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Sony Acid 7 Manual

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    							CHP. 4EDITING EVENTS
    69
    The following table describes each of the settings in the Event Properties dialog.
    Using event envelopes
    ACID enables you to use envelopes on individual events. Envelopes give you the ability to control each 
    event’s fade-in, fade-out, and overall volume. Envelopes are useful for transitional effects between events by 
    subtly fading out one event’s volume while another fades in.
    These envelopes are different than track envelopes because they affect only the event whereas track 
    envelopes can affect multiple events on the track. For more information, see Using track envelopes on page 97.
    The event’s volume level and fade curves are represented by a line on the event.
    Setting an event’s volume envelope
    You can control an event’s overall volume by setting an envelope at the desired decibel (dB) level.
    1.Place the mouse pointer at the top of the event. The envelope cursor ( ) appears.
    2.Drag the volume line to the desired level. As you drag the volume line, ACID displays the event’s decibel 
    level.
    3.Release the mouse to set the event’s dB level.
    After you set the event volume level, you may change it later by dragging the envelope line.
    Item Description
    Start offset The Start offset for an event specifies a playback starting position that is 
    different than the beginning of the file. This is especially useful for loops; you 
    can change the feel of a loop by simply starting on beat two rather than beat 
    one.
    Pitch shift The Pitch shift value specifies a pitch shift for the selected event. Event-based 
    pitch shift is calculated after the project key and any pitch shift assigned to a 
    track. 
    For more information, see Changing tempo, time signature, and key on 
    page 79.
    Speed The Speed setting allows you to change the playback speed of an event on a 
    one-shot track. Changing the speed also changes the pitch.
    Quick fade edges to 
    prevent clicksWhen you add an offset to an event so that it does not end on a loop point, you 
    can introduce an audible click at the edges of the event. Select the Quick fade 
    edges to prevent clicks check box, and ACID performs a quick fade-in or 
    fade-out on the event edges. 
    To adjust a quick fade, zoom into the event and hover over the upper-left or 
    upper-right corner of an event until the cursor is displayed as  . Drag the 
    edge of the fade to adjust its duration. 
    For more information, see Setting an 
    event’s fade-in and -out envelope curve on page 70. 
    						
    							70
    EDITING EVENTSCHP. 4
    Setting an event’s fade-in and -out envelope curve
    You can control an event’s envelope fade-in and -out characteristics by adjusting the event’s envelope 
    handles. These handles allow you to control the length and dB level of fade-ins and fade-outs. Also, you can 
    change the type of curve that the event uses to control the volume’s fade characteristics.
    1.Place the mouse pointer on the upper corner of the event. The envelope cursor ( ) appears.
    2.Drag the envelope cursor and position the envelope curve. As you drag the cursor, ACID displays the 
    following information:
    The event decibel level.
    The length (in measures.beats.ticks) of the fade-in or fade-out.
    3.Release the mouse to set the fade-in or fade-out characteristics.
    Changing the event’s fade curve type
    You can set an event’s fade curves (fast, linear, slow, smooth, or sharp) that are used to raise or lower the 
    volume over time. Right-click the fade region, select 
    Fade Type from the shortcut menu, and choose the 
    appropriate fade curve from the submenu.
    Creating crossfades between events
    ACID allows you to quickly create crossfades between overlapping events painted on different tracks.
    1.Select two events. The events must overlap, but do not need to be on adjacent tracks.
    2.Press  . The end of the first event fades out, and the second event fades in.
    For creative ways to use crossfades, see Creating DJ-style crossfades on page 194.F 
    						
    							5
    CHP. 5WORKING IN THE TRACK VIEW
    CHAPTER71
    Working in the 
    Tr a ck V i e w
    This chapter introduces you to several ACID features that increase your productivity, such as markers, 
    regions, and snapping options. You’ll also learn about the different ways to change a project’s tempo, key and 
    time signature. Finally, you’ll learn several options for adjusting the project timeline.
    Using project markers and regions
    ACID markers and regions identify areas of your project and provide navigational cues for quickly finding 
    those areas. After you insert markers and regions, you may adjust their position along the project’s timeline 
    and label them with meaningful names for your reference.
    Working with standard markers
    Markers are tools that can make creating music easier by identifying specific points along the project’s 
    timeline. They can be named, moved, and serve as snap and navigational points for the cursor and events. 
    When you place markers, ACID automatically numbers them in the order that you place them.
    Placing markers
    Markers are placed at the cursor position. You may place a marker in one of the following ways:
    From the 
    Insert menu, choose Marker.
    Right-click the marker bar, choose 
    Markers/Regions from the shortcut menu, and choose Insert Marker 
    from the submenu.
    Press  . You may use this method to place a marker while the project is playing.
    Marker type Description
    Marker (standard) Markers identify specific reference points in your project. Points that you may 
    want to identify are introductions, bridges, refrains, choruses, or whatever 
    you choose.
    Time marker Time markers are fixed to the time ruler and mark absolute time in your 
    project. They are very useful when scoring video.
    Command marker Command markers indicate when an instruction or function occurs in a 
    streaming media file.
    Regions Regions subdivide your project into time segments. Regions have in and out 
    points, which allow them to function as permanent time selections.
    M
    Marker barMarker
    5 
    						
