Steinberg Cubase 5.5 New Features Manual
Have a look at the manual Steinberg Cubase 5.5 New Features Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
11 Working with the new features •By holding [Shift] when selecting entries in the Bus Name column, you can select multiple entries at the same time. This is useful for automatic renaming or changing the port assignments globally, see below. ÖIf you select a subentry (e. g. a speaker channel in a bus) the parent entry is automatically selected as well. Selecting entries by typing the name In the Bus Name list you can jump to an entry by typing the first letter of the bus name on the keyboard. Navigating the Bus Name list using the [Tab] key By pressing the [Tab] key you can jump to the next entry in the Bus Name list, allowing you to rename your busses quickly. Similarly, by pressing [Shift]-[Tab] you can return to the previous list entry. Automatically renaming selected busses You can rename all the selected busses at once using in- crementing numbers or letters from the alphabet. •To use incrementing numbers, select the busses that you want to rename and enter a new name for one of the busses, followed by a number. For example, if you have eight inputs that you want to be named “In 1, In 2, …, In 8”, you select all the busses and enter the name “In 1” for the first bus. All other busses are renamed automatically. •To use letters from the alphabet, proceed as with num- bers, but enter a capital letter instead of a number. For example, if you have three FX channels that you want to be named “FX A, FX B, and FX C”, you select all the channels and enter the name “FX A” for the first. All other channels are renamed automatically. The last letter to be used is Z. If you have more selected entries than there are let- ters available, the remaining entries will be skipped. ÖYou do not have to begin renaming with the topmost selected entry. The renaming will start from the bus where you edit the name, will go down the list to the bottom and then continue from the top until all selected busses have been renamed. Changing the port assignment for multiple busses To change the port assignment (or the output routing in case of groups/FX channels) for multiple entries in the Bus Name column at the same time, you need to select the corresponding busses first. •To assign different ports to the selected busses, press [Shift], open the Device Port pop-up menu for the first se- lected entry (i. e. the topmost bus) and select a device port. All subsequent busses are automatically connected to the next available port. •To assign the same port to all selected busses, press [Shift]-[Alt]/[Option], open the Device Port pop-up menu for the first selected entry (i. e. the topmost bus) and select a device port. ÖUsing this procedure, you can also set all selected busses or channels to Not Connected. !This will only work if the table has the focus. To do this, simply select any list entry. !When using letters instead of numbers, it is impor- tant to note that these must be preceded by a space. If you leave out the space before the letter or if you do enter neither a letter nor a number, only the first selected entry is renamed. !Exclusive ports (e. g. ports already assigned to Con- trol Room channels) will be skipped!
12 Working with the new features New and improved automation features The automation panel was slightly redesigned and ex- panded so that you will now find a few familiar functions in a different place (e. g. the Global Automation Mode pop-up menu, the Trim button and the Functions pop-up menu). The “Return Time”, and “Reduction Level” settings can now be found in the Automation Preferences, opened by click- ing the corresponding button in the lower left corner of the panel. Here you will also find the “Show Data on Tracks” and “Continue Writing” (previously “Allow Continue Writing after Transport Jump”) options, previously found on the Op- tions pop-up menu. Trim improvements When enabling Trim on the Automation panel, a trim curve is now positioned in the exact middle position of your au- tomation track. You can use the trim curve to modify the original automation curve. Just drag the trim curve up or down and add automation events to it. These increase or decrease the values of the original automation curve, but allow you to preserve the original data. You can now freeze your trim curve automatically or manu- ally and render all trim data into a single automation curve. To freeze your trim curve automatically, open the Freeze Trim pop-up menu in the Automation Preferences, and se- lect one of the following options: Use “On Pass End” to perform a freeze whenever a write operation is finished, or “On Leaving Trim Mode” to freeze the trim data when Trim mode is switched off. To freeze your trim curve manually, select the Manually op- tion on the Freeze Trim pop-up menu in the Automation Preferences. You have the following possibilities to freeze your trim data manually: •On the automation track, click on the parameter name and select the “Freeze Trim” option from the pop-up menu to freeze a specific parameter of one track. •Open the Functions pop-up menu on the Automation panel and select “Freeze All Trim Automation in Project” to freeze all tracks in the project. •Open the Functions pop-up menu on the Automation panel and select “Freeze Trim Automation of Selected Tracks” to freeze all selected tracks.
