similarity gain 
    sliders) to the left or right to determine a minimum similarity 
    that slices must match to be considered for playback.
    Slices with a similarity below (i. e. to the left of) this thresh-
    old are not played.
    New ruler showing bars and beats
    At the top of the track section, a ruler showing bars and 
    beats (using the project’s time signature) is displayed.
    Start and end locatorsThese parame-
    ters can be 
    changed using 
    the mouse 
    wheel.
    Similarity threshold slider Ruler
    Track volume
    VU meter 
    						
    							80
    Plug-in updates
    REVerence update
    REVerence has a new “Smooth Parameter Changes” but-
    ton that is located at the top right, between the program 
    slots and the Store/Recall/Erase buttons. If it is activated, a 
    crossfade is performed when switching programs. Leave 
    this button deactivated while looking for a suitable program 
    or an appropriate setting for an impulse response. Once 
    you have set up the program matrix to your liking, activate 
    the button to avoid hearing artifacts when switching be-
    tween programs.
    True stereo
    Impulse responses recorded as trues-stereo files enable 
    you to create a very realistic impression of the correspond-
    ing room. REVerence can only process true-stereo impulse 
    response files with the following channel configuration (in 
    exactly that order): LL, LR, RL, RR.
    The channels are defined as follows:
    ÖIf your true-stereo impulse responses are only avail-
    able as separate mono files, you can use the Export Audio 
    Mixdown function in Cubase to create REVerence compli-
    ant interleaved files (see the chapter “Export Audio Mix-
    down” in the Operation Manual).
    By default, REVerence automatically works in true-stereo 
    mode when the plug-in is inserted on a stereo track and 
    you load a 4-channel impulse response.
    Therefore, if you are working with surround files, that is, 
    4-channel impulse responses recorded with a Quadro con-
    figuration (L/R, LS/RS), you need to insert the plug-in on an 
    audio track with a 4.0 configuration. On a stereo track these 
    files would be processed in true-stereo mode, too.So how can you prevent REVerence from unintenionally 
    processing surround files in true-stereo mode? The answer 
    is a “Recording Method” attribute that can be written to the 
    iXML chunk of the corresponding impulse response file. 
    Whenever you load an impulse response with a 4-channel 
    configuration on a stereo track, REVerence searches the 
    iXML chunk of the file. If the plug-in finds the Recording 
    Method attribute, the following happens:
    •If the attribute is set to “TrueStereo”, the plug-in works 
    in true-stereo mode.
    •If the attribute is set to “A/B” or “Quadro”, the plug-in 
    works in normal stereo mode and processes only the L/R 
    channels of the surround file.
    ÖYou can use the Attribute Inspector in the MediaBay 
    to tag your own impulse response files with the Recording 
    Method attribute. For more information, see the chapter 
    “MediaBay” in the Operation Manual.
    Studio EQ update
    Each EQ band now features a button to invert the corre-
    sponding EQ band (i.e. reflect the curve along the x axis). 
    This button is located at the bottom right of the Gain con-
    trol.
    This is very useful if you want to filter out unwanted noise. 
    While looking for the frequency to omit, it sometimes 
    helps to boost it in the first place (set the filter to positive 
    gain). After you have found this frequency, you can use the 
    Inv button to cancel it out.
    Channel The signal from this 
    source……was recorded with this 
    microphone
    LL left source left microphone
    LR left source right microphone
    RL right source left microphone
    RR right source right microphone 
    						
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