Home > Steinberg > Music Production System > Steinberg Cubase 5.5 New Features Manual

Steinberg Cubase 5.5 New Features Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase 5.5 New Features Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							11
    Working with the new features
    •By holding [Shift] when selecting entries in the Bus Name 
    column, you can select multiple entries at the same time.
    This is useful for automatic renaming or changing the port assignments 
    globally, see below.
    ÖIf you select a subentry (e. g. a speaker channel in a 
    bus) the parent entry is automatically selected as well.
    Selecting entries by typing the name
    In the Bus Name list you can jump to an entry by typing the 
    first letter of the bus name on the keyboard.
    Navigating the Bus Name list using the [Tab] key
    By pressing the [Tab] key you can jump to the next entry in 
    the Bus Name list, allowing you to rename your busses 
    quickly. Similarly, by pressing [Shift]-[Tab] you can return 
    to the previous list entry.
    Automatically renaming selected busses
    You can rename all the selected busses at once using in-
    crementing numbers or letters from the alphabet.
    •To use incrementing numbers, select the busses that 
    you want to rename and enter a new name for one of the 
    busses, followed by a number.
    For example, if you have eight inputs that you want to be named “In 1, 
    In 2, …, In 8”, you select all the busses and enter the name “In 1” for the 
    first bus. All other busses are renamed automatically.
    •To use letters from the alphabet, proceed as with num-
    bers, but enter a capital letter instead of a number.
    For example, if you have three FX channels that you want to be named 
    “FX A, FX B, and FX C”, you select all the channels and enter the name 
    “FX A” for the first. All other channels are renamed automatically. The last 
    letter to be used is Z. If you have more selected entries than there are let-
    ters available, the remaining entries will be skipped.
    ÖYou do not have to begin renaming with the topmost 
    selected entry. The renaming will start from the bus where 
    you edit the name, will go down the list to the bottom and 
    then continue from the top until all selected busses have 
    been renamed.
    Changing the port assignment for multiple busses
    To change the port assignment (or the output routing in 
    case of groups/FX channels) for multiple entries in the 
    Bus Name column at the same time, you need to select 
    the corresponding busses first.
    •To assign different ports to the selected busses, press 
    [Shift], open the Device Port pop-up menu for the first se-
    lected entry (i. e. the topmost bus) and select a device port.
    All subsequent busses are automatically connected to the next available 
    port.
    •To assign the same port to all selected busses, press 
    [Shift]-[Alt]/[Option], open the Device Port pop-up menu 
    for the first selected entry (i. e. the topmost bus) and select 
    a device port.
    ÖUsing this procedure, you can also set all selected 
    busses or channels to Not Connected.
    !This will only work if the table has the focus. To do 
    this, simply select any list entry.
    !When using letters instead of numbers, it is impor-
    tant to note that these must be preceded by a space. 
    If you leave out the space before the letter or if you 
    do enter neither a letter nor a number, only the first 
    selected entry is renamed.
    !Exclusive ports (e. g. ports already assigned to Con-
    trol Room channels) will be skipped! 
    						
    							12
    Working with the new features
    New and improved automation 
    features
    The automation panel was slightly redesigned and ex-
    panded so that you will now find a few familiar functions in a 
    different place (e. g. the Global Automation Mode pop-up 
    menu, the Trim button and the Functions pop-up menu). 
    The “Return Time”, and “Reduction Level” settings can now 
    be found in the Automation Preferences, opened by click-
    ing the corresponding button in the lower left corner of the 
    panel. Here you will also find the “Show Data on Tracks” 
    and “Continue Writing” (previously “Allow Continue Writing 
    after Transport Jump”) options, previously found on the Op-
    tions pop-up menu.
    Trim improvements
    When enabling Trim on the Automation panel, a trim curve 
    is now positioned in the exact middle position of your au-
    tomation track. You can use the trim curve to modify the 
    original automation curve. Just drag the trim curve up or 
    down and add automation events to it. These increase or 
    decrease the values of the original automation curve, but 
    allow you to preserve the original data.
    You can now freeze your trim curve automatically or manu-
    ally and render all trim data into a single automation curve.
    To freeze your trim curve automatically, open the Freeze 
    Trim pop-up menu in the Automation Preferences, and se-
    lect one of the following options: Use “On Pass End” to 
    perform a freeze whenever a write operation is finished, or 
    “On Leaving Trim Mode” to freeze the trim data when Trim 
    mode is switched off.
    To freeze your trim curve manually, select the Manually op-
    tion on the Freeze Trim pop-up menu in the Automation 
    Preferences. You have the following possibilities to freeze 
    your trim data manually:
    •On the automation track, click on the parameter name 
    and select the “Freeze Trim” option from the pop-up menu 
    to freeze a specific parameter of one track.
    •Open the Functions pop-up menu on the Automation 
    panel and select “Freeze All Trim Automation in Project” to 
    freeze all tracks in the project.
    •Open the Functions pop-up menu on the Automation 
    panel and select “Freeze Trim Automation of Selected 
    Tracks” to freeze all selected tracks. 
    						