13 Working with the new features The Fill options The automation panel now features an additional Fill sec- tion. The Fill options define what happens in a specific section of your project when you punch out of a running automa- tion pass. The Fill options write one particular value across a defined section of your automation track – any previously created data within this section is overwritten. The following Fill options are available: To Punch Let’s say you are rolling, in realtime, over a scene cut and volume must be softer in the next scene – you do not yet know how much softer, but the change in volume from the first to the second scene must be abrupt. 1.Select “Touch” as automation mode and click the “To Punch” button once to activate it as Fill option. The “To Punch” button is highlighted. 2.Start rolling somewhere during the first scene and touch the fader at the moment of scene change. The automation pass is punched in. 3.Move the fader until you have found the volume setting you need in the second scene and release the fader to punch out. The volume curve is set from the point of punch out back to where you punched in. The values written while moving the fader to find the right value are deleted, and the volume jumps at exactly the right moment from the value set in the first scene to the value found for the second scene. To Start “To Start” is similar to the “To Punch” option, but with the following difference: When “To Start” is selected, punch- ing out of automation will fill the automation track from where you punched out to the start of the project. To End Imagine you are automating volume for the background tracks of a two-minute scene. Rather than holding the fader for two minutes, you can proceed as follows: 1.Select “Touch” as automation mode and click the “To End” button once to activate it as Fill option. The “To End” button is highlighted. 2.Start rolling and touch the parameter control to punch in the automation pass. 3.Move the fader until you have found the setting you want and release the fader. This will punch out the writing of automation data. As you let go of the fader, the automation curve will take the found value setting, from where you punched out to the end of the project. Loop To use the Loop option, you must first set up a loop range with the left and right locators. When you then select Loop, punching out will set the found value within the range defined by the left and right locator.
14 Working with the new features Fill combinations You can also combine the various Fill options. •Combining “To Punch” and “To End” will fill the automa- tion track from the punch in position to the end of the project. •Combining “To Start” and “To End” will fill the automa- tion track from the beginning to the end of the project. One shot vs. continuous fill The Fill options can be used in two different ways: •When you click one of the Fill buttons, it is highlighted, and will be enabled during the next automation pass. Afterwards, the option is disabled again. •If you click a Fill button a second time, a lock symbol is displayed on the highlighted button, indicating that you are permanently in “Fill to X” mode and that the operation can be repeated as many times as you wish. Clicking the button a third time disables the corresponding Fill option. Drawing curves with Fill enabled You can use the Fill options on the Automation panel in combination with the Pencil tool. This provides you with an extremely powerful method for writing automation data manually: 1.Open an automation track and select the Pencil tool. 2.On the Automation panel in the Fill column select “To End”. 3.Click and draw to create an automation curve. 4.Release the mouse button. At the moment of release, a final automation event is created. The automa- tion curve is written from this last event through to the end of the project. This procedure can be used with all the Fill options. Project Synchronization Setup dialog improvements The Project Synchronization Setup dialog has been opti- mized to make the relationships between the different ele- ments involved in synchronization more evident. The arrows now clearly indicate the sources and destinations in the in- formation/signal flow. Furthermore, some of the descrip- tions have been renamed to make them more consistent and easier to understand. Export Audio Mixdown improvements New naming options The Export Audio Mixdown dialog now has an additional button in the File Location section. Clicking the “Naming Scheme…” button opens a separate pop-up window.
15 Working with the new features Here you can choose a number of elements that will be combined to form the file name. Depending on the settings in the Channel Selection section, the following elements are available: Name, Mixer Index, Channel Type, Channel Name, and Project Name. The elements are defined as follows: ÖBy combining the available naming elements, you can make sure that all the files of a batch are exported with unique names. If you have set up a naming scheme that would result in identical file names, a warning message appears when you click the Export button. •To add an element, press the “+” button on the far right, and to remove an element from the naming scheme, click the corresponding “-” button. You can also remove an element by dragging it out of the Elements sec- tion. •To rearrange the sequence, simply click on an element and drag it to a different position. •To choose a different element for a certain position, click on the element name and select a new entry from the pop-up menu. Each element can only be used once in a naming scheme. The pop-up menu therefore shows only those elements that are still available. Below the Elements section you will find some additional options:ÖTo close the Naming Scheme pop-up window, simply click anywhere outside the pop-up window. The gener- ated name will now also be shown to the right of the “Naming Scheme…” button. New L/R channels option The “L/R Channels” option in the Audio Engine Output section allows you to export only the left and right sub- channels of a multi-channel bus into a stereo file. ÖThe Update Display option was moved to the bottom of the dialog. New Import into Project option The Import into Project section contains several options for importing the resulting mixdown files back into the ex- isting or into a new project. If you activate the Pool check- box, the resulting audio file will automatically be imported back into the Pool as a clip. Now, there is also a “Pool Folder” text field, where you can specify in which Pool folder the clip will reside. Gain inverse for channel EQ Each EQ module (in the VST Channel Settings window or the Inspector) now features a button to invert the corre- sponding EQ band (i.e. reflect the curve along the x axis). This button is located to the right of the EQ module’s On/ Off button. The button is hidden when the EQ module is deactivated. This is very useful if you want to filter out unwanted noise. While looking for the frequency to omit, it sometimes helps to boost it in the first place (set the filter to positive gain). After you have found the frequency, you can use the Inverse button to cancel it out. Support for HD frame rates Cubase can now synchronize to 23.97 fps and other HD frame rates, allowing you to work with video material deliv- ered in HD video formats. The new frame rates in the Project Setup window are 23.9 fps, 24.9 fps, 59.9 fps, and 60 fps. For more information, see “Frame rates” on page 71. Element Description Name The name that you entered in the Name field (in the File Location section). Mixer Index The number of the Mixer channel. Channel Type The type of audio-related channel that is being exported. Channel Name The name of the exported channel. Project Name The name of the Cubase project. Option Description Separator Allows you to enter any character sequence to be used as a separator between the naming elements (e. g. a hy- phen enclosed in spaces). Leading Zeros This controls how many leading zeros the Counter and Mixer Index components will have. For example, if you set this to “2”, the numbers from 1 to 10 will be written as 001 to 010. Counter Start ValueHere you can enter a number that is used as the first Counter value.
