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Midway Hydro Thunder 25in Upright Service Manual

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    							Wiring5-6
    NETWORK INTERFACE CARD ASSEMBLY
    20-10550
    NETWORK INTERFACE LED INDICATOR STATUS CHART
    DESIGNATIONLOCATIONFUNCTIONCOLORSTATEMEANING
    LED 1
    (LNK)
    LEFT CENTER
    UNDER JACK
    LINK VERIFY
    INDICATOR
    GREENOFFNOT IN USE
    (NO GAME LINK)
    ONNORMAL
    OPERATION
    BLINKINGLINK FAULT
    (NOTE 1)
    LED 2
    (ACT)
    RIGHT CENTER
    UNDER JACK
    ACTIVITY
    INDICATOR
    GREENOFFNOT IN USE
    (NO DATA)
    ONRECEIVING DATA
    (NOTE 2)
    BLINKINGNORMAL
    OPERATION
    NOTES:
    1.Intermittent cable or hub problems may cause blinking.  Must be continuous at all times when linked.
    2.Blinks as data packets are exchanged.  May appear almost continuous during heavy network activity. 
    						
    							Wiring5-7
    VIDEO GRAPHICS CARD ASSEMBLY
    20-10551
    VIDEO GRAPHICS CONNECTOR AND JUMPER STATUS CHART
    DESIGNATIONLOCATIONFUNCTIONMEANINGSETTINGDEFAULT
    J1LEFT CENTERVIDEOGRAPHICOPEN
    (DB-15 ONSIGNALINFORMATION1-15„
    (NOTE 1)BRACKET)OUTPUTTO INTERFACE
    J2-J7NONE---NOT USEDOPEN„
    (NOTE 2)
    JP2NONE---NOT USEDOPEN„
    (NOTE 2)
    NOTES:
    1.Connects to Interface Board Assembly through shielded cable.  Does not connect directly to monitor.
    2.Manufacturer option connectors and jumpers.  Not required for this game. 
    						
    							Wiring5-8
    AUDIO AMPLIFIER BOARD ASSEMBLY
    04-12529.1
    AUDIO AMPLIFIER LED INDICATOR STATUS CHART
    DESIGNATIONLOCATIONFUNCTIONCOLORSTATEMEANING
    LED 1
    (CR1)
    UPPER CENTER
    NEAR C3
    FAULT
    INDICATOR
    REDOFFNORMAL
    OPERATION
    ONLOCKED UP
    (NOTE 1)
    BLINKINGOVERLOAD
    (NOTE 2)
    LED 2
    (CR2)
    LOW ER CENTER
    NEAR U2 & U6
    FAULT
    INDICATOR
    REDOFFNORMAL
    OPERATION
    ONLOCKED UP
    (NOTE 1)
    BLINKINGOVERLOAD
    (NOTE 2)
    NOTES:
    1.Output protection circuit has been activated.  Clear fault and remove power to attempt a circuit reset.
    2.Intermittent audio overload or overheating may cause blinking.  LED should flash only during start up. 
    						
    							Wiring5-9
    DIEGO INTERFACE BOARD ASSEMBLY
    04-12522.4
    DIEGO INTERFACE BOARD SWITCHES
    DESIGNATIONLOCATIONFUNCTIONPOSITIONSSTATEMEANING
    S1-3RIGHT CENTER
    NEAR JP7 & JP8
    GAME
    MODES
    2OFF*NORMAL
    OPERATION
    ONFIXED IN
    TEST MODE
    S1-4RIGHT CENTER
    NEAR JP7 & JP8
    CABINET
    SIZE
    2OFFSTANDARD
    25” CABINET
    ON*39” CABINET
    S1-8RIGHT CENTER
    NEAR JP7 & JP8
    RESET
    MODES
    2OFFW ATCHDOG
    DISABLED
    ON*W ATCHDOG
    ENABLED
    NOTES:
    1. Use S1-3 only during testing or troubleshooting.  The game will not start if this switch is left ON.
    2. Use S1-4 to set game type.  The speakers and leader lights will not work properly if set incorrectly.
    3. Use S1-8 only during testing or troubleshooting.  The game may lock up or freeze if this is disabled.
    4. S1-1, -2, -5, -6, and -7 have no assigned function.  Leave these switches in their OFF positions. 
    						
    							Wiring5-10
    DIEGO INTERFACE BOARD LED INDICATOR STATUS CHART
    DESIGNATIONLOCATIONFUNCTIONCOLORSTATEMEANING
    LED 1
    (D1)
    MIDDLE CENTER
    NEAR JP12 & U10
    INDICATORGREENOFFNOT IN USE
    ONLOCKED UP
    (NOTE 1)
    BLINKINGNORMAL
    OPERATION
    LED 2
    (D2)
    MIDDLE CENTER
    NEAR JP12 & U10
    INDICATORREDOFFNOT IN USE
    ONLOCKED UP
    (NOTE 1)
    BLINKINGNORMAL
    OPERATION
    LED 3
    (D3)
    MIDDLE CENTER
    NEAR JP12 & U10
    INDICATORGREENOFFNOT IN USE
    ONLOCKED UP
    (NOTE 2)
    BLINKINGNORMAL
    OPERATION
    LED 4
    (D4)
    MIDDLE CENTER
    NEAR JP12 & U10
    INDICATORREDOFFNOT IN USE
    ONLOCKED UP
    (NOTE 2)
    BLINKINGNORMAL
    OPERATION
    LED 5
    (D5)
    UPPER LEFT
    NEAR JP13 & L37
    POW ER
    INDICATOR
    REDOFFNO
    POW ER
    ONNORMAL
    OPERATION
    BLINKINGPOW ER FAULT
    (NOTE 3)
    NOTES:
    1.LED 1 and LED 2 are active on all versions of this board.  LEDs may flash together during game start
    up.  If these LEDs are always ON, there may be a fault that has caused the game freeze or lock up.
    2.LED 3 and LED 4 are active on some versions of this board.  May flash together during game start up.
    If these LEDs are always ON, there may be a fault that has caused the game to freeze or lock up.
    3.LED 5 monitors a regulated power supply voltage source.  Must be on continuously at all times.  Flash
    or blinking indicates an intermittent connection, a power problem, a circuit fault, etc. 
    						
