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Sony Vegas 9 Manual

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    VegasQSG.book  Page 45  Monday, June16, 2008  10:11 AM
    Use the mouse to 
    select a series of 
    edits. 
    When you undo an edit or a series of edits, they are added to the redo history. This 
    feature allows you to restore your project to a previous state. 
    Tip: From the Edit menu, choose Undo All to undo all edits in the history. All edits 
    are undone and added to the redo history. 
    Using redo
    
    Pressing Ctrl+Shift+Z or clicking the Redo button (
    ) redoes the last undo performed. 
    Repeatedly using the keyboard command or toolbar button continues redoing undos 
    in reverse order, from most recent to oldest. In addition, you may redo the last edit by 
    choosing it from the Edit menu. 
    Redoing a series of edits 
    You can view the redo history by clicking the arrow on the right side of the Redo 
    button ( ). The top item in the list that appears is the most recent undo edit. If you 
    redo a specific edit that appears farther down the list, all subsequent edits above it are 
    redone as well. 
    When you redo an edit or a series of edits, they are added to the undo history again. 
    The redo history is cleared when a new edit is performed. 
    Note: You are given unlimited undo and redo functionality while working on your 
    
    project, even to the extent of being able to undo changes made before the last time 
    
    a project was saved (but not closed). While you are working with a project, an undo 
    
    history of the changes that you have performed is created. Each time you undo
    
    something, that change is placed in the redo history.
    
    When you close the project or exit the software, both the undo and redo histories 
    
    are cleared.
    
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    Adding project markers and regions 
    Several types of project markers are provided that identify parts of your project, serve 
    as cues, and provide additional functionality: 
    •	Markers are points that you mark along the project’s timeline. They are typically 
    used to mark locations in the project for later reference or to mark timing cues. 
    •	Regions are ranges of time that you mark along the timeline. Regions identify 
    ranges of time for your reference and can function as permanent time selections. 
    •	CD layout markers are markers that indicate tracks and indexes for an audio CD 
    layout. These marks are used to create tracks and index points when burning an 
    audio CD. 
    Tip: You can use ripple editing to automatically move markers and regions as you 
    edit in the timeline. For more information, see Crossfading events on page 43. 
    Working with markers 
    Markers are useful for identifying and navigating to specific locations in longer 
    projects. As you place markers in your project, they are automatically numbered (up to 
    99) in the order that they are placed. Markers appear as orange tags above the ruler. 
    You may name them and reposition them along the project’s timeline. 
    Markers 
    Marker 
    bar 
    Right-click the marker bar 
    Inserting a marker at the cursor 
    1.	Position the cursor where you want to place the marker. 
    2.	From the Insert menu, choose Marker, or press M. 
    3.	Type a name for the marker and press Enter. If you do not want to name the marker, 
    simply press Enter. 
    Inserting a marker during playback 
    During playback, press M. The marker appears on the marker bar. You may name the 
    marker after it has been set. 
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    Naming (or renaming) a marker 
    1.	Place the mouse pointer on the marker you want to name or rename. The pointer 
    changes to a hand icon ( ). 
    2.	Right-click to display a shortcut menu. 
    3.	From the shortcut menu, choose Rename. A text 
    box opens next to the marker. 
    4.	Type the marker name. 
    5.	Press Enter to set the marker’s name. 
    You can also double-click an existing name or double-click the space just to the right of 
    a marker to rename it. 
    Moving markers 
    You can reposition a marker by dragging it on the marker bar. 
    Navigating to markers 
    You can jump the cursor to any marker on the timeline by clicking the marker. You can 
    also jump to a marker by pressing the number keys along the top of the keyboard (not 
    the numeric keypad). 
    Tip: Jump the cursor to the next or previous marker by pressing Ctrl + Right Arrow 
    or Ctrl + Left Arrow. 
    Deleting markers 
    1.	Place the mouse pointer on the marker that you want to delete. The pointer 
    changes to a hand ( ). 
    2.	Right-click to display a shortcut menu. 
    3. From the shortcut menu, choose Delete. The marker is removed from your project. 
    The tags are not renumbered as you remove them. For example, if you have five 
    markers in your project and delete markers 3 and 4, the remaining markers will be listed 
    as 1, 2 and 5. However, as you add markers again, Vegas Movie Studio software begins 
    numbering the missing sequence first, in this case 3 and 4, then 6, 7, 8, etc. 
    Deleting all markers and regions 
    1.	Right-click the marker bar. 
    2.	From the shortcut menu, choose Markers/Regions, and choose Delete All from the 
    submenu. 
    BASIC EDITING TECHNIQUES | 47  
    						