    							13
    Working with the new features
    The Fill options
    The automation panel now features an additional Fill sec-
    tion.
    The Fill options define what happens in a specific section 
    of your project when you punch out of a running automa-
    tion pass.
    The Fill options write one particular value across a defined 
    section of your automation track – any previously created 
    data within this section is overwritten.
    The following Fill options are available:
    To Punch
    Let’s say you are rolling, in realtime, over a scene cut and 
    volume must be softer in the next scene – you do not yet 
    know how much softer, but the change in volume from the 
    first to the second scene must be abrupt.
    1.Select “Touch” as automation mode and click the “To 
    Punch” button once to activate it as Fill option.
    The “To Punch” button is highlighted. 
    2.Start rolling somewhere during the first scene and 
    touch the fader at the moment of scene change.
    The automation pass is punched in.
    3.Move the fader until you have found the volume setting 
    you need in the second scene and release the fader to 
    punch out.
    The volume curve is set from the point of punch out back to where you 
    punched in. The values written while moving the fader to find the right 
    value are deleted, and the volume jumps at exactly the right moment from 
    the value set in the first scene to the value found for the second scene.
    To Start
    “To Start” is similar to the “To Punch” option, but with the 
    following difference: When “To Start” is selected, punch-
    ing out of automation will fill the automation track from 
    where you punched out to the start of the project.
    To End
    Imagine you are automating volume for the background 
    tracks of a two-minute scene. Rather than holding the 
    fader for two minutes, you can proceed as follows: 
    1.Select “Touch” as automation mode and click the “To 
    End” button once to activate it as Fill option.
    The “To End” button is highlighted. 
    2.Start rolling and touch the parameter control to punch 
    in the automation pass.
    3.Move the fader until you have found the setting you 
    want and release the fader.
    This will punch out the writing of automation data. As you let go of the 
    fader, the automation curve will take the found value setting, from where 
    you punched out to the end of the project.
    Loop
    To use the Loop option, you must first set up a loop range 
    with the left and right locators. When you then select 
    Loop, punching out will set the found value within the 
    range defined by the left and right locator. 
    						
    							14
    Working with the new features
    Fill combinations
    You can also combine the various Fill options. 
    •Combining “To Punch” and “To End” will fill the automa-
    tion track from the punch in position to the end of the 
    project.
    •Combining “To Start” and “To End” will fill the automa-
    tion track from the beginning to the end of the project.
    One shot vs. continuous fill
    The Fill options can be used in two different ways:
    •When you click one of the Fill buttons, it is highlighted, 
    and will be enabled during the next automation pass.
    Afterwards, the option is disabled again.
    •If you click a Fill button a second time, a lock symbol is 
    displayed on the highlighted button, indicating that you 
    are permanently in “Fill to X” mode and that the operation 
    can be repeated as many times as you wish.
    Clicking the button a third time disables the corresponding Fill option.
    Drawing curves with Fill enabled
    You can use the Fill options on the Automation panel in 
    combination with the Pencil tool. This provides you with an 
    extremely powerful method for writing automation data 
    manually:
    1.Open an automation track and select the Pencil tool.
    2.On the Automation panel in the Fill column select “To 
    End”.
    3.Click and draw to create an automation curve.
    4.Release the mouse button.
    At the moment of release, a final automation event is created. The automa-
    tion curve is written from this last event through to the end of the project.
    This procedure can be used with all the Fill options. 
    Project Synchronization Setup 
    dialog improvements
    The Project Synchronization Setup dialog has been opti-
    mized to make the relationships between the different ele-
    ments involved in synchronization more evident. The arrows 
    now clearly indicate the sources and destinations in the in-
    formation/signal flow. Furthermore, some of the descrip-
    tions have been renamed to make them more consistent 
    and easier to understand.
    Export Audio Mixdown 
    improvements
    New naming options
    The Export Audio Mixdown dialog now has an additional 
    button in the File Location section. Clicking the “Naming 
    Scheme…” button opens a separate pop-up window. 
    						
