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Steinberg Cubase 5.5 New Features Manual

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    							61
    The Sample Editor
    Moving segments horizontally
    After cutting a segment it may be necessary to move seg-
    ments horizontally, for example, if you notice that a note is 
    at the wrong position. Proceed as follows:
    1.On the VariAudio tab activate Segments mode.
    2.Move the mouse pointer over the upper border of the 
    segment.
    The mouse pointer becomes a double arrow.
    3.Click and drag the whole segment to the left or right.
    The segment is moved accordingly. If several segments are selected, they 
    are all moved together. Snap is not be taken into account. 
    ÖYou can only drag the segment start/end until it reaches 
    the start/end of the next segment. Segments cannot over-
    lap each other.
    Deleting segments
    Sometimes it might be useful to delete segments. This is 
    the case in situations where you want the original audio to 
    be played back, e. g. for non-tonal portions or consonants.
    •You can delete segments by selecting them in Seg-
    ments mode and pressing [Backspace]. 
    Saving the segmentation
    The corrected segmentation is saved with the project, no 
    additional saving is required. 
    Pitch & Warp tool 
    If you activate the Pitch & Warp tool on the VariAudio tab, 
    you can change the pitch and the timing of your audio.
    You can edit the pitch and timing of audio segments for 
    corrective purposes but also creatively. VariAudio allows 
    you to experiment freely with note pitches in order to 
    change the melody with or without preserving a natural 
    sound. Furthermore, you can change the timing of the 
    audio. 
    ÖIn Pitch & Warp mode, the segments are shown with a 
    plain background. You can toggle between “Pitch & 
    Warp” and “Segments” mode by pressing the [Tab] key.
    ÖThere are some restrictions concerning the highest 
    and lowest possible note pitch. You cannot choose note 
    pitches above C5 and below E0.
    Changing the pitch 
    If you want to edit the pitch of a segment, proceed as 
    follows:
    1.On the VariAudio tab activate the Pitch & Warp tool.
    2.Move the mouse pointer over the segment.
    The mouse pointer becomes a hand symbol to indicate that you can 
    change the pitch of the segment. If the zoom factor is high enough, a 
    tooltip indicates the found note pitch and the segment’s deviation from 
    this pitch in percent. 
    !If the resulting segment pitch cannot be calculated 
    because of an increase in non-tonal data, the seg-
    ment will be deleted.
    !Before changing the pitch or timing of your segments, 
    make sure that the segments you want to change are 
    correct (see “Applying editing, offline processes, and 
    VariAudio” on page 58). 
    						
    							62
    The Sample Editor
    There are three different modes that affect the way in which 
    a note will snap to a certain pitch that can be accessed us-
    ing the following modifier keys:
    ÖThe default modifier key can be changed in the Prefer-
    ences dialog (Editing–Tool Modifier page).
    3.Drag the segment up or down to the desired pitch and 
    release the mouse. However, be careful: The more the 
    pitch deviates from the original pitch, the less likely it is 
    that your audio sounds natural.
    If the Solo algorithm is not turned on already, a warning appears informing 
    you that Cubase has selected it automatically. The segment is pitched ac-
    cordingly. While dragging, the original micro-pitch curve of the segment is 
    shown in orange. If several segments are selected, they are all pitched. 
    You can also use the up/down arrow keys on your com-
    puter keyboard to edit the note pitches. 
    Proceed as follows:
    •Use the up/down arrow keys to change the pitch in 
    semitone steps.
    •Hold down [Shift] while using the up/down arrow keys 
    to change the pitch in cent steps.
    Quantize Pitch
    You can also quantize the audio pitch upwards or down-
    wards to iteratively reduce the deviation from the nearest 
    semitone position. 
    Proceed as follows:
    1.Select the segments that you want to quantize.
    2.Move the Quantize Pitch slider to the right.
    The selected segments are quantized iteratively. 
    You can set up a key command for Quantize Pitch in the 
    Sample Editor category of the Key Commands dialog (see 
    the chapter “Key Commands” in the Operation Manual). 
    When using the key command, the segments are directly 
    quantized to the next semitone position.
    Tilting the micro-pitch curve
    Sometimes changing the pitch of the whole note segment 
    is not enough. In these cases you will have to modify how 
    the pitch changes inside the segment. This is indicated by 
    the micro-pitch curve (see “Understanding the waveform 
    display in VariAudio” on page 57). 
    Proceed as follows:
    1.On the VariAudio tab, activate the Pitch & Warp tool.
    2.To change the micro-pitch of a segment, move the 
    mouse pointer over the top left/right corner of the segment.
    The mouse pointer becomes an up/down arrow. 
    3.Drag upwards/downwards with the mouse to change 
    the micro-pitch curve.
    Option Description Default modifier
    Absolute Pitch 
    SnappingPitches the segment to the 
    next semitone.None
    Relative Pitch 
    SnappingSnaps the segment in rela-
    tion to its current deviation in 
    cents, i. e. if the segment has 
    a pitch of C3 and a deviation 
    of 22 %, and you move it up 
    by one semitone, it will be 
    pitched to C#3 while keep-
    ing the deviation of 22 %.[Ctrl]/[Command]
    No Pitch Snapping Lets you edit the pitch freely. [Shift]
    !If you pitch-shift audio events with the Transpose op-
    tions (see the chapter “The Transpose functions” in 
    the Operation Manual) the transposition is added to 
    the pitch modifications that you introduced with the 
    Pitch & Warp tool, even if this is not reflected in the 
    segmentation display.
    !The micro-pitch curve displays the progression of 
    the pitch for the tonal portion of the segment. For 
    non-tonal portions of the audio, micro-pitch curves 
    cannot be shown. 
    If the pitch falls at the end of the 
    segment……activate the Pitch & Warp tool, 
    point at the top right corner and 
    drag upwards. 
    						