    							
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    Working with regions 
    Regions identify ranges of time and provide a way to subdivide your project. A region is 
    defined as the area between two region markers that share the same number. Regions 
    can function as semi-permanent time selections. You can view region information in 
    the Explorer by clicking the arrow next to the View button ( ) and selecting Region 
    View. 
    Inserting regions 
    1.	Make a time selection. For more information, see Selecting a time range on page 33. 
    2.	From the Insert menu, choose Region, or press R. 
    3.	Type a name for the region and press Enter. If you do not want to name the region, 
    simply press Enter. 
    Region markers appear at the beginning and end points of a time selection. 
    Region start Region end Right-click the marker bar 
    Marker bar 
    Moving regions 
    Drag a region marker to reposition it. To move both region markers (start and end 
    markers) at once, hold Alt while dragging a region marker. 
    Naming regions 
    1.	Place the mouse pointer on the left region marker you want to name or rename. 
    The pointer changes to a hand icon ( ). 
    2.	Right-click to display a shortcut menu. 
    3.	From the shortcut menu, choose Rename. A text box 
    appears next to the region marker. 
    4.	Type the region’s name. 
    5.	 Press Enter or click anywhere in the track view to set the 
    name. 
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    Selecting regions 
    You may select the events, across all tracks, within the region for editing or playing 
    back. 
    1.	Right-click one of the region markers to display a shortcut menu. 
    Selected region 
    2.	From the shortcut menu, choose Select Region. 
    Tip: You can also select a region by pressing a number on your keyboard (not the 
    numeric keypad) or by double-clicking a region marker. 
    Navigating to regions 
    You can move the cursor to the start or end of a region by clicking either region marker. 
    You may press Ctrl + Right Arrow or Ctrl + Left Arrow to move the cursor to the next or 
    previous region markers. 
    Right-click a region marker to display a shortcut menu that allows you to navigate to 
    the beginning (Go to Start) or the end (Go to End) of a region. 
    Deleting regions 
    1.	Place the mouse pointer on the region marker’s starting or ending point. The 
    pointer changes to a hand icon ( ). 
    2.	Right-click to display a shortcut menu. 
    3. From the shortcut menu, choose Delete. The region is removed from your project. 
    The tags are not renumbered as you remove them. For example, if you have five 
    regions in your project and delete region 3 and 4, the remaining regions are listed at 1, 
    2 and 5. However, as you add regions again, Vegas Movie Studio software begins 
    numbering the missing sequence first, in this case 3 and 4, and then 6, 7, 8, etc. 
    Deleting all regions and markers 
    1.	Right-click the marker bar. 
    2.	From the shortcut menu, choose Markers/Regions, and choose Delete All from the 
    submenu. 
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    Using an external audio editing program 
    Vegas Movie Studio software is a nondestructive editing environment, which means 
    that the original source files remain unchanged by any editing done in the software. 
    Destructive edits that modify the actual source media file may be done in a separate 
    application such as Sound Forge® software from Sony Creative Software Inc. By setting 
    up a separate audio editor, you can quickly access the program from Vegas Movie 
    Studio software via the Tools menu or by pressing Ctrl+E. 
    Setting up an audio editing program 
    If you already have Sound Forge software loaded on your computer when you installed 
    Vegas Movie Studio software, the installation should have detected it and made it your 
    default audio editing program. However, if you do not have Sound Forge software or 
    want to specify a different audio editor, you may do so in the Preferences dialog. 
    1.	From the Options menu, choose Preferences. The Preferences dialog appears. 
    2.	In the Preferences dialog, click the Audio tab. 
    3.	Click the Browse button to the right of the Preferred audio editor box. The 
    Preferred Audio Editor dialog appears. 
    4.	From this dialog, navigate to the application to use for editing audio files. 
    5.	Select the application’s executable icon (.exe) and click Open to set the application 
    as your default audio editor.
    
