Home > Sony > DVD Player > Sony Vegas 9 Manual

Sony Vegas 9 Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Sony Vegas 9 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 980 Sony manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							
    VegasQSG.book  Page 55  Monday, June16, 2008  10:11 AM
    5. Select your burning options: 
    Option Description 
    Buffer Select this check box if your CD recorder supports buffer underrun 
    underrun protection. Buffer underrun protection allows a CD recorder to stop and 
    protection resume burning. 
    Note: Buffer underrun protection can create a disc that can be played in CD 
    players, but may contain a bit error where burning stopped and restarted. 
    Consider clearing this check box when creating a premaster disc. 
    Automatically If you’re burning to rewritable media, select this check box to erase the disc 
    erase before burning. 
    rewritable 
    discs 
    Eject when Select this check box to eject the CD automatically when burning has 
    done completed. 
    6.	Select the Eject when done check box if you want the CD to eject automatically 
    when burning has completed. 
    7.	Choose a radio button in the Burn mode area: 
    Option Description 
    Burn CDs Begins recording the media file to your CD immediately. 
    Test first, then Performs a test to determine whether your file can be written to the CD 
    burn CDs recorder without encountering buffer underruns. The file is not recorded to 
    the CD during the test, and recording begins after the test if it is successful. 
    Test only (do Performs a test to determine whether your file can be written to the CD 
    not burn CDs) recorder without encountering buffer underruns. The file is not recorded to 
    the CD. 
    8.	Choose the movie file you want to use: 
    •	If you want to render the current project, select the Render format radio 
    button. 
    a.	Edit the contents of the File path box to specify the name and location of 
    your rendered file. 
    b.	Choose a template from the Template drop-down list to specify the 
    parameters that should be used for rendering your file, or click the Custom 
    button to create a new template. 
    c.	Select the Render loop region only check box if you want to use only a 
    portion of your project. If the check box is cleared, the entire project will be 
    rendered and saved to the multimedia CD. 
    d.	Select the Stretch video to fill output frame check box if you want your 
    video to be reformatted so it fills the output frame size listed in the 
    Description box. When the check box is cleared, the current aspect ratio is 
    maintained and black borders are added to fill the extra frame area 
    (letterbox). This option is useful when the desired output format does not 
    match the frame aspect ratio of you project. 
    SAVING AND RENDERING PROJECTS | 55  
    						
    							
    VegasQSG.book  Page 56  Monday, June16, 2008  10:11 AM
    •	If you want to use an already-rendered MPEG file, select the Use an existing file 
    radio button, and enter the path to the file in the File path box (or click the 
    Browse button to locate the file). 
    9.	Select the Play movie inside Web page check box if you want to create an HTML 
    file that will automatically play your movie when the CD is inserted. 
    10. Select the Include movie player installer check box if you want to include movie 
    player software with your CD. Click the Browse button to locate the movie player's 
    installation program. 
    11. Click OK. 
    12. Your movie is recorded to the CD. When recording is finished, you can select the 
    Save movie file check box to keep the MPEG file that was rendered, or you can 
    clear the check box to delete the file. 
    13. Click Finish. 
    Upload it to ACIDplanet 
    1.	Select the Upload it to the Web radio button, and then click the Next button. The 
    Upload to the Web page is displayed. 
    2.	Select the ACIDplanet radio button and click the Next button. 
    Note: If you haven’t set up a publishing account, the Publish Setup dialog appears.
    
    3.	Choose the file you want to publish: 
    •	Select the Publish your current project radio button and choose a media 
    format from the drop-down list to save the current project in a streaming 
    format and publish it to ACIDplanet. 
    •	Select the Publish a different media file radio button and click the Browse 
    button to publish a file that you have already rendered to a streaming format. 
    4.	Click the Next button. The Publish Wizard will render your media in the appropriate 
    format if necessary. 
    5.	After your file has been rendered, a page from your publishing provider is 
    displayed. Follow any instructions on the page and enter information about your 
    media file. 
    6.	Click the Next button to upload your media to ACIDplanet. 
    56 | SAVING AND RENDERING PROJECTS  
    						
    							
    VegasQSG.book  Page 57  Monday, June16, 2008  10:11 AM
    Upload it to YouTube 
    Note: You must have a YouTube account created before uploading your movie 
    
    from Vegas Movie Studio. If you do not have an account, go to http://
    
    www.youtube.com/ to create one.
    
