Panasonic Mixing Automation Expansion Software Users Guide
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Click on the Module: pop up menu. Notice above the upper dividing line; New Module, Duplicate Module, and Delete Module. Between the dividing lines are pre-defined modules for your digital mixing console. Below the dividing line are where the user-editable modules appear. Please note that you cannot Edit or Delete the pre-defined modules. You may, however, Duplicate them, and then edit the duplicated module. ELEMENTS OF THEEDITMODULEDIALOGUE On the left side of the dialogue box is the module that you are creating or editing. For a new module, it starts out as a blank panel. At the top of the dialogue box is a tool bar for selecting the various tools for placing, moving, and erasing the various controls, labels, and lines. The tool bar features “Hot Help” pop up descriptions of each tool. In the region to the right of the module, various edit fields of information can appear, dependent upon the kind of things that are currently being edited. 152 MAX Edit Module Dialogue
PROCEDURE FOREDITINGMODULES Select a fader, knob, switch, popup menu, label, or line from the tool bar. Click to place it in the module. If necessary, drag it to the desired location within the module. Use the eraser to remove it. Faders, knobs, switches, and popup menus representing automated controls on the digital mixer must be connected to the mixer using the Connect To: menu. If the fader, knob, switch or popup menu is not connected to the mixer, it will simply exist as a graphic element (that is, a picture.) It is still useful for recall purposes, that is, it can still display a level and have a name, but it will not actually affect the mixer in any way. Once a module has been edited, you may if you wish proceed to edit additional modules. To exit the dialogue box and keep the edits that you’ve made, click OK. If you wish to discard any edits you have made since the dialogue box was opened, click Cancel. The previous steps have simply created or edited the module, and inserted it into the library of available modules. To actually use the newly edited module, it must first be placed within one of the Custom View windows. To do this, in brief, notice in the Custom View that each module has a small triangle in the lower right corner. Clicking here opens a pop up menu for selecting channel number, module type, etc. Click on the small triangle to reveal the menu, and drag down to select Module. Then drag to select the module from the sub menu. This has just been an overview of editing modules. Following are more detailed instructions. 153 MAX Edit Module Dialogue
154 MAX Edit Module Dialogue To Place an Item Click on one of the items in the tool bar, either a fader, knob, switch, popup menu, label, or line. Clicking on Faders and holding the mouse down opens a sub menu for selecting a long throw fader, or a short throw fader. Click on Add Popup Menu prior to placing a popup menu. Move the pointer over to the left, into the module area, and click to place a popup menu. Click to place a fader. In a similar manner, clicking on the Knob in the tool bar to select Knobs. Move the pointer over to the left, into the module area, and click to place a Knob. Clicking on Switches and holding the mouse down opens a sub menu for selecting a from a variety of switch types. Move the pointer over to the left, into the module area, and click to place a Switch. Popup menus, unlike knobs or switches, are used to set and indicate the state of certain mixer functions which have three or four possible states. Clicking on Labels and holding the mouse down opens a sub menu for selecting a from a variety of label types. Move the pointer over to the left, into the module area, and click to place a Label.
155 MAX Edit Module Dialogue To Move an Item Once an item has been placed, it can be moved to some extent, depending upon the size of the item, and the position of adjacent items. Click the Selection pointer in the tool bar. Use the pointer to select and move items within the module area. To Erase an Item Once an item has been placed, it can be removed. Click the eraser in the tool bar. Use the eraser to remove items from the module. Be aware that the pre-defined modules are not editable, so you cannot accidentally erase necessary control. To Connect an Item Faders, knobs, switches, and popup menus intended to represent an automated control on the digital mixing console must be connected to the console using the Connect To: menu. If the fader, knob, switch, or popup menu is not connected to the console, it will simply exist as a graphic element (that is, a picture.) It is still useful for recall purposes, that is, it can still display a level and have a name, but it will not actually affect the mixer in any way. If the fader, knob, switch, or popup menu is not already selected, first select it by clicking on it once. The Connect To: menu appears. A popup menu can be connect to any one of the following mixer functions: • Dynamics On/Off and Function, • Dynamic Stereo Link, • Surround Enable and Mode, • Link/Stereo If you do not want to connect the control, the menu should be set to “* * *”. For example, a fader set Connect To: * * * will simply exist as a picture of a fader. In the Custom View, moving such a fader with a mouse will not affect the mixer or the mix in any way. Otherwise, use the menu to connect the control to a real control within the mixing console. For example, a knob set Connect To: Pan means that in the Custom View the knob will act as a real pan pot that can be automated and will affect the actual mix.