    							72
    WORKING IN THE TRACK VIEWCHP. 5
    Moving markers
    1.
    Place the mouse pointer on the marker to be moved. The hand cursor ( ) appears. 
    2.Drag the marker to the desired position.
    Naming markers
    ACID allows you to name markers in your project. You may want to name markers based on parts of the 
    project. For example, you may want to identify choruses, refrains, bridges, or instrument solos as reference 
    points along the timeline. 
    1.Place the mouse pointer on the marker to be named. The hand cursor ( ) appears.
    2.Right-click the marker and choose Rename from the shortcut menu. A box appears next to the marker.
    3.Type a marker name in the box and press   to save the name. 
    Tip: You can use the same steps to rename a marker. 
    Alternately, you can double-click the marker and enter a new 
    name.
    Navigating to markers
    While you are working on your project, you may have scrolled to a portion of the project where the cursor is 
    not visible. There are two ways to move the cursor directly to the selected marker: 
    Right-click the marker and choose 
    Go To from the shortcut menu.
    Click the marker once.
    Press the number key (not on the numeric keypad) corresponding to the marker number.
    Tip: You may also navigate from one marker to the next by 
    pressing  +left/right arrow key.
    Adjusting tempo to match cursor to marker
    Position the cursor, right-click the marker tab, and choose Adjust tempo to match cursor to marker from the 
    shortcut menu. The project tempo changes so that the cursor position matches the selected marker.
    Deleting markers
    You may remove markers from the project at any time. Because markers are automatically numbered when 
    they are placed, ACID does not renumber the remaining markers when one is deleted. Rather, the remaining 
    markers retain their numbers. However, if you add markers later, ACID begins numbering to fill the 
    sequence gap. 
    For example, if you have five markers in your project and delete markers three and four, the remaining 
    markers are listed as one, two and five. When you add markers again, ACID begins numbering the markers as 
    three and four.
    1.Place the mouse pointer on the marker to be deleted. The hand cursor ( ) appears.
    2.Right-click the marker and choose Delete from the shortcut menu. The marker is removed from the 
    project.
    Enter
    Ctrl 
    						
    							CHP. 5WORKING IN THE TRACK VIEW
    73
    Working with time markers
    Unlike standard markers, time markers are tied to absolute time within your project. They are added 
    differently than standard markers and appear on the time ruler at the bottom of the track view. Otherwise, 
    time markers can be manipulated just like other markers. 
    Placing time markers
    Time markers are placed at the cursor position. You may place a time marker in one of the following ways:
    From the 
    Insert menu, choose Time Marker.
    Press  . You may use this method to place a time marker while the project is playing back.
     
    Note: ACID does not number time markers. 
    Adjusting tempo to match marker to cursor 
    Using this function with time markers is particularly useful when scoring video. For more information, see 
    Scoring video with ACID on page 156.
    Position the cursor, right-click the marker tab, and choose 
    Adjust tempo to match marker to cursor from the 
    shortcut menu. The project tempo changes so the time marker matches the cursor position.
    You can also align the marker and cursor by holding   while dragging the marker. For example, hold   
    while dragging a time marker to a location on the beat ruler. The project tempo adjusts so the time at the 
    marker occurs on a specific beat. For example, if you place a time marker at 10 seconds on the time ruler and 
    hold   while dragging the marker to 5.1 on the beat ruler, ACID adjusts the project’s tempo so the first 
    beat of measure five occurs at ten seconds.
    Working with command markers
    Command markers add interactivity to a multimedia presentation streamed over the Internet. As your media 
    plays, any number of other actions can be programmed to execute. These commands are a part of the 
    Windows Media and RealMedia streaming formats. Most frequently, these actions add text or open a related 
    Web site. The specific commands available vary depending on the final format of your project. 
    Note: Streaming media files can be played back from a hard 
    drive or CD-ROM, but in order to stream properly across the 
    Internet, the file must be on a streaming media server. Check 
    with your internet service provider for details and availability 
    of this service.
    H
    Time marker
    Alt Alt 
    Alt  
    						
