Steinberg Cubase 5.5 New Features Manual
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41 The Sample Editor The Overview line The Overview line displays the whole clip. The section cur- rently shown in the main waveform display of the Sample Editor (the viewing area) is indicated by a rectangle in the Overview line, and the current selection range is also shown. If the “Show Audio Event” button is activated on the toolbar, event start/end and snap point are shown in the Overview line. •To view other sections of the clip, move the viewing area in the Overview line. Click in the lower half of the viewing area and drag to the left or right to move it. •To zoom in or out, horizontally, resize the viewing area by dragging its left or right edge. •To define a new viewing area, click in the upper half of the Overview and drag a rectangle. The ruler The Sample Editor ruler is located between the Overview line and the waveform display. The ruler is explained in de- tail in the chapter “The Project window” in the Operation Manual. When the Definition tab is open, an additional ruler displays the musical structure of the audio file. The waveform display and the level scale The waveform display shows the waveform image of the edited audio clip according to the wave image style set in the Preferences dialog (Event Display–Audio page), see the chapter “The Project window” in the Operation Man- ual. To the left of the waveform display a level scale is shown, indicating the amplitude of the audio. •You can select whether the level is shown as a percent- age or in dB. This is done by opening the level scale pop-up menu at the top of the level scale and selecting an option. •Select the “Show Half Level Axis” option on the context menu of the waveform display, if you want the half level axes to be shown. Event start Event end Viewing areaSelection Snap point Half level axis
42 The Sample Editor Operations Zooming Zooming in the Sample Editor is done according to the standard zoom procedures, with the following special notes to keep in mind: •The vertical zoom slider changes the vertical scale rela- tive to the height of the editor window, in a way similar to the waveform zooming in the Project window (see the chapter “The Project window” in the Operation Manual). The vertical zoom will also be affected if the “Zoom Tool Standard Mode: Horizontal Zooming Only” preference (Editing–Tools page) is deactivated and you drag a rectangle with the Zoom tool. The following options relevant to the Sample Editor are available on the Zoom submenu of the Edit menu or the context menu: •When the VariAudio tab is active (see “VariAudio” on page 57), you can also zoom by holding down [Alt]/[Op- tion] while drawing a selection rectangle around the seg- ments that you want to zoom in on. You can zoom out by holding down [Alt]/[Option] and clicking in an empty area of the waveform. •The current zoom setting is shown in the info line, as a “samples per screen pixel” value. ÖYou can zoom in horizontally to a scale of less than one sample per pixel! This is required for drawing with the Pen- cil tool (see “Drawing in the Sample Editor” on page 46).•If you have zoomed in to one sample per pixel or less, the appearance of the samples depends on the “Interpolate Audio Images” option in the Preferences dialog (Event Dis- play–Audio page). If the option is deactivated, single sample values are drawn as “steps”. If the option is activated, they are interpolated to a “curve” form. Auditioning While you can use the regular play commands to play back audio when the Sample Editor is open, it is often useful to listen to the edited material only. ÖWhen auditioning, audio is routed to the Control Room (if activated) or to the Main Mix (the default output bus). Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules: • If you have made a selection, this selection will be played back. • If there is no selection and “Show Event” is deactivated, play- back will start at the cursor position. • If the Audition Loop icon is activated, playback will continue repeatedly until you deactivate the Audition Loop icon. Other- wise, the section will be played back once. ÖThere is a separate Play button for auditioning regions, see “Auditioning regions” on page 46. Using the Speaker tool If you click somewhere in the waveform display with the Speaker (“Play”) tool and keep the mouse button pressed, the clip is played back from the position where you click. Playback will continue until you release the mouse button. Using Acoustic Feedback If you activate the “Acoustic Pitch Feedback” button on the toolbar, the audio will be played back when you edit it vertically, i. e. when you change the pitch. This way you can easily audition your modifications. Option Description Zoom In Zooms in one step, centering on the position cursor. Zoom Out Zooms out one step, centering on the position cursor. Zoom Full Zooms out so that the whole clip is visible in the editor. Zoom to SelectionZooms in so that the current selection fills the editor display. Zoom to Selection (Horiz.)Zooms in horizontally so that the current selection fills the editor display. Zoom to Event Zooms in so that the editor shows the section of the clip corresponding to the edited audio event. This is not available if you have opened the Sample Editor from the Pool (in which case the whole clip is opened for editing, not an event). Zoom In/Out VerticallyThis is the same as using the vertical zoom slider (see above). Undo/Redo ZoomThese options allow you to undo/redo the last zoom operation.