    1.	Select the Upload it to the Web radio button, and then click the Next button. The 
    Upload to YouTube dialog appears. 
    2.	Type your YouTube username and password in the YouTube username and 
    YouTube password boxes. You can also sign in to YouTube using your Google 
    account. 
    3.	Type a name, description, and tags for your video. If you entered a title and 
    comments for your project on the Summary tab of the Project Properties dialog, 
    they are used here by default for the name and description of your video. 
    4.	Choose a category for your video from the Video Category drop-down list. 
    5.	Choose whether your video should be broadcast publicly or privately. 
    6.	Choose a render quality: Normal or Higher. 
    7.	If you have defined a loop region in your project, you can choose to upload only 
    that loop region to YouTube by selecting the Render and upload loop region only 
    check box. 
    8.	When you have completed all items on the dialog, click the Upload button to start 
    rendering your movie and uploading it to YouTube. This button is not available 
    until all items have been completed. 
    Save it to Sony PSP media 
    1.	Select the Save it to my camera or portable device radio button and click Next. 
    The Save to Camera or Portable Device page appears. 
    2.	Select the PSP™ (PlayStation®Portable) radio button and click Next. The PSP 
    Render Settings page appears. 
    3.	Choose File path, Format, Template, and other settings to further customize the 
    rendering process, and then click Next to render the movie. 
    4.	The project will begin to render and transfer to your Sony PSP™ 
    (PlayStation®Portable). When it’s complete, click Finish to close the Make Movie 
    Wizard. 
    Save it to your DV camera 
    1.	Select the Save it to my camera or portable device radio button and click Next. 
    The Save to Camera or Portable Device page appears. 
    2.	Select the DV camera radio button and click Next. 
    SAVING AND RENDERING PROJECTS | 57  
    						
    							
    VegasQSG.book  Page 58  Monday, June16, 2008  10:11 AM
    3.	In the Conform Timeline to Device Format dialog, choose a format in the Template 
    field and click Next. 
    4.	In the Leader and Trailer dialog, complete the Leader test pattern style, Test 
    pattern duration, Leader black duration, and Trailer black duration fields and 
    click Next. 
    5.	In the Device Setup dialog, select the appropriate radio button to indicate whether 
    the software will have control of your DV recorder. 
    6.	Click Finish. 
    Save it to your HDV camera
     This feature is available only in Vegas Movie Studio Platinum. 
    1.	Select the Save it to my camera or portable device radio button and click Next. 
    The Save to Camera or Portable Device page appears. 
    2.	Select the HDV camera radio button and Next. 
    3.	In the Device dialog, choose your camera from the Device drop-down list. 
    4.	In the Select Format/File dialog, select either the Render format or Use an existing 
    file radio button (enter the path to the file in the File path box or click the Browse 
    button to locate the file) to indicate which file you want to print. 
    Note: Selecting the Render format radio button allows you to choose settings for 
    
    rendering the current project before printing to tape. The Use an existing file radio
    
    button lets you save an already-rendered file.
    
    5.	In the Device Control dialog, select one of these radio buttons: 
    •	Manual (no device control) - The device must be manually cued and set to 
    record. 
    •	Crash Recording (device must support basic deck control) - Automatically 
    starts and stops recording at the current timecode. 
    6.	Click Finish to start rendering (if necessary) and printing your movie to tape. 
    E-mail it 
    1.	Select the E-mail it radio button and click Next. 
    2.	Select the Render your project to this format or the Use an existing file radio 
    button (enter the path to the file in the File path box or click the Browse button to 
    locate the file). 
    3.	Then do the following: 
    •	For current projects, click Next to create the movie file. When rendering is 
    complete, your e-mail program starts and creates a new message with your 
    movie attached. 
    58 | SAVING AND RENDERING PROJECTS  
    						
