Steinberg Cubase 4 Operation Manual
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141 The mixer Any individual channel settings you have made before linking will remain until you alter the same setting for any of the linked channels. For example, if you link three channels, and one of them was muted at the time you applied the Link Channel function, this channel will remain muted after linking. However, if you mute another channel all linked channels will be muted. Thus, the individual setting for one channel is lost as soon as you change the same parameter setting for any of the linked channels. Fader levels will be “ganged”. The relative level offset between channels will be kept if you move a linked channel fader. The three channels shown are linked. Pulling down one fader changes the levels for all three channels, but keeps the relative level mix. By pressing [Alt]/[Option], you can make individual set- tings and changes for channels that are linked. ÖLinked channels have individual automation subtracks. These are completely independent, and are not affected by the Link function. The Window submenu The Mixer context menu, opened by right-clicking anywhere on the Mixer window background, provides the Window submenu. Its options are handy for quickly switching to an- other open mixer window, showing/hiding the different mixer panes etc. It contains the following options: Show Routing View Allows you to show/hide the topmost section of the mixer which contains the input/output routing settings. Show Extended View Allows you to show/hide the middle section of the mixer, where you can display different settings for the channels (EQs, Send effects, etc.). Next Mixer This displays the next mixer window (if you have several mixer windows open). Saving mixer settings It is possible to save complete mixer settings for selected or all audio channels in the mixer. These can later be loaded into any project. Channel settings are saved as mixer settings files. These have the Windows file exten- sion “.vmx”. !Saving/Loading mixer settings does not apply to MIDI channels in the mixer – only audio-related channels (group, audio, instrument, effect return, VSTi and ReWire) are saved with this function!
142 The mixer Right-clicking somewhere in the mixer panel or in the Channel Settings window brings up the Mixer context menu where the following Save options can be found: “Save Selected Channels” will save all channel settings for the selected channels. Input/output routings are not saved. “Save All Mixer Settings” saves all channel settings for all channels. When you select any of the above options, a standard file dialog opens where you can select a name and storage lo- cation on your disk for the file. Loading mixer settings Load Selected Channels To load mixer settings saved for selected channels, pro- ceed as follows: 1.Select the same number of channels in the new project to match the number of channels you saved settings for in the previous project. For example, if you saved settings for six channels, select six channels in the mixer. Mixer settings will be applied in the same order as they were in the mixer. Thus, if you save settings from channels 4, 6 and 8 and apply these set- tings to channels 1, 2 and 3, the settings saved for channel 4 would be applied to channel 1, the settings saved for channel 6 to channel 2 and so on. 2.Right-click the mixer panel to open the context menu, and select “Load Selected Channels”. A standard file dialog appears, where you can locate the saved file. 3.Select the file and click “Open”. The channel settings are applied to the selected channels. Load All Mixer Settings Selecting “Load All Mixer Settings” from the context menu allows you to open a saved mixer settings file, and have the stored settings applied to all channels for which there is information included in the file. All channels, master set- tings, VST Instruments, sends and master effects will be affected. ÖPlease note that if the saved mixer settings were for 24 channels, for example, and the mixer you apply it to currently contains 16 channels, only the settings for chan- nels 1 to 16 will be applied – this function will not auto- matically add channels. About the VST Performance window The VST Performance window is opened from the Devices menu. It indicates the current load on the CPU and the hard disk transfer rate. It is recommended that you check this from time to time, or keep it always open. Even though you have been able to activate a number of audio channels in the project without getting any warning, you may run into performance problems when adding EQ or effects. The upper bar graph shows the CPU (processor) load. If the red Overload indicator lights up, you need to decrease the number of EQ modules, active effects and/or audio channels playing back simul- taneously. The lower bar graph shows the hard disk transfer load. If the red overload indicator lights up, the hard disk is not supplying data fast enough to the computer. You may need to reduce the number of tracks playing back by using the Disable Track function (see “About track disable/ enable” on page 63). If this doesn’t help, you need a faster hard disk. Note that the overload indicator may occasionally blink, e.g. when you lo- cate during playback. This does not indicate a problem, but happens be- cause the program needs a moment for all channels to load data for the new playback position. ÖThe CPU and Disk load meters can also be shown on the Transport panel (as “Performance”) and on the Project window toolbar (as “Performance Meter”). There they are shown as two miniature vertical meters (by default at the left side of the panel/toolbar). !If you choose to apply mixer settings to fewer chan- nels than you saved, the order of the saved channels in the mixer applies – i.e. the saved channels that are “left over” and not applied will be the channels with the highest channel numbers (or furthest to the right in the mixer).