    							63
    The Sample Editor
    If you want to change the pitch modulation only for the 
    segment start or end, you can set an “anchor point” to 
    specify which part of the segment is affected. Proceed as 
    follows:
    1.Move the mouse pointer over the top border of the 
    segment.
    The mouse pointer becomes an I-beam symbol.
    2.Click at the position where you want to set an anchor.
    A vertical line appears at the position where you clicked. A segment can 
    only have one anchor.
    3.Move the mouse pointer over the top left/right corner 
    of the segment and drag upwards or downwards to tilt the 
    micro-pitch curve.
    The modulation curve is only changed from the segment border to the 
    anchor.
    •If you press [Alt]/[Option] while dragging up/down, the 
    tilt anchor is used as an axis around which the micro-pitch 
    curve can be rotated.4.Repeat the steps above to set anchors and tilt the mi-
    cro-pitch curve until you are satisfied with the result.
    •If you want to remove a tilt anchor from a segment, hold 
    down [Alt]/[Option], position the mouse pointer at the top 
    border of the segment until it turns to a glue tube, and click.
    The tilt anchor is deleted.
    Straighten Pitch
    If you want to compensate for the rise and fall of notes, i. e. 
    the deviation of the micro-pitch curve from the representa-
    tive pitch, you can use the Straighten Pitch slider. This cor-
    rection comes in handy when a note is played flat (pitch 
    rises) or sharp (the pitch falls) at the end. Proceed as fol-
    lows:
    1.Select the segments whose pitch you want to 
    straighten.
    2.Move the Straighten Pitch slider to the right.
    The pitch of the selected segments is straightened. 
    MIDI Input
    You can change the pitch on the fly by selecting the seg-
    ment you want to change and pressing a key on your MIDI 
    keyboard or using the Virtual Keyboard (see the chapter 
    “Playback and the Transport panel” in the Operation Man-
    ual). 
    Move the mouse over the top 
    border and click to set an 
    anchor……if you only want to compensate 
    for the descending pitch at the end 
    of the segment. 
    If you set a tilt anchor…
    …to indicate that you can rotate the 
    micro-pitch curve.…and press [Alt]/[Option], the mouse 
    pointer becomes a diagonal arrow…
    This micro-pitch looks a bit off. By moving the Straighten Pitch slider 
    to the right…
    …the micro-pitch curve is straightened.  
    						