    							
    VegasQSG.book  Page 59  Monday, June16, 2008  10:11 AM
    •	For existing files, click Next. Your e-mail program starts and creates a new 
    message with your movie attached. 
    Rendering projects 
    Rendering refers to the process of creating a new media file from a Vegas Movie Studio 
    project. The project file is not affected (overwritten, deleted, or altered) during the 
    rendering process. You may return to the original project to make edits or adjustments 
    and render it again. The following table describes the formats available for rendering 
    your project: 
    Format Name Extension Definition 
    ATRAC Audio .aa3, .oma A Sony proprietary audio compression technology. 
    Dolby Digital AC-3 Studio .ac3 Format used to render stereo and 5.1 surround audio for 
    DVD Architect Studio projects. 
    Main Concept AVC/AAC .mp4 Used to render video to Apple iPod® video format. 
    Main Concept MPEG-1 .mpg MPEGs files compressed using a lossy audio/video 
    and MPEG-2 compression method, can be used with DVD Architect 
    software. 
    MP3 Audio .mp3 Highly compressed audio file. 
    Ogg Vorbis .ogg A patent-free audio encoding and streaming 
    technology. 
    QuickTime .mov, .qt QuickTime™ standard audio/video format used on 
    Macintosh® computers. 
    RealMedia .rm RealMedia is a digital sound and video file format that is 
    typically used to stream media through the Internet. It is 
    a registered trademark of RealNetworks. 
    Sony AVC/AAC .mp4 Used for rendering to the PSP® (PlayStation®Portable). 
    Sony Perfect Clarity Audio .pca Sony proprietary lossless audio compression format. 
    Sony Wave 64 .w64 Sony proprietary Wave64™ audio file that does not have 
    a limited file size (unlike Windows WAV files that are 
    limited to ~2GB). 
    Video for Windows .avi Standard audio/video format used on Microsoft® 
    Windows-based computers. 
    Wave (Microsoft) .wav Standard audio format used on Microsoft Windows-
    based computers. 
    Windows Media Audio .wma The Microsoft audio-only format used to create files for 
    streaming or downloading via the Web. 
    Windows Media Video .wmv The Microsoft standard used for streaming audio and 
    video media via the Web. 
    Rendering a file 
    To create a media file (files containing only audio or video, or both audio and video), 
    you render the project into an appropriate media file output. The final output format 
    depends on the destination of the new media file. 
    1.	From the Project menu, choose Render As. 
    SAVING AND RENDERING PROJECTS | 59  
    						
    							
    VegasQSG.book  Page 60  Monday, June16, 2008  10:11 AM
    2.	In the Render As dialog, choose the appropriate file format from the Save as type 
    drop-down list. 
    3.	Choose a template from the Template drop-down list to select the settings that 
    will be used for rendering your file, or click the Custom button to create a new 
    template. 
    4.	In the File name box, type a name or browse for a destination for your file. 
    5.	Click Save. 
    Tip: For an easy way to render and deliver your final movie, try the Make Movie
    
    Wizard found in Vegas Movie Studio and Vegas Movie Studio Platinum software. 
    
    From the Project menu, choose Make Movie. For more information, see Make
    
    Movie Wizard on page 51.
    
    60 | SAVING AND RENDERING PROJECTS  
    						
    							
    VegasQSG.book  Page 61  Monday, June16, 2008  10:11 AM
    5.1 Surround Chapter 5 
    To give your projects a more professional feel, you can create your movies 
    with 5.1 surround sound.
     This feature is available only in Vegas Movie Studio Platinum. 
    Tip: Vegas Movie Studio Platinum can be used to create 5.1 surround 
    audio for DVD Architect Studio Projects. 
    New Project Wizard 
    You can set the parameters of a new project, including whether the project 
    is in stereo or 5.1 surround, by completing each page of the New Project 
    Wizard. 
    1.	From the Project menu, choose New. 
    2.	Use the New Project Wizard to set up your project settings. On the 
    Audio Format page of the wizard, select the 5.1 surround radio button. 
    3. Click Finish to close the wizard and create your new project. 
    In 5.1 surround mode, the following tracks are added to the track list: 
    The Front track is used for the front-left and ­
    right channels. You can use a pan envelope to 
    pan between the right and left channels. 
    The Center track is used for the center channel. 
    No panning is available. 
    The LFE track is used for the low-frequency 
    effects channel (subwoofer). No panning is 
    available. 
    The Rear track is used for the rear-left and rear-
    right channels. You can use a pan envelope to 
    pan between the right and left channels. 
    For the Voice, Music, and Sound Effects tracks, 
    you can use the surround panner in the track 
    header to pan these tracks throughout the 
    soundfield. 
    In 5.1 surround mode, the Mixer window displays 
    faders you can use to adjust the overall levels of 
    the front, rear, center, and LFE channels. 
    5.1 SURROUND | 61  
    						
    							
    VegasQSG.book  Page 62  Monday, June16, 2008  10:11 AM
    5.1 surround panning 
    After your project is set up for 5.1 surround sound, you can begin panning.
    