    							15
    Working with the new features
    Here you can choose a number of elements that will be 
    combined to form the file name. Depending on the settings 
    in the Channel Selection section, the following elements 
    are available: Name, Mixer Index, Channel Type, Channel 
    Name, and Project Name.
    The elements are defined as follows:
    ÖBy combining the available naming elements, you can 
    make sure that all the files of a batch are exported with 
    unique names. If you have set up a naming scheme that 
    would result in identical file names, a warning message 
    appears when you click the Export button.
    •To add an element, press the “+” button on the far right, 
    and to remove an element from the naming scheme, click 
    the corresponding “-” button.
    You can also remove an element by dragging it out of the Elements sec-
    tion.
    •To rearrange the sequence, simply click on an element 
    and drag it to a different position.
    •To choose a different element for a certain position, 
    click on the element name and select a new entry from the 
    pop-up menu.
    Each element can only be used once in a naming scheme. The pop-up 
    menu therefore shows only those elements that are still available. 
    Below the Elements section you will find some additional 
    options:ÖTo close the Naming Scheme pop-up window, simply 
    click anywhere outside the pop-up window. The gener-
    ated name will now also be shown to the right of the 
    “Naming Scheme…” button.
    New L/R channels option
    The “L/R Channels” option in the Audio Engine Output 
    section allows you to export only the left and right sub-
    channels of a multi-channel bus into a stereo file.
    ÖThe Update Display option was moved to the bottom 
    of the dialog.
    New Import into Project option
    The Import into Project section contains several options 
    for importing the resulting mixdown files back into the ex-
    isting or into a new project. If you activate the Pool check-
    box, the resulting audio file will automatically be imported 
    back into the Pool as a clip.
    Now, there is also a “Pool Folder” text field, where you can 
    specify in which Pool folder the clip will reside.
    Gain inverse for channel EQ
    Each EQ module (in the VST Channel Settings window or 
    the Inspector) now features a button to invert the corre-
    sponding EQ band (i.e. reflect the curve along the x axis). 
    This button is located to the right of the EQ module’s On/
    Off button. The button is hidden when the EQ module is 
    deactivated.
    This is very useful if you want to filter out unwanted noise. 
    While looking for the frequency to omit, it sometimes 
    helps to boost it in the first place (set the filter to positive 
    gain). After you have found the frequency, you can use the 
    Inverse button to cancel it out.
    Support for HD frame rates
    Cubase can now synchronize to 23.97 fps and other HD 
    frame rates, allowing you to work with video material deliv-
    ered in HD video formats. The new frame rates in the 
    Project Setup window are 23.9 fps, 24.9 fps, 59.9 fps, and 
    60 fps. For more information, see “Frame rates” on page 71.
    Element Description
    Name The name that you entered in the Name field (in the File 
    Location section).
    Mixer Index The number of the Mixer channel.
    Channel Type The type of audio-related channel that is being exported.
    Channel Name The name of the exported channel.
    Project Name The name of the Cubase project.
    Option Description
    Separator Allows you to enter any character sequence to be used 
    as a separator between the naming elements (e. g. a hy-
    phen enclosed in spaces).
    Leading Zeros This controls how many leading zeros the Counter and 
    Mixer Index components will have. For example, if you set 
    this to “2”, the numbers from 1 to 10 will be written as 
    001 to 010.
    Counter Start 
    ValueHere you can enter a number that is used as the first 
    Counter value. 
    						
