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Midway Kart Fury 27in Operations Manual

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    							C.A.R.T. FURY3
    CHAPTER 5 WIRING
    Main Cabinet Wiring 
    						
    							4MIDWAY AMUSEMENT GAMES, LLC 
    CHAPTER 5 WIRING
    RF Cage Wiring 
    						
    							C.A.R.T. FURY5
    CHAPTER 5 WIRING
    Control Panel Wiring 
    						
    							6MIDWAY AMUSEMENT GAMES, LLC 
    CHAPTER 5 WIRING
    Power Wiring Diagram 
    						
    							C.A.R.T. FURY7
    CHAPTER 5 WIRING
    DIP SWITCH U13 SETTING TABLE
    DIP Switch Setting for Coinage
    There are many ways to select the type and quantity of currency recognized by the game machine.
    1. The most common coin combinations for several countries are pre-programmed and may be selected
    from the table when Standard Pricing is activated (see Game Adjustments).
    2. DIP Switch settings may be changed with the power switched on. Set any switch then observe the
    screen to verify that the desired selection is enabled. 
    NOTE: If CMOS coin settings are active, switch
    settings for an individual Country will have no effect.
    3. Some European countries may accept currency used in other countries. The most popular coinage
    settings are listed in the Pricing Table.
    DIP SWITCH U12 SETTING TABLE
    FUNCTION SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
    DIP COINAGE
    CMOS COINAGE OFF
    ON* 
    USA 13 GER1 FR ECA1 UK1 ECA
    USA 11 GER2 FR ECA2 UK2 ECA
    USA 10 GER3 FR ECA3 UK3 ECA
    USA 1 GER4 FR ECA4 UK4
    USA DC8 GER5 FR ECA5 UK5
    USA DC6 GER ECA1 FR ECA6 UK6 ECA
    USA DC5 GER ECA2FR ECA7 UK7 ECA
    USA DC1 GER ECA3 FR ECA8 
    FREE PLAY (UK)OFF
    ON
    OFF
    ON
    OFF
    ON
    OFF
    ON
    ONOFF
    OFF
    ON
    ON
    OFF
    OFF
    ON
    ON
    ONOFF
    OFF
    OFF
    OFF
    ON
    ON
    ON
    ON
    ON
    USA 
    FRANCE
    GERMANY
    UK**OFF
    ON
    OFF
    ONOFF
    OFF
    ON
    ON
    UNUSEDOFF
    ON
    UNUSEDOFF
    ON
    FunctionSW 1SW 2SW 3SW 4SW 5SW 6SW 7SW 8
    UnusedOFF
    ON
    UnusedOFF
    ON
    UnusedOFF
    ON
    UnusedOFF
    ON
    UnusedOFF
    ON
    Brake Enabled
    Brake DisabledOFF
    ON
    UnusedOFF
    ON
    Game Mode
    Test ModeOFF
    ON 
    						