    The application’s path appears in the Preferred audio editor box.
    
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    Saving and Rendering Projects Chapter 4 
    What do you do after you’ve added the final touches to your movie and it’s 
    ready to be shown to the world? Vegas Movie Studio Platinum allows you to 
    easily save and render your projects so you can amaze your family and 
    friends. 
    Make Movie Wizard 
    After you’ve completed your masterpiece, you can use the Make Movie 
    Wizard to save your project in a variety of formats. 
    Note: Opening the Make Movie Wizard is the same for all formats listed 
    below. From the Project menu, choose Make Movie, or click the Make 
    Movie button on the toolbar. 
    Save it to your hard drive 
    1.	Select the Save it to my hard drive radio button and click Next. The 
    Render Settings page appears. 
    2.	Choose File path, Format, Template, and other settings that will be 
    used to save your file, and then click Next. 
    Note: For more rendering options, click Advanced Render on the 
    Render Settings page. 
    3.	The project begins to render to your hard drive. When it’s complete, 
    click Finish to close the Make Movie Wizard. 
    Burn it to DVD 
    1.	Select the Burn it to a DVD, Blu-ray Disc, or CD radio button, and click 
    Next. The Burn a Disc page appears. 
    2.	Select the DVD radio button and click Next. The Render Settings page 
    appears. 
    3.	Choose Video file path, Audio file path, and other settings to indicate 
    where the file will be created and click Next. 
    4.	The project will begin to render to your hard drive. 
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    5.	When it’s complete, click Send to DVD Architect Studio to start DVD Architect 
    Studio and create a project with your movie. 
    -or ­
    Click Finish to close the Make Movie Wizard. 
    Note: For more information about using DVD Architect Studio software, please 
    refer to its documentation. 
    Burn it to Blu-ray Disc
     This feature is available only in Vegas Movie Studio Platinum. 
    1.	Select the Burn it to a DVD, Blu-ray Disc, or CD radio button and click Next. The 
    Burn a Disc page appears. 
    2.	Select the Blu-ray Disc radio button and click Next. The Burn Blu-ray Disc dialog 
    appears. 
    3.	Select a radio button to choose what you want to do: 
    •	Render image and burn: renders your current project as a Blu-ray compliant 
    file and burns it to disc. 
    •	Render image only: renders your current project as a Blu-ray compliant file 
    that you can burn at a later time. 
    •	Burn existing image file: burns an already-rendered file to a Blu-ray Disc. 
    4.	If you selected the Render image and burn or Render image only radio button, 
    choose your rendering settings: 
    a.	Choose a setting from the Video template drop-down list to specify the 
    parameters that should be used for rendering your video stream. 
    b.	Choose a setting from the Audio template drop-down list to specify the 
    parameters that should be used for rendering your audio stream. 
    c.	Select the Render loop region only check box if you want to use only a portion 
    of your project. If the check box is cleared, the entire project will be rendered 
    and burned to the Blu-ray Disc. 
    d.	Select the Stretch video to fill output frame check box if you want to reformat 
    your video so it fills the output frame size listed in the Description box. When 
    the check box is cleared, the current aspect ratio is maintained, and black 
    borders are added to fill the extra frame area (letterbox). This option is useful 
    when the desired output format does not match the frame aspect ratio of your 
    project. 
    e.	Select the Insert chapter points at markers check box if you want to use 
    markers from the timeline as chapter points in your rendered file. 
    5.	If you selected the Render image and burn or Render image only radio button, the 
    File path box displays the folder and file that will be used to render your project. 
    If you selected the Burn existing image file radio button, type the path to the file 
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    you want to burn in the File path box (or click the Browse button to locate the file). 
    6.	Select recording options for your Blu-ray drive: 
    a.	Choose a drive from the Burn drive drop-down list to specify the drive you 
    want to use. 
    b.	From the Burn speed drop-down list, choose the speed at which you want to 
    record. Max will record using the fastest speed possible with your drive; 
    decrease the speed if you have difficulty recording. 
    c.	Select the Eject when done check box if you want to eject the disc 
    
    automatically when burning has completed.
    
