Steinberg Cubase 4 Operation Manual
Have a look at the manual Steinberg Cubase 4 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
61 Playback and the Transport panel Hiding and showing the Transport Panel The Transport panel is shown by default when you launch a new project. To hide or show it, select “Transport Panel” on the Transport menu (or use a key command – by de- fault [F2]). About Preroll and Postroll These items are described in the chapter “Recording”, see “About Preroll and Postroll” on page 84. Changing the Transport panel setup You can customize the appearance of the Transport panel by right-clicking anywhere on the panel and selecting/de- selecting the desired options on the pop-up menu that ap- pears. This is described in detail in the section “Customizing via the setup context menus” on page 466. The numeric keypad In the default Key Command settings, various Transport panel operations are assigned to the numeric keypad on the computer keyboard. The keypads are slightly different on PC and Macintosh computers: Operations Setting the project cursor position There are several ways to move the project cursor position: By using Fast Forward and Rewind. By using the Jog/Shuttle/Nudge control on the Trans- port panel (Cubase only – see “The Shuttle Speed control (Cubase only)” on page 63). By dragging the project cursor in the lower part of the ruler. By clicking in the ruler. Double-clicking in the ruler moves the cursor and starts/stops playback. If the option “Locate when Clicked in Empty Space” is activated in the Preferences (Transport page) you can click anywhere in an empty section of the Project window to move the cursor position. By changing the value in any of the position displays. By using the position slider above the transport buttons in the Transport panel. The range of the slider relates to the Length setting in the Project Setup dialog. Hence, moving the slider all the way to the right will take you to the end of the project. By using markers (see “About markers” on page 107). By using playback options (see “Playback functions” on page 64). By using the Arranger function (see “The Arranger track” on page 95). By using functions on the Transport menu. The following functions are available: Numeric Key Function [Enter] Play [+] Fast Forward [-] Rewind [*] Record [÷] (Win)/[/] (Mac) Cycle On/Off [,] Return to Zero [0] Stop [1] Go to Left Locator [2] Go to Right Locator [3-9] Go to marker 3 to 9 Function Description Locate Selection/ Locate Selection EndMoves the project cursor to the beginning or end of the current selection. For this to be available, you must have selected one or more events or parts, or made a selection range. Locate Next/ Previous MarkerThis moves the project cursor to the closest marker to the right or left (see “About markers” on page 107). Locate Next/ Previous EventThis moves the project cursor forwards or backwards respectively, to the closest beginning or end of any event on the selected track(s).
62 Playback and the Transport panel ÖIf Snap is activated when dragging the project cursor, the Snap value is taken into account. This is helpful for finding exact positions quickly. ÖThere are also numerous key commands available for moving the project cursor (in the Transport category in the Key Commands dialog). For example, you can assign key commands to the “Step Bar” and “Step Back Bar” functions, allowing you to move the project cursor in steps of one bar, backwards and forwards. About the Transport panel display formats Primary time display (left) and secondary time display (right). The time unit shown in the ruler can be independent from the time unit shown in the main time display on the Trans- port panel. This means that you can display timecode in the transport position display and bars and beats in the ruler, for example. In addition, there is a secondary time display to the right of the primary time display which is also independent, giving you three different time units shown at the same time (in the Project window, you can also create additional ruler tracks – see “Using multiple rulers – ruler tracks (Cubase only)” on page 34). The following rules apply: If you change the time format of the primary time display on the Transport panel, the time format of the ruler will be changed as well. This is the same as changing the display format in the Project Setup. Therefore, to have different display formats in the ruler and the main time display you should change the format in the ruler. The primary time display format is set on the pop-up menu to the right in the main position display. This setting also determines the time format displayed for the left and right locators on the Transport panel. The secondary time display is completely independent, and the display format is set on the pop-up menu to the right in the secondary time display.You can swap time formats between the primary and secondary time displays by clicking the double arrow sym- bol between them. The left and right locators The left and right locators are a pair of position markers used for specifying punch-in and punch-out positions dur- ing recording, and as boundaries