    If you have a joystick, you can use it to control surround panning. A force-feedback 
    
    joystick such as the Microsoft® SideWinder® Force Feedback 2 joystick can add a tactile 
    
    element to your editing sessions.
    
    For more information about joysticks, see the online help (from the Vegas Movie Studio 
    
    Help menu and choose Contents and Index). 
    Assign tracks to surround channels 
    Each track can be assigned to the front, center, LFE, or rear channels, or you can pan a 
    track freely within the soundfield. 
    Right-click the surround panner in the track header and choose a command from 
    the shortcut menu to choose a surround pan mode: 
    Mode Function 
    Surround Pan Used to pan a track anywhere among the front, center, LFE, or rear 
    channels. Drag the orange pan point in the surround panner to 
    indicate where the track’s audio should be sent. 
    You can use a pan envelope to automate left/right panning (front/rear 
    panning cannot be automated). 
    Front Only Used for the front-left and front-right channels. You can use a pan 
    envelope to pan between the right and left channels. 
    Center Only Used for the center channel. No panning is available. 
    LFE Only Used for the low-frequency effects channel (subwoofer). No panning is 
    available. 
    Rear Only Used for the rear-left and rear-right channels. You can use a pan 
    envelope to pan between the right and left channels. 
    Panning a track 
    You can perform surround panning using any of the following methods: 
    •	Assign a track to the front, center, LFE, or rear channels. When a track is assigned to 
    a channel, its audio output is sent to the selected channel. For more information, see 
    Assign tracks to surround channels on page 62. 
    •	If a track is set to Front, Rear, or Surround Pan mode, you can use a pan envelope 
    to adjust left/right panning. Pan envelopes are not used when a track is set to 
    Center or LFE mode. 
    •	If a track is not set to Front, Center, LFE, or Rear mode, use the surround panner 
    in the track header. 
    62 | 5.1 SURROUND  
    						
    							
    VegasQSG.book  Page 63  Monday, June16, 2008  10:11 AM
    Panning a track in Surround Pan mode 
    Drag the orange pan point in the surround panner window to position the sound 
    within the soundfield. 
    You can drag the orange pan dot to 
    any position in the soundfield. The 
    Voice track is panned near the center. 
    The Music track is panned to the left-
    front speaker. 
    The Sound Effects track is panned to 
    the right-rear speaker. 
    Tips: 
    •	Double-click the pan point to reset it to the center listening position. 
    •	Keyboard and mouse shortcuts can help you position the pan point quickly and 
    accurately. For more information about keyboard shortcuts, see the online help (from 
    the Vegas Movie Studio Help menu, choose Contents and Index). 
    Automating panning with envelopes 
    If a track is set to Front, Rear, or Surround Pan mode, you can use a pan envelope to 
    adjust left/right panning. 
    1.	Select the track you want to pan. 
    2.	From the Insert menu, choose Audio Envelopes, and then choose Pan from the 
    submenu. 
    3.	Add points and adjust the envelope set edit panning throughout the track. 
    The pan envelope is added to the left/right position of the pan point (front/rear 
    panning cannot be automated). 
    For example, if a track’s pan point is set to 10% left and the pan envelope point is 
    set to 10% right, the sound will be played through the center at the envelope point. 
    For more information about adjusting envelopes, see the online help (from the 
    Vegas Movie Studio Help menu, and choose Contents and Index). 
    5.1 SURROUND | 63  
    						
    							
    VegasQSG.book  Page 64  Monday, June16, 2008  10:11 AM
    Changing the pan mode 
    Right-click the surround panner on a track, choose Pan Type from the shortcut menu, 
    
    and then choose a pan type from the submenu.
    
    For more information about panning modes, see the online help (from the Vegas
    
    Movie Studio Help menu, and choose Contents and Index).
    
    64 | 5.1 SURROUND  
    						
    All Sony manuals Comments (0)