16 Working with the new features Redesign of the Marker window While the display of the markers on the Marker track has been refreshed for enhanced clarity, the Marker window has been completely redesigned: In the Marker window you can view and edit markers. The markers on the marker track are displayed in the marker list in the order in which they occur in the project. To open the Marker window, you have the following possi- bilities: • Open the Project menu and select “Markers”. • Click the Show button in the marker section on the Transport panel. • Use the corresponding key command (by default [Ctrl]/[Com- mand]-[M]). The Type pop-up menu •By selecting an entry from the Type pop-up menu, you select which markers (position markers, cycle markers, or all) are shown in the marker list. Adding, moving, and removing markers •To select a marker, click on it in the Marker window. •To edit a selected marker, click on it. Select multiple markers by [Shift]-clicking or [Ctrl]/[Command]-clicking them. •To add a position marker, open the Functions pop-up menu and select the “Insert Marker” option. A position marker is added at the current project cursor position on the marker track. •To add a cycle marker, open the Functions pop-up menu and select the “Insert Cycle Marker” option. This adds a cycle marker between the left and right locators on the marker track. •To move one or more markers to a specific position, set the project cursor to the desired position, select the mark- ers, and select the “Move Markers to Cursor” option from the Functions pop-up menu. You can also move markers by entering the new position numerically in the Position column. If a cycle marker is selected, the Move operation af- fects the cycle marker start position. •To remove a marker, select it and select the “Remove Marker” option from the Functions pop-up menu. Auto-Scroll with Project Cursor This option helps you to keep track of the locate arrow, even if your project contains a large number of markers. When this option is activated, the window is automatically scrolled to keep the locate arrow visible. Navigating in the marker list You can navigate in the marker list using your computer keyboard and select entries by pressing [Enter]. This is a quick and easy way to jump to markers during playback or recording: •To move to the previous/next marker in the list, press [Up Arrow]/[Down Arrow]. •To jump to the first/last marker, press [PageUp]/[Page- Down]. Auto-Scroll with Project Cursor Type pop-up menuFunctions pop-up menu Locate arrow
17 Working with the new features Control Room improvements Improved Studio tab in VST Connections window The Studio tab in the VST Connections window has been slightly redesigned. The new Configuration field indicates the channel width of the Control Room channel. New button to open the Control Room Mixer The Control Room Mixer can now be opened via the VST Connections window (Studio tab) or by clicking the Open Control Room Mixer button on the Project window toolbar. ÖIf this button is not visible on the toolbar, activate the “Media & Mixer Windows” option on the context menu of the toolbar. Exclusive Device Ports for Monitor Channels In the Preferences dialog (VST-Control Room page) there is a new preference named “Exclusive Device Ports for Monitor Channels”. When this option is activated, the port assignment for Monitor channels is exclusive. If your sce- nario does not require you to assign ports to several Mon- itor channels, it is recommended to activate this option. This way, you can make sure that you do not accidentally assign ports to inputs/outputs and Monitor channels at the same time. ÖThe state of this option is saved together with the Con- trol Room presets and not with the Preference Presets. Support for the Yamaha XF data format Cubase now supports the Yamaha XF format. XF is an ex- tension of the standard MIDI file format that allows saving of song-specific data with a MIDI file of type 0. When importing a MIDI file containing XF data, this data is placed in parts on separate tracks called “XF Data”, “Chord Data”, or “SysEx Data”. You can edit such a part in the List Editor (e. g. to add or change lyrics). Cubase can also export XF data as part of a MIDI file of type 0. If you do not want to export the XF data together with the MIDI data, mute or delete the track(s) containing the XF data. Track Quick Controls improvements Track Quick Controls are now available for audio, instru- ment, MIDI, group, FX, input, and output channels. Enable/Disable Control RoomChannel width of the Control Room channel Open Control Room Mixer !Do not change the order of events within the XF data or the event data itself, unless you have a lot of expe- rience with XF data.