for cycle playback and recording. ÖWhen cycle mode is activated on the Transport panel, the area between the left and right locator will be repeated (cycled) on playback. However, if the right locator is positioned before the left, this will work as a “jump” or “skip mode” – when the project cursor reaches the right lo- cator it will immediately jump to the left locator position and continue playback from there. There are several ways to set locator positions: To set the left locator, press [Ctrl]/[Command] and click at the desired position in the ruler. Similarly, pressing [Alt]/[Option] and clicking in the ruler sets the right lo- cator. You can also drag the locator “handles” directly in the ruler. The locators are indicated by the “flags” in the ruler. The area between the locators is highlighted in the ruler and in the Project window (see “Appearance” on page 469). Note that if the right locator is before the left locator, the color of the ruler between the locators will change (from blue to red). Click and drag in the upper half of the ruler to “draw” a locator range. If you click on an existing locator range, you can drag to move it. Pressing [Ctrl]/[Command] and pressing [1] or [2] on the numeric keypad sets the left or right locator to the project cursor position. Similarly, you can press [1] or [2] on the numeric keypad (without [Ctrl]/ [Command]) to set the project cursor position to the left or right locator position. Note that these are default key commands – you can change these if you like. By creating cycle markers you can store any number of left and right locator positions, which can be recalled by simply double-clicking on the corresponding marker (see “About cycle markers” on page 108).
63 Playback and the Transport panel The “Locators to Selection” item on the Transport menu (default key command [P]) sets the locators to encompass the current selection. This is available if you have selected one or several events or made a se- lection range. You can also adjust the locators numerically on the Transport panel. Clicking the L/R buttons in the locator section on the Transport panel will move the project cursor to the respective locator. If you press [Alt]/[Op- tion] and click the L or R button, the corresponding locator will be set to the current project cursor position. The Shuttle Speed control (Cubase only) The shuttle speed control (the outer wheel on the Trans- port panel) allows you to play the project at any playback speed, forwards or backwards. This provides a quick way to locate or “cue” to any position in the project. Turn the shuttle speed wheel to the right to start play- back. The further to the right you move the wheel, the faster the playback speed. If you turn the wheel to the left instead, the project will play backwards. Similarly, the playback speed depends on how far to the left you turn the wheel. Project scrubbing – the Jog Wheel (Cubase only) The middle wheel on the Transport panel serves as a jog wheel. By clicking and dragging it to the right or left you will move the playback position manually forwards or backwards – much like scrubbing on a tape deck. This helps you pinpoint exact locations in the project. Note that the jog wheel is an “endless dial” – you can turn it as many times as needed to move to the desired location. The faster you turn the wheel, the faster the playback speed. If you click the jog wheel during playback, playback will automatically stop. The nudge position buttons (Cubase only) The + and – buttons in the middle of the Shuttle/Jog sec- tion allow you to nudge the project cursor position to the right or left, respectively. Each time you click a nudge but- ton, the project cursor is moved by one frame. Options and Settings The “Return to Start Position on Stop” preference This setting is found on the Transport page in the Prefer- ences (found on the File menu under Windows, or on the Cubase menu under Mac OS X). If “Return to Start Position on Stop” is activated when you stop playback, the project cursor will automatically re- turn to the position where recording or playback last started. If “Return to Start Position on Stop” is deactivated, the project cursor will remain at the position where you stop playback. Pressing Stop again will return the project cursor to the position where recording or playback last started. About track disable/enable For audio tracks, the track context menu contains an item named “Disable Track”. This shuts down all disk activity for the track, as opposed to using Mute, which merely turns down the output volume for a track. For example, if you often record “alternative takes” you can easily build up a large number of takes on different tracks. Even though these tracks are muted, they are actually still “playing back” from the hard disk during playback. This puts an un- necessary load on your disk system, so using “Disable Track” is recommended for such situations. S e l e c t “ D i s a b l e T r a c k ” f o r t r a c k s t h a t y o u w a n t t o k e e p i n the project for later use (but don’t want to play back now). Select “Enable Track” from the track context menu to re-enable disabled tracks.
