Midway Kart Fury 27in Operations Manual
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C.A.R.T. FURY5 CHAPTER 1 OPERATION VIDEO GAME MACHINE ARRAY SET-UP 1. Remove all items from the shipping containers and set them aside. Remove all packing material. Inspect the exterior of the main cabinet, control cabinet and the seat pedestal for any damage. 2. Remove the keys from the steering wheel. Unlock and open the rear door, and the coin and cash boxes. Electrical cords, mechanical components, and assorted spare parts are packed inside the cash box. 3. Install one nut onto each leg leveler. Tilt as needed to locate four threaded holes under both the main cabinet and three holes under the pedestal. Install a leveler and nut into each hole. Do not tighten nuts at this time. 4. The main cabinet is mounted on casters. Roll the cabinet to its intended location, maintaining clear- ance between the cabinet and walls, drapes, other games or obstructions. WARNING The cabinet is top heavy. Do not push against plastic parts during movement.
6MIDWAY AMUSEMENT GAMES, LLC CHAPTER 1 OPERATION LOCATION OF CASTERS AND LEVELERS 5. The pedestal assembly mounting rails are shipped bolted to the inside of the control cabinet. Remove all of the ¼ -20 hex-head bolts used to fasten the rails inside the cabinet and set aside. Individually pull each rail out of the cabinet, flip it end for end, and reinsert it. See diagram for proper placement. Fas- ten the rail to the inside of the control cabinet with the bolts until finger tight. Do not tighten these bolts at this time, as some movement is required in the mounting rails to align holes with pedestal assembly LOCATION OF PEDESTAL ASSEMBLY MOUNTING HOLES
C.A.R.T. FURY7 CHAPTER 1 OPERATION 6. Roll the pedestal section near the cabinet, align the opening in the pedestal with the ends of the rails. Slide the pedestal forward onto extended mounting rails leaving enough space to attach the wiring har- ness. Mate each cable connector and press firmly to seat the contacts. Ensure no wires are pinched during pedestal attachment. Attach pedestal assembly using 1/4-20 tamper resistant screws and large flat washers provided in spare parts. A T27 wrench is included with the spare parts to tighten these screws firmly. Tighten the hex head bolts after the tamper resistant screws have been tightened. 7. Lower and adjust each leg leveler until the pedestal section is stable and level. Adjust the levelers until the bottoms of all pieces are flush and parallel with each other. Inspect for binding or pinched wires. Insert and firmly tighten the remaining fasteners to attach the two pieces together as a single unit. REAR DOOR HASP INSTALLATION 8. An extra padlock may be installed to secure the rear door. A hasp is located in the spare parts bag. Remove the two lock bracket nuts from inside the cabinet, above the rear door opening. Slide the hasp bracket onto the bolts so that it protrudes from the hole in back of the cabinet, then reinstall nuts. 9. Modify the lock plate at the top of the rear door. Remove the bolts and nuts from the lock plate, then rotate the plate so that the slot will be above the door. Reinstall the bolts and nuts and tighten firmly. 10. Reinstall the rear door onto the cabinet and close it. Lock the rear door and remove the key. If required, install the extra padlock through the hasp at this time. Install the screws at the top and sides of the rear door and tighten snugly. Leave the remaining doors open at this time. LINE CORD INSTALLATION
8MIDWAY AMUSEMENT GAMES, LLC CHAPTER 1 OPERATION 11. The power cord is packed in with the spare parts. Insert a portion of the line cord in the cord clamp leaving enough slack for the cord. Match the holes on the IEC plug with the prongs in the receptacle and push firmly to seat the line cord. 12. Plug the game into a grounded (3-terminal) AC wall outlet. Switch on power to the game using the ON/ OFF switch located on the upper left top of the cabinet (when viewed from the player’s position). The game will power up and begin its self test. If no errors are found, the game will automatically enter the attract mode of operation (scenes and sounds from typical races, player’s scores, messages, etc.). 13. Open the coin door. Press and hold the Begin Test button on the operator control switch panel to enter the menu system. Wait until the Main Menu screen appears on the monitor. TYPICAL COIN DOOR SWITCH LOCATION 14. Follow on-screen instructions to select Diagnostics, then choose SWITCH TEST . Follow the on-screen instructions to verify that each of the controls is operational. If no errors are found, the controls should function well. 15. Return to the Diagnostics screen, then choose SPEAKER TEST . Follow the on-screen instructions to verify that each of the speakers is operational. If no errors are found, the audio should function well. 16. Return to the Diagnostics screen, then choose WHEEL FEEDBACK TEST . Follow the on-screen instructions to verify the presence of steering resistance. If no errors are found, the aim will be good. 17. Return to the Main Menu screen, then choose CONTROL CALIBRATION . Follow the on-screen instructions to set steering limits. If no errors are found, the controls will have the maximum accuracy. 18. Return to the Main Menu screen, and then choose EXIT . The game will automatically enter its “attract” mode of operation (scenes and sounds from typical races, player’s scores, messages, etc.). 19. Insert currency or tokens and play a game. Change the volume and make any other adjustments. Close and lock all open doors. Tighten the leveler nuts and engage the caster locks. MAINTENANCE Viewing Glass It is not necessary to switch off power to the game to clean the glass. Apply a mild glass cleaner to a clean cloth or sponge and wipe the viewing glass. Do not apply the cleaner directly on the glass! Liquid could drip down into switch or control circuits and cause erratic game operation.