    							16
    Working with the new features
    Redesign of the Marker window
    While the display of the markers on the Marker track has 
    been refreshed for enhanced clarity, the Marker window 
    has been completely redesigned:
    In the Marker window you can view and edit markers. The 
    markers on the marker track are displayed in the marker 
    list in the order in which they occur in the project. 
    To open the Marker window, you have the following possi-
    bilities:
    • Open the Project menu and select “Markers”.
    • Click the Show button in the marker section on the Transport 
    panel.
    • Use the corresponding key command (by default [Ctrl]/[Com-
    mand]-[M]).
    The Type pop-up menu
    •By selecting an entry from the Type pop-up menu, you 
    select which markers (position markers, cycle markers, or 
    all) are shown in the marker list.
    Adding, moving, and removing markers 
    •To select a marker, click on it in the Marker window. 
    •To edit a selected marker, click on it. 
    Select multiple markers by [Shift]-clicking or [Ctrl]/[Command]-clicking 
    them.
    •To add a position marker, open the Functions pop-up 
    menu and select the “Insert Marker” option. 
    A position marker is added at the current project cursor position on the 
    marker track. 
    •To add a cycle marker, open the Functions pop-up 
    menu and select the “Insert Cycle Marker” option.
    This adds a cycle marker between the left and right locators on the 
    marker track. 
    •To move one or more markers to a specific position, set 
    the project cursor to the desired position, select the mark-
    ers, and select the “Move Markers to Cursor” option from 
    the Functions pop-up menu.
    You can also move markers by entering the new position numerically in 
    the Position column. If a cycle marker is selected, the Move operation af-
    fects the cycle marker start position. 
    •To remove a marker, select it and select the “Remove 
    Marker” option from the Functions pop-up menu.
    Auto-Scroll with Project Cursor
    This option helps you to keep track of the locate arrow, 
    even if your project contains a large number of markers. 
    When this option is activated, the window is automatically 
    scrolled to keep the locate arrow visible.
    Navigating in the marker list
    You can navigate in the marker list using your computer 
    keyboard and select entries by pressing [Enter]. This is a 
    quick and easy way to jump to markers during playback or 
    recording:
    •To move to the previous/next marker in the list, press 
    [Up Arrow]/[Down Arrow]. 
    •To jump to the first/last marker, press [PageUp]/[Page-
    Down]. 
    Auto-Scroll with 
    Project Cursor Type pop-up 
    menuFunctions 
    pop-up menu Locate 
    arrow 
    						
    							17
    Working with the new features
    Control Room improvements
    Improved Studio tab in VST Connections 
    window
    The Studio tab in the VST Connections window has been 
    slightly redesigned. The new Configuration field indicates 
    the channel width of the Control Room channel.
    New button to open the Control Room Mixer
    The Control Room Mixer can now be opened via the VST 
    Connections window (Studio tab) or by clicking the Open 
    Control Room Mixer button on the Project window toolbar. 
    ÖIf this button is not visible on the toolbar, activate the 
    “Media & Mixer Windows” option on the context menu of 
    the toolbar.
    Exclusive Device Ports for Monitor Channels
    In the Preferences dialog (VST-Control Room page) there 
    is a new preference named “Exclusive Device Ports for 
    Monitor Channels”. When this option is activated, the port 
    assignment for Monitor channels is exclusive. If your sce-
    nario does not require you to assign ports to several Mon-
    itor channels, it is recommended to activate this option. 
    This way, you can make sure that you do not accidentally 
    assign ports to inputs/outputs and Monitor channels at 
    the same time.
    ÖThe state of this option is saved together with the Con-
    trol Room presets and not with the Preference Presets.
    Support for the Yamaha XF data 
    format
    Cubase now supports the Yamaha XF format. XF is an ex-
    tension of the standard MIDI file format that allows saving 
    of song-specific data with a MIDI file of type 0.
    When importing a MIDI file containing XF data, this data is 
    placed in parts on separate tracks called “XF Data”, “Chord 
    Data”, or “SysEx Data”. You can edit such a part in the List 
    Editor (e. g. to add or change lyrics).
    Cubase can also export XF data as part of a MIDI file of 
    type 0. If you do not want to export the XF data together 
    with the MIDI data, mute or delete the track(s) containing 
    the XF data.
    Track Quick Controls improvements
    Track Quick Controls are now available for audio, instru-
    ment, MIDI, group, FX, input, and output channels.
    Enable/Disable 
    Control RoomChannel width of 
    the Control Room 
    channel
    Open Control Room 
    Mixer
    !Do not change the order of events within the XF data 
    or the event data itself, unless you have a lot of expe-
    rience with XF data. 
    						