143 The mixer VST Mixer Diagrams Input Objects Channel Objects !Note that the AFL/PFL Listen Bus architecture is available only in Cubase. Input Channel External Input Channel (Cubase only) Talkback Channel (Cubase only) Audio ChannelReWire Channel VSTi ChannelExternal Instrument (Cubase only)
144 The mixer Summing Objects Control Room Objects (Cubase only) Group ChannelFX Channel Output BusMain Mix Bus Control Room ChannelPhones Channel Studio ChannelMonitor
147 Control Room (Cubase only) Background Large console Monitoring sections In traditional analog studios, the audio console maintained control over every audio signal in the studio, including the control room monitors, headphone systems, external 2- track tape machines and communications such as the talk- back system. The console itself provided a means of creating multiple cue mixes for performers in the studio. Using available aux sends, the engineer could create multiple cue mixes for the various performers, each one having a unique mix tai- lored for that person or group of performers. With the advent of the DAW, many of the functions of the console started being performed inside the audio soft- ware, allowing for more flexibility and instant recall of any setting. In many studios, the console sat idle except for adjusting the playback level of the speakers, switching to monitor external devices and routing signals to head- phones and other cue mix playback systems. Smaller hardware units have been made to replace the monitoring section using a simple volume knob with speaker and input switches. Some even include a talkback system and headphone amplifiers. Surround sound With more and more surround recording and mixing being performed in the DAW environment, the needs of the mon- itoring section have become magnified. Surround speaker setups must be able to work with smaller, stereo speakers and even mono speaker systems. Switching back and forth between them can become quite complicated. Also, the ability to perform downmixes of multi-channel audio is now needed on a regular basis for many audio professionals. Virtual Control Room solution Cubase has now added the functionality of the control room monitoring section of large format analog consoles to the virtual audio environment of VST with the creation of the Control Room Mixer and Control Room Overview windows. The concept The concept behind creating the Control Room features was to divide the studio environment into the performing area (studio) and the engineer/producer area (control room) common to traditional studios. Previously, an analog console or some method of speaker control and monitor routing was necessary to provide this functionality to the DAW environment. Cubase now provides all the functionality of the analog console’s monitoring section, along with many more fea- tures, in the virtual world where flexibility and instant recall are expected. Control Room features The following features are available for the Control Room Mixer: Support for up to four sets of monitors with various speaker configurations from mono up to 6.0 Music or Cine speaker systems. Dedicated Headphone output. Support for up to four discrete cue mix outputs called “Studios”. Dedicated Talkback channel with flexible routing and automatic record defeat. Support for up to six external inputs with configurations up to 6.0 surround. Click track routing and level control to all Control Room out- puts. Flexible Listen Bus options with the Listen Dim setting that allows Listen-enabled tracks to be heard in context with the whole mix. Listen Bus Enabling on both Control Room and Headphone outputs. User-definable downmix settings using the MixConvert plug-in for all speaker configurations. Individual speaker soloing for all speaker configurations. Multiple inserts on each Control Room channel for metering and surround de-coding among other possibilities. Monitor Dim function with adjustable level. User-defined Calibrated Monitor level for post-production mixing in a calibrated environment. !Please note that when we speak of “the Mixer” in this chapter we refer to the Control Room Mixer window. The normal Cubase Mixer is referred to as the “Project Mixer”. For information about the Project mixer, see the chapter “The mixer” on page 118.