64 Playback and the Transport panel Playback functions Apart from the standard transport controls on the Trans- port panel, you can also find a number of functions that can be used to control playback on the Transport menu. The items have the following functionality: ÖIn the Preferences dialog (Editing–Audio page) you will find the option “Treat Muted Audio Events like De- leted”. When you activate this option, any events over- lapped by a muted event will become audible. About Chase Chase is a function that makes sure your MIDI instruments sound as they should when you locate to a new position and start playback. This is accomplished by the program transmitting a number of MIDI messages to your instru- ments each time you move to a new position in the project, making sure all MIDI devices are set up correctly with regard to program change, controller messages (such as MIDI Volume), etc. For example, let’s say you have a MIDI track with a pro- gram change event inserted at the beginning. This event makes a synth switch to a piano sound.At the beginning of the first chorus you have another pro- gram change event which makes the same synth switch to a string sound. You now play back the song. It begins with the piano sound and then switches to the string sound. In the middle of the chorus you stop and rewind to some point between the beginning and the second program change. The synth will now still play the string sound although in this section it really should be a piano! The Chase function takes care of that. If program change events are set to be chased, Cubase will track the music back to the beginning, find the first program change and transmit it to your synth, setting it to the correct sound. The same thing can apply to other event types as well. The Chase Events settings in the Preferences (MIDI page) de- termine which event types will be chased when you locate to a new position and start playback. ÖEvent types for which the checkbox is activated here will be chased. In the Chase Events section of the Preferences (MIDI page), you will find the option “Chase not limited to Part Boundaries”. When you activate this option, MIDI controllers are also chased outside the part boundaries, i.e. the Chase will be performed on the part touched by the cursor as well as on all the parts to the left of it. Please note that this option should be deactivated for very large projects, as it consider- ably slows down operations such as positioning and soloing. When you deactivate this option, the MIDI controllers are only chased within the parts under the position cursor. Option Description Postroll from Selection Start/EndStarts playback from the beginning or end of the currently selected range and stops after the time set in the Postroll field on the Transport panel. Preroll to Selection Start/EndStarts playback from a position before the start or end of the currently selected range and stops at the selection start or end, respectively. The play- back start position is set in the Preroll field on the Transport panel. Play from Selection Start/EndActivates playback from the beginning or end of the current selection. Play until Selection Start/EndActivates playback two seconds before the start or end of the current selection and stops at the selec- tion start or end, respectively. Play until Next MarkerThis activates playback from the project cursor and stops at the next marker. Play Selection RangeThis activates playback from the start of the current selection and stops at the selection end. Loop Selection This activates playback from the start of the current selection and keeps starting over again when reaching the selection end. !The functions listed above (except “Play until Next Marker”) are only available if you have selected one or more events or made a selection range.