    							19
    The MediaBay
    Introduction
    One of the biggest challenges in typical computer-based music production environments is how to manage the ever-
    growing number of plug-ins, instruments, presets, etc. from multiple sources. Cubase features an efficient database for 
    media file management that allows you to handle all your media files from within your sequencer program.
    The MediaBay is divided into several sections:
    • Define Locations – Here, you can create “presets” for locations 
    on your system that you want to scan for media files, see “Defin-
    ing Locations” on page 22.
    • Locations – Here, you can switch between the previously de-
    fined Locations.
    • Filters – Here, you can filter the Results list using a logical or 
    an attribute filter, see “The Filters section” on page 28.
    • Results – Here, all found media files are displayed. You can 
    also filter the list and perform text searches, see “The Results 
    list” on page 23.
    • Previewer – This section allows you to preview the files shown 
    in the Results list, see “Previewing files” on page 26.
    • Attribute Inspector – In this section, you can view, edit and add 
    media file attributes (or tags), see “The Attribute Inspector” on 
    page 30.
    Important notice for users updating to 
    Cubase 5.5
    Accessing the MediaBay
    To open the MediaBay, select the MediaBay command on 
    the Media menu. You can also use the corresponding key 
    command (by default F5).
    The Previewer 
    section The Attribute 
    Inspector The Define
    Locations
    sectionThe Locations section
    The Filters
    section
    The Results
    list
    !When updating Cubase from versions 4.x, 5.0.x, or 
    5.1 to 5.5, please note that any previously existing 
    MediaBay database files are not supported. To cre-
    ate a database, Cubase 5.5 has to rescan your sys-
    tem for media files. 
    						
    							20
    The MediaBay
    Setting up the MediaBay window
    You can show and hide the different sections of the 
    MediaBay (except for the Results list). This is handy, as it 
    allows you to save screen space and enables you to dis-
    play only the information you need for your work.
    Proceed as follows:
    1.Click the “Set up Window Layout” button in the lower 
    left corner of the MediaBay window.
    A transparent pane appears, covering the window. In the center of it is a 
    gray area containing checkboxes for the different sections.
    2.Deactivate the checkboxes for the sections you want 
    to hide from view. 
    Any changes you make here are directly reflected in the MediaBay window. 
    Note that the Results list cannot be hidden.
    ÖYou can also use key commands for this: use the up/
    down and left/right arrow keys to step through the check-
    boxes and press [Space] to activate/deactivate the de-
    sired checkbox.
    3.When you are done, click outside the gray area to exit 
    the Setup mode.
    Alternatively, you can wait a few seconds for the pane to disappear auto-
    matically.
    •You can change the size of the individual MediaBay sec-
    tions by dragging the divider line between two sections.
    Working with the MediaBay
    When working with many music files, the most important 
    thing is to find the content you need quickly and easily. 
    The MediaBay helps you find and organize your content in 
    an effective and efficient way. After the first scan of the 
    folders you have activated for scanning (which will take a 
    certain time), all the files that were found are there for you 
    to browse, tag or modify. 
    At the beginning, all media files of the supported formats 
    are listed in the Results section: far too many to get a 
    good overview. However, by using the search and filter 
    techniques, you get the desired results very quickly.
    The first thing to do is to set up “Locations”, that is folders 
    or directories on your system that contain media files. Usu-
    ally, files are organized in a specific way on your computer. 
    For example, you might have folders reserved for audio con-
    tent, folders for special effects, folders for combinations of 
    sounds making up the ambience noise you need for a cer-
    tain film take, etc. These can all be set as different Loca-
    tions in the MediaBay, allowing you to limit the files available 
    in the Results list according to context.
    Whenever you expand your computer system (for exam-
    ple, by adding new hard disks or an external volume con-
    taining media files you want to work with), you should 
    make it a habit to save the new volumes as Locations or 
    add them to your existing Locations. Afterwards, you can 
    hide the Define Locations section from view. That way, the 
    MediaBay occupies less screen space and you can con-
    centrate on the important thing: the Results list. 
    For this list, you can specify which file types are displayed, 
    see “Filtering according to media type” on page 23. If 
    there are still too many files to choose from, you can nar-
    row down the results using a text search function, see 
    “Performing a text search” on page 24. This is often all it 
    needs to display what you want, allowing you to proceed 
    by previewing the files before inserting them into your 
    project (see “Previewing files” on page 26). However, if 
    you need very complex and detailed filtering, this is also 
    possible using either attribute or logical filtering, see “The 
    Filters section” on page 28. For filtering or searches, the 
    use of attributes is recommended: By specifying specific 
    attribute values for your files (categorizing them as pro-
    duction sound, foley, special effects, etc.), you can con-
    siderably speed up the browsing process, see “The 
    Attribute Inspector” on page 30. 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase 5.5 New Features Manual