148 Control Room (Cubase only) Adjustable Input Gain and Input Phase on all external inputs and Speaker outputs. Full-sized meters on every Control Room channel. Support for up to four aux sends (Studio Sends) for creation of discrete cue mixes for performers. Each Studio output has its own cue mix. The ability to disable the Control Room Section when working with an external monitoring solution or console. Configuring the Control Room The Control Room features are configured in several loca- tions within Cubase. The VST Connections window has a tab labelled “Studio” in which the hardware inputs and output are defined for the Control Room channels. In the Devices menu you will find the Control Room Overview that displays a visual overview of the Control Room channels and signal flow. In the Devices menu you will find the Control Room Mixer which allows operation of the Control Room features. In the Preferences (VST–Control Room page) you will find some settings for altering the Control Room preferences. VST Connections Studio tab The Studio tab of the VST Connections window is where you configure the inputs and outputs for the Control Room Mixer. For more information, see the chapter “VST Connec- tions: Setting up input and output busses” on page 13. Control Room channels There are five types of channels that you can create, each defining either an input or output of the Control Room Mixer. As more channels are created, the Control Room Mixer expands to display controls for each channel. Monitors Each Monitor channel is a set of outputs that are connected to monitor speakers in the Control Room. Each Monitor can be configured for a mono, stereo or up to a 6.0 surround speaker configuration. Up to four Monitors can be created, each with a different speaker configuration. Phones The Phones channel is used by the engineer in the control room for checking cue mixes and as another option for listening to the mix or ex- ternal inputs on a pair of headphones. It is not intended for cue mixes that performers use while recording. Only one stereo Headphone channel is available. Studio channels are intended for sending cue mixes to performers in the studio during recording. They have talkback and click functions and can monitor the main mix, external inputs or a dedicated cue mix. Up to four Studios can be created allowing four discrete cue mixes for performers. External inputs External inputs are for monitoring external devices such as CD players, multi-channel recorders or any other audio source. Up to six external in- puts can be created with various configurations from mono up to 6.0 sur- round. Talkback The Talkback is a mono input used for a communications system be- tween the control room and performers in the studio. Only one mono Talkback channel is available. Control Room channels cannot share hardware inputs or outputs with external FX or external instruments, as de- fined in the VST Connections window (see “Connecting the external effect/instrument” on page 21). As you create connections for each channel, only those device ports that have not been used for external FX or instruments will be available. However, Control Room channels and inputs and outputs can share the same device ports. A great deal of confusion can result if outputs and Control Room Monitor channels share the same device ports. As a starting point, set all the outputs to “Not Assigned” while the Control Room is set up. By default, one stereo Monitor channel is created after installing Cubase. !The Control Room Mixer is designed to display infor- mation and controls only for the channels you have defined in the VST Connections dialog. For example, if you have not defined any Studio channels, they will not appear in the Control Room Mixer. The Control Room Overview displays all the possible channels but only highlights the ones that have been defined. To see all the available controls in the Control Room Mixer, start by creating the maximum amount of channels in the VST Connections Studio tab.