66 Recording Background This chapter describes the various recording methods that you can use in Cubase. As it is possible to record both audio and MIDI tracks, both recording methods are covered in this chapter. Before you start This chapter assumes that you are reasonably familiar with certain basic recording concepts, and that the following initial preparations have been made: You have properly set up, connected and calibrated your audio hardware. You have opened a project and set the project setup parameters to your specifications. Project setup parameters determine the record format, sample rate, project length etc. that affect the audio recordings you make during the course of the project. See “The Project Setup dialog” on page 35. If you plan to record MIDI, your MIDI equipment should be set up and connected correctly. Basic recording methods This section describes the general methods used for re- cording. However, there are additional preparations and procedures that are specific to audio and MIDI recording respectively. Make sure to read these sections before you start recording (see “Audio recording specifics” on page 68 and “MIDI recording specifics” on page 79). Record-enabling a track Cubase can record on a single track or on several tracks (audio and/or MIDI) simultaneously. To make a track ready for recording, click the Record Enable button for the track in the Track list, in the Inspector or in the mixer. When acti- vated, the button(s) turn red, indicating record ready mode. Record Enable in the Inspector, Track list and mixer. ÖIf the option “Enable Record on Selected Track” is ac- tivated in the Preferences (Editing–Project & Mixer page), tracks are automatically record-enabled when you select them in the Track list. ÖThe exact number of audio tracks you can record si- multaneously depends on your computer CPU and hard disk performance. In the Preferences (VST page), you can find the option “Warn on Pro- cessing Overloads”. When this is activated, a warning message will be displayed as soon as the CPU clip indicator (on the Transport panel) lights up during recording. Manually activating recording You activate recording by clicking the Record button on the Transport panel or toolbar or by using the correspond- ing key command (by default [*] on the numeric keypad). Recording can be activated in Stop mode (from the current cursor position or from the left locator) or during playback: If you activate recording in Stop mode, and the option “Start Record at Left Locator” is activated on the Trans- port menu, recording will start from the left locator. The preroll setting or the metronome count-in will be applied (see “About Preroll and Postroll” on page 84). If you activate recording in Stop mode, and “Start Record at Left Locator” is deactivated, recording will start from the current project cursor position. If you activate recording during playback, Cubase will immediately enter Record mode and start recording from the current project cursor position. This is known as “manual punch in”.
67 Recording Activating recording in Sync mode If you are synchronizing the Cubase transport to external equipment (Sync is activated on the Transport panel) and you activate recording, the program will go into “record ready” mode (the record button on the Transport panel will light up). Recording then starts when a valid timecode signal is received (or when you click the Play button). See the chapter “Synchronization” on page 421 for more infor- mation. Automatically activating recording Cubase can automatically switch from playback to record- ing at a given position. This is known as “automatic punch in”. A typical use for this would be if you need to replace a section of a recording, and want to listen to what is al- ready recorded, up to the recording start position. 1.Set the left locator to the position where you want re- cording to start. 2.Activate the Punch In button on the Transport panel. Punch In activated. 3.Activate playback from some position before the left locator. When the project cursor reaches the left locator, recording is automati- cally activated. Stopping recording Again, this can be done automatically or manually: If you click the Stop button on the Transport panel (or use the corresponding key command, by default [0] on the numeric keypad), recording is deactivated and Cubase goes into Stop mode. If you click the Record button (or use the key command for recording, by default [*]), recording is deactivated but playback continues. This is known as “manual punch out”. If the Punch Out button is activated on the Transport panel, recording will be deactivated when the project cur- sor reaches the right locator. This is known as “automatic punch out”. By combining this with auto- matic punch in, you can set up a specific section to record – again very useful if you want to replace a certain part of a recording. See also “Stop after Automatic Punch Out” on page 84. Punch In and Out activated. Cycle recording Cubase can record and play back in a cycle – a loop. You specify where the cycle starts and ends by setting the left and right locators. When the cycle is active, the selected section is seamlessly repeated until you hit Stop or deac- tivate cycle mode. To activate cycle mode, click the cycle button on the Transport panel. If you now start playback, the section between the left and right locator is repeated indefinitely until you stop. Cycle activated To record in cycle mode, you can start recording from the left locator, from before the locators or from within the cycle, in Stop mode or during playback. As soon as the project cursor reaches the right locator, it will jump back to the left locator and continue recording a new lap. The results of cycle recording depend on the selected cycle record mode and are different for audio (see “Re- cording audio in cycle mode” on page 75) and MIDI (see “Recording MIDI in cycle mode” on page 81).
