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Midway Kart Fury 39in Operations Manual

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    							C.A.R.T. FURY9
    CHAPTER 5 WIRING
    SOUND I/O BOARD LED INDICATOR STATUS TABLE
    Notes on SIO LED Indicator Status
    1. Software controls this LED. Indications are game and revision specific. Changing the EPROM’s on this 
    board may alter the function of this LED. Firmware damage may also cause new or different LED 
    behavior.
    2. Hardware controls this LED. Indications depend on hard-wired circuitry. A change in normal LED
    behavior may indicate a circuit fault. Changing the EPROM’s on this board shouldn’t alter the function
    of this LED.
    LEDLocationFunction ColorStateMeaning
    LED 1 
    (Note 1)U11Not Used (Remains Off)GreenOFF
    ON
    BLINKING---
    ---
    ---
    LED 2
    (Note 2)U34, Y1Linking Connector StatusGreenOFF
    ONNot in use (No game linking)
    Link continuity good
    LED 3
    (Note 2)JAMMA
    Connector-5V power indicatorRedOFF*
    ON*No power
    Normal operation
    LED 4
    (Note 2)U35, P14+12V power indicatorRedOFF
    ONNo power
    Normal operation
    LED 5
    (Note 2)P23+5V power indicatorRedOFF
    ONNo power
    Normal operation
    LED 6
    (Note 2)U34, Y1CPU linking activityRedOFF
    ONNot in use
    CPU and ethernet contact
    LED 7
    (Note 2)U34, Y1Linking and transmission 
    of dataRedOFF
    ON
    BLINKINGNot in use (No game linking)
    Sending data
    Normal operation
    LED 8
    (Note 1)U14, Y1Audio activityYe l l o wOFF
    ON
    BLINKINGNo sound boot ROM
    Locked up
    Normal operation
    LED 9
    (Note 2)U34, Y1Linking receiving dataYe l l o wOFF
    ONNot in use (No game linking)
    Receiving data
    LED10 
    (Note 1)U44, Y2Not used (Remains On)GreenOFF
    ON
    BLINKING---
    ---
    ---
    LED 11
    (Note 1)U44, Y2Not used (Remains On)RedOFF
    ON
    BLINKING---
    ---
    ---
    LED 12 
    (Note 1)U44, Y2Not used (Remains On)Ye l l o wOFF
    ON
    BLINKING---
    ---
    ---
    LED 13
    (Note 1)U44, Y2Not used (Remains On)Ye l l o wOFF
    ON
    BLINKING---
    ---
    --- 
    						
    							10 MIDWAY AMUSEMENT GAMES, LLC 
    CHAPTER 5 WIRING
    CPU BOARD LED INDICATOR STATUS TABLE
    Notes on LED Indicator Status
    1. LED 1 monitors CPU power (+3.3V). If this LED is off or blinking, investigate processor circuits. If other 
    LED’s are off or blinking at the same time, check +5V circuits or the game power supply.
    2. LED 2 flashes when the hard disk is operating during game play. LED 2 may light continuously during
    start-up. If this LED remains lighted, the hard drive may be locked-up or faulty.
    3. Software controls RP63. In this game, RP63 initially indicates program start-up stages. This LED is a
    seven-segment, alphanumeric display device. Normally, RP63 will display a lowercase “b” or “o” pat-
    tern with sequentially blinking segments. During Self-Test screens, RP63 displays a “bouncing bar”
    that resembles a hypen (“-”).
    DeviceLocationFunctionColorStateMeaning
    LED 1U6, U7, U163.3V CPU Power RedOFF
    ON
    BLINKINGInsufficient power
    Power OK
    Power supply fault
    LED 2U28, P5Disk Drive ActivityGreenOFF
    ON
    BLINKINGDisk not in use
    Locked up disk
    Normal disk activity
    RP63U22, U26IndicatorRedOFF*
    ON*
    BLINKING*
    See 
    NOTE 3, below 
    						
