Steinberg Cubase 5.5 New Features Manual
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61 The Sample Editor Moving segments horizontally After cutting a segment it may be necessary to move seg- ments horizontally, for example, if you notice that a note is at the wrong position. Proceed as follows: 1.On the VariAudio tab activate Segments mode. 2.Move the mouse pointer over the upper border of the segment. The mouse pointer becomes a double arrow. 3.Click and drag the whole segment to the left or right. The segment is moved accordingly. If several segments are selected, they are all moved together. Snap is not be taken into account. ÖYou can only drag the segment start/end until it reaches the start/end of the next segment. Segments cannot over- lap each other. Deleting segments Sometimes it might be useful to delete segments. This is the case in situations where you want the original audio to be played back, e. g. for non-tonal portions or consonants. •You can delete segments by selecting them in Seg- ments mode and pressing [Backspace]. Saving the segmentation The corrected segmentation is saved with the project, no additional saving is required. Pitch & Warp tool If you activate the Pitch & Warp tool on the VariAudio tab, you can change the pitch and the timing of your audio. You can edit the pitch and timing of audio segments for corrective purposes but also creatively. VariAudio allows you to experiment freely with note pitches in order to change the melody with or without preserving a natural sound. Furthermore, you can change the timing of the audio. ÖIn Pitch & Warp mode, the segments are shown with a plain background. You can toggle between “Pitch & Warp” and “Segments” mode by pressing the [Tab] key. ÖThere are some restrictions concerning the highest and lowest possible note pitch. You cannot choose note pitches above C5 and below E0. Changing the pitch If you want to edit the pitch of a segment, proceed as follows: 1.On the VariAudio tab activate the Pitch & Warp tool. 2.Move the mouse pointer over the segment. The mouse pointer becomes a hand symbol to indicate that you can change the pitch of the segment. If the zoom factor is high enough, a tooltip indicates the found note pitch and the segment’s deviation from this pitch in percent. !If the resulting segment pitch cannot be calculated because of an increase in non-tonal data, the seg- ment will be deleted. !Before changing the pitch or timing of your segments, make sure that the segments you want to change are correct (see “Applying editing, offline processes, and VariAudio” on page 58).
62 The Sample Editor There are three different modes that affect the way in which a note will snap to a certain pitch that can be accessed us- ing the following modifier keys: ÖThe default modifier key can be changed in the Prefer- ences dialog (Editing–Tool Modifier page). 3.Drag the segment up or down to the desired pitch and release the mouse. However, be careful: The more the pitch deviates from the original pitch, the less likely it is that your audio sounds natural. If the Solo algorithm is not turned on already, a warning appears informing you that Cubase has selected it automatically. The segment is pitched ac- cordingly. While dragging, the original micro-pitch curve of the segment is shown in orange. If several segments are selected, they are all pitched. You can also use the up/down arrow keys on your com- puter keyboard to edit the note pitches. Proceed as follows: •Use the up/down arrow keys to change the pitch in semitone steps. •Hold down [Shift] while using the up/down arrow keys to change the pitch in cent steps. Quantize Pitch You can also quantize the audio pitch upwards or down- wards to iteratively reduce the deviation from the nearest semitone position. Proceed as follows: 1.Select the segments that you want to quantize. 2.Move the Quantize Pitch slider to the right. The selected segments are quantized iteratively. You can set up a key command for Quantize Pitch in the Sample Editor category of the Key Commands dialog (see the chapter “Key Commands” in the Operation Manual). When using the key command, the segments are directly quantized to the next semitone position. Tilting the micro-pitch curve Sometimes changing the pitch of the whole note segment is not enough. In these cases you will have to modify how the pitch changes inside the segment. This is indicated by the micro-pitch curve (see “Understanding the waveform display in VariAudio” on page 57). Proceed as follows: 1.On the VariAudio tab, activate the Pitch & Warp tool. 2.To change the micro-pitch of a segment, move the mouse pointer over the top left/right corner of the segment. The mouse pointer becomes an up/down arrow. 3.Drag upwards/downwards with the mouse to change the micro-pitch curve. Option Description Default modifier Absolute Pitch SnappingPitches the segment to the next semitone.None Relative Pitch SnappingSnaps the segment in rela- tion to its current deviation in cents, i. e. if the segment has a pitch of C3 and a deviation of 22 %, and you move it up by one semitone, it will be pitched to C#3 while keep- ing the deviation of 22 %.[Ctrl]/[Command] No Pitch Snapping Lets you edit the pitch freely. [Shift] !If you pitch-shift audio events with the Transpose op- tions (see the chapter “The Transpose functions” in the Operation Manual) the transposition is added to the pitch modifications that you introduced with the Pitch & Warp tool, even if this is not reflected in the segmentation display. !The micro-pitch curve displays the progression of the pitch for the tonal portion of the segment. For non-tonal portions of the audio, micro-pitch curves cannot be shown. If the pitch falls at the end of the segment……activate the Pitch & Warp tool, point at the top right corner and drag upwards.