68 Recording Audio pre-record This feature allows you to capture up to 1 minute of any in- coming audio you play in Stop mode or during playback, “after the fact”. This is possible because Cubase can cap- ture audio input in buffer memory, even when not recording. Proceed as follows: 1.Open the Preferences (Record-Audio page). 2.Specify a time (up to 60 seconds) in the “Audio Pre- Record Seconds” field. This activates the buffering of audio input, making Pre-Record possible. 3.Make sure an audio track is record-enabled and re- ceives audio from the signal source. 4.When you have played some audio material you want to capture (either in Stop mode or during playback), click the Record button. 5.After a few seconds stop the recording. An audio event is created, starting at where the cursor position was when you activated recording. This means that if you were in stop mode, and the cursor was at the beginning of the project, you may have to move the event to the right in the next step. If you were playing along to a project you should leave the event where it is. 6.Select the Arrow tool and place the cursor on the bot- tom left edge of the event so that a double arrow appears, then click and drag to the left. Now the event is extended and the audio you played before activating record is inserted – this means that if you played along during playback, the captured notes will end up exactly where you played them in relation to the project. The recording was activated at the start of bar 9. This is indicated by a blue line in the audio event. Audio recording specifics Selecting a recording file format The format for recorded files is set in the Project Setup dia- log on the Project menu. There are three settings: sample rate, record format (bit depth) and record file type. While the sample rate is set once and for all when you start work- ing on a new project, the bit depth and file type can be changed at any time. Record file type The Record File Type setting determines which type of files will be created when you record: If you select Broadcast Wave File or AIFF format, you can specify Author, Description and Reference text strings that will be embedded in the recorded file. This is done on the Record–Audio–Broadcast Wave page in the Prefer- ences. Record format (bit depth) The available options are 16 bit, 24 bit and 32 bit float. Use the following guidelines: Normally, select the record format according to the bit depth delivered by your audio hardware. For example, if your audio hardware has 20 bit A/D converters (inputs), you may want to record at 24 bit resolution to capture the full bit depth. On the other hand, if your hardware has 16 bit inputs, it’s pointless to record with a higher bit depth – this will only make the audio files larger, with no difference in audio quality. The exception is if you record with ef- fects – see “Recording with effects (Cubase only)” on page 77. File type Description Wave File Wave files have the extension “.wav” and are a common file format on the PC platform. Wave 64 File (Cubase only)Wave64 is a proprietary format developed by Sonic Foundry Inc. Audio-wise it is identical to the Wave format, but the internal file structure makes much larger file sizes possible. This is useful e.g. for long live recordings in sur- round format, where the audio files can become huge. Broadcast Wave FileIn terms of audio content, the same as regular Wave files, but with embedded text strings for supplying additional information about the file (see below). AIFF File Audio Interchange File Format, a standard defined by Ap- ple Computer Inc. AIFF files have the extension “.aif” and are used on most computer platforms. Like Broadcast Wave files, AIFF files can contain embedded text strings (see below).