    							CHAPTER SIX
    C.A.R.T. FURY 
    • Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge.
     Before touching or handling electronic assemblies, discharge static electricity on your body. To dis-
    charge static, begin by connecting the line cord to a properly grounded outlet, but do not turn on the 
    power! Next, touch the safety ground stud of the power supply chassis.
     Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport circuit 
    boards. Transport the hard drive in original shipping container.
     Do not remove or connect electronic assemblies when the power to the cabinet is switched on. Other-
    wise you’ll damage electronic assemblies and void the warranty.
     Replace ground wires, shields, safety covers, etc., upon completion of maintenance or service. Install 
    and firmly tighten all ground and mounting screws.
    CAUTION
    This Video Game Machine (VGM) uses complex electronic components that are very sensi-
    tive to static electricity. Observe the following precautions before handling electronic assem-
    blies. Failure to do so may void your warranty and could damage electronic assemblies.
    TROUBLESHOOTING 
    						
    							TROUBLESHOOTING - 2 MIDWAY AMUSEMENT GAMES, LLC 
    COIN MECHANISM AND PRICING TROUBLESHOOTING 
    Symptom Cause Required Action
    Video Game Machine 
    (VGM) accepts cur-
    rency or tokens, but 
    number of credits per 
    coin or bill is incorrect. Improper settings 
    at Pricing Menu1. Press and hold TEST MODE switch inside coin 
    door to enter Menu System. Select SWITCH 
    TEST from Diagnostics menu. Conduct test to 
    confirm operation of game switches.
    2. Select either the STANDARD or CUSTOM PRIC-
    ING MENU from Game Adjustments Menu. 
    Faulty wiring 1. Confirm cabinet wiring is correct for this game.
    2. Assure coin meter and coin switches connect
    properly to control input wires.
    VGM will not accept 
    currency or tokens.
    VGM will not enter 
    play mode.
    Audio and video are 
    present.Improper currency 1. Unlock and open cash door. Empty cash box and 
    inspect revenue for counterfeit currency. 
    2. Check vault. Remove any items that block path
    from mechanism.
    Faulty coin mech-
    anism1. Unlock and open coin door. Check each mecha-
    nism for proper mounting. 
    2. Remove mechanism.
    3. Clear currency path. 
    4. Reinstall mechanism and close latch. 
    Tilted coin mecha-
    nism or game1. Verify mechanism is level after doors close. 
    2. Repair or replace coin door if it is bent or dam-
    aged. 
    3. If necessary, adjust cabinet leg levelers to keep
    mechanisms level.
    Coin indicators do not 
    lightBurned-out bulb 1. Burned-out bulbs may appear white or darkened. 
    Check continuity with digital voltmeter.
    2. Replace burned-out bulb with an identically rated
    part.
    Open fuse circuit 1. Check fuse continuity with digital voltmeter.
    2. If fuse is blown, replace fuse with an identically
    rated part.
    3. If fuse isn’t blown, check wiring.
    CAUTION
    Do not remove or install any connector when power is turned on. Installation under power will 
    damage the circuit boards, ROM’s or hard disk and void the warranty. 
    						