63 The Sample Editor If you want to change the pitch modulation only for the segment start or end, you can set an “anchor point” to specify which part of the segment is affected. Proceed as follows: 1.Move the mouse pointer over the top border of the segment. The mouse pointer becomes an I-beam symbol. 2.Click at the position where you want to set an anchor. A vertical line appears at the position where you clicked. A segment can only have one anchor. 3.Move the mouse pointer over the top left/right corner of the segment and drag upwards or downwards to tilt the micro-pitch curve. The modulation curve is only changed from the segment border to the anchor. •If you press [Alt]/[Option] while dragging up/down, the tilt anchor is used as an axis around which the micro-pitch curve can be rotated.4.Repeat the steps above to set anchors and tilt the mi- cro-pitch curve until you are satisfied with the result. •If you want to remove a tilt anchor from a segment, hold down [Alt]/[Option], position the mouse pointer at the top border of the segment until it turns to a glue tube, and click. The tilt anchor is deleted. Straighten Pitch If you want to compensate for the rise and fall of notes, i. e. the deviation of the micro-pitch curve from the representa- tive pitch, you can use the Straighten Pitch slider. This cor- rection comes in handy when a note is played flat (pitch rises) or sharp (the pitch falls) at the end. Proceed as fol- lows: 1.Select the segments whose pitch you want to straighten. 2.Move the Straighten Pitch slider to the right. The pitch of the selected segments is straightened. MIDI Input You can change the pitch on the fly by selecting the seg- ment you want to change and pressing a key on your MIDI keyboard or using the Virtual Keyboard (see the chapter “Playback and the Transport panel” in the Operation Man- ual). Move the mouse over the top border and click to set an anchor……if you only want to compensate for the descending pitch at the end of the segment. If you set a tilt anchor… …to indicate that you can rotate the micro-pitch curve.…and press [Alt]/[Option], the mouse pointer becomes a diagonal arrow… This micro-pitch looks a bit off. By moving the Straighten Pitch slider to the right… …the micro-pitch curve is straightened.
64 The Sample Editor Proceed as follows: 1.After having corrected the segmentation, select the segment for which you would like to change the pitch. 2.Activate the Pitch & Warp tool and click the MIDI Input button. 3.Press a key on your MIDI keyboard or use the Virtual Keyboard to change the pitch of the segment. The pitch of the segment changes according to the note you play. The MIDI Input function has two modes: Still mode and Stop mode. You can switch between them by [Alt]/[Op- tion]-clicking on the MIDI Input button: •In Still mode you can select individual segments by click- ing on them and change their pitch by pressing a MIDI key. You can also select several segments and press a MIDI key to change the pitch of several segments simultaneously. The pitch of the first selected segment is changed to the pitch of the MIDI note you play. The pitches of the other se- lected segment are changed by the same amount. •In Step mode you can step through the segments by selecting the first segment that you would like to change and pressing a MIDI key. The next segment will automati- cally be selected afterwards. This allows you to work in a more creative way, for example, to develop completely new melody lines via MIDI. 4.When you are done, deactivate the MIDI Input button. ÖMIDI controller data like pitchbend or modulation are ignored. Warping segments Time correction, i. e. warping at segment level, is useful if you want to align a musical accent to a certain position, or change or quantize the timing of single segments in mono- phonic vocal recordings. When warping audio segments, warp tabs will be created. These are shown on the VariAu- dio and the AudioWarp tabs of the Sample Editor Inspec- tor. (For information on warping complete audio files, see “Free Warp” on page 51.) To warp a segment, proceed as follows: 1.On the VariAudio tab activate the Pitch & Warp tool. 2.To change the timing of a segment, move the mouse pointer over the start/end of the segment. The mouse pointer becomes a double arrow and the warp tabs are dis- played in the ruler. 3.Drag the start/end of the segment to the desired posi- tion. If the Snap button is activated, the segment border will snap to the grid. When you drag the segment border, warp tabs are shown not only at the border but also at the adjacent segment borders to indicate which por- tions of the audio are stretched/affected. ÖWarping a segment will also change the timing of the adjacent segments. ÖTiming modifications introduced this way will not adapt to the project tempo. If this is what you want, use Musical Mode (see “AudioWarp: Tempo matching audio” on page 47). Still mode is activated for MIDI Input. Step mode is activated for MIDI Input. !Any correction of the segmentation must be applied before warping segments.
