Steinberg Cubase 4 Operation Manual
Have a look at the manual Steinberg Cubase 4 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
112 The Transpose functions Introduction Cubase offers transpose functions for audio, MIDI and in- strument parts and for audio events. These allow you to create variations of your music or change the harmonics of an entire project or separate sections. Transpose can be applied on three levels: On the entire project By changing the project Root Key in the Project window toolbar, the whole project will be transposed (see “Transposing an entire project with the Root Key” on page 112). On sections of the project By creating Transpose events on the Transpose track you can set trans- pose values for separate sections of your project (see “Transposing sep- arate sections of a project using Transpose events” on page 114). On individual parts or events By selecting individual parts or events and changing their transpose value in the info line, you can transpose individual parts or events (see “Transposing individual parts or events using the info line” on page 115). Apart from the transpose features described in this chap- ter, you can also transpose all MIDI notes on the selected track using the MIDI modifiers (see “Transpose” on page 319), selected notes using the Transpose dialog (see “Transpose” on page 330), and MIDI tracks using MIDI ef- fects (see the separate manual “Plug-in Reference”). Transposing your music In the following sections we will describe the different possibilities of transposing your music. Note that these can also be combined. However, we recommend you to set the root key first, before recording or changing trans- pose values on the transpose track. Transposing an entire project with the Root Key The root key you specify for a project will be the reference that audio or MIDI events in your project will follow. You can of course exclude separate parts or events from being transposed, e.g. drums or percussion (see “The Global Transpose setting” on page 116). Depending on whether you are using events which al- ready contain root key information or not, the procedures differ slightly: If the events already contain root key information Let’s say you want to create a project based on loops. Proceed as follows: 1.Open the MediaBay and drag some loops into an emp- ty project, see “Browsing for media files” on page 289. For this example, import audio loops with different root keys. 2.Now, open the Root Key pop-up menu in the Project window toolbar and set the project root key. The entire project will be played back with this root key. Note that by de- fault, the project root key is not specified (“-”). A loop-based project with different event root keys The separate loops will be transposed in order to match the project root key. If you e.g. have imported a bass loop in C and the project root key is set to E, the bass loop will be transposed up by 4 semitones. !The transpose functions do not change the actual MIDI notes or the audio, but only affect the playback. !As a general rule, you should always set the root key first when you work with content with a defined root key.
113 The Transpose functions 3.Now (with the root key set), record audio or MIDI. The recorded events will get the project root key. 4.When you are done and satisfied with the result, you can change the project root key and your events will follow. If the events do not contain root key information Let’s say you have created a project by recording audio and importing some MIDI loops, and you want to match the root key of the whole project to the register of a certain singer. Proceed as follows: 1.In your project, open the Project menu and select “Transpose” from the Add Track submenu (or right-click in the Track list and select “Add Transpose Track”) to add the Transpose track. You can only have one Transpose track in a project. 2.Set the project to the desired root key by selecting the corresponding option from the Root Key pop-up in the Project window toolbar. 3.Right-click in the Track list for the Transpose track and select “Set root key for unassigned events” from the con- text menu. This sets the project root key for all unassigned parts or events. You can undo this command by selecting Undo from the Edit menu. The “Set root key for unassigned events” option is only available, if a project root key has been set. Recording with a project root key Let’s say that you want to record a guitar line for a project that is in D# minor, but your guitar player prefers to play A minor and G major. In this case, you can change the project root key to A, so that you can record your guitar. Proceed as follows: 1.Open your project and set the project root key to A. All parts and events will be transposed in order to match the root key. 2.Listen to your project and verify that no drums and percussions have been transposed. If drums have been transposed, select them and set their Global Trans- pose setting to “Independent”. 3.Record your guitar line as desired. 4.When you are done and you are satisfied with the re- sult, you can change the project root key back to D# mi- nor and your events will follow. Changing the Root key of single events or parts If you want to check if an audio event or part has root key information or if you want to change it, proceed as follows: 1.Open the Pool and display the Key column by select- ing “Root Key” from the “View/Attributes” pop-up menu in the Pool. An audio event with a root key set to “C” 2.Click in the Root Key column for the desired audio event and set the key according to your needs. You can also check and assign Root Keys in the MediaBay. ÖIf you change the root key of an audio part or event, the corresponding audio file will not change. To save the Root Key setting in the audio file, you have to use the “Bounce Selection” function from the Audio menu. !If you work with drums or percussion, you should ex- clude these from being transposed by setting the “Global Transpose” setting on the info line to “Inde- pendent” (see “The Global Transpose setting” on page 116). !If you work with drums or percussion, you should ex- clude these from being transposed by setting the “Global Transpose” setting on the info line to “Inde- pendent” (see “The Global Transpose setting” on page 116). !For recorded audio events and MIDI parts, the “Global Transpose” setting on the info line is automatically set to “Follow”, i.e. the events or parts will get the project root key.
