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Namco Cybersled Operators Manual

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    							Page 12
    GAME OPTIONS
    TIME 1T C 120(1)
    TIME 1C C 60 +22(2)
    TIME 2B C 120(3)
    TIME 21A C 70(4)
    1 PLAYER LEVEL C(5)
    2 PLAYER LEVEL C(6)
    WAIT TIME C 20(7)
    WIN B TIME C 15(8)
    POSITION 1 LEFT(9)
    EXIT
    LINKOK(10)
    Game Options Screen
    Table 2    Game Option Settings
    ITEMDESCRIPTION
    (1)Time of 1 player trainingA (longest) to E (shortest)(Factory setting: C)
    (2)Time of 1 player vs. computerA (longest) to E (shortest)(Factory setting: C)
    (3)Time of 2 player BeginnersA (longest) to E (shortest)(Factory setting: C)
    (4)Time of 2 player Intermediate/AdvancedA (longest) to E (shortest)(Factory setting: C)
    (5)One-player game difficultiesA (easiest) to E (most difficult)(Factory setting: C)
    (6) Two-player game difficultiesThis setting specifies how much the opponent is damaged.
    A (takes long time to defeat opponent.)
    to(Factory setting: C)
    E (takes short time to defeat opponent
    (7)Waiting time for an opponent playerA (longest) to E (shortest)(Factory setting: C)
    (8)Waiting time for an opponent player at
    the bonus gameA (longesr) to E (shortest)(Factory setting: C)
    (9)Communications number settings1 (left seat)     2 (right seat)
    (10) Communications conditionOK (Communication functions OK.)
    *  You cannot select this item.ERROR (Communication error)
    5-4-2 Setting the Game Options (Game Options Screen)
    Select 4 “GAME OPTIONS” to display the Game Options Screen.
    You can change the settings of the item in red.
    Shift the joystick back or forth to select an item.
    Press the trigger or button of the joystick to change the setting.
    To return to the Menu Screen,  select “EXIT” or press the service switch. 
    						
    							Page 13
    SWITCH TEST
    DIP SW 12345678 (a)Option switch (CPU-PCB)
    TEST SW ON (b)Test Switch
    COIN 1 SW OFF 00 (c)Coin 1 mechanism
    COIN 2 SW OFF 00 (d)Coin 2 mechanism
    SERVICE BUTTON (e)Service switch
    MISSILE BUTTON (f)Missile button
    GUN TRIGGER (g)Machine gun trigger
    VIEWPOINT CHANGE BUTTON (h)Viewpoint change button
    LEFT JOYSTICK 00 CENTER (i)Forward/backward pot - left joystick
    00 CENTER (j)Left/right pot - left joystick
    RIGHT JOYSTCK 00 CENTER (k)Forward/backward pot - right joystick
    00CENTER(l)Left/right pot - right joystick
    Switch Test Screen
    5-4-3 Switch Test
    Select 1 “SWITCH TEST” to display the Switch Test Screen.
    a. The status of the option switches on the game PCB (CPU-PCB) is indicated.
    A switch number displayed in red is set to ON.
    b. When these letters are turned red,  the test switch works normally.
    c. The number increments by one every time you press the Coin 1 switch.
    d. Not used.
    e. These letters turn red when you press the service switch inside the coin door.
    Press the service switch to return to the Menu Screen.
    f. These letters turn red when you press the missile button.
    g. These letters turn red when you press the machine gun trigger.
    h. These letters turn red when you press the Viewpoint change button.
    i. ”UP” or “DOWN” appears when you move the left joystick forwards or
    backwards,  “OK” appears when you move it to the most forward/backward
    position, and “CENTRE” appears when the joystick is returned to the middle.
    j. “RIGHT” or “LEFT” appears when you move the left joystick right or left ,
    “OK” appears when you move it to the most right/left position,  and
    “CENTRE” appears when the joystick is returned to the middle.
    k. The right joystick operates normally when the same indications appear as
    those for the left joystick according to your operation as described in (i & j). 
    						
    							Page 14
    VOLUME ADJUST
    LEFT JOYSTICK 00CENTE
    00CENTE
    RIGHT JOYSTICK 00CENTE
    00CENTE
    VolumeAdjust Screen
    Adjust the leve\f assy\t if the \fesults of th\te tests f\fom (i) to (l) \ta\fe diffe\fent f\fom th\tose desc\fibed above.   (See 5-5-1 Adjusting the Leve\f Assy).
    5-5 Adjustments Afte\f Replacing Pa\fts (Initialization)
    The machine must be initialized when the Game PCB,  the leve\f Assy o\f the
    volumes a\fe \feplaced.
    5-5-1 Adjusting the Leve\f Assy (Initialization\a)
    1. Tu\fn the test switch ON while p\fessing the se\fvice switch and keeping thejoystick in neut\fal.  The “VOLUME ADJUST SCREEN” appea\fs.  The leve\f 
    assy is automatically initialized at this moment.
    \b. Set the test switch to OFF to display the “Menu Sc\feen” again.
    3. Select 1 “SWITCH TEST” to tes\tt the joysticks. If:-
    • “CENTRE” appea\fs when you set the joysticks in neut\fal. and
    • “OK” appea\fs when you push down the joysticks all the way. the joystick is OK
    Adjustments fo\f the joysticks a\fe completed if the\fe a\fe no p\foblems in any di\fection of ope\fations fo\f both joysticks.
    4. Make mino\f adjustments of the joystick by selecting “JOYSTICK ADJUST” on the Menu Sc\feen if “OK” does not appea\f. 
    						