65 The Sample Editor •You can change the insert position of a warp tab in the audio by clicking and dragging the warp tab handle in the ruler. This will change the warping (see “Editing Warp tabs” on page 65). •Hold down [Shift] (by default) to delete warp tabs. To delete a warp tab, hold down the tool modifier so that the pointer becomes an eraser and click on the warp handle. •If you are not satisfied with your changes, you can revert the timing of the selected segments by choosing the “Warp Changes” option from the Reset pop-up menu (see “Reset” on page 66). Editing Warp tabs In some cases the beginning of the waveform does not cor- respond to the beginning of a segment, e. g. when the audio starts with non-tonal portions like breath sounds (see “Un- derstanding the waveform display in VariAudio” on page 57). But when it comes to warping, any changes you wish to make must affect the waveform as a whole. You can of course change the segmentation to achieve this, but if you want to pitch your audio afterwards, this would affect also any non-tonal portions of the audio. If this is not what you want, proceed as follows: 1.Activate the Pitch & Warp tool and activate the Snap button. In this example the beginning of the segment does not correspond to the beginning of the waveform. 2.Move the mouse pointer over the start of the segment so that it becomes a double arrow and drag the segment start to the beginning of the bar. The segment border snaps to the grid at the exact bar position. Now the beginning of the segment matches the beginning of the bar, but we want the beginning of the waveform to match the beginning of the bar: 3.Point at the warp handle displayed in the ruler so that it turns into a double arrow and drag it to the beginning of the waveform. The background is displayed in orange to indicate which part of the waveform is affected by the change.
66 The Sample Editor Now the beginning of the waveform matches the desired bar position. Editing warp tabs can also be useful if you change the length of a segment that you have already warped. In this case, editing warp tabs can help you synchronize your au- dio again. Reset This pop-up menu at the bottom of the VariAudio tab allows you to reset the modifications you performed with the Pitch & Warp tool. It also lets you reset the changes you made in Segments mode by reanalyzing the audio and returning to the original segmentation. The following options are avail- able: ÖYou can set up key commands for the reset and the re- analyze function in the Sample Editor category of the Key commands dialog (see the chapter “Key Commands” in the Operation Manual). Listening to your modifications You can listen to the results of your modifications using the following methods: •By activating Acoustic Feedback on the toolbar. The segments are played back so that you can easily audition your pitch modifications while editing. •By using the Play tool on the toolbar. •By using the Audition and the Audition Loop tool on the toolbar. •By using cycle playback in the Project window. If you want to compare the original to the modified audio (i. e. hear the audio without pitch or warp modifications), you have the following possibilities: •You can disable your pitch modifications by clicking the Disable Pitch Changes button on the VariAudio tab or by setting up and using the “VariAudio - Disable Pitch Changes” key command in the Key Commands dialog, Sample Editor category (see the chapter “Key Com- mands” in the Operation Manual). •You can disable your warp modifications by clicking the Disable Warp Changes button on the AudioWarp tab or by setting up and using the “VariAudio – Reset Warp Changes” key command in the Key Commands dialog, Sample Editor category (see the chapter “Key Com- mands” in the Operation Manual). Functions – Extract MIDI… This function extracts a MIDI part from your audio. This is useful if you have an audio event with a voice you like and you want to create an identical second voice with a MIDI instrument. The extracted MIDI part can then be used to print out notes from within the Score Editor or to export it as a MIDI file (see the chapter “File Handling” in the Oper- ation Manual). ÖBefore extracting MIDI from your audio you should correct the segmentation. Otherwise, you will have to cor- rect segmentation errors later in the MIDI part. Transition changes, tilting the micro-pitch curve, Quantize Pitch, and pitch corrections will also be taken into account. The result depends on the quality and the characteristics of your audio. Function Description Pitch Changes If you select this option, pitch changes including micro- pitch modifications with the tilt micro-pitch tool are reset either for the selected segments (if available) or for the whole file. Warp ChangesIf you select this option, warp changes are reset. Pitch + Warp ChangesIf you select this option, pitch, micro-pitch, and warp changes are reset either for the selected segments (if available) or for the whole file. Reanalyze AudioIf you select this option, the audio is reanalyzed and all your segmentation changes are reset.