    							64
    The Sample Editor
    Proceed as follows:
    1.After having corrected the segmentation, select the 
    segment for which you would like to change the pitch.
    2.Activate the Pitch & Warp tool and click the MIDI Input 
    button.
    3.Press a key on your MIDI keyboard or use the Virtual 
    Keyboard to change the pitch of the segment.
    The pitch of the segment changes according to the note you play. 
    The MIDI Input function has two modes: Still mode and 
    Stop mode. You can switch between them by [Alt]/[Op-
    tion]-clicking on the MIDI Input button:
    •In Still mode you can select individual segments by click-
    ing on them and change their pitch by pressing a MIDI key. 
    You can also select several segments and press a MIDI key 
    to change the pitch of several segments simultaneously. 
    The pitch of the first selected segment is changed to the 
    pitch of the MIDI note you play. The pitches of the other se-
    lected segment are changed by the same amount.
    •In Step mode you can step through the segments by 
    selecting the first segment that you would like to change 
    and pressing a MIDI key. The next segment will automati-
    cally be selected afterwards. This allows you to work in a 
    more creative way, for example, to develop completely 
    new melody lines via MIDI.
    4.When you are done, deactivate the MIDI Input button.
    ÖMIDI controller data like pitchbend or modulation are 
    ignored.
    Warping segments
    Time correction, i. e. warping at segment level, is useful if 
    you want to align a musical accent to a certain position, or 
    change or quantize the timing of single segments in mono-
    phonic vocal recordings. When warping audio segments, 
    warp tabs will be created. These are shown on the VariAu-
    dio and the AudioWarp tabs of the Sample Editor Inspec-
    tor. (For information on warping complete audio files, see 
    “Free Warp” on page 51.)
    To warp a segment, proceed as follows:
    1.On the VariAudio tab activate the Pitch & Warp tool.
    2.To change the timing of a segment, move the mouse 
    pointer over the start/end of the segment.
    The mouse pointer becomes a double arrow and the warp tabs are dis-
    played in the ruler.
    3.Drag the start/end of the segment to the desired posi-
    tion. 
    If the Snap button is activated, the segment border will snap to the grid. 
    When you drag the segment border, warp tabs are shown not only at the 
    border but also at the adjacent segment borders to indicate which por-
    tions of the audio are stretched/affected.
    ÖWarping a segment will also change the timing of the 
    adjacent segments. 
    ÖTiming modifications introduced this way will not 
    adapt to the project tempo. If this is what you want, use 
    Musical Mode (see “AudioWarp: Tempo matching audio” 
    on page 47). 
    Still mode is activated for MIDI Input. 
    Step mode is activated for MIDI Input. 
    !Any correction of the segmentation must be applied 
    before warping segments. 
    						
    							65
    The Sample Editor
    •You can change the insert position of a warp tab in the 
    audio by clicking and dragging the warp tab handle in the 
    ruler. This will change the warping (see “Editing Warp 
    tabs” on page 65).
    •Hold down [Shift] (by default) to delete warp tabs. To 
    delete a warp tab, hold down the tool modifier so that the 
    pointer becomes an eraser and click on the warp handle. 
    •If you are not satisfied with your changes, you can revert 
    the timing of the selected segments by choosing the 
    “Warp Changes” option from the Reset pop-up menu 
    (see “Reset” on page 66). 
    Editing Warp tabs 
    In some cases the beginning of the waveform does not cor-
    respond to the beginning of a segment, e. g. when the audio 
    starts with non-tonal portions like breath sounds (see “Un-
    derstanding the waveform display in VariAudio” on page 
    57). But when it comes to warping, any changes you wish 
    to make must affect the waveform as a whole.
    You can of course change the segmentation to achieve 
    this, but if you want to pitch your audio afterwards, this 
    would affect also any non-tonal portions of the audio. If 
    this is not what you want, proceed as follows:
    1.Activate the Pitch & Warp tool and activate the Snap 
    button.
    In this example the beginning of the segment does not correspond to 
    the beginning of the waveform.
    2.Move the mouse pointer over the start of the segment 
    so that it becomes a double arrow and drag the segment 
    start to the beginning of the bar. 
    The segment border snaps to the grid at the exact bar position.
    Now the beginning of the segment matches the beginning 
    of the bar, but we want the beginning of the waveform to 
    match the beginning of the bar:
    3.Point at the warp handle displayed in the ruler so that 
    it turns into a double arrow and drag it to the beginning of 
    the waveform.
    The background is displayed in orange to indicate which part of the 
    waveform is affected by the change. 
    						