43 The Sample Editor Using key commands If you activate the “Playback Toggle triggers Local Pre- view” option in the Preferences dialog (Transport page), you can start/stop auditioning by pressing [Space]. This is the same as clicking the Audition icon on the toolbar. ÖThe Sample Editor also supports the “Preview start” and “Preview stop” key commands in the Media category of the Key Commands dialog. These key commands stop the current playback, whether you are in normal playback or in audition mode. Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards, or backwards, at any speed: 1.Select the Scrub tool. 2.Click in the waveform display and keep the mouse button pressed. The project cursor is moved to the position where you clicked. 3.Drag to the left or right. The audio is played back. The speed and pitch of the playback depend on how fast you drag. Adjusting the snap point The snap point is a marker within an audio event. It is used as a reference position when you move events with snap activated, so that the snap point is “magnetic” to whatever snap positions you have selected. By default, the snap point is set at the beginning of the au- dio event, but often it is useful to move the snap point to a “relevant” position in the event, such as a downbeat. To adjust the snap point, proceed as follows: 1.Activate the “Show Audio Event” option on the tool- bar, so that the event is displayed in the editor. 2.If needed, scroll until the event is visible, and locate the “S” flag in the event. If you have not adjusted this previously, it is located at the beginning of the event. 3.Click on the “S” flag and drag it to the desired position. You can also adjust the snap point by setting the project cursor at the de- sired position, and selecting “Snap Point To Cursor” on the Audio menu. The snap point will be set to the position of the cursor. This method can also be used in the Project window and the Audio Part Editor. It is also possible to define a snap point for a clip (for which there is no event yet). To open a clip in the Sample Editor, double-click it in the Pool. After having set the snap point you can insert the clip into the project from the Pool or the Sample Editor with the set snap point position. Making selections To select an audio section in the Sample Editor, click and drag with the Range Selection tool. !When you set the grid start on the Definition tab, the snap point is moved to the grid start (see “Manual Adjust” on page 49). !Events and clips can have different snap points. If you open a clip from the Pool you can edit the clip snap point. If you open a clip from within the project window, you can edit the event snap point. The clip snap point serves as a template for the event snap point. However, it is the event snap point that is taken into account when snapping. A selected range
44 The Sample Editor •If “Snap to Zero Crossing” is activated on the toolbar, the selection’s start and end are always at zero crossings. •You can resize the selection by dragging its left and right edge or by [Shift]-clicking. •The current selection is indicated in the corresponding fields on the Range tab of the Sample Editor Inspector. You can fine-tune the selection by changing these values. Note that the values are relative to the start of the clip, rather than to the project timeline. Using the Select menu On the Select menu on the Range tab and in the Select submenu of the Edit menu you find the following options: Editing selection ranges Selections in the Sample Editor can be processed in sev- eral ways. If you attempt to edit an event that is a shared copy (i. e. the event refers to a clip that is used by other events in the project), you are asked whether you want to create a new version of the clip. •Select “New Version” if you want the editing to affect the selected event only. Select “Continue” if you want the editing to affect all shared copies. ÖIf you activate the “Please, don’t ask again” option in the dialog, any further editing will conform to the selected method (“Continue” or “New Version”). You can change this setting at any time with the “On Processing Shared Clips” pop-up menu in the Preferences dialog (Editing– Audio page). •Any changes to the clip are shown in the Offline Pro- cess History, making it possible to undo them later (see the chapter “Audio processing and functions” in the Op- eration Manual). Cut, Copy, and Paste The Cut, Copy, and Paste commands (on the Edit menu, on the Process tab of the Sample Editor Inspector, or in the main Edit menu) work according to the following rules: •Selecting Copy copies the selection to the clipboard. •Selecting Cut removes the selection from the clip and moves it to the clipboard. The section to the right of the selection is moved to the left to fill the gap. •Selecting Paste copies the data from the clipboard into the clip. If there is a selection in the editor, this is replaced by the pasted data. If there is no selection, the pasted data is inserted starting at the project cursor. The section to the right of the line is moved to make room for the pasted material. Option Description Select All Selects the whole clip. Select None Selects no audio (the selection length is set to “0”). Select in Loop Selects all audio between the left and right locator. Select Event Selects only the audio that is included in the edited event. This