67 The Sample Editor Proceed as follows: 1.Open the VariAudio tab. 2.Open the Functions pop-up menu and select “Extract MIDI…”. The “Extract MIDI” dialog opens. 3.Select an extraction mode in the corresponding pop- up menu to include or exclude pitchbend events. Pitchbend events are MIDI controller data that is saved in a MIDI file and that creates pitch transitions between MIDI notes. The following options are available: 4.Open the Destination pop-up menu and select an op- tion to decide where the MIDI part will be placed. The following options are available: ÖIf you have opened the Sample Editor from the Pool and the audio file does not form part of your project, the MIDI part will be inserted at the Project start position. 5.Click OK. A MIDI part is created. ÖIf your audio event references only a section of the au- dio clip, only this range will be extracted.You can also use a key command to extract your audio as MIDI. In this case no dialog opens and the settings that were used for the previous extraction are used instead. For further information on setting up key commands, see the chapter “Key Commands” in the Operation Manual. Flattening realtime processing You can “flatten” realtime processing at any time. This can be done to serve two purposes: to reduce the CPU load and to optimize the sound quality of the processing. The flatten function takes the following into account: • Warp modifications (see “Free Warp” on page 51 and “Warp- ing segments” on page 64), even when Bypass is activated. After the flattening, your Warp tabs will be lost. However, you can undo this function as usual. • VariAudio pitch modifications (see “Changing the pitch” on page 61), even when Bypass is activated. In this case, the Re- altime algorithm (Solo preset) will be used. After the flattening, your VariAudio data will be lost. However, you can undo this operation. • Event transpose (see the chapter “The Transpose functions” in the Operation Manual). •Select the audio event(s) that you want to process and select “Flatten” from the Realtime Processing submenu of the Audio menu. Also use this function before applying any offline processing. When the flatten processing is applied, a copy of the original file is automatically created in the Pool so that the original audio clip remains intact. Selecting an algorithm for the flattening When you flatten the realtime processing, you can use the MPEX 4 algorithm to process the audio, which may pro- duce better sound quality than the realtime processing. Apart from offline processing, this is the only way to achieve polyphonic formant conserving pitch shifting. Option Description Just Notes and no Pitchbend DataIf you select this option, only notes will be included in the MIDI part. Notes and Static Pitch- bend DataIf you select this option, a pitchbend event will be created for every segment. Select a pitchbend value from 1 to 24 in the Pitchbend Range field. When you are working with an external MIDI controller, it might be necessary to set it to the same value. Notes and Continuous Pitchbend DataIf you select this option, pitchbend events that correspond to the micro-pitch curve will be created. Select a pitch- bend value from 1 to 24 in the Pitchbend Range field. The setting should correspond to the same value on your MIDI controller or the VST instrument being controlled. Note that although the graphic representation of the pitch- bend curve is smoothed, all pitchbend data is included. Option Description First Selected TrackIf you select this option, the MIDI part will be placed on the first selected MIDI or instrument track. Note that any MIDI parts from previous extractions that are on this track will be deleted. New MIDI TrackIf you select this option, a new MIDI track will be created for the MIDI part. Project Clip- boardIf you select this option, the MIDI part is copied to the clipboard so that you can insert it at the desired position on a MIDI or instrument track in the Project window. !In the Pool, you can select an algorithm for several selected clips at a time. !If you are working with VariAudio pitch shifting, the Realtime algorithm (Solo preset) will be used auto- matically.
