Midway Kart Fury 27in Operations Manual
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The manufacturer intends that this game is to be operated for amusement purposes only and not in contravention of any federal, state or local law or regulation of the United States or any foreign country governing gaming devices. All operators of this game are responsible for its operation in accordance with such laws and regulations. The manufac- turers factory settings for this game may require adjustment in order to comply with laws applicable in an operators specific jurisdiction. It is the operators responsibility to determine whether adjustments are necessary and, if they are, to make the appropriate adjustments prior to operating the amusement game. MIDWAY AMUSEMENT GAMES, LLC 3401 NORTH CALIFORNIA AVENUE CHICAGO, ILLINOIS 60618 USA http://www.midway.com Manual Includes SEPTEMBER 2000 16-40090-101 Game Operations Manual for 27 Dedicated Video Game Operation & Adjustments * Parts Information * Wiring Diagrams * Testing & Problem Diagnosis 86
C.A.R.T. FURYV CABINET LINKING INSTRUCTIONS CABINET ARRAYS To create a Video Game Machine (VGM) Array, join the cabinets together. Each VGM comes equipped with the necessary hardware to connect cabinets and provide maximum stability. Hardware is located in the spare parts bag inside the cash box. To join cabinets, remove the flat-head carriage bolts from the top and rear of adjacent cabinet sides. Posi- tion cabinets next to one another and adjust the leg levelers until all holes are aligned. Insert long carriage bolts through the holes in both cabinets, and then fasten in place with the nuts provided. NETWORK CONSIDERATIONS Each VGM comes complete with a factory installed network cable. Optionally, a hub can be installed and located remotely to monitor network activity. Cables up to 328 ft., or 100 meters, in length may be used in conjunction with the hub provided they are Category 3 or higher, 100 ohm unshielded twisted pair commu- nications grade wiring. Standard telephone cables are not sufficient for this application and should not be used. Take care to protect exposed wiring from player foot traffic, cleaning crews, service personnel, etc. Use approved conduit or wire channels to support cables. Please note that modular connectors do not have strain relief. Prevent linking cables from becoming damaged by avoiding sources of extreme heat or moisture, and high amounts of electrical energy like neon signs, fluorescent fixtures, two-way radios, cordless phones, power circuits, public address system wiring, etc. Universal RJ-45 modular plugs are not numbered or coded in any way. Clearly label all network connec- tions to avoid confusing network cables with computer or telephone circuits. WIRING MODIFICATIONS AND SOFTWARE SETUP 1. Place the linking hub inside the base of a cabinet nearest the center of the array. Remember that the crossover couplers supplied with the game are not used when creating an array using the hub. Cross- over couplers are only used to link two cabinets. 2. Unlock and remove the rear door from the cabinets selected to be part of the array. Inside the cabinet you will find a coil of linking cable with one end already attached to game electronics. Uncoil just enough of the cable to reach the hub, then recoil the rest of the cable and tie it in place. Repeat this procedure for each of the other cabinets. Do not reinstall the cabinet door(s) at this time. 3. Route the free end of each cable out through the notch located in the rear door opening and plug into any jack on the rear panel of the linking hub. Route the free end of the AC adapter for the hub and plug it into the 9VAC jack on the front panel of the hub. Now all of the cables can be connected to the hub. To l i n k two cabinets, use the crossover coupler included in the spare parts bag. Connect the factory installed linking cable to the coupler and follow the instructions for “Wiring Modifications and Software Setup” located below starting with step #7. To l i n k three or more cabinets, use a standard 10 base-T ethernet hub and follow all of the instructions for “Wiring Modifications and Software Setup” located below.
VIMIDWAY AMUSEMENT GAMES, LLC 4. Refer to the manufacturer’s instructions in order to set the hub switches for LNK (link) and X (cross- over) activity. 5. Fasten the hub to the bottom of the most central cabinet using a hook-and-loop type material. Orient the hub so that the indicator lights are visible and cable jacks are accessible. 6. Make sure excess cable is tied into a coil and that all cables are routed through the notch in the rear door. Connect the AC adapter for the hub and all line cords to AC power. 7. Switch on power and closely observe the screen for each cabinet during start up. Each automatically enters ATTRACT MODE if no errors are found. Refer to Troubleshooting in the operation manual if errors are detected. 8. Unlock the coin door for each cabinet to access the operator control buttons inside coin vault. Press and hold the TEST button to enter the menu system. Verify linked games have compatible software versions. Newer versions may contain instructions pre- vious versions do not, causing games to halt or reset at random. 9. Select ADJUSTMENTS from the Main Menu screen, then scroll to the ADDITIONAL ADJUSTMENTS MENU and press the Test button . Select GAME LINK NUMBER and press Test. Assign a linking number ranging from 1 to 4 to each game cabinet. NOTE: Each cabinet must have its own individual and unique number. The first cabinet on the left is always cabinet 1, the second is cabinet 2, etc. 10. Repeat these steps for each remaining game cabinet you wish to link. 11. Close and lock the coin door, and reinstall and lock the rear door for each cabinet. Lower the leg level- ers for each cabinet until the casters do not touch the floor and the cabinets are level. Lock the levelers in position by tightening the nuts provided. CAUTION Do not connect or disconnect any cable to the game electronics or hub with the power turned on. Circuit disruptions may damage the game and void the warranty.
