Panasonic Mixing Automation Expansion Software Users Guide
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15 Chapter 4 CUSTOMVIEWS When you launch the application, you will see on your Macintosh what is called the Custom View screen. The Custom View is MAXs most important viewing screen. It contains all the key information you need about the currently selected automated mix, including fader and knob positions, channel on/offs, time code, and more. The Custom View screen can display up to 96 modules. These can be fader modules, EQ modules, etc. This screen can accommodate any combination of modules that you wish to view for the mix you are working on. The modules are arranged in 3 rows of up to 32 modules each. The Custom View screens are important because they allow you to decide what modules are visible at any given time, and permits you to arrange the position of modules in any manner. Custom View 1 shows Channels numbered 1 through 32, Aux Send 1 through 6, Aux Return 1 through 6, Bus 1 through 8, and Master LR. When two mixers are connected, Custom View 1 shows inputs 1 through 64, Aux Send 1 through 6, Aux Return 1 through 12, Bus 1 through 8, and Master LR.
Some Custom Views have been purposefully left blank for you to design. There are a total of 10 different Custom Views to work with. Look through them by pressing the left and right arrows on the Macintosh keyboard to quickly change to the next or previous view. Alternately, select the Custom View screens from the Windows menu, or you can use their Command key equivalents. Though there are 10 different Custom View screens, there is really only one window per mix. That window can display any one of 10 different Custom Views, or the Graphic View, or the Cue List. 16 Custom Views
17 Custom View You may open more than one mix at a time. Each mix has its own window. When more than one mix is open, only the mix in the top most window will play back when time code is received. When a Custom View is in the background, the faders, knobs, and time code will not be displayed. Many of the Custom Views are already setup, to give you a useful representation of the various automatable parameters of your mixer. It is advised that you familiarize yourself with the existing Custom Views, before beginning to edit them.
EDITING THECUSTOMVIEWS Editing the Custom Views may help make certain projects easier to work with. You can make the view display as little or as much information as you need. You might be working on a post production project with only four channels of audio. You could create a Custom View with only four channels. This is easy to look at and work with. You could be using MAX to turn your mixer into a control surface for a hard disk recorder. You could create a Custom View with only 8 faders for that purpose. 18 Custom Views
Before editing the Custom Views, it is recommended that you consider the feature as an aid to simplifying the mixing process. This is especially true if you begin to explore the potential of the Edit Module begin creating new modules. It is better to approach the design of Custom Views and Modules with the intent of making views with less information, or rather, only information needed for the mix. It is possible to use these editing features to add unneeded complexity to the software’s user interface. There are two ways to edit a Custom View. To quickly change a Custom View, on a row by row basis, use the Edit Custom Viewsdialogue in the Edit menu. To change the Custom View on a module per module basis, use the Selection Pop-up Menuaccessed by clicking on the lower right of each module. These are described on the following pages. 19 Custom View
20 Custom Views ABOUT THEEDITCUSTOMVIEWSDIALOGUE This dialogue box allows you to name your Custom Views and arrange them by row. The View menu is used to select the Custom View. The View Name allows you to name the View. Changes made to the View Name appear in the View Menu, in the Windows menu, and also in the title bar of the view. A Custom View has 3 rows of modules. For each row of modules you may pick the starting channel number, that is, the left most channel. You may also select the module type for that row. (You may later, within the Custom View itself, select the module type on a per module basis.) Checking “Apply to New Mixes” saves this configuration as a Preference. Future New mixes will use the current settings in the Custom View. If “Apply to New Mixes” is not checked, then the current settings in the Custom View will apply to only the mix are you editing. New mixes will open with the default original views.
21 Custom View SELECTIONPOP-UPMENU MAX allows you to redefine the arrangement and function of the modules in the Custom View. There is a little triangle pointing down under each module. Clicking on this triangle opens the Selection pop-up menu. Channel Select Channel to change the channel of the module occupying this position. Channel Names (entered and edited in the Names and Labels dialogue in the Edit Menu) are displayed in the Channel Selection sub menu. Group Master If any channels have been turned into SoftGroup masters, they can also be selected in this pop-up menu and placed within the Custom View. Grand Master Select Grand Master to make the mixer’s Stereo Grand Master appear. Hint: • You can Shift-double click on a module to quickly place the Stereo Grand Master.
22 Custom Views MIDI Audio faders can be turned into MIDI faders by selecting MIDI and a Controller number from the sub menu. If MIDI faders already exist, they can be selected and placed within the Custom View. Module Select Module to change the module currently occupying the position in the Custom View. Selecting New Module opens the Edit Module dialogue, discussed in a later chapter. Not used makes the module go away and inserts a “blank panel” in the Custom View. Hint: • You can also make a blank module appear by single clicking to highlight the channel number below the module, and typing delete and then enter. Between the two dividing lines are pre-defined modules that comprise MAX’s “Module Library”. Below the dividing line is a list of any modules that the user may have created or edited. Comment Each channel may have a comment. Open the comment window by selecting comment from the selection menu. The comment may be up to 255 characters long. Solo Safe When you Solo a channel, any number of “Solo Safe” channels will also go into solo at the same time automatically. When the channel is un-soloed, the Solo Safe channels will also un-solo. Channel is Solo Safed when this item is checked.
23 Custom View STANDARDFADERMODULEDESCRIPTION SoftGroup Member Indicator If the fader is a member of a SoftGroup, the SoftGroup master fader number is displayed here. The indicator is color-coded to help you locate the SoftGroup master. Mode Indicator This shows the edit mode of the channel; Read, Write, Manual or Trim. Channel On/Off Buttons Turns red when the channel is on. Fader Represents the audio level of the channel. If the fader is a SoftGroup master, the fader turns amber. If the fader is turned into a MIDI controller, the fader turns blue. Channel Labels You may type a short label (up to 4 letters) underneath each fader. After clicking to select a fader label, you can tab to the next text field without pressing the Return or Enter key. Labels may also be edited in the Channel Names and Labels dialogue in the Edit menu. Selection Pop-up Menu Clicking on the small, downward pointing triangle opens a pop up menu. The menu allows you to select the audio channel number, module type, display Group or MIDI faders, and more. The Selection pop-up menu also allows you to Solo Safe individual channels, and open a Comment text window. Channel Numbers The number under the fader corresponds to the number of the mixer’s channel. The channel numbers may be arranged in any order. The channel numbers may be changed either from the Selection menu, or by typing a new number here.
More About Faders The basic audio fader module has certain special characteristics, which you should become familiar with. When a long or short throw fader is controlling audio (and not MIDI), there may be one or two fader “knobs” shown for each channel. Level Fader This shows the true audio level of a channel at any moment. This is the fader that automatically moves during playback. Phantom Fader When time code is being received, and the mix is playing back, the Phantom fader shows the position of the real, “hardware” fader on the mixer. The Phantom appears when the position of the fader on the mixer is different than the true audio level. When the two are in agreement, the Phantom is concealed and the fader is said to be “nulled”. When performing an Auto Punch Out, the Phantom indicates the level of the channel on the previous pass. Trim Reference Point When in Trim mode, this small yellow arrow indicates the starting position of the hardware fader. When the Phantom Fader is raised above this point, level is added to the original fader moves. When the Phantom Fader is lowered below this point, level is subtracted from the original fader moves. When the Phantom Fader lines up with this point, there is no modification of the original moves. 24 Custom Views