19 The MediaBay Introduction One of the biggest challenges in typical computer-based music production environments is how to manage the ever- growing number of plug-ins, instruments, presets, etc. from multiple sources. Cubase features an efficient database for media file management that allows you to handle all your media files from within your sequencer program. The MediaBay is divided into several sections: • Define Locations – Here, you can create “presets” for locations on your system that you want to scan for media files, see “Defin- ing Locations” on page 22. • Locations – Here, you can switch between the previously de- fined Locations. • Filters – Here, you can filter the Results list using a logical or an attribute filter, see “The Filters section” on page 28. • Results – Here, all found media files are displayed. You can also filter the list and perform text searches, see “The Results list” on page 23. • Previewer – This section allows you to preview the files shown in the Results list, see “Previewing files” on page 26. • Attribute Inspector – In this section, you can view, edit and add media file attributes (or tags), see “The Attribute Inspector” on page 30. Important notice for users updating to Cubase 5.5 Accessing the MediaBay To open the MediaBay, select the MediaBay command on the Media menu. You can also use the corresponding key command (by default F5). The Previewer section The Attribute Inspector The Define Locations sectionThe Locations section The Filters section The Results list !When updating Cubase from versions 4.x, 5.0.x, or 5.1 to 5.5, please note that any previously existing MediaBay database files are not supported. To cre- ate a database, Cubase 5.5 has to rescan your sys- tem for media files.
20 The MediaBay Setting up the MediaBay window You can show and hide the different sections of the MediaBay (except for the Results list). This is handy, as it allows you to save screen space and enables you to dis- play only the information you need for your work. Proceed as follows: 1.Click the “Set up Window Layout” button in the lower left corner of the MediaBay window. A transparent pane appears, covering the window. In the center of it is a gray area containing checkboxes for the different sections. 2.Deactivate the checkboxes for the sections you want to hide from view. Any changes you make here are directly reflected in the MediaBay window. Note that the Results list cannot be hidden. ÖYou can also use key commands for this: use the up/ down and left/right arrow keys to step through the check- boxes and press [Space] to activate/deactivate the de- sired checkbox. 3.When you are done, click outside the gray area to exit the Setup mode. Alternatively, you can wait a few seconds for the pane to disappear auto- matically. •You can change the size of the individual MediaBay sec- tions by dragging the divider line between two sections. Working with the MediaBay When working with many music files, the most important thing is to find the content you need quickly and easily. The MediaBay helps you find and organize your content in an effective and efficient way. After the first scan of the folders you have activated for scanning (which will take a certain time), all the files that were found are there for you to browse, tag or modify. At the beginning, all media files of the supported formats are listed in the Results section: far too many to get a good overview. However, by using the search and filter techniques, you get the desired results very quickly. The first thing to do is to set up “Locations”, that is folders or directories on your system that contain media files. Usu- ally, files are organized in a specific way on your computer. For example, you might have folders reserved for audio con- tent, folders for special effects, folders for combinations of sounds making up the ambience noise you need for a cer- tain film take, etc. These can all be set as different Loca- tions in the MediaBay, allowing you to limit the files available in the Results list according to context. Whenever you expand your computer system (for exam- ple, by adding new hard disks or an external volume con- taining media files you want to work with), you should make it a habit to save the new volumes as Locations or add them to your existing Locations. Afterwards, you can hide the Define Locations section from view. That way, the MediaBay occupies less screen space and you can con- centrate on the important thing: the Results list. For this list, you can specify which file types are displayed, see “Filtering according to media type” on page 23. If there are still too many files to choose from, you can nar- row down the results using a text search function, see “Performing a text search” on page 24. This is often all it needs to display what you want, allowing you to proceed by previewing the files before inserting them into your project (see “Previewing files” on page 26). However, if you need very complex and detailed filtering, this is also possible using either attribute or logical filtering, see “The Filters section” on page 28. For filtering or searches, the use of attributes is recommended: By specifying specific attribute values for your files (categorizing them as pro- duction sound, foley, special effects, etc.), you can con- siderably speed up the browsing process, see “The Attribute Inspector” on page 30.