114 The Transpose functions To check the root key setting of a MIDI part, proceed as follows: 1.Select your MIDI part in the Project window and check the Project window info line. A MIDI part with a root key set to “E” 2.Click on the root key value in the info line to open the Root key pop-up menu in the Project window info line and select the desired root key. Transposing separate sections of a project using Transpose events Sometimes you may want to transpose only certain sec- tions of your project, e.g. to create harmonic variations. This can be done by creating transpose events. Trans- pose events allow you to add a relative transpose offset by specifying transpose values in semitones. You can e.g. brighten up your loops in C major by transposing them by 5 semitones, so that the subdominant on F major is played back, or you can turn your hit more interesting by trans- posing the last chorus one semitone upwards. 1.In your project, open the Project menu and select “Transpose” from the Add Track submenu (or right-click in the Track list and select “Add Transpose Track”) to add the Transpose track. You can only have one Transpose track in a project. 2.Select the Pencil tool from the toolbar and click in the Transpose track to create a transpose event. A transpose event will be created from the point where you clicked until the end of the project. 3.To create another transpose event, click with the pen- cil tool on the first transpose event. By default, the transpose value of new transpose events is set to 0. You can add more transpose events by clicking with the pencil tool. 4.Click in the transpose value field and enter the trans- pose value for the transpose event. You can enter the desired value with the computer keyboard, use the mouse wheel or [Alt]/[Option]-click on the transpose value to open a value fader. You can specify values between -24 and 24 semitones. If you move the mouse over the transpose event, the cursor turns into a hand symbol. This indicates that you can use the mouse wheel to change the value. 5.Play back your project. The parts of your project on the same position as the transpose events will be transposed according to the specified transpose values. ÖYou can also transpose the whole project by means of the transpose track. This is useful e.g. if your singer does not reach a certain pitch. In this case you can transpose your whole project by e.g. -2 semitones. Always remem- ber to verify that the “Global Transpose” setting for drums and percussion is set to “Independent” on the info line (see “The Global Transpose setting” on page 116). !If you change the project root key after setting the event root key, the events will keep their own root key settings, and will be transposed to match the project root key. If you record an audio or a MIDI part and the project root key is specified, this root key is automat- ically set.
115 The Transpose functions You can erase and move transpose events, but you can not mute, cut or glue them. The option “Locators to Selec- tion” does not apply on transpose events. Transposing individual parts or events using the info line You can also transpose individual audio and MIDI parts and events via the Info line (or the Inspector). This transposition will be added to the global transposition (i.e. the root key or the transpose events). Proceed as follows: 1.Select the event that you want to transpose. 2.In the Project window info line, adjust the Transpose value as desired. ÖA global transpose change will not overwrite individual part or event transpose, but will be added to the trans- pose value for the part or event. In this case, it might be useful to keep the transposition within the octave range (see “Keep Transpose in Octave Range” on page 116). Other functions Indicate Transpositions When you transpose your music, you may sometimes want to visually compare the original sounds and the transposed music. For MIDI parts, you can check this by opening the Key Editor and clicking the “Indicate Transpo- sitions” button. This will help you see how your MIDI notes will be transposed. If the button is activated, the Key Edi-tor will show the note pitch you will hear, if it is deacti- vated, the Key Editor shows the original pitch of the notes in your MIDI part. By default, the “Indicate Transpositions” button is deactivated. A MIDI part as originally recorded. When you activate “Indicate Transpositions” you will see how your MIDI part will be transposed.