149 Control Room (Cubase only) Creating a Control Room channel To create a new channel, click on the Add Channel button in the Studio tab of the VST Connections window. A pop- up menu lists all available channels along with how many of each type are available. Select the type of channel you wish to create and a dialog will appear allowing you to choose the configuration of the channel (stereo, 5.1, etc.). The Studio tab of the VST Connections window with several Control Room Channels created After clicking OK, the new channel will appear in the VST Connections window. You can now connect it to any available device port using the “+” buttons and the con- text menu in the Device Port column. An audio device must be selected and then a device port must be chosen for each audio path. You assign device ports to channels in the same fashion as assigning any VST connection. Monitors Create a Monitor channel for every set of speakers in your studio. A typical post-production studio could have one set of 5.1 surround speakers, another stereo set of speak- ers and even a single, mono speaker for checking bal- ances for mono broadcast. The Control Room Mixer will allow you to switch speakers easily. Each set of Monitors can have its own custom downmix settings, input gain and input phase adjustments. Phones Create a Phones channel if you intend to listen to head- phones in the control room. The Phones channel is not in- tended for use by performers in the studio. It is designed for the engineer to quickly listen to any source in the stu- dio, including the four cue mixes, as a reference. Studios Create a Studio channel for each cue mix you wish to cre- ate for performers in the studio. For example, if you have two available headphone amplifiers for performers to use, create two Studio channels, one for each headphone mix. There are four available Studio channels. External inputs Create external input channels for every playback device you wish to be able to monitor in the Control Room. There are six available external inputs with channel configura- tions from mono up to 6.0 surround. Use external inputs to quickly listen to CD players, master recorders, or other workstations. Talkback Create a Talkback channel if you have a microphone in the control room available for communication with performers in the studio. The Talkback channel can be routed to each Studio channel with variable levels in order to optimize communications between the control room and performers. Additionally, the Talkback is available as a possible input source for audio tracks. You can record from the Talkback just like any other input. !If you are adding the Talkback or Phones channels, there are no channel configuration choices since Talk- back is mono only and Phones are stereo only. Also, Studio channels can either be mono or stereo only. !Control Room channels can share device ports with each other. This can be helpful if you use the same speakers as a stereo pair and also as the left and right channels of a surround speaker configuration. Switching between monitors that share device ports will be seamless, providing any downmix of multi- channel audio to stereo if needed. Only one monitor set can be active at a time. !The Phones channel is stereo only. !Studio channels can either be mono or stereo. !If you select external inputs as input source of an au- dio channel, you can record them. In this case, you will not need to assign the device ports to the input channel (see “Routing” on page 17). !Inserts are available on the Talkback and all other Control Room channels. A compressor/limiter can be inserted on the Talkback channel to ensure that erratic levels do not bother performers and clear communication with everyone is possible.
150 Control Room (Cubase only) Disabling the Control Room Once you have created all the channels for your studio configuration, the Control Room functions are available for use. If you need to use Cubase without the Control Room functions, you can simply press the Disable Control Room button on the Studio tab of the VST Connections window. Any channels you have created will be saved and when you enable the Control Room again, that configuration will be reloaded. You can also create presets for the Control Room config- uration in the same manner as for inputs and outputs, see “Other bus operations” on page 17. Outputs – Main Mix For the Control Room to function correctly, the Main Mix in the Outputs tab must be assigned to the set of outputs that actually contains your final mix signal. If you only have one output bus, it will be the Main Mix by default. If you have more than one output bus defined, you can change which one is the Main Mix by right-clicking on the name of the output and selecting “Set “Out” as Main Mix”. The Main Mix is marked by a small speaker icon to the left of its name. The VST Connections Output tab showing one bus as the Main Mix marked by the small speaker icon. outputs other than the Main Mix are not routed through the Control Room Mixer. They can, however, share the device ports of Studio and Monitor channels in the Control Room. Output click enabling There may be a situation when you want the click to be routed always to a specific output bus, regardless of the actual Control Room settings, or indeed when the Control Room is disabled. In these cases, enable the click on spe- cific outputs using the Click column on the Outputs tab in the VST Connections window. The Output tab showing two stereo outputs, the Main Mix and a second output that is click enabled. !If you disable the Control Room, make sure that there are device ports assigned to the default output bus “Main Mix” on the outputs tab. Otherwise, you will not hear any sound from the Main Mix. !The click will only be heard in outputs that are as- signed to device ports. Be aware that the click can also be routed to device ports using the Control Room features. !Sharing audio device ports between outputs and Control Room channels can cause confusing behav- ior and possible overload of those ports without any indication from Cubase. It is advisable to disconnect all outputs from all device ports when first configur- ing the Control Room. !Be aware that some audio interfaces allow very flexi- ble routing within the hardware itself. Certain routing configurations could cause overloads and possible damage to speaker equipment. Consult the hard- ware documentation for further information.