is grayed out if you have opened the Sample Editor from the Pool (in which case the whole clip is opened for editing, not an event). If the VariAudio tab is open and your audio file is split into separate segments (see “Segments mode” on page 59), all segments are selected. Locators to Selection (Range tab only)Sets the locators to encompass the current selection. This is available if you have selected one or several events or made a selection range. Locate Selection (Range tab only)Moves the project cursor to the beginning or end of the current selection. For this to be available, you must have selected one or more events or parts, or made a selec- tion range. Loop Selection (Range tab only)This activates playback from the start of the current se- lection and keeps starting over again when reaching the selection end. From Start to Cursor (Edit menu only)Selects all audio between the clip start and the project cursor. From Cursor to End (Edit menu only)Selects all audio between the project cursor and the end of the clip. For this to work, the project cursor must be within the clip boundaries. Equal Pitch - all Octaves/ same OctaveThis function requires that the audio event has been an- alyzed using the VariAudio features and that one or sev- eral notes are selected. These options select all notes of this event that have the same pitch as the currently se- lected note(s) (in any octave or in the current octave). Left Selection Side to Cursor (Edit menu only)Moves the left side of the current selection range to the project cursor position. For this to work, the cursor must be within the clip boundaries. This function is not avail- able for VariAudio segments. Right Selection Side to Cursor (Edit menu only)Moves the right side of the current selection range to the project cursor position (or the end of the clip, if the cursor is to the right of the clip). This function is not available for VariAudio segments. Option Description
45 The Sample Editor Delete Selecting Delete (on the Edit menu, on the Process tab of the Sample Editor Inspector, or in the main Edit menu) re- moves the selection from the clip. The section to the right of the selection is moved to the left to fill the gap. Insert Silence Selecting “Insert Silence” (on the Edit menu, on the Pro- cess tab of the Sample Editor Inspector, or in the Range submenu of the main Edit menu) inserts a silent section with the same length as the current selection, at the selec- tion start. •The selection is not replaced, but moved to the right to make room. If you want to replace the selection, use the “Silence” function instead (see the chapter “Audio processing and functions” in the Operation Manual). Processing The Processing features (on the Select Process menu, on the Process tab of the Sample Editor Inspector, or in the Process submenu of the Audio menu) can be applied to selections in the Sample Editor, as well as the effects (on the Select Plug-in menu on the Process tab of the Sample Editor Inspector or in the Plug-ins submenu of the Audio menu). For more information, see the chapter “Audio pro- cessing and functions” in the Operation Manual. Creating a new event from the selection using drag & drop To create a new event that plays only the selected range, proceed as follows: 1.Make a selection range. 2.Drag the selection range to an audio track in the Project window. Creating a new clip or audio file from the selection To extract a selection from an event and either create a new clip or a new audio file, proceed as follows: 1.Make a selection range. 2.Open the context menu and select “Bounce Selec- tion” from the Audio submenu. A new clip is created and added to the Pool, and another Sample Editor window opens with the new clip. This clip refers to the same audio file as the original clip, but con- tains the audio corresponding to the selection range only. Working with regions Regions are sections within a clip. One of the main uses for regions is Cycle recording, in which the different “takes” are stored as regions (see the chapter “Record- ing” in the Operation Manual). You can also use this fea- ture for marking important sections in the audio clip. Regions can be dragged into the Project window from the Sample Editor or the Pool to create new audio events. Regions are best created, edited, and managed in the Sample Editor. Creating and removing regions 1.Select the range that you want to convert into a region. 2.Click the “Set up Window Layout” button and activate the Regions option. The regions list is displayed on the right. 3.Click the Add Region button above the regions list (or select “Event or Range as Region” from the Advanced submenu of the Audio menu). A region is created, corresponding to the selected range. 4.To name the region, double-click on it in the list and enter a new name. Using this procedure, regions can be renamed at any time. •When you click on a region in the regions list, it is in- stantly displayed in the Sample Editor. •To remove a region from a clip, select it in the list and click the Remove Region button above the list. Creating regions from hitpoints If your audio event contains calculated hitpoints, you can choose to automatically create regions from hitpoints. This can be useful to isolate recorded sounds. For further infor- mation on hitpoints, see “Working with hitpoints and slices” on page 53.