    7.	Click OK to start rendering your project and burning your disc. 
    Burn it to Video CD (VCD) 
    1.	Select the Burn it to a DVD, Blu-ray Disc, or CD radio button, and then click the 
    Next button. The Burn a Disc page appears. 
    2.	Choose the Video CD radio button and click Next. The Burn Video CD dialog 
    appears. 
    3.	From the Burn drive drop-down list, use the CD drive that you want to use to burn 
    your Video CD. 
    4.	From the Burn speed drop-down list, choose the speed at which you want to burn. 
    Max will use your drive’s fastest possible speed; decrease the setting to prevent the 
    possibility of buffer underruns. 
    5.	Select your burning options: 
    Option Description 
    Buffer 
    underrun 
    protection 
    Automatically If you’re burning to rewritable media, select this check box to erase the disc 
    erase before burning. 
    rewritable 
    discs 
    Eject when Select this check box to eject the CD automatically when burning has 
    done completed. 
    Select this check box if your CD recorder supports buffer underrun 
    protection. Buffer underrun protection allows a CD recorder to stop and 
    resume burning. 
    Note: Buffer underrun protection can create a disc that can be played in CD 
    players, but may contain a bit error where burning stopped and restarted. 
    Consider clearing this check box when creating a premaster disc. 
    6. Choose a radio button in the Burn mode area: 
    Option Description 
    Burn CDs Begins recording the video file to your CD immediately. 
    Test first, then Performs a test to determine whether your file can be written to the CD 
    burn CDs recorder without encountering buffer underruns. The file is not recorded to 
    the CD during the test, and recording begins after the test if it is successful. 
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    Option Description 
    Test only (do Performs a test to determine whether your file can be written to the CD 
    not burn CDs) recorder without encountering buffer underruns. The file is not recorded to 
    the CD. 
    7.	Choose the movie file you want to use: 
    •	If you want to render the current project, select the Render format radio 
    button. 
    a.	Edit the contents of the File path box to specify the name and location of 
    your rendered file. 
    b.	Choose a template from the Template drop-down list to specify the 
    parameters that should be used for rendering your file, or click the Custom 
    button to create a new template. 
    c.	Select the Render loop region only check box if you want to use only a 
    portion of your project. If the check box is cleared, the entire project will be 
    rendered and saved to the Video CD. 
    d.	Select the Stretch video to fill output frame check box if you want your 
    video to be reformatted so it fills the output frame size listed in the 
    Description box. When the check box is cleared, the current aspect ratio is 
    maintained and black borders are added to fill the extra frame area 
    (letterbox). This option is useful when the desired output format does not 
    match the frame aspect ratio of you project. 
    •	If you want to use an already-rendered MPEG file, select the Use an existing file 
    radio button, and enter the path to the file in the File path box (or click the 
    Browse button to locate the file). 
    8.	Click OK. 
    Burn it to CD-ROM 
    1.	Select the Burn it to a DVD, Blu-ray Disc, or CD radio button, and then click the 
    Next button. The Burn a Disc page appears. 
    2.	Choose the Video CD or CD-ROM with a movie file radio button and click Next. 
    The Burn Video CD dialog appears. 
    3.	From the Burn drive drop-down list, use the CD drive that you want to use to burn 
    your multimedia CD. 
    4.	From the Burn speed drop-down list, choose the speed at which you want to burn. 
    Max will use your drive’s fastest possible speed; decrease the setting to prevent the 
    possibility of buffer underruns. 
    54 | SAVING AND RENDERING PROJECTS  
    						
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