69 Recording The higher the bit depth, the larger the files and the more strain is put on the disk system. If this is an issue, you may want to lower the record format setting. Setting up the track Creating a track and selecting the channel configuration Audio tracks can be configured as mono, stereo or sur- round tracks (Cubase only). This allows you to record or import a file containing multiple channels and treat it as one entity, with no need to split it up into several mono files etc. The signal path for an audio track maintains its channel configuration all the way from the input bus, via EQ, level and other mixer settings to the output bus. You specify the channel configuration for a track when you create it: 1.Select “Add Audio Track” from the Track list context menu or the Project menu (or double-click in an empty area of the Track list when an audio track is selected – when a MIDI track is selected, double-clicking in the Track list creates a new MIDI track). A dialog appears with a channel configuration pop-up menu. 2.Select the desired format from the pop-up menu. In Cubase Studio, you choose between mono and stereo. In Cubase, the most common formats are listed directly on the pop-up menu, with the re- maining surround formats listed on the “More…” submenu. For a list of the available surround formats, see “Output bus configuration” on page 198. The Browse item in this dialog allows you to browse your disk(s) for created Track Presets, which can be used as a basis (or template) for tracks. This is described in detail in the chapter “Track Presets” on page 300. 3.Click OK. A track appears, set to the specified channel configuration. In the mixer, a corresponding channel strip appears. You cannot change the channel configuration for a track. Selecting an input bus for a track Here we assume that you have added and set up the re- quired input busses (see “Setting up busses” on page 14). Before you record, you need to specify from which input bus the track should record. You can do this in the Inspec- tor or in the mixer: In the Inspector, you select an input bus on the Input Routing pop-up menu in the top section. As described in the section “The Inspector” on page 29, the Inspector by shows the settings for the selected track. You show or hide the Inspector clicking the “Show/Hide Inspector” button on the Project window toolbar. !For further information on the options in the Project Setup dialog, see “The Project Setup dialog” on page 35. Click here to select an input bus for the track. Click here to show/hide the Inspector.
70 Recording In the mixer, you select an input bus on the Input Routing pop-up menu at the top of the track’s channel strip. If this pop-up menu isn’t shown, you need to open the Mixer Routing View by clicking the “Show Routing” button in the extended Mixer common panel or by selecting “Show Routing View” from the Window submenu on the Mixer context menu. See “Configuring the mixer” on page 122 for more information about the mixer. Recording from busses You can also select an output bus, a group bus or an FX channel bus as an Input for your recording. Let’s assume you want to create a downmix of separate tracks, e.g. bass drum, hihats, snare etc. Proceed as follows: 1.Set up your separate tracks as desired and add a group track. 2.For each of the drum tracks, open the Output Routing pop-up menu and select the Group track as output. 3.Create a new audio track, open the Output Routing pop-up menu for it and select the Group track as input for this audio track. 4.Record enable this audio track and start recording. Now, the output of the group track will be recorded on the new track and you will get a mix of your separate tracks. Note that you can also select an FX channel as recording source. In this case, only the output of the FX channel will be recorded. For more information about the routing possibilities, see “Routing” on page 17. Selecting a folder for the recorded audio files (Cubase only) Each Cubase project has a project folder containing (among other things) an “Audio” folder. By default, this is where recorded audio files are stored. However, you can select record folders independently for each audio track if needed: 1.To select the same record folder for several audio tracks, select them by pressing [Shift] or [Ctrl]/[Command] and clicking on them in the Track list. 2.Right-click in the Track list for one of the tracks to bring up the track context menu. 3.Select “Set Record Folder”. 4.Use the file dialog that appears to navigate to the de- sired folder (or create a new folder with the Create button). Tip: if you want to have separate folders for different types of material (speech, ambient sounds, music, etc.), you can create subfolders within the Project’s “Audio” folder and assign different tracks to different sub- folders. This way, all audio files will still reside within the project folder, which will make managing the Project easier. It’s possible to have different tracks record to totally dif- ferent locations, even on different disks. However, if you need to move or archive the project, there is a risk of miss- ing some files. The solution is to use the “Prepare Archive” function in the Pool to gather all external files into the project folder first, see “Prepare Archive” on page 282. Setting input levels When recording digital sound, it’s important to set the in- put levels correctly – loud enough to ensure low noise and high audio quality, but not so loud that clipping (digital dis- tortion) occurs. Clipping typically occurs in the audio hardware when a too loud analog signal is converted to digital in the hard- ware’s A/D converters. If you are using Cubase, it is also possible to get clip- ping when the signal from the input bus is written to a file on your hard disk. This is because in Cubase, you can make settings for the input bus, add- ing EQ, effects, etc. to the signal as it is being recorded. This may raise the level of the signal, causing clipping in the recorded audio file. Click here to select an input bus for the track. Click here to show or hide the input and output settings.