116 The Transpose functions The Global Transpose setting If you are working with drum and percussion loops or with special effects (FX) loops, you normally want to exclude these events from being transposed. This can be achieved by locking them using the Global Transpose setting. Pro- ceed as follows: 1.Open your project. 2.Select the desired event or part and set the “Global Transpose” setting on the info line to “Independent”. A symbol will be displayed in the lower right corner of the selected part or event. This indicates that the part or event will not be transposed nei- ther by changing the root key nor by specifying transpose events. If Global Transpose is set to Independent, the selected part will not be transposed. 3.You can now change the project root key. The “Independent” parts or events will not be affected by the root key changes. ÖIf you import ready-made parts or events that are tagged drums or FX, Global Transpose will be automatically set to Independent. If you record audio or MIDI, Global Transpose will be set to “Independent”, if the transpose track exists and you have specified at least one transpose event (even when the transpose value is not defined). In this case, your recording will sound exactly the way you played it. The transpose events will not be taken into account during recording and the recorded event will not get the project root key. Have a look at the following example: 1.Set up a project with the root key in C. 2.Add a transpose track and enter transpose events with the values 0, 5, 7 and 0. 3.Record some chords with your MIDI keyboard. For our example, record C, F, G and C. The transpose events are not taken into account and the result of your recording will be C, F, G and C. The root key will be not set. ÖYou will get exactly what you have recorded, i.e. when your record C, F, G and C this will be played back exactly as you recorded it. This is because the recorded event is “Independent” from Global Transpose. If no transpose track exists or if no transpose event has been added, Global Transpose will be set to Follow. If Global Transpose is set to Follow, the selected part will follow all glo- bal transpositions. The Edit Lock on the Transpose track If you want to prevent your transpose events from being changed by mistake, you can activate the Lock button on the transpose track. This way, you will not be able to move your transpose events or change their transpose values. Mute transpose events Sometimes it might be useful to disable the transpose track, e.g. to hear the original sound of individual tracks. If you activate the mute button on the transpose track, your transpose events will not be taken into account during playback. Keep Transpose in Octave Range The “Keep Transpose in Octave Range” button on the transpose track (the button with an up and down arrow in brackets) keeps the transposition in the octave range. This option is activated by default. This way, nothing will be transposed by more than seven semitones. This ensures that your music never sounds unnatural because the pitch was raised too high or too low. To understand the principle behind this, follow the exam- ple below: 1.Create a MIDI part, enter a C major chord, open the key editor and activate “Indicate Transpositions”. This way you can observe and understand what happens, when you change the transposition.
117 The Transpose functions 2.Add a transpose track and create a transpose event. By default, the transpose value is set to 0. 3.Make sure that the “Keep Transpose in Octave Range” button is activated on the transpose track and change the transpose value of the transpose event. Your chord will be transposed upwards or downwards according to the entered values. If you enter a transpose value of 7, your chord will be transposed by seven semitones upwards. In this example, this would be G3/B3/D4. 4.Set the transpose value to 8 semitones. As “Keep Transpose in Octave Range” is activated, your chord will now be transposed to the nearest interval or pitch. Your chord has been transposed to the nearest pitch, this results in G#2/C3/D#3. !If you mainly work with audio loops, we recommend to activate “Keep Transpose in Octave Range”.
119 The mixer About this chapter This chapter contains detailed information about the ele- ments used when mixing audio and MIDI, and the various ways you can configure the mixer. Some mixer-related features are not described in this chapter. These are the following: Setting up and using audio effects. See the chapter “Audio effects” on page 162. Setting up and using MIDI effects. See the chapter “MIDI realtime parameters and effects” on page 315. Surround Sound (Cubase only). See the chapter “Surround sound (Cubase only)” on page 195. Automation of all mixer parameters. See the chapter “Automation” on page 203. How to mix down several audio tracks (complete with automation and effects if you wish) to a single audio file. See the chapter “Export Audio Mixdown” on page 413.
120 The mixer Overview The mixer offers a common environment for controlling levels, pan, solo/mute status etc. for both audio and MIDI channels. Opening the mixer The mixer can be opened in several ways: By selecting Mixer from the Devices menu. By clicking the Mixer icon on the toolbar This always opens the first Mixer window (see below). By using a key command (by default [F3]).By clicking the Mixer button in the Devices panel. You open the Devices panel by selecting Show Panel from the Devices menu. About the multiple mixer windows You may have noticed that there are in fact several separate mixer items selectable from the Devices menu (in Cubase Studio, there are two mixer items). These are not separate mixers, but rather separate views of the same mixer. Each of the mixer windows can be configured to show any combination of channels, channel types, narrow and wide channel strips, etc. (how to do this is described later in this chapter). You can for example configure one mixer window to show MIDI channel strips, another to show input and output channels or another to show all audio-related channels. The picture shows an extended mixer (see “Normal vs. Extended channel strips” on page 122).