C.A.R.T. FURY9 CHAPTER 1 OPERATION Player Controls Use plastic-safe, non-abrasive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge and wipe the player controls. Do not apply the cleaner directly on the controls! Cabinet and Seat Use plastic-safe, non-abrasive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge and wipe the seat or cabinet. Do not apply cleaner directly on artwork or cabinet! GAME FEATURES C.A.R.T. Fury: Championship Racing™ ships configured for one-player game play. Up to four cabinets may be linked to promote player competition. C.A.R.T Fury™ is based on the Championship Auto Racing Teams, Inc. owned FedEx® Championship Series run yearly from March through October. CART races on road courses, temporary street circuits, oval tracks, and super speedways in five countries on four continents. The races are televised both domestically and around the world with a viewing audience of roughly over 57 million. Michael Andretti, Christian Fittipaldi, Juan Montoya and Jimmy Vasser are but a few of the drivers involved in the CART cir- cuit. C.A.R.T Fury: Championship Racing™ features a total of 12 tracks to choose from. There are 8 actual CART courses, as well as 4 fantasy courses. Each course is packed with highly realistic scenery, immer- sive physics and the most amazing wrecks and crashes. Additionally, players can opt to play a full 12-race season, with points awarded for winning positions! STARTING UP Each time power is switched on or restored to the game machine, the system enters Start-up Tests. The software revision level is shown at the top of the screen. A status screen to report on network activity will appear for about ten seconds. This screen is used to verify and troubleshoot connections on an array of cabinets. The system enters Attract Mode once it passes all power-up tests. The Attract Mode screen will cycle end- lessly and display a variety of scenes and sounds from a typical race on any given track. The system does not exit Attract Mode until the desired amount of coins or tokens is inserted and game play commences. NOTE: An error message appears on screen and the game does not enter start up if an error is detected during the Start-Up Test. Record any messages before attempting to service the game. GAME RULES AND OBJECTIVES The game is configured for one-player game play, but up to four cabinets may be linked at one time to pro- mote multiple player competition. To enter Game Mode, individual player(s) must insert the required amount of currency or tokens, press the Start button, and select a car and track. The main objective of the game is to earn top ranking against other drivers. PLAYER CONTROLS Start Button is used to begin game play or to select certain features before a race. Boost Button, located on either side of the steering wheel, provides extra boost while passing other cars during competition View 1 Button shows the view from the driver’s seat inside the vehicle. This is a normal driver view. View 2 Button shows the view from directly above. The player can see the front end of the vehicle.
10 MIDWAY AMUSEMENT GAMES, LLC CHAPTER 1 OPERATION View 3 Button shows an aerial view of the vehicle. This is what a helicopter camera would see. Pedals, for both gas and brakes, are used to control vehicle speed. Seat Position Adjuster may be changed at any time, even during competition. Pull the adjustment lever to the left while seated then slide the seat forward or backward. Release the lever to lock the seat into position. GAME OPERATION Access to the menu system for statistics, adjustments, and testing is secured by a keyed lock on the coin- box to prevent tampering. When the menu system is entered, on screen messages guide the operator through tasks. CABINET SWITCHES ON/OFF SWITCH is located on the top right side of the cabinet. REMOTE MONITOR ADJUSTMENT knobs are located inside coin vault. Use the monitor test screens with these controls to adjust the video image size, brightness, contrast, etc. SLAM TILT SWITCH, located on the inside of the coin door opening near the lock, detects any forceful vibrations against coin door. This switch prevents awarding of free games due to pounding on coin door. NOTE: The Slam switch is not present on Dollar Bill Validator (DBV) ready doors. CONTROL BUTTONS TEST BUTTON activates the game Menu System. Press the Test button to access the Main Menu and select individual diagnostics, audits, utilities, etc. VOLUME UP BUTTON is used to move up through the menu selections or adjustment items, as well as to increase volume level in game play. Activation of this button is accompanied by a distinct sound. VOLUME-DOWN BUTTON is used to move down through the menu selections or adjustment items, as well as to decrease volume level in game play. Activation of this button is accompanied by a distinct sound. SERVICE CREDIT BUTTON is used to allot credits without affecting the games bookkeeping total. This button is also used to exit a menu selection or to return to the main menu.