2MIDWAY AMUSEMENT GAMES, LLC CHAPTER 1 OPERATION SAFETY INSTRUCTIONS The following safety instructions apply to operators and service personnel. Read these instructions before servicing or preparing the Video Game Machine (VGM) for play. Other safety instructions appear through- out this manual. DEFINITIONS OF SAFETY TERMS • DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious injury. WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious injury. CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate injury. CAUTION also alerts you about unsafe practices. NOTE indicates information of special importance. WARNING: TRANSPORTING GAMES. The VGM contains glass and fragile electronic devices. Use appropriate care when transporting. Avoid rough handling when moving the cabinet. Do not move with the power switched on. WARNING: DISCONNECT POWER. Always turn the power OFF and unplug the VGM before attempting service or adjust- ments unless otherwise instructed. Installing or repairing boards with power switched on can damage components and void the warranty. WARNING: GROUND GAMES. Avoid electrical shocks! Do not plug in a VGM until you have inspected and properly grounded it. Only plug this game into a grounded, three-wire outlet. Do not use a “cheater” plug, or cut off the ground pin on the line cord. WARNING: AVOID ELECTRICAL SHOCKS. The VGM system does not utilize an isolation transformer. Internal cabinet AC is not iso- lated from the external AC line. WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet or more from the implosion. CAUTION: CHECK POWER SELECTOR, LAMP. Set the 115/230VAC selector on the power supply for the correct line voltage. Check the selector setting before switching on the VGM. Verify that the fluorescent lamp assembly is correct for the local line voltage. CAUTION: USE PROPER FUSE. Avoid electrical shock! Replacement fuses must be identically rated. Fuse voltage and current ratings must be identically rated to the original fuse. CAUTION: ATTACH CONNECTORS PROPERLY. Be sure board connectors mate properly. If connectors do not slip on easily, do not force them. A reversed connector may damage the VGM and void the warranty. Connector keys only allow a connector to fit one set of pins on a board.
C.A.R.T. FURY3 CHAPTER 1 OPERATION CAUTION: USE CARE WHEN SHIPPING HARD DISKS. The hard disk drive must be packed in an anti-static bag. When shipping the drive for repair or replacement, pack it in an approved container (P/N 08-8068). Do not stack or drop hard disk drives. WARNING: HAZARD TO EPILEPTICS. A very small portion of the population has a condition which may cause them to experi- ence epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment. These per- sons may experience seizures while watching some kinds of television pictures or play- ing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition. If you or anyone in your family has experienced symptoms linked to an epileptic condi- tion (e.g., seizures or loss of awareness), immediately consult your physician before using any video games. We recommend that parents observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.
4MIDWAY AMUSEMENT GAMES, LLC CHAPTER 1 OPERATION PRODUCT SPECIFICATIONS Operating Requirements Cabinet Statistics Game Characteristics Equipment Characteristics PRODUCT CONFIGURATION • Stand Alone Video Game Machine Each VGM is ready to play right out of the box. Operators may use the menu screens in the game menu system to determine some player variables in advance or leave the choices up to the players. Linked Video Game Machines Linking allows players to compete against each other on a single course. Operator menus are used the same way as in stand-alone VGMs. Crossover couplers and linking cables to connect two VGMs are fac- tory installed. Use an optional 10 base-T ethernet hub to interconnect up to four VGMs. Location Domestic Foreign JapanElectrical Power120VAC @ 60Hz 4.0 Amps 230VAC @ 50Hz 2.0 Amps 100VAC @ 50Hz 4.0 AmpsTemperature32°F to 100°F (0°C to 38°C)HumidityNot to exceed 95% relative Shipping Dimensions Width 30 (76.2 cm) Depth 62 (157.4 cm) Height 78 (198 cm)Shipping Weight (Approx.) 350Lbs (158kg) Main Cabinet 125Lbs (57kg) Seat Assy.Design Type Sit-In Dedicated Video Game Machine with Steering Wheel Feedback Player Variables 1 to 4 players per VGM (with Linking) High Score Recognition Suitable for All Ages (AAMA Certified)Operator VariablesCoinage, Play Mode, Difficulty, Volume, Audits, StatisticsDiagnosticsAutomatic Power-Up Self-Test Manual Multi-Level Menu System Video Display Monitor Medium Resolution RGB 27” (68.6 cm) CRT Audio System Digital Stereo 5” (12.7 cm) Coaxial Full Range Speakers Currency Acceptors 2 Coin Mechanisms Dollar Bill Validator Ready Electronic Coin Acceptor Ready