    							66
    The Sample Editor
    Now the beginning of the waveform matches the desired 
    bar position.
    Editing warp tabs can also be useful if you change the 
    length of a segment that you have already warped. In this 
    case, editing warp tabs can help you synchronize your au-
    dio again.
    Reset
    This pop-up menu at the bottom of the VariAudio tab allows 
    you to reset the modifications you performed with the Pitch 
    & Warp tool. It also lets you reset the changes you made in 
    Segments mode by reanalyzing the audio and returning to 
    the original segmentation. The following options are avail-
    able:
    ÖYou can set up key commands for the reset and the re-
    analyze function in the Sample Editor category of the Key 
    commands dialog (see the chapter “Key Commands” in the 
    Operation Manual).
    Listening to your modifications
    You can listen to the results of your modifications using 
    the following methods:
    •By activating Acoustic Feedback on the toolbar.
    The segments are played back so that you can easily audition your pitch 
    modifications while editing. 
    •By using the Play tool on the toolbar.
    •By using the Audition and the Audition Loop tool on the 
    toolbar.
    •By using cycle playback in the Project window.
    If you want to compare the original to the modified audio 
    (i. e. hear the audio without pitch or warp modifications), 
    you have the following possibilities: 
    •You can disable your pitch modifications by clicking the 
    Disable Pitch Changes button on the VariAudio tab or by 
    setting up and using the “VariAudio - Disable Pitch 
    Changes” key command in the Key Commands dialog, 
    Sample Editor category (see the chapter “Key Com-
    mands” in the Operation Manual).
    •You can disable your warp modifications by clicking the 
    Disable Warp Changes button on the AudioWarp tab or 
    by setting up and using the “VariAudio – Reset Warp 
    Changes” key command in the Key Commands dialog, 
    Sample Editor category (see the chapter “Key Com-
    mands” in the Operation Manual).
    Functions – Extract MIDI…
    This function extracts a MIDI part from your audio. This is 
    useful if you have an audio event with a voice you like and 
    you want to create an identical second voice with a MIDI 
    instrument. The extracted MIDI part can then be used to 
    print out notes from within the Score Editor or to export it 
    as a MIDI file (see the chapter “File Handling” in the Oper-
    ation Manual). 
    ÖBefore extracting MIDI from your audio you should 
    correct the segmentation. Otherwise, you will have to cor-
    rect segmentation errors later in the MIDI part. Transition 
    changes, tilting the micro-pitch curve, Quantize Pitch, and 
    pitch corrections will also be taken into account. 
    The result depends on the quality and the characteristics 
    of your audio.
    Function Description
    Pitch Changes If you select this option, pitch changes including micro-
    pitch modifications with the tilt micro-pitch tool are reset 
    either for the selected segments (if available) or for the 
    whole file.
    Warp 
    ChangesIf you select this option, warp changes are reset.
    Pitch + Warp 
    ChangesIf you select this option, pitch, micro-pitch, and warp 
    changes are reset either for the selected segments (if 
    available) or for the whole file.
    Reanalyze 
    AudioIf you select this option, the audio is reanalyzed and all 
    your segmentation changes are reset. 
    						