    							Page 15
    5-5-2 Mino\f Adjustments of the Leve\f Assy("JOYSTICK A\bJUST")
    1. Select 9 “JOYSTICK ADJUST” on the Menu Sc\feen.  The following sc\feenappea\fs:
    \b. Push the left joystick fo\fwa\fds until it stops,  then p\fess the View Point Change button. 
    “OK” appea\fs next to “UP”. 
    Pull the left joystick backwa\fds until it stops,  then p\fess the View Point 
    Change button. 
    “OK” appea\fs next to “DOWN”.\t
    3. In the same manne\f as Step (\b),  adjust both joysticks fo\f all the di\fections. 
    *  Make these adjustme\ants only afte\f  “5-5-1 Adjusting the L\aeve\f Assy
    (Initialization)”. 
    						
    							Page 16
    5-5-3 Initializing the Communication Number
    If the communication numbers of the right and left game PCB’s are not set
    correctly, communication will not work correctly
    1. Select “POSITION” on the “GAME OPTIONS  screen”,  then set “1” for the
    left side (blue seat side),  then “2” for the right side (red seat side).
    2. When the correct numbers are set for both the right and left sides,  “OK”
    appears under the item “LINK”. 
    						
    							Page 17
    6. How to Play
    • This machine allows a player to enjoy a fighting game with another player or
    against the computer,  driving a future tank with two joysticks and using
    missiles and machine gun.
    [How to Control]
    • Pushing both joysticks in the same direction causes the tank to move in that
    direction.
    • Push one joystick forward and pull the other one back to turn the tank.
    • Press the thumb button to launch a missile.  The number of missiles to be fired
    is limited.
    • Pull the trigger to shoot the machine guns.
    Hold the trigger to keep on firing the machine gun, but not too long or the gun
    will
    overheat.
    Release the trigger to let it cool down.
    • There are three items:  “Missile Supply”,  “Shield Repair” and “Special”.  Three
    effects are hidden in the “Special” item:  “Jam your opponents radar”,  “Jam
    your opponents missile tracking”, and “Special shield”.
    [Game Rules]
    • Insert coins into the machine,  press credit available button and wait for an
    opponent.
    When an opponent presses credit available button within the time allowed,
    Two-Player
    mode starts.  Otherwise,  One-Player mode starts.
    • The players can select Beginner’s, Intermediate or Advanced level in the Two-
    Player
    mode.
    • The Beginner’s level is a training course.  You can fight for unlimited rounds
    within the
    given time limit.
    In the Beginner’s level,  the special items do not appear.  (Special items do not
    appear in
    the One-Player mode either. 
    						
    							Page 18 • In the One-Player mode,  the player can select two kinds of courses:  training/
    practice
    course and vs computer combat course.
    The goal of each course is to clear all stages of the game within the given time
    limit. You
    can fight for unlimited rounds within the given time limit.
    The training course consists of three stages, and it is provided for the
    beginner’s to
    practice.
    Vs computer combat course consists of six stages.  Every time the player
    defeats the
    enemy,  extra time is awarded.
    • The waiting time for an opponent can be shortened by pressing/pulling the
    missile button
    trigger repeatedly as quickly as possible while holding the viewpoint change
    button. • Both the Intermediate Level and the Advanced Level of the games provide full-
    scale of
    fighting stages.  The players can select the battle field.
    A three game match.  The first player to make it through two games win.
    • The advanced level of a game allows the players to select the fighting
    environmental
    factors; night or mist, by pressing the View Point change button when they
    select the
    battle field. 
    						
    							Page 19
    7. Regular Maintenance
    Be sure to disconnect the power before conducting any maintenance procedure.
    7-1 Replacing the Fluorescent Lamps
    1. Remove four torque bolts (M5 x 20) fixing the signboard metal fittings located
    on the upper side of the marquee acrylic panel.
    2. Remove the signboard metal fittings,  then the marquee acrylic panel.
    3. Replace the fluorescent lamps with new ones. 
    						
    							Page 20
    7-2 Removing the Game PC Board
    This section describes removing the game PCB on the left side (blue seat).
    The game PCB right side is fixed opposite,  and it can be removed in the same
    procedure as that of the left side PCB.
    * Power must be disconnected before removing game PCB’s. *
    1. Remove the rear cover (B).
    2. Remove two connectors.
    3. Remove two cross-and-pan headed assembling small screws (M5 X 16),
    then pull out the PCB case to remove it.
    4. Remove five cross-and-pan headed assembling small screws (M5 X 16),
    then the cover. 
    						
    							Page 21 5. Remove the connectors which connect the CPU68 PCB and the OBJ (B)
    PCB.
    6. Set the white hooks on both sides of the CPU68 PCB to the outside,  then
    pull out and remove it.
    7. Remove other three PCB’s in the same way.
    Notes:1. To install the PCB’s, insert each one along the rails of the PCB case,
    then connect it to the connector.  Be sure to set the white hooks to the inside.
    2. To fix the cover,  connect the connector of the EMI board to that of the
    CPU68 PCB.
    3. To fix the PCB case,  be sure to connect the ground terminal. 
    						
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