Namco Cybersled Operators Manual
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Page 12 GAME OPTIONS TIME 1T C 120(1) TIME 1C C 60 +22(2) TIME 2B C 120(3) TIME 21A C 70(4) 1 PLAYER LEVEL C(5) 2 PLAYER LEVEL C(6) WAIT TIME C 20(7) WIN B TIME C 15(8) POSITION 1 LEFT(9) EXIT LINKOK(10) Game Options Screen Table 2 Game Option Settings ITEMDESCRIPTION (1)Time of 1 player trainingA (longest) to E (shortest)(Factory setting: C) (2)Time of 1 player vs. computerA (longest) to E (shortest)(Factory setting: C) (3)Time of 2 player BeginnersA (longest) to E (shortest)(Factory setting: C)...
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Page 13 SWITCH TEST DIP SW 12345678 (a)Option switch (CPU-PCB) TEST SW ON (b)Test Switch COIN 1 SW OFF 00 (c)Coin 1 mechanism COIN 2 SW OFF 00 (d)Coin 2 mechanism SERVICE BUTTON (e)Service switch MISSILE BUTTON (f)Missile button GUN TRIGGER (g)Machine gun trigger VIEWPOINT CHANGE BUTTON (h)Viewpoint change button LEFT JOYSTICK 00 CENTER (i)Forward/backward pot - left joystick 00 CENTER (j)Left/right pot - left joystick RIGHT JOYSTCK 00 CENTER (k)Forward/backward pot - right joystick 00CENTER(l)Left/right...
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Page 14 VOLUME ADJUST LEFT JOYSTICK 00CENTE 00CENTE RIGHT JOYSTICK 00CENTE 00CENTE VolumeAdjust Screen Adjust the leve\f assy\t if the \fesults of th\te tests f\fom (i) to (l) \ta\fe diffe\fent f\fom th\tose desc\fibed above. (See 5-5-1 Adjusting the Leve\f Assy). 5-5 Adjustments Afte\f Replacing Pa\fts (Initialization) The machine must be initialized when the Game PCB, the leve\f Assy o\f the volumes a\fe \feplaced. 5-5-1 Adjusting the Leve\f Assy (Initialization\a) 1. Tu\fn the test switch ON while...
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Page 15 5-5-2 Mino\f Adjustments of the Leve\f Assy("JOYSTICK A\bJUST") 1. Select 9 “JOYSTICK ADJUST” on the Menu Sc\feen. The following sc\feenappea\fs: \b. Push the left joystick fo\fwa\fds until it stops, then p\fess the View Point Change button. “OK” appea\fs next to “UP”. Pull the left joystick backwa\fds until it stops, then p\fess the View Point Change button. “OK” appea\fs next to “DOWN”.\t 3. In the same manne\f as Step (\b), adjust both joysticks fo\f all the di\fections. *...
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Page 16 5-5-3 Initializing the Communication Number If the communication numbers of the right and left game PCB’s are not set correctly, communication will not work correctly 1. Select “POSITION” on the “GAME OPTIONS screen”, then set “1” for the left side (blue seat side), then “2” for the right side (red seat side). 2. When the correct numbers are set for both the right and left sides, “OK” appears under the item “LINK”.
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Page 17 6. How to Play • This machine allows a player to enjoy a fighting game with another player or against the computer, driving a future tank with two joysticks and using missiles and machine gun. [How to Control] • Pushing both joysticks in the same direction causes the tank to move in that direction. • Push one joystick forward and pull the other one back to turn the tank. • Press the thumb button to launch a missile. The number of missiles to be fired is limited. • Pull the trigger to shoot the...
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Page 18 • In the One-Player mode, the player can select two kinds of courses: training/ practice course and vs computer combat course. The goal of each course is to clear all stages of the game within the given time limit. You can fight for unlimited rounds within the given time limit. The training course consists of three stages, and it is provided for the beginner’s to practice. Vs computer combat course consists of six stages. Every time the player defeats the enemy, extra time is awarded. • The...
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Page 19 7. Regular Maintenance Be sure to disconnect the power before conducting any maintenance procedure. 7-1 Replacing the Fluorescent Lamps 1. Remove four torque bolts (M5 x 20) fixing the signboard metal fittings located on the upper side of the marquee acrylic panel. 2. Remove the signboard metal fittings, then the marquee acrylic panel. 3. Replace the fluorescent lamps with new ones.
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Page 20 7-2 Removing the Game PC Board This section describes removing the game PCB on the left side (blue seat). The game PCB right side is fixed opposite, and it can be removed in the same procedure as that of the left side PCB. * Power must be disconnected before removing game PCB’s. * 1. Remove the rear cover (B). 2. Remove two connectors. 3. Remove two cross-and-pan headed assembling small screws (M5 X 16), then pull out the PCB case to remove it. 4. Remove five cross-and-pan headed assembling...
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Page 21 5. Remove the connectors which connect the CPU68 PCB and the OBJ (B) PCB. 6. Set the white hooks on both sides of the CPU68 PCB to the outside, then pull out and remove it. 7. Remove other three PCB’s in the same way. Notes:1. To install the PCB’s, insert each one along the rails of the PCB case, then connect it to the connector. Be sure to set the white hooks to the inside. 2. To fix the cover, connect the connector of the EMI board to that of the CPU68 PCB. 3. To fix the PCB case, be sure...