    							67
    The Sample Editor
    Proceed as follows:
    1.Open the VariAudio tab.
    2.Open the Functions pop-up menu and select “Extract 
    MIDI…”.
    The “Extract MIDI” dialog opens.
    3.Select an extraction mode in the corresponding pop-
    up menu to include or exclude pitchbend events.
    Pitchbend events are MIDI controller data that is saved in 
    a MIDI file and that creates pitch transitions between MIDI 
    notes. The following options are available:
    4.Open the Destination pop-up menu and select an op-
    tion to decide where the MIDI part will be placed.
    The following options are available: 
    ÖIf you have opened the Sample Editor from the Pool 
    and the audio file does not form part of your project, the 
    MIDI part will be inserted at the Project start position.
    5.Click OK.
    A MIDI part is created.
    ÖIf your audio event references only a section of the au-
    dio clip, only this range will be extracted.You can also use a key command to extract your audio as 
    MIDI. In this case no dialog opens and the settings that 
    were used for the previous extraction are used instead. 
    For further information on setting up key commands, see 
    the chapter “Key Commands” in the Operation Manual.
    Flattening realtime processing
    You can “flatten” realtime processing at any time. This can 
    be done to serve two purposes: to reduce the CPU load 
    and to optimize the sound quality of the processing. The 
    flatten function takes the following into account:
    • Warp modifications (see “Free Warp” on page 51 and “Warp-
    ing segments” on page 64), even when Bypass is activated. 
    After the flattening, your Warp tabs will be lost. However, you 
    can undo this function as usual.
    • VariAudio pitch modifications (see “Changing the pitch” on 
    page 61), even when Bypass is activated. In this case, the Re-
    altime algorithm (Solo preset) will be used. After the flattening, 
    your VariAudio data will be lost. However, you can undo this 
    operation.
    • Event transpose (see the chapter “The Transpose functions” 
    in the Operation Manual).
    •Select the audio event(s) that you want to process and 
    select “Flatten” from the Realtime Processing submenu of 
    the Audio menu.
    Also use this function before applying any offline processing. When the 
    flatten processing is applied, a copy of the original file is automatically 
    created in the Pool so that the original audio clip remains intact.
    Selecting an algorithm for the flattening
    When you flatten the realtime processing, you can use the 
    MPEX 4 algorithm to process the audio, which may pro-
    duce better sound quality than the realtime processing. 
    Apart from offline processing, this is the only way to 
    achieve polyphonic formant conserving pitch shifting.
    Option Description
    Just Notes and 
    no Pitchbend 
    DataIf you select this option, only notes will be included in the 
    MIDI part.
    Notes and 
    Static Pitch-
    bend DataIf you select this option, a pitchbend event will be created 
    for every segment. Select a pitchbend value from 1 to 24 
    in the Pitchbend Range field. When you are working with 
    an external MIDI controller, it might be necessary to set it 
    to the same value.
    Notes and 
    Continuous 
    Pitchbend 
    DataIf you select this option, pitchbend events that correspond 
    to the micro-pitch curve will be created. Select a pitch-
    bend value from 1 to 24 in the Pitchbend Range field. The 
    setting should correspond to the same value on your MIDI 
    controller or the VST instrument being controlled. 
    Note that although the graphic representation of the pitch-
    bend curve is smoothed, all pitchbend data is included.
    Option Description
    First Selected 
    TrackIf you select this option, the MIDI part will be placed on 
    the first selected MIDI or instrument track. Note that any 
    MIDI parts from previous extractions that are on this track 
    will be deleted. 
    New MIDI 
    TrackIf you select this option, a new MIDI track will be created 
    for the MIDI part.
    Project Clip-
    boardIf you select this option, the MIDI part is copied to the 
    clipboard so that you can insert it at the desired position 
    on a MIDI or instrument track in the Project window.
    !In the Pool, you can select an algorithm for several 
    selected clips at a time.
    !If you are working with VariAudio pitch shifting, the 
    Realtime algorithm (Solo preset) will be used auto-
    matically. 
    						
    							68
    The Sample Editor
    Proceed as follows:
    1.Select the audio event(s) you wish to process.
    2.Select “Flatten” from the Realtime Processing sub-
    menu of the Audio menu or use the corresponding button 
    on the Process tab.
    If you did not perform any pitch modifications, a dialog opens where you 
    can select an algorithm for the processing. You can either select the 
    MPEX 4 algorithm, which will produce the highest sound quality, or the 
    Realtime algorithm which is much quicker but will not improve the audio 
    quality of the processing (although it will reduce the CPU load).
    ÖThis dialog will not open when the time stretching fac-
    tor is outside the range of 0.5 and 2 or when you intro-
    duced VariAudio pitch modifications. In these cases the 
    Realtime algorithm will be used.
    For the MPEX 4 algorithm the following quality settings 
    are available:
    The Realtime presets can be selected from the Algorithm 
    pop-up on the Sample Editor toolbar, see “Selecting an 
    algorithm for realtime playback” on page 51. 3.Select an algorithm preset and click OK.
    After the processing, any loop that was previously stretched in realtime 
    or had been pitch shifted will play back exactly the same, but Musical 
    Mode will be deactivated and the realtime pitch shifting will be set to 0.
    The audio clip is now like any standard audio clip before 
    applying realtime processing, i. e. it does not follow tempo 
    changes. The flattening processing function is best used 
    when you have determined the tempo or key of a project, 
    but you can of course always adapt the audio to a new key 
    or tempo. In this case, it is better to revert to the original 
    audio clip rather than to process the already processed 
    file again.
    Unstretching audio files
    By selecting “Unstretch Audio” from the Realtime Pro-
    cessing submenu of the Audio menu, all realtime time 
    stretching (by sizing or by warp tabs) is removed.
    ÖNote that realtime transpose (in the info line) and Musi-
    cal Mode will not be removed by this.
    Whether the “Unstretch Audio” menu item is available de-
    pends on whether the time stretching has been applied at 
    event or clip level: 
    •If you have sized an audio event in the Project window 
    using “Sizing Applies Time Stretch”, you can undo the 
    time stretching by selecting the event in the Project win-
    dow and then applying “Unstretch Audio”.
    This removes all time stretching and warp tabs.
    •When you have entered a tempo and/or length on the 
    toolbar, this information is saved for the source clip.
    These changes cannot be undone using “Unstretch Audio”.
    Option Description
    Preview Use this mode only for preview purposes.
    Mix  Fast This mode is a very fast mode for preview. This works best 
    with composite music signals (mono or stereo material).
    Solo Fast Use this mode for single instruments (monophonic mate-
    rial) and voice.
    Solo Musical Same as above but higher quality.
    Poly Fast Use this for processing monophonic and polyphonic ma-
    terial. This is the fastest setting that gives still very good 
    results. You can use this for drum loops, mixes, chords.
    Poly Musical Use this for processing monophonic and polyphonic ma-
    terial. This is the recommended MPEX default quality set-
    ting. You can use this for drum loops, mixes, chords.
    Poly Complex This high quality setting is quite processor intense and 
    should be used only when processing difficult material or 
    for stretch factors above 1.3. 
    						