    							C.A.R.T. FURY TROUBLESHOOTING - 3
    START UP TROUBLESHOOTING 
    Symptom Cause Required Action
    Video Game Machine 
    (VGM) does not start.
    VGM appears com-
    pletely non-functional.
    No audio
    No illumination
    No video displayPower problem 1. Check power is switched on.
    2. Make sure fans are turning. If not: Is the power
    supply connected to its power cable? Is power
    supply turned on?
    3. Plug cord into AC power outlet. Verify presence of
    AC line voltage.
    Improper line volt-
    age switch setting1. Turn off power. Unplug AC line cord. Check line 
    voltage switch. If necessary, set it to agree with 
    local AC line voltage. Retest game.
    Open fuse 1. Turn off power. Examine AC fuse on power chas-
    sis. 
    2. Examine DC fuses on cabinet wall or electronic
    equipment shelf.
    3. Replace faulty fuses with identically rated parts.
    4. Turn on game power. If fuse opens again, check
    DC wiring harness and connectors.
    Faulty wiring 1. Remove line cord. Test line cord, power plug, and 
    IEC connector for breaks or damage. Verify conti-
    nuity of each wire in cord. Install cord on power 
    chassis. Press connector firmly to seat it. 
    2. Assure that cabinet wiring harness connectors
    fully seat in corresponding power supply and
    board connectors. 
    3. Inspect wiring for breaks or damage.
    Video Game Machine 
    (VGM) does not start.
    VGM accepts cur-
    rency or tokens.
    Audio and video are 
    present.Faulty coin mech-
    anism1. Unlock and open coin door. Check each currency 
    acceptor to assure proper mounting. Verify each 
    release latch is closed and locked.
    2. Test mechanism with good and bad coins to see if
    mechanism accepts and rejects currency cor-
    rectly. 
    3. Inspect to see if external acceptor indicators (Pric-
    ing, Flashing Arrows, etc.) are lit. 
    4. Verify each acceptor operates properly by placing
    it in working game. Replace bad parts.
    Faulty switches 1. Press and hold the TEST MODE switch inside 
    coin door to enter Menu System. Select SWITCH 
    TESTS from the Diagnostics Menu. Conduct test 
    to confirm operation of each switch.
    2. Assure no loose parts or wires are caught in
    switch contacts.
    3. Check for continuity in each suspect switch con-
    nection (Common to Normally Open or Common
    to Normally Closed). 
    4. Replace faulty switches (bent levers, broken actu-
    ators, etc.). 
    						
    							TROUBLESHOOTING - 4 MIDWAY AMUSEMENT GAMES, LLC 
    Video Game Machine 
    (VGM) does not start.
    VGM accepts cur-
    rency or tokens.
    Audio and video are 
    present.Faulty wiring 1. Assure no wires are caught in hinges, latches or 
    switch contacts.
    2. Check wiring continuity from circuit board connec-
    tors to acceptors.
    Video Game Machine 
    (VGM) appears non-
    functional.
    Currency acceptor 
    price indicator is illumi-
    nated.Power problem 1. Inspect circuit boards under low-light conditions. 
    The LED’s glow and the fan turns when processor 
    circuits receive voltage and indicate presence of 
    DC from power supply. However, voltages or sig-
    nals may not be normal. 
    2. Turn on power. Set the digital voltmeter to the 20-
    volt DC setting and measure DC voltages at
    power connector pins. Adjust the +5V source if
    necessary. Refer to the Cabinet Wiring Diagram
    for specific wiring information and voltage limits. 
    3. Set the digital voltmeter to the 2-volt AC setting
    and measure DC voltages at power connector
    pins. Any reading here indicates that supply volt-
    ages are unstable and may contain ripple or noise.
    Faulty wiring 1. Turn off power. Check wiring harness connectors 
    attach and fully seat onto mating board connec-
    tors. Verify harness connects to CPU Board. 
    Check other connectors in same way.
    Improper  DIP 
    switch settings1. Check DIP switch settings.
    Faulty circuit 
    boards 
     
    1. Run power-up self-test sequence. Note errors or 
    failures during test. Compare LED’s with LED indi-
    cator status charts. Note discrepancies.
    2. Press and hold TEST MODE switch inside coin
    door to enter Menu System. Select MONITOR
    TEST from Diagnostics Menu. Conduct test to
    confirm operation of each screen used in the
    game. Symptom Cause Required Action 
    						
