Midway Kart Fury 27in Operations Manual
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C.A.R.T. FURY3 CHAPTER 5 WIRING Main Cabinet Wiring
4MIDWAY AMUSEMENT GAMES, LLC CHAPTER 5 WIRING RF Cage Wiring
C.A.R.T. FURY5 CHAPTER 5 WIRING Control Panel Wiring
6MIDWAY AMUSEMENT GAMES, LLC CHAPTER 5 WIRING Power Wiring Diagram
C.A.R.T. FURY7 CHAPTER 5 WIRING DIP SWITCH U13 SETTING TABLE DIP Switch Setting for Coinage There are many ways to select the type and quantity of currency recognized by the game machine. 1. The most common coin combinations for several countries are pre-programmed and may be selected from the table when Standard Pricing is activated (see Game Adjustments). 2. DIP Switch settings may be changed with the power switched on. Set any switch then observe the screen to verify that the desired selection is enabled. NOTE: If CMOS coin settings are active, switch settings for an individual Country will have no effect. 3. Some European countries may accept currency used in other countries. The most popular coinage settings are listed in the Pricing Table. DIP SWITCH U12 SETTING TABLE FUNCTION SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 DIP COINAGE CMOS COINAGE OFF ON* USA 13 GER1 FR ECA1 UK1 ECA USA 11 GER2 FR ECA2 UK2 ECA USA 10 GER3 FR ECA3 UK3 ECA USA 1 GER4 FR ECA4 UK4 USA DC8 GER5 FR ECA5 UK5 USA DC6 GER ECA1 FR ECA6 UK6 ECA USA DC5 GER ECA2FR ECA7 UK7 ECA USA DC1 GER ECA3 FR ECA8 FREE PLAY (UK)OFF ON OFF ON OFF ON OFF ON ONOFF OFF ON ON OFF OFF ON ON ONOFF OFF OFF OFF ON ON ON ON ON USA FRANCE GERMANY UK**OFF ON OFF ONOFF OFF ON ON UNUSEDOFF ON UNUSEDOFF ON FunctionSW 1SW 2SW 3SW 4SW 5SW 6SW 7SW 8 UnusedOFF ON UnusedOFF ON UnusedOFF ON UnusedOFF ON UnusedOFF ON Brake Enabled Brake DisabledOFF ON UnusedOFF ON Game Mode Test ModeOFF ON
8MIDWAY AMUSEMENT GAMES, LLC CHAPTER 5 WIRING CPU BOARD JUMPER LOCATION TABLE CPU BOARD JUMPER POSITION TABLE Notes on CPU Jumper Position 1. Boxes containing “----” means not applicable 2. Memory type numbers shown are for blank parts. Your game requires programmed parts. SOUND SIO BOARD JUMPER POSITION TABLE Notes on SIO Jumper Position 1. Configure I/O port P2 by setting both jumpers J1 and J8 to input or output mode. 2. Configure I/O port P4 by setting both jumpers J3 and J5 to input or output mode. JumperJ1J2J3J4J5J6 LocationU28, P5U28, P5U28, P5U28, P5U28, P5U22, U27 ROM TypeDefaultOptions*J1J2J3J4J5J6 Boot (U27) * 27C080, 1M X 8, EPROM 27C040, 512K X 8, EPROM 27C010, 128K X 8, EPROM 29F040, 512K X 8, Flash 29F020, 256K X 8, Flash 29F010, 128K X 8, Flash1-2 1-2 1-2 2-3 1-2 1-22-3 1-2 1-2 1-2 1-2 1-21-2 1-2 1-2 2-3 2-3 2-31-2 1-2 2-3 1-2 1-2 1-2---- ------ ------ ------ ------ --------------- --------- --------- --------- Expansion (28) * 27C080, 1M X 8, EPROM 27C040, 512K X 8, EPROM 27C010, 128K X 8, EPROM------ ------ ------------ ------ ------------ ------ ------------ ------ ------2-3 1-2 1-2--------- --------- External Boot*Boot from CPU ROM Boot from SIO ROM------ ------------ ------------ ------------ ------------ ------1-2 Empty JumperLocationFunctionMeaningPositionState J1 (Note1)U9, Y3I/O Connector P2Input Mode Output ModePins 1 & 2 Pins 2 & 3* J2U35, U10Video SyncPositive Sync Negative SyncJumper not installed Pins 1 & 2* J3 (Note 2)U15I/O Connector P4Input Mode Output ModePins 1 & 2 Pins 2 & 3* J4NoneNoneNot usedNone--- J5 (Note 2)U15, P2I/O Connector P4Input Mode Output ModePins 1 & 2 Pins 2 & 3* J6NoneNoneNot usedNone--- J7NoneNoneNot usedNone--- J8 (Note 1)U9, P4I/O Connector P2Input Mode Output ModePins 1 & 2 Pins 2 & 3*
C.A.R.T. FURY9 CHAPTER 5 WIRING SOUND I/O BOARD LED INDICATOR STATUS TABLE Notes on SIO LED Indicator Status 1. Software controls this LED. Indications are game and revision specific. Changing the EPROM’s on this board may alter the function of this LED. Firmware damage may also cause new or different LED behavior. 2. Hardware controls this LED. Indications depend on hard-wired circuitry. A change in normal LED behavior may indicate a circuit fault. Changing the EPROM’s on this board shouldn’t alter the function of this LED. LEDLocationFunction ColorStateMeaning LED 1 (Note 1)U11Not Used (Remains Off)GreenOFF ON BLINKING--- --- --- LED 2 (Note 2)U34, Y1Linking Connector StatusGreenOFF ONNot in use (No game linking) Link continuity good LED 3 (Note 2)JAMMA Connector-5V power indicatorRedOFF* ON*No power Normal operation LED 4 (Note 2)U35, P14+12V power indicatorRedOFF ONNo power Normal operation LED 5 (Note 2)P23+5V power indicatorRedOFF ONNo power Normal operation LED 6 (Note 2)U34, Y1CPU linking activityRedOFF ONNot in use CPU and ethernet contact LED 7 (Note 2)U34, Y1Linking and transmission of dataRedOFF ON BLINKINGNot in use (No game linking) Sending data Normal operation LED 8 (Note 1)U14, Y1Audio activityYe l l o wOFF ON BLINKINGNo sound boot ROM Locked up Normal operation LED 9 (Note 2)U34, Y1Linking receiving dataYe l l o wOFF ONNot in use (No game linking) Receiving data LED10 (Note 1)U44, Y2Not used (Remains On)GreenOFF ON BLINKING--- --- --- LED 11 (Note 1)U44, Y2Not used (Remains On)RedOFF ON BLINKING--- --- --- LED 12 (Note 1)U44, Y2Not used (Remains On)Ye l l o wOFF ON BLINKING--- --- --- LED 13 (Note 1)U44, Y2Not used (Remains On)Ye l l o wOFF ON BLINKING--- --- ---