46 The Sample Editor Editing regions The region selected in the list is displayed in gray in the waveform display and the overview line. There are two ways to edit the start and end positions of a region: •Click and drag the region start and end handles in the waveform display (with any tool). When you move the pointer over the handles, it automatically changes to indicate that you can drag the handles. •Edit the Start and End positions in the corresponding fields in the regions list. The positions are shown in the display format selected for the ruler and info line, but are relative to the start of the audio clip rather than the project timeline. Auditioning regions You can listen to a region by selecting it in the list and clicking the Play Region button above the list. The region will play back once or repeatedly, depending on whether the Loop icon on the toolbar is activated or not. You can also listen to a region by selecting it in the list and clicking the Audition icon on the toolbar. This way you can preview separate regions by clicking on them in the list or by selecting them with the up/down arrow keys on your computer keyboard. Making selections from regions If you select a region in the list and click the Select Region button above, the corresponding section of the audio clip is selected (as if you had selected it with the Range Se- lection tool) and zoomed. This is useful if you want to ap- ply processing to the region only. ÖYou can also double-click a region in the Pool to have its audio clip opened in the Sample Editor with the area of the region automatically selected. Creating audio events from regions To create new audio events from regions using drag & drop, proceed as follows: 1.In the list, click on the region and keep the mouse but- ton pressed. 2.Drag the region to the desired position in the project and release the mouse button. A new event is created. •You can also use the “Events from Regions” function from the Advanced submenu of the Audio menu (see the chapter “The Project window” in the Operation Manual). Exporting regions as audio files If you create a region in the Sample Editor, the region can be exported to disk as a new audio file. This is done from the Pool, see the chapter “The Pool” in the Operation Man- ual. Drawing in the Sample Editor It is possible to edit the audio clip at sample level by draw- ing with the Pencil tool. This can be useful if you need to manually edit out a spike or click, etc. Proceed as follows: 1.Zoom in to a zoom value lower than 1. This means that there is more than one screen pixel per sample. 2.Select the Pencil tool. 3.Click and draw at the desired position in the waveform display. When you release the mouse button, the edited section is automatically selected. ÖThe Pencil tool cannot be used when the VariAudio tab is open.
47 The Sample Editor Options and settings Show Audio Event When the “Show Audio Event” button is activated on the toolbar, the section corresponding to the edited event is highlighted in the waveform display and the Overview. The sections of the audio clip not belonging to the event are shown with a gray background. •In this mode, you can adjust the start and end of the event in the clip by dragging the event handles in the waveform display. Snap The Snap function helps you to find exact positions when editing in the Sample Editor by restricting horizontal movement and positioning to certain grid positions. You turn Snap on or off by clicking the Snap button in the Sample Editor toolbar. ÖThe Sample Editor Snap function is independent of the Snap setting in the Project window toolbar or other editors. It has no effect outside the Sample Editor. Snap to Zero Crossing When this option is activated, editing is done at zero crossings (positions in the audio where the amplitude is zero). This helps you to avoid pops and clicks which might otherwise be caused by sudden amplitude changes. ÖIf hitpoints have been calculated, these are also taken into account when snapping to zero crossings.ÖThe Sample Editor function “Snap to Zero Crossing” is independent of the same setting in the Project window toolbar or other editors. It has no effect outside the Sam- ple Editor. Auto-Scroll When the Auto-Scroll option is activated on the Sample Editor toolbar, the waveform display will scroll during play- back, keeping the project cursor visible in the editor. ÖThis setting is independent of the Auto-Scroll setting in the Project window toolbar or other editors. AudioWarp: Tempo matching audio AudioWarp means realtime time stretching functions in Cubase. The main AudioWarp features are tempo match- ing audio loops to the project tempo and matching up an audio clip with fluctuating tempo to a fixed tempo. Musical Mode If you want to tempo match an audio loop to the project tempo, you will normally work with loops with straight beats. In this case you only need to activate the Musical Mode on the toolbar. The Musical Mode is one of the key AudioWarp features. It allows you to lock audio clips to the project tempo by using realtime time stretching. This is very useful if you want to use loops in your project without worrying too much about timing. !This button is only available if you have opened the Sample Editor by double-clicking an audio event in the Project window or the Audio Part Editor. It is not available if you have opened the audio event from the Pool.