    							5
    Video 
    						
    							70
    Video
    Before you start
    When working on a project involving a video file, you first 
    need to set up your system according to your equipment 
    and your demands. The following sections provide some 
    general information about video file formats, frame rates, 
    and video output devices.
    Video file compatibility
    Because there are many types of video files, it can be dif-
    ficult to determine if one will work on your system. There 
    are two ways to figure out if Cubase can play back a cer-
    tain video file:
    •Open the video file with QuickTime 7.1 or higher, be-
    cause Cubase uses QuickTime for playing back video 
    files.
    •Check the file information of a video file in the Pool. If 
    the information reads “Invalid or not supported file!”, the 
    video file is either corrupt or the format is not supported by 
    the available codecs.
    Video container formats
    Video and other multi-media files come in a container for-
    mat. This container holds various streams of information 
    including video and audio, but also metadata such as syn-
    chronization information required to play back audio and 
    video together. Data regarding creation dates, authors, 
    chapter markings, and more can also be held within the 
    container format. The following container formats are supported by Cubase: 
    Cubase supports all these container formats, but prob-
    lems may arise when the computer does not have the cor-
    rect software to decode compressed video and audio 
    streams within the container file. You must also know the 
    type of codec that was used to create the video file.
    Codecs
    Codecs are methods of data compression used to make 
    video (and audio) files smaller and more manageable for 
    computers. In order to play back a video file, your com-
    puter must have the correct codec installed in the operat-
    ing system to decode the video stream.
    If you are not able to load a certain video file, the required 
    codec is probably not installed on your computer. In this 
    case, you can search the Internet (e. g. the Microsoft or 
    Apple web sites) for video codecs.
    !Because Cubase 5.5 uses a completely new video 
    engine, QuickTime 7.1 and a video card supporting 
    OpenGL 1.2 (OpenGL 2.0 recommended) are now 
    required for video playback!
    !If you are not able to load a certain video file, you 
    must use an external application to convert the file 
    into a compatible format or install the required co-
    dec. For more information on codecs, see the sec-
    tion “Codecs” on page 70.
    Format Description
    MOV This is a QuickTime movie.
    QT This is also a QuickTime movie, but it is only used in Windows.
    MPEG-1 This is the first standard of the Moving Picture Experts Group 
    for video and audio compression, used for making video CDs. 
    Files of this container format can have the extensions “.mpg” 
    or “.mpeg”.
    MPEG-2 This container format is used for DVD authoring. It can also 
    contain AC3 multi-channel audio and has the file extension 
    “.m2v”.
    MPEG-4 This format is based on the QuickTime movie standard, can 
    contain various metadata for streaming, editing, local play-
    back, and interchange of content. Its file extension is “.mp4”.
    AVI This format is a multimedia container format introduced by 
    Microsoft.
    DV This is a video format used by camcorders.
    !The names of codecs and container formats can be 
    confusing. Because many container formats have the 
    same names as the codecs they use within the file, 
    make sure to differentiate the container format or file 
    type (e. g. .mov, .dv) from the codec used within it. 
    						
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