    							8MIDWAY AMUSEMENT GAMES, LLC 
    CHAPTER 5 WIRING
    CPU BOARD JUMPER LOCATION TABLE
    CPU BOARD JUMPER POSITION TABLE
    Notes on CPU Jumper Position
    1. Boxes containing “----” means not applicable 
    2. Memory type numbers shown are for blank parts. Your game requires programmed parts. 
    SOUND SIO BOARD JUMPER POSITION TABLE
    Notes on SIO Jumper Position
    1. Configure I/O port P2 by setting both jumpers J1 and J8 to input or output mode. 
    2. Configure I/O port P4 by setting both jumpers J3 and J5 to input or output mode. 
    JumperJ1J2J3J4J5J6
    LocationU28, P5U28, P5U28, P5U28, P5U28, P5U22, U27
    ROM TypeDefaultOptions*J1J2J3J4J5J6
    Boot (U27)
    *
    27C080, 1M X 8, EPROM
    27C040, 512K X 8, EPROM
    27C010, 128K X 8, EPROM
    29F040, 512K X 8, Flash
    29F020, 256K X 8, Flash
    29F010, 128K X 8, Flash1-2
    1-2
    1-2
    2-3
    1-2
    1-22-3
    1-2
    1-2
    1-2
    1-2
    1-21-2
    1-2
    1-2
    2-3
    2-3
    2-31-2
    1-2
    2-3
    1-2
    1-2
    1-2----
    ------
    ------
    ------
    ------
    ---------------
    ---------
    ---------
    ---------
    Expansion (28)
    *
    27C080, 1M X 8, EPROM
    27C040, 512K X 8, EPROM
    27C010, 128K X 8, EPROM------
    ------
    ------------
    ------
    ------------
    ------
    ------------
    ------
    ------2-3
    1-2
    1-2---------
    ---------
    External Boot*Boot from CPU ROM
    Boot from SIO ROM------
    ------------
    ------------
    ------------
    ------------
    ------1-2
    Empty
    JumperLocationFunctionMeaningPositionState
    J1 (Note1)U9, Y3I/O Connector P2Input Mode
    Output ModePins 1 & 2
    Pins 2 & 3*
    J2U35, U10Video SyncPositive Sync
    Negative SyncJumper not installed
    Pins 1 & 2*
    J3 (Note 2)U15I/O Connector P4Input Mode
    Output ModePins 1 & 2
    Pins 2 & 3*
    J4NoneNoneNot usedNone---
    J5 (Note 2)U15, P2I/O Connector P4Input Mode
    Output ModePins 1 & 2
    Pins 2 & 3*
    J6NoneNoneNot usedNone---
    J7NoneNoneNot usedNone---
    J8 (Note 1)U9, P4I/O Connector P2Input Mode
    Output ModePins 1 & 2
    Pins 2 & 3* 
    						
    							C.A.R.T. FURY9
    CHAPTER 5 WIRING
    SOUND I/O BOARD LED INDICATOR STATUS TABLE
    Notes on SIO LED Indicator Status
    1. Software controls this LED. Indications are game and revision specific. Changing the EPROM’s on this 
    board may alter the function of this LED. Firmware damage may also cause new or different LED 
    behavior.
    2. Hardware controls this LED. Indications depend on hard-wired circuitry. A change in normal LED
    behavior may indicate a circuit fault. Changing the EPROM’s on this board shouldn’t alter the function
    of this LED.
    LEDLocationFunction ColorStateMeaning
    LED 1 
    (Note 1)U11Not Used (Remains Off)GreenOFF
    ON
    BLINKING---
    ---
    ---
    LED 2
    (Note 2)U34, Y1Linking Connector StatusGreenOFF
    ONNot in use (No game linking)
    Link continuity good
    LED 3
    (Note 2)JAMMA
    Connector-5V power indicatorRedOFF*
    ON*No power
    Normal operation
    LED 4
    (Note 2)U35, P14+12V power indicatorRedOFF
    ONNo power
    Normal operation
    LED 5
    (Note 2)P23+5V power indicatorRedOFF
    ONNo power
    Normal operation
    LED 6
    (Note 2)U34, Y1CPU linking activityRedOFF
    ONNot in use
    CPU and ethernet contact
    LED 7
    (Note 2)U34, Y1Linking and transmission 
    of dataRedOFF
    ON
    BLINKINGNot in use (No game linking)
    Sending data
    Normal operation
    LED 8
    (Note 1)U14, Y1Audio activityYe l l o wOFF
    ON
    BLINKINGNo sound boot ROM
    Locked up
    Normal operation
    LED 9
    (Note 2)U34, Y1Linking receiving dataYe l l o wOFF
    ONNot in use (No game linking)
    Receiving data
    LED10 
    (Note 1)U44, Y2Not used (Remains On)GreenOFF
    ON
    BLINKING---
    ---
    ---
    LED 11
    (Note 1)U44, Y2Not used (Remains On)RedOFF
    ON
    BLINKING---
    ---
    ---
    LED 12 
    (Note 1)U44, Y2Not used (Remains On)Ye l l o wOFF
    ON
    BLINKING---
    ---
    ---
    LED 13
    (Note 1)U44, Y2Not used (Remains On)Ye l l o wOFF
    ON
    BLINKING---
    ---
    --- 
    						