10 MIDWAY AMUSEMENT GAMES, LLC CHAPTER 5 WIRING CPU BOARD LED INDICATOR STATUS TABLE Notes on LED Indicator Status 1. LED 1 monitors CPU power (+3.3V). If this LED is off or blinking, investigate processor circuits. If other LED’s are off or blinking at the same time, check +5V circuits or the game power supply. 2. LED 2 flashes when the hard disk is operating during game play. LED 2 may light continuously during start-up. If this LED remains lighted, the hard drive may be locked-up or faulty. 3. Software controls RP63. In this game, RP63 initially indicates program start-up stages. This LED is a seven-segment, alphanumeric display device. Normally, RP63 will display a lowercase “b” or “o” pat- tern with sequentially blinking segments. During Self-Test screens, RP63 displays a “bouncing bar” that resembles a hypen (“-”). DeviceLocationFunctionColorStateMeaning LED 1U6, U7, U163.3V CPU Power RedOFF ON BLINKINGInsufficient power Power OK Power supply fault LED 2U28, P5Disk Drive ActivityGreenOFF ON BLINKINGDisk not in use Locked up disk Normal disk activity RP63U22, U26IndicatorRedOFF* ON* BLINKING* See NOTE 3, below
CHAPTER SIX C.A.R.T. FURY • Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge. Before touching or handling electronic assemblies, discharge static electricity on your body. To dis- charge static, begin by connecting the line cord to a properly grounded outlet, but do not turn on the power! Next, touch the safety ground stud of the power supply chassis. Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport circuit boards. Transport the hard drive in original shipping container. Do not remove or connect electronic assemblies when the power to the cabinet is switched on. Other- wise you’ll damage electronic assemblies and void the warranty. Replace ground wires, shields, safety covers, etc., upon completion of maintenance or service. Install and firmly tighten all ground and mounting screws. CAUTION This Video Game Machine (VGM) uses complex electronic components that are very sensi- tive to static electricity. Observe the following precautions before handling electronic assem- blies. Failure to do so may void your warranty and could damage electronic assemblies. TROUBLESHOOTING
TROUBLESHOOTING - 2 MIDWAY AMUSEMENT GAMES, LLC COIN MECHANISM AND PRICING TROUBLESHOOTING Symptom Cause Required Action Video Game Machine (VGM) accepts cur- rency or tokens, but number of credits per coin or bill is incorrect. Improper settings at Pricing Menu1. Press and hold TEST MODE switch inside coin door to enter Menu System. Select SWITCH TEST from Diagnostics menu. Conduct test to confirm operation of game switches. 2. Select either the STANDARD or CUSTOM PRIC- ING MENU from Game Adjustments Menu. Faulty wiring 1. Confirm cabinet wiring is correct for this game. 2. Assure coin meter and coin switches connect properly to control input wires. VGM will not accept currency or tokens. VGM will not enter play mode. Audio and video are present.Improper currency 1. Unlock and open cash door. Empty cash box and inspect revenue for counterfeit currency. 2. Check vault. Remove any items that block path from mechanism. Faulty coin mech- anism1. Unlock and open coin door. Check each mecha- nism for proper mounting. 2. Remove mechanism. 3. Clear currency path. 4. Reinstall mechanism and close latch. Tilted coin mecha- nism or game1. Verify mechanism is level after doors close. 2. Repair or replace coin door if it is bent or dam- aged. 3. If necessary, adjust cabinet leg levelers to keep mechanisms level. Coin indicators do not lightBurned-out bulb 1. Burned-out bulbs may appear white or darkened. Check continuity with digital voltmeter. 2. Replace burned-out bulb with an identically rated part. Open fuse circuit 1. Check fuse continuity with digital voltmeter. 2. If fuse is blown, replace fuse with an identically rated part. 3. If fuse isn’t blown, check wiring. CAUTION Do not remove or install any connector when power is turned on. Installation under power will damage the circuit boards, ROM’s or hard disk and void the warranty.