68 The Sample Editor Proceed as follows: 1.Select the audio event(s) you wish to process. 2.Select “Flatten” from the Realtime Processing sub- menu of the Audio menu or use the corresponding button on the Process tab. If you did not perform any pitch modifications, a dialog opens where you can select an algorithm for the processing. You can either select the MPEX 4 algorithm, which will produce the highest sound quality, or the Realtime algorithm which is much quicker but will not improve the audio quality of the processing (although it will reduce the CPU load). ÖThis dialog will not open when the time stretching fac- tor is outside the range of 0.5 and 2 or when you intro- duced VariAudio pitch modifications. In these cases the Realtime algorithm will be used. For the MPEX 4 algorithm the following quality settings are available: The Realtime presets can be selected from the Algorithm pop-up on the Sample Editor toolbar, see “Selecting an algorithm for realtime playback” on page 51. 3.Select an algorithm preset and click OK. After the processing, any loop that was previously stretched in realtime or had been pitch shifted will play back exactly the same, but Musical Mode will be deactivated and the realtime pitch shifting will be set to 0. The audio clip is now like any standard audio clip before applying realtime processing, i. e. it does not follow tempo changes. The flattening processing function is best used when you have determined the tempo or key of a project, but you can of course always adapt the audio to a new key or tempo. In this case, it is better to revert to the original audio clip rather than to process the already processed file again. Unstretching audio files By selecting “Unstretch Audio” from the Realtime Pro- cessing submenu of the Audio menu, all realtime time stretching (by sizing or by warp tabs) is removed. ÖNote that realtime transpose (in the info line) and Musi- cal Mode will not be removed by this. Whether the “Unstretch Audio” menu item is available de- pends on whether the time stretching has been applied at event or clip level: •If you have sized an audio event in the Project window using “Sizing Applies Time Stretch”, you can undo the time stretching by selecting the event in the Project win- dow and then applying “Unstretch Audio”. This removes all time stretching and warp tabs. •When you have entered a tempo and/or length on the toolbar, this information is saved for the source clip. These changes cannot be undone using “Unstretch Audio”. Option Description Preview Use this mode only for preview purposes. Mix Fast This mode is a very fast mode for preview. This works best with composite music signals (mono or stereo material). Solo Fast Use this mode for single instruments (monophonic mate- rial) and voice. Solo Musical Same as above but higher quality. Poly Fast Use this for processing monophonic and polyphonic ma- terial. This is the fastest setting that gives still very good results. You can use this for drum loops, mixes, chords. Poly Musical Use this for processing monophonic and polyphonic ma- terial. This is the recommended MPEX default quality set- ting. You can use this for drum loops, mixes, chords. Poly Complex This high quality setting is quite processor intense and should be used only when processing difficult material or for stretch factors above 1.3.
70 Video Before you start When working on a project involving a video file, you first need to set up your system according to your equipment and your demands. The following sections provide some general information about video file formats, frame rates, and video output devices. Video file compatibility Because there are many types of video files, it can be dif- ficult to determine if one will work on your system. There are two ways to figure out if Cubase can play back a cer- tain video file: •Open the video file with QuickTime 7.1 or higher, be- cause Cubase uses QuickTime for playing back video files. •Check the file information of a video file in the Pool. If the information reads “Invalid or not supported file!”, the video file is either corrupt or the format is not supported by the available codecs. Video container formats Video and other multi-media files come in a container for- mat. This container holds various streams of information including video and audio, but also metadata such as syn- chronization information required to play back audio and video together. Data regarding creation dates, authors, chapter markings, and more can also be held within the container format. The following container formats are supported by Cubase: Cubase supports all these container formats, but prob- lems may arise when the computer does not have the cor- rect software to decode compressed video and audio streams within the container file. You must also know the type of codec that was used to create the video file. Codecs Codecs are methods of data compression used to make video (and audio) files smaller and more manageable for computers. In order to play back a video file, your com- puter must have the correct codec installed in the operat- ing system to decode the video stream. If you are not able to load a certain video file, the required codec is probably not installed on your computer. In this case, you can search the Internet (e. g. the Microsoft or Apple web sites) for video codecs. !Because Cubase 5.5 uses a completely new video engine, QuickTime 7.1 and a video card supporting OpenGL 1.2 (OpenGL 2.0 recommended) are now required for video playback! !If you are not able to load a certain video file, you must use an external application to convert the file into a compatible format or install the required co- dec. For more information on codecs, see the sec- tion “Codecs” on page 70. Format Description MOV This is a QuickTime movie. QT This is also a QuickTime movie, but it is only used in Windows. MPEG-1 This is the first standard of the Moving Picture Experts Group for video and audio compression, used for making video CDs. Files of this container format can have the extensions “.mpg” or “.mpeg”. MPEG-2 This container format is used for DVD authoring. It can also contain AC3 multi-channel audio and has the file extension “.m2v”. MPEG-4 This format is based on the QuickTime movie standard, can contain various metadata for streaming, editing, local play- back, and interchange of content. Its file extension is “.mp4”. AVI This format is a multimedia container format introduced by Microsoft. DV This is a video format used by camcorders. !The names of codecs and container formats can be confusing. Because many container formats have the same names as the codecs they use within the file, make sure to differentiate the container format or file type (e. g. .mov, .dv) from the codec used within it.