    							10 MIDWAY AMUSEMENT GAMES, LLC 
    CHAPTER 5 WIRING
    CPU BOARD LED INDICATOR STATUS TABLE
    Notes on LED Indicator Status
    1. LED 1 monitors CPU power (+3.3V). If this LED is off or blinking, investigate processor circuits. If other 
    LED’s are off or blinking at the same time, check +5V circuits or the game power supply.
    2. LED 2 flashes when the hard disk is operating during game play. LED 2 may light continuously during
    start-up. If this LED remains lighted, the hard drive may be locked-up or faulty.
    3. Software controls RP63. In this game, RP63 initially indicates program start-up stages. This LED is a
    seven-segment, alphanumeric display device. Normally, RP63 will display a lowercase “b” or “o” pat-
    tern with sequentially blinking segments. During Self-Test screens, RP63 displays a “bouncing bar”
    that resembles a hypen (“-”).
    DeviceLocationFunctionColorStateMeaning
    LED 1U6, U7, U163.3V CPU Power RedOFF
    ON
    BLINKINGInsufficient power
    Power OK
    Power supply fault
    LED 2U28, P5Disk Drive ActivityGreenOFF
    ON
    BLINKINGDisk not in use
    Locked up disk
    Normal disk activity
    RP63U22, U26IndicatorRedOFF*
    ON*
    BLINKING*
    See 
    NOTE 3, below 
    						
    							CHAPTER SIX
    C.A.R.T. FURY 
    • Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge.
     Before touching or handling electronic assemblies, discharge static electricity on your body. To dis-
    charge static, begin by connecting the line cord to a properly grounded outlet, but do not turn on the 
    power! Next, touch the safety ground stud of the power supply chassis.
     Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport circuit 
    boards. Transport the hard drive in original shipping container.
     Do not remove or connect electronic assemblies when the power to the cabinet is switched on. Other-
    wise you’ll damage electronic assemblies and void the warranty.
     Replace ground wires, shields, safety covers, etc., upon completion of maintenance or service. Install 
    and firmly tighten all ground and mounting screws.
    CAUTION
    This Video Game Machine (VGM) uses complex electronic components that are very sensi-
    tive to static electricity. Observe the following precautions before handling electronic assem-
    blies. Failure to do so may void your warranty and could damage electronic assemblies.
    TROUBLESHOOTING 
    						
    							TROUBLESHOOTING - 2 MIDWAY AMUSEMENT GAMES, LLC 
    COIN MECHANISM AND PRICING TROUBLESHOOTING 
    Symptom Cause Required Action
    Video Game Machine 
    (VGM) accepts cur-
    rency or tokens, but 
    number of credits per 
    coin or bill is incorrect. Improper settings 
    at Pricing Menu1. Press and hold TEST MODE switch inside coin 
    door to enter Menu System. Select SWITCH 
    TEST from Diagnostics menu. Conduct test to 
    confirm operation of game switches.
    2. Select either the STANDARD or CUSTOM PRIC-
    ING MENU from Game Adjustments Menu. 
    Faulty wiring 1. Confirm cabinet wiring is correct for this game.
    2. Assure coin meter and coin switches connect
    properly to control input wires.
    VGM will not accept 
    currency or tokens.
    VGM will not enter 
    play mode.
    Audio and video are 
    present.Improper currency 1. Unlock and open cash door. Empty cash box and 
    inspect revenue for counterfeit currency. 
    2. Check vault. Remove any items that block path
    from mechanism.
    Faulty coin mech-
    anism1. Unlock and open coin door. Check each mecha-
    nism for proper mounting. 
    2. Remove mechanism.
    3. Clear currency path. 
    4. Reinstall mechanism and close latch. 
    Tilted coin mecha-
    nism or game1. Verify mechanism is level after doors close. 
    2. Repair or replace coin door if it is bent or dam-
    aged. 
    3. If necessary, adjust cabinet leg levelers to keep
    mechanisms level.
    Coin indicators do not 
    lightBurned-out bulb 1. Burned-out bulbs may appear white or darkened. 
    Check continuity with digital voltmeter.
    2. Replace burned-out bulb with an identically rated
    part.
    Open fuse circuit 1. Check fuse continuity with digital voltmeter.
    2. If fuse is blown, replace fuse with an identically
    rated part.
    3. If fuse isn’t blown, check wiring.
    CAUTION
    Do not remove or install any connector when power is turned on. Installation under power will 
    damage the circuit boards, ROM’s or hard disk and void the warranty. 
    						
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