CHAPTER TWO C.A.R.T. FURY ADJUSTMENT, DIAGNOSTIC & AUDIT MENUS
2MIDWAY AMUSEMENT GAMES, LLC CHAPTER 2 DIAGNOSTICS ADJUSTMENT, DIAGNOSTIC & AUDIT MENUS MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustments and diagnostic screens. You can eas- ily access and apply these screens to optimize game performance. For instance… Use game audit screens to assess game performance. Use adjustment screens to help you customize game performance. For example, you can restore factory default game settings. You can also calibrate player controls for player accuracy. Use diagnostic screens to verify proper equipment operation. ACCESSING THE MENU SYSTEM Open the coin door. Locate and press the TEST MODE switch. The game system will exit game Attract Mode and enter Diagnostic Mode. The system runs a brief self-test, and then displays the Main Menu. The Main Menu is the opening screen of the Menu System. Game audits, adjustments and diagnostics are line items on the Main Menu. Selecting an item opens its submenu. Every submenu presents various options that you may act upon. TYPICAL MAIN MENU SCREEN MENU LAYOUT Observe that each menu screen basically uses the same layout. The game ID, Serial Number, and Date of Manufacture will appear on most of the menu screens. These numbers will be helpful to factory personnel when referring to your game for parts or service. The block at the top of each screen displays the current menu title. Data, such as menu items and video reports, etc., appears in the center of the screen. Messages, for example explanations and active control functions, etc., appear at the bottom of the screen. MENU NAVIGATION TOOLS Use the operator control buttons located inside the coin door to navigate menus. Press the Volume Up or Volume Down buttons to scroll through the menu options. Notice the options sequentially become highlighted. Press the Test button to select a highlighted option and access the next menu level. NOTE: Only one highlighted option can be selected at a time. To return to play mode, select Exit and press the Test button while in the Main Menu screen. C.A.R.T. MAIN MENU DIAGNOSTICS AUDITS ADJUSTMENTS VOLUME LEVEL CONTROL CALIBRATION UTILITIES EXIT
C.A.R.T. FURY3 CHAPTER 2 DIAGNOSTICS DIAGNOSTIC MENU To verify the condition of the electrical and electronic hardware in the game, select Diagnostics Menu at the Main Menu. Diagnostic tests assist you in checking and adjusting the game’s major systems. It is important to periodically run diagnostics to improve and maintain game performance and player satisfac- tion. Use the Volume Up or Volume Down button to highlight the desired Diagnostic Menu option and press the Test button to enter. MONITOR SET-UP To verify color clarity of the monitor, select MONITOR SETUP at the Main Menu. Use the Volume Up or Volume Down button to highlight the desired monitor setting and press the Test but- ton. Watch for the following results on-screen during this test. Main Menu, continued Diagnostics Menu DIAGNOSTICS MONITOR SETUP SYSTEM INFORMATION SOUND SUBSYSTEM DISK TESTS SWITCH TESTS DIP SWITCH TESTS LAMP AND LED TESTS WHEEL FORCE FEEDBACK TEST CONTROL TEST SPEAKER TEST LINK TEST EXIT Main Menu Diagnostic Menu, continued Monitor Setup MONITOR SET-UP COLOR BARS CROSS HATCH RED SCREEN BLUE SCREEN GREEN SCREEN WHITE SCREEN BLACK SCREEN 50% GRAY SCREEN 25% GRAY SCREEN EXIT
4MIDWAY AMUSEMENT GAMES, LLC CHAPTER 2 DIAGNOSTICS COLOR BARS. Observe 4 color bars in different shades appear on-screen as aids in adjusting the green, blue, and red color levels. Each color should appear sharp and clear. Check video brightness and contrast. The CROSSHATCH PATTERNS test fills the screen with a series of dots within a grid. Observe the dots are perfectly round and that both the grid and dots are clear. Inspect monitor convergence, linearity, and screen size. The single color screens, RED SCREEN, BLUE SCREEN, GREEN SCREEN , etc., fills the screen with a single color to be observed for complete saturation and clarity. If any of the tests show a need for CRT adjustment, use the proper knobs on the Monitor Controls board. SYSTEM INFORMATION To verify game serial number and date code select System Information at the Main Menu. TYPICAL SYSTEM INFORMATION SCREEN Use the Start button or Test button to exit this menu screen. SOUND SUBSYSTEM TEST To Verify proper operation of the sound electronics select Sound Subsystem Test at the Main Menu. Observe the following information on the screen. Main Menu Diagnostic Menu, continued Monitor Setup, continued Main Menu Diagnostic Menu, continued System Information SYSTEM INFORMATION MIDWAY AMUSEMENT GAMES, LLC MC VEGAS SYS SERIAL NUMBER 022373 GAME: XXX DATE OF MANUFACTURE:09/09/99 PRESS START TO EXIT Main Menu Diagnostic Menu, continued Sound Subsystem Test