    							74
    WORKING IN THE TRACK VIEWCHP. 5
    Placing command markers
    Command markers appear on the command ruler, which is above the marker bar. 
    1.Position the cursor where you want to place the command marker.
    2.From the Insert menu, choose Command, or press  .
    3.Complete the Command Properties dialog:
    From the 
    Te m p l a t e drop-down list, choose a custom 
    template. For more information, see Saving command 
    properties as a custom template on page 74.
    From the 
    Command drop-down list, choose the type of 
    command. For more information, see Defining streaming 
    media commands on page 75.
    Enter parameters in the 
    Parameter box to define the 
    behavior of the command.
    Enter your own notes or comments in the 
    Comment 
    box.
    Specify the timing of the command in the 
    Pos it i o n box. Command markers are automatically set to the 
    current cursor position unless you change this value.
    4.Click OK. The new command marker appears on the command bar.
    After you create a command marker, you can move the marker by dragging it to a new location.
    Editing command marker properties
    Double-click any command marker to open the Command Properties dialog and edit its contents. You can 
    also right-click a command marker and choose 
    Edit from the shortcut menu.
    Saving command properties as a custom template
    If you plan to use a command more than once, you can save command properties as a template. You can then 
    reuse the command properties by selecting the template from the 
    Te m p l a t e  drop-down list.
    1.Create a command and complete the Command Properties dialog.
    2.Click in the Te m p l a t e box and enter a name for the template.
    3.Click the Save Template button ( ).
    Tip: ACID saves your metadata command templates in the 
    cmdtemp.xml file in the ACID program folder. You can edit 
    this file directly to modify your templates.
    Marker bar Command ruler
    URL command marker
    C 
    						
    							CHP. 5WORKING IN THE TRACK VIEW
    75
    Defining streaming media commands
    In a streaming media file, command markers can be used to display headlines, show captions, link to Web 
    sites, or any other function you define. 
    ACID includes several command types that you may add to a streaming media file. Some command types are 
    exclusive to either the Windows Media (WMA or WMV) or the RealMedia (RM) file types.
    Defining HotSpot commands
    Hotspots are defined using the following parameter syntax:
    HotSpotPlay MM:SS (LEFT, TOP, RIGHT, BOTTOM) LABEL FILENAME
    HotSpotBrowse MM:SS (LEFT, TOP, RIGHT, BOTTOM) LABEL URL
    HotSpotSeek MM:SS (LEFT, TOP, RIGHT, BOTTOM) LABEL MM:SS
    The 
    Parameter box for a typical HotSpotBrowse command for a hotspot rectangle that is 50 pixels wide by 20 
    pixels tall and lasts for 10 seconds would look like this:
    HotSpotBrowse 00:10 (0, 0, 50, 20) Sonic Foundry http:\\www.sonicfoundry.com
    All parameters are optional except the last. The hotspot defaults to the entire duration of the file and the 
    entire video frame if the duration and dimensions are not specified.
    Adjusting tempo to match cursor to marker
    Position the cursor, right-click the marker tab, and choose Adjust tempo to match cursor to marker from the 
    shortcut menu. The project tempo changes so that the cursor position matches the selected command 
    marker.
    Deleting command markers
    To delete a command marker, right-click the marker and choose Delete from the shortcut menu.
    Command Player Type Description
    URLWindows Media 
    and RealMediaIndicates when an instruction is sent to the user’s Internet browser to change 
    the content being displayed. With this command, you enter the URL that 
    displays at a specific time during the rendered project’s playback.
    TEXT Windows Media Displays text in the captioning area of the Windows Media Player located 
    below the video display area. You enter the text that displays during playback.
    WMClosedCaptionWindows MediaDisplays the entered text in the captioning window defined by an HTML 
    layout file.
    WMTextBodyText Windows Media Displays the entered text in the text window defined by an HTML layout page.
    WMTextHeadlineWindows MediaDisplays the entered text in the headline window defined by an HTML layout 
    file.
    Title Windows Media 
    and RealMediaDisplays the entered text on the player’s title bar.
    AuthorWindows Media 
    and RealMediaDisplays the entered text (author’s name) when a user selects About this 
    Presentation from the RealPlayer’s shortcut menu or Properties from the 
    Windows Media shortcut menu.
    Copyright Windows Media 
    and RealMediaDisplays the entered copyright information when a user selects About this 
    Presentation from the RealPlayer’s shortcut menu or Properties from the 
    Windows Media shortcut menu.
    HotSpotPlayRealMediaAllows you to define an area in the RealPlayer video display that users can 
    click to jump to another RealMedia file.
    HotSpotBrowse RealMedia Allows you to define an area in the RealPlayer video display that users can 
    click to jump to a Web page that you specify.
    HotSpotSeekRealMediaAllows you to define an area in the RealPlayer video display that users can 
    click to jump to a point in the current RealMedia file. 
    						