    							C.A.R.T. FURY TROUBLESHOOTING - 5
    LINKING PROBLEM TROUBLESHOOTING 
    Symptom Cause Required Action
    Cannot connect multi-
    ple Video Game 
    Machines (VGMs)  
    togetherFaulty wiring  1. Do not extend linking cables supplied with VGM.
    2. Install required crossover between cabinets. Each
    coupler connects two VGMs (one pair). Do not use
    standard telephone type couplers or wiring for link-
    ing.
    3. Use only 10 Base-T, Ethernet-type, Category 5,
    twisted-pair wiring. 
    Improper linking 
    hardware1. Use required network hub for your local network. 
    A Hub Link Kit permits up to four VGM connec-
    tions. Array completion requires basic kit brackets 
    and spacers.
    VGM does not recog-
    nize other players in 
    linking operation
    VGM functions nor-
    mally by itselfImproper settings 1. Record any error messages that occur during self-
    test. 
    2. From the Diagnostic Menu select DIP SWITCH
    TEST. Confirm the link is enabled. 
    3. Be sure that each VGM has a unique ID number. 
    4. Select LINKING TEST from the Diagnostic menu.
    Run tests for each linked VGM. 
    Power problem 1. Verify the hub receives power.  AC adapter wires 
    are thin and easily damaged.
    Faulty wiring
    (3 or more VGMs)1. Inspect hub indicator lights. Illuminated indicator 
    lights for each active port light up if the cable(s) 
    are properly connected. Check for cable continuity 
    from hub to VGM for each indicator that failed to 
    light. 
    2. Assure no loose wires are caught in hinges, doors
    or under cabinet.
    3. Verify linking cable connects to CPU Board for
    each game. 
    4. Verify each linking cable operates properly by
    placing it in working game. 
    CAUTION
    Do not remove or install any connector when the power is turned on. Installation under power 
    will damage the circuit boards, ROM’s or hard disk drive and void the warranty. 
    						
    							TROUBLESHOOTING - 6 MIDWAY AMUSEMENT GAMES, LLC 
    LINKING PROBLEM TROUBLESHOOTING 
    Symptom Cause Required Action
    Some Video Game 
    Machines (VGMs) in 
    group link properly, 
    while others do notImproper hub 
    switch setting1. Assure switches on hub are set according to Hub 
    Link Kit instructions. (VGMs on a network do not 
    require couplers. Hub has electronic crossover.)
    2. Inspect hub indicator lights for link activity. See
    manufacturer’s literature for diagnostics.
    Wrong software 
    versionVerify all linked VGMs use same version of software. 
    Error message “VERSION MISMATCH” will appear if 
    you try to link different versions. Contact your distribu-
    tor.
    Faulty wiring
    (2 VGMs)1. Insert only the supplied crossover connection 
    between coupled VGMs. Standard couplers 
    appear identical to devices supplied with games, 
    but do not include an internal crossover.
    2. Verify each linking crossover coupler operates
    properly by placing it in a working link between two
    VGMs.
    Faulty wiring
    (3 or more VGMs)1. Use an additional crossover connector and cable 
    to extend game or hub link connection. Two cross-
    overs cancel each other out and results in same 
    problem as no link crossover. 
    2. Connect cables directly to hub. Do not use a
    crossover coupler and hub together in single net-
    work.
    3. Separate communications wiring from other wir-
    ing. Wires that must cross can only cross at right
    angles to limit noise pickup.
    CAUTION 
    Do not remove or install any connector when power is turned on. Installation under power will 
    damage the circuit boards, ROM’s or hard disk drive and void the warranty. 
    						