48 The Sample Editor When Musical Mode is activated, audio events will adapt to any tempo changes in Cubase, just like MIDI events. You can activate Musical Mode on the AudioWarp tab, the Definition tab, and the toolbar. It is also possible to activate/deactivate Musical Mode from within the Pool by clicking the corresponding check- box in the Musical Mode column. To tempo match an audio loop to the project tempo, pro- ceed as follows: 1.Import your loop into the project and double-click it to open the Sample Editor. If you open the Definition tab and take a look at the rulers, you will see that the project tempo grid (upper ruler) and the grid of your audio (lower ruler) do not match. 2.Activate the Musical Mode button on the toolbar. Your clip is warped and stretched automatically to adapt it to the project tempo. The rulers reflect the change. In the Project window, the audio event is now shown with a note symbol and a double arrow in the bottom right cor- ner to indicate that Musical Mode is activated. The Musical Mode state is saved with the project. This al- lows you to import files into the project with Musical Mode already activated. The tempo is also saved when exporting files. Auto Adjust If you want to use an audio file with unknown tempo or if the beat of your loop is not straight, you have to change the “definition” of this audio file first. This is done with the Auto Adjust function on the Definition tab of the Sample Editor Inspector. The Auto Adjust function quantizes your audio automati- cally, i. e. the transients are moved to exact note values in the audio grid. !Cubase supports ACID® loops. These loops are standard audio files but with embedded tempo/length information. When ACID® files are imported into Cu- base, Musical Mode is automatically activated and the loops will adapt to the project tempo.
49 The Sample Editor Proceed as follows: 1.Open the Sample Editor and define a selection range for your audio clip. Alternatively, you can define a range by setting the start and end of the audio event. 2.Open the Definition tab and click the Auto Adjust button. The transients, i. e. the significant positions of your audio are moved to exact note values in the audio grid. 3.Activate the Musical Mode button on the toolbar. Your clip is warped and stretched automatically to adapt it to the project tempo. The rulers reflect the change. You can see that the event snap point is moved to the start of the selected range. If you take a look at the lower ruler, you will see that red vertical lines are shown. These indicate that your audio has been aligned to bar and beat positions. Manual Adjust You might have a very special loop where the automatic function does not lead to satisfying results. In this case you can manually adjust the grid and tempo of your audio file. Proceed as follows: 1.Open the Definition tab in the Sample Editor Inspector and activate the Manual Adjust tool. 2.Select a suitable value from the Grid pop-up menu. This determines the grid resolution for your audio. The vertical lines of the grid represent bar positions, and the red vertical lines beat positions. 3.Move the mouse pointer to the beginning of the audio file until the tooltip “Set Grid Start” is displayed. The mouse pointer turns into a double arrow to indicate that you can edit the time grid for the audio file. 4.Click and drag to the right to set the grid start at the first downbeat, and release the mouse button. The lower ruler (for the audio) changes to reflect your edits. 5.Audition the file to determine where the second bar in the sample begins. 6.In the upper part of the waveform, move the mouse pointer to the vertical line nearest to the second bar so that the tooltip “Stretch Grid” and a blue vertical line are shown. The functionality of the Manual Adjust tool changes depending on its po- sition, e. g. if applied in the lower part of the waveform on a vertical line, it is used to set a bar position, see below.
50 The Sample Editor 7.Click and drag the blue vertical line to the left or right to the position of the first downbeat in the second bar and release the mouse button. The beginning of the next bar is set, and all following bars are stretched or compressed by the same amount. 8.Check the positions of the following bars and, if nec- essary, move the mouse pointer over the grid lines in the lower part of the waveform until the tooltip “Set Bar Posi- tion (Move Following Bars)” and a green vertical line are shown. This allows you to set the bar positions. When you drag the mouse, the beginning of the next bar is set, and the tempo of the previous bar is changed. 9.Now have a look at the single beats in between the bars and, if necessary, move the mouse pointer to a beat position to adjust them. The Set Beat Position function is displayed with a light blue line. Drag it until the single beat position is aligned with the waveform, and release the mouse button. •If you are not satisfied with a specific edit, you can hold down any modifier key and click on the adjusted grid line (bar or beat). The Eraser tool appears together with a tooltip indicating that you can re- move your edit. When you are done, you can activate Musical Mode to ad- just your audio loop to the project tempo. Applying swing If you find that your audio sounds too straight, e. g. after having quantized it with the Auto Adjust function, you can add swing. Proceed as follows: 1.Activate Musical Mode. 2.On the AudioWarp tab, select a suitable grid resolu- tion from the Resolution pop-up menu. This defines the positions that the swing is applied to. If you select 1/2, the swing is applied in steps of half notes, if you select 1/4, it is applied in steps of quarter notes, etc. 3.Move the Swing fader to the right to offset every sec- ond position in the grid. This creates a swing or shuffle feel. Depending on how far you move the fader to the right and what grid resolution you chose, this function offers every- thing from half-note swing to 64th-note swing.