Naming Module Controls When you click on Knob or Switch, a Name field appears. When you click on a Fader, no name field appears. (Audio channels are named using the Channel Names and Labels dialogue selected from the Edit Menu.) In the Edit Module dialogue, you can type a name for each Knob and Switch. The name can then be used by the Cue List window and its related dialogues. For example, a switch may be given a name, say “EQ IN/OUT”. When the switch is turned on and off as part of an automated mix, the mix can be viewed later in the Cue List and the switches name, the words “EQ IN/OUT”, will appear for every time the switch is turned on and off. Switches can also be labeled. The label is text that appears to be part of the switch. There is a special kind of switch, called a Mode Switch. The Mode Switch is used to change an individual channel from Read to Write, for example. When editing a module that has a Mode Switch, you can choose to name it like any other switch. In addition, when naming a mode switch, you have the option of checking a box. When the box is checked, the switch will automatically display the current mode, for example, read, write, etc. When the box is checked, the name field goes away, because you have chosen to allow MAX software to automatically name the switch. 156 MAX Edit Module Dialogue
Connecting Labels When a Label is selected, you can use the Connect To: menu to make the Label automatically change. Select “ * * * “ if you want the label to simply be text that doesn’t change. Example: A label that says simply “L R”, that is under a Pan knob. Select “Channel Label” if you want the Label to automatically take on the channel labels used in the Custom View. Example: In the Custom View, the abbreviated names of the actual audio tracks may be typed at the bottom of each module. For example, “KICK” for a track with a kick drum, “VOC” for a track with a vocalist. Selecting “Channel Label” means that later, when you actually place your newly edited module into the Custom View and assign it an audio Channel number, the Label can be used as a field to display the channel label. Select “Knob Value” if you want the label to automatically take on the value of a knob. Example: The Label will automatically and in real time display the value of the knob. Select “Group Number” if you want the label to automatically indicate if the channel is part of a group. Example: If the channel is part of a group, the group number will automatically be shown in this label. 157 MAX Edit Module Dialogue
158 MAX Edit Module Dialogue Calibration Lines and Calibration Labels Calibration lines are the lines on the module that show the position of a fader. You can chose to show or hide these lines. To show calibration lines, check “Show Calibration Lines”. To hide calibration lines, uncheck “Show Calibration Lines”. A module could consist of only calibration lines. Such a module would be useful if positioned along side a fader module in the Custom View. Usually, however, calibration lines are used in conjunction with a fader.
The calibration labels (that is, the dB marks) can be turned off or on by the user. They can also be positioned on the left, center, or right of the module. 159 MAX Edit Module Dialogue
Examples In the following two examples, we will show how to create an automated module with a fader and pan pot. Then we will show how to create a non- automated input gain module. Creating an Automated Module with a Fader and Pan In the Edit Module dialogue box, Select New from the Module menu. Name the module “Fader and Pan”. Click OK. Check Show Calibration Lines. Check Calibration Labels Right. 160 MAX Edit Module Dialogue
161 MAX Edit Module Dialogue Select the fader tool. Click to place the fader in the module. Connect the fader to mixing console by selecting Connect To: Channel Fader. Select the knob tool. Click to place the knob in the module, above the fader. Connect the knob to mixing console by selecting Connect To: Pan. Select the label tool. Click to place a label under the knob. Type “L {2 spaces} R”. Do not connect the label. The menu should indicate Connect To: “* * *”. Click OKto keep your work and exit the Edit Module dialogue box.