    							C.A.R.T. FURY TROUBLESHOOTING - 7
    PLAYER CONTROL TROUBLESHOOTING
    Symptom Cause Required Action
    Intermittent or com-
    pletely non-functional 
    player controls
    Video Game Machine 
    (VGM) starts normally.Faulty switches or 
    lamps1. Press and hold TEST MODE switch inside coin 
    door to enter Menu System. Select SWITCH 
    TEST from Diagnostic Menu. Conduct tests to 
    confirm switch operation.
    2. Press and hold TEST MODE switch inside coin
    door to enter Menu System. Select LAMP TEST
    from Diagnostic Menu. Conduct tests to confirm
    lamp operation.
    3. Check for loose parts or wires caught in switch
    contacts.
    4. Check continuity at each switch connection (Com-
    mon to Normally Open or Common to Normally
    Closed). 
    5. Verify player control operates properly by placing it
    in working VGM.
    6. Verify light bulbs used for dashboard switches are
    type specified in parts listing. Other types will light,
    but may produce too much heat. Excess heat may
    cause switches to bind.
    Faulty switch wir-
    ing1. Check for wires caught in door hinges, latches, or 
    switch contacts.
    2. Verify harness connectors are attached and fully
    seated.
    3. Assure control switches connect properly to con-
    trol input wires.
    4. Check cabinet wiring is correct for this VGM.
    Steering pulls to one 
    sideFaulty Wheel 
    Driver Board1. Find power amp on Wheel Driver Board’s large 
    heatsink. Test and replace bad part or board.
    No wheel feedback 
    Steering aims vehicle 
    as expectedImproperly set 
    feedback1. Select STEERING WHEEL TEST on the Diagnos-
    tics Menu. 
    2. Set feedback to match player requirements. Maxi-
    mum force may be too extreme for very young or
    inexperienced customers.
    Faulty circuit 1. Examine fuses and cables on Wheel Driver Board.
    2. Check cables and wiring between CPU board,
    wheel driver and motor.
    3. Check resistance of motor series resistors.
    4. Replace bad parts.
    Faulty motor 1. Turn off power. Open dashboard. Support steering 
    wheel and remove outer mounting screws.
    2. Remove metal shield (if VGM has one) over
    motor. 
    3. Unscrew caps. 
    4. Inspect motor brushes. Replace worn parts. 
    						
    							TROUBLESHOOTING - 8 MIDWAY AMUSEMENT GAMES, LLC 
    Sloppy, unpredictable 
    or ineffective steering
    Video is present
    Video Game Machine 
    (VGM) operates nor-
    mallyBlocked or faulty 
    fanFan located on power supply functions as an exhaust 
    fan. With power on, check airflow near each fan to 
    assure that nothing blocks airflow. 
    Faulty mechani-
    cal partsTurn off power. Open dashboard. Support steering 
    wheel and remove outer mounting screws. Remove 
    metal shield (if VGM has one) over motor. Inspect for 
    faulty or worn belts, bearings, couplings, gears, etc.
    Faulty Wheel 
    Driver Board1. Inspect Wheel Driver Board under low-light condi-
    tions. To indicate presence of AC from the trans-
    former the LED’s glow when voltage is received. 
    However, voltages or signals may not be normal.
    2. Examine fuses and cables on Wheel Driver Board.
    Replace bad fuses. Use digital voltmeter to verify
    AC voltage between each fuse holder and ground.
    You should measure approximately 25V. See Wir-
    ing Diagram.
    3. Use the 20-VAC setting on digital voltmeter to
    measure DC voltage at motor. Do not move steer-
    ing wheel, drive belt, or motor while making this
    measurement. Any reading indicates unstable
    supply that may contain ripple or noise. 
    4. Select the STEERING WHEEL TEST from the
    Diagnostic Menu. Follow on-screen instructions to
    verify operation of the wheel motor and steering
    position sensor.
    5. Verify proper operation of Wheel Driver Board by
    placing it in working VGM.
    Loose or worn 
    drive belt1. Turn off power. Open dashboard. Support steering 
    wheel and remove outer mounting screws. 
    Remove metal shield (if VGM has one) over 
    motor. Inspect for faulty or worn belts, bearings, 
    couplings, gears, etc.
    2. If drive belt isn’t worn or damaged, check its tight-
    ness. 
    Inability to make a 
    transmission selec-
    tion.
    
    Video Game Machine 
    (VGM) operates nor-
    mally.
     
    Improper DIP 
    Switch setting(s) From the Diagnostics Menu, choose DIP SWITCH 
    TEST. Make sure DIP 1, SW 1 is set to the OFF posi-
    tion.   
    WARNING
    The Wheel Driver Board heatsink, power resistors, and other components may be very hot. 
    The DC Motor in the steering wheel may also be hot. Symptom Cause Required Action 
    						
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