    							76
    WORKING IN THE TRACK VIEWCHP. 5
    Working with regions
    Regions are useful tools that allow you to subdivide your project into time sections by designating in and out 
    points along the timeline. Regions can function as permanent time selections for playback and editing 
    purposes. Like markers, regions can serve as reference points and may be moved, named, and provide snap 
    points for the cursor and events.
    When you place regions, ACID automatically numbers them in the order that you place them.
    Placing and moving regions
    Regions are placed at the start and end points of a loop region (time selection). You may place a region in 
    one of the following ways:
    From the 
    Insert menu, choose Region.
    Right-click the marker bar, choose 
    Markers/Regions from the shortcut menu, and choose Insert Region 
    from the submenu.
    Press .
    After you place a region, you may change its position by dragging the region tag to the desired position.
    Tip: You can move a region without changing its size by 
    holding   while dragging either region tag.
    Naming regions
    ACID allows you to name the placed regions in your project. You may want to name regions based on parts 
    of the project or to define the amount of time that the regions encompass. For example, you may want to 
    identify introductions, solos, or special time-related features in your project as reference points. 
    1.Right-click the region’s start tag and choose Rename from the shortcut menu. A box appears next to the 
    tag.
    2.Type a region name and press   to save the name.
    R
    Region start
    Loop regionRegion end
    Alt 
    Enter 
    						
    							CHP. 5WORKING IN THE TRACK VIEW
    77
    Navigating to regions
    While you are working on your project, you may have scrolled to a portion of the project where the cursor is 
    not visible. You may click in the track view to move and view the cursor or you may use region tags to bring 
    the cursor into view. 
    To move the cursor to the selected region tag, right-click the region tag and choose 
    Go To from the shortcut 
    menu.
    Tip: You may also navigate between regions in your project 
    by pressing  +left/right arrow key or the number key (not 
    on the numeric keypad) corresponding to the region number.
    Selecting regions
    You may use the region’s start and end tags to make a time selection across all tracks in your project. The 
    information within the time selection can then be used for playback or editing.
    To select a region, right-click a region tag and choose 
    Select Region from the shortcut menu. The loop bar 
    appears between the region tags and the tracks are highlighted.
    Deleting regions
    You may remove regions from the project at any time. Because regions are automatically numbered when 
    they are placed, ACID does not renumber the existing regions when one is removed. Rather, the existing 
    regions retain their numbers. However, if you add regions later, ACID begins numbering to fill the sequence 
    gap that exists. 
    For example, if you have six regions in your project and delete regions four and five, the remaining regions 
    are listed as one, two, three and six. When you add regions again, ACID begins numbering the regions as 
    four and five.
    To remove a region from a project, right-click the region tag marker and choose 
    Delete from the shortcut 
    menu.
    Ctrl
    Loop bar 
    						
    							78
    WORKING IN THE TRACK VIEWCHP. 5
    Using snapping
    Snapping helps you to align events in your project with other items. ACID is preset to snap event edges to 
    the project’s grid lines as you drag an event along the track. If snapping is enabled and the 
    Grid Only option is 
    turned off, the event’s edges automatically align to these designated snap points:
    Cursor position
    Grid lines
    Markers
    Regions start and end points
    Loop region (time selection) in and out points
    You may turn on snapping for these elements in the project or limit snapping to grid lines. 
    Choosing snapping options
    If the snap function is preventing you from placing an event precisely where you want it, you may turn 
    snapping off. Turning off snapping prevents events from automatically aligning to the cursor, grid lines, 
    markers, regions, and time selections.
    The 
    Options menu allows you to toggle snap functions. The button image next to the Enable command 
    indicates when snapping is turned on. The button image next to the 
    Grid Only command indicates the type 
    of snapping in use.
    Tip: You can temporarily suspend snapping while dragging by 
    holding down the   key.
    Turning snapping on and off
    You may turn snapping on and off in one of the following ways:
    Click the 
    Enable Snapping button ( ) on the Toolbar.
    From the 
    Options menu, choose Snapping, and choose Enable from the submenu.
    Press .
    Snapping to grid lines
    With snapping turned on, you may choose to snap only to grid lines. From the Options menu, choose 
    Snapping, and choose Grid Only from the submenu. The button image next to the command indicates that it 
    is active.
    Snap point examples
    Select to turn all snapping on/off
    Select to toggle between snapping
    to grid lines only and snapping to all
    elements. 
    Shift
    F8 
    						
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