    							Wiring5-11
    DIEGO INTERFACE CONNECTOR AND JUMPER STATUS CHART
    DESIGNATIONLOCATIONFUNCTIONMEANINGSETTINGDEFAULT
    J1 & JP1UPPER RIGHTVIDEOSIGNALS FROMOPEN
    BETW EENINPUTCOMPUTER VIDEOJ1 ALL„
    (NOTE 1)JP2 AND JP16SIGNALSGRAPHICS CARDJP1 ALL
    J2 & J3LOW ER CENTERSERIALNOT USED IN THISOPEN„
    BETW EENCOMMGAME (NO
    (NOTE 2)JP7 & JP10SIGNALSUSB COMM)
    JP2UPPER RIGHTVIDEOSIGNALS TOOPEN
    BETW EENOUTPUTGAME VIDEOJP2 ALL„
    J1 & JP6SIGNALSMONITOR
    JP3UPPER RIGHTBLUEMATCHESOPEN„
    BETW EENVIDEODRIVE LEVEL1 & 2
    (NOTE 3)JP1 & JP6LEVELTO MONITOR2 & 3
    JP4UPPER RIGHTGREENMATCHESOPEN„
    BETW EENVIDEODRIVE LEVEL1 & 2
    (NOTE 3)JP1 & JP6LEVELTO MONITOR2 & 3
    JP5UPPER RIGHTREDMATCHESOPEN„
    BETW EENVIDEODRIVE LEVEL1 & 2
    (NOTE 3)JP1 & JP6LEVELTO MONITOR2 & 3
    JP6UPPER RIGHTVIDEOLOCKS VIDEOOPEN„
    BETW EENSYNCMONITOR TO1 & 2
    (NOTE 4)L7 & U1POLARITYSYNC SIGNAL2 & 3
    JP7LOW ER RIGHTPLAYERSIGNALS FROMOPEN
    NEARINPUTSW ITCHES ANDJP7 ALL„
    J3 & JP8SIGNALSSTEERING W HEEL
    JP8LOW ER RIGHTOPERATORSIGNALS FROMOPEN
    NEARINPUTCURRENCY ANDJP8 ALL„
    JP7 & S1SIGNALSTEST SW ITCHES
    JP9CENTER LEFTWHEELSTEERING MOTOROPEN
    NEARDRIVERFEEDBACK ANDJP9 ALL„
    JP11 & U5SIGNALSLEADER LIGHTS
    JP10LOW ER LEFTCOININDIVIDUALOPEN
    BETW EENOUTPUTCOIN METERJP10 ALL„
    J2 & P1SIGNALSDRIVE CIRCUITS
    JP11CENTER LEFTGAMEW ATCHDOGOPEN
    BETW EENRESETTIMERJP11 ALL„
    C134 & JP9SIGNALCIRCUIT
    JP12CENTER RIGHTBOARDCONNECTOR USEDOPEN„
    NEARTESTFOR CIRCUITJP12 ALL
    S1 & U8SIGNALSDEVELOPMENT
    JP15 & P1LOW ER RIGHTSERIALDATA EXCHANGEOPEN
    NEARCOMMTO COMPUTERJP15
    (NOTE 1)JP10 & U7SIGNALSCIRCUITSP1„
    NOTES:
    1. Connectors wired in parallel.  Use based on type of interconnect cable connector.
    2. Alternate forms of communications.  Not required for this game.
    3. Jumper not required for production video monitors.  Install for early production Neotec or other units.
    4. Jumper factory set for production video monitors.  Change for older positive sync video monitors. 
    						
    							Wiring5-12
    WHEEL DRIVER BOARD ASSEMBLY
    04-11127
    WHEEL DRIVER BOARD LED INDICATOR STATUS CHART
    DESIGNATIONLOCATIONFUNCTIONCOLORSTATEMEANING
    LED 1RIGHT CENTER
    NEAR C5 & P2
    INDICATORREDOFFNOT IN USE
    ONNORMAL
    OPERATION
    BLINKINGPOW ER FAULT
    (NOTE 1)
    NOTES:
    1.LED 1 monitors a regulated power supply voltage source.  Must be on continuously at all times.  Flash
    or blinking indicates an intermittent connection, a power problem, a circuit fault, etc. 
    						
    							Troubleshooting6-1
    HYDROTHUNDER
    
    C H A P T E R
    S I X
    TROUBLESHOOTING
    NOTICE: The term VGM refers to the video game machine.
    CAUTION: This VGM uses complex electronic components that are very sensitive to
    static electricity. Observe the following precautions before handling VGM electronics.
    Failure to do so may void your warranty and could damage electronic assemblies.
    • Before servicing electronics, turn off AC power to the VGM. W ait for capacitors to discharge.
    • Before touching or handling electronic assemblies, discharge static electricity on your body. To
    discharge this static, begin by connecting the line cord to a grounded outlet. Don’t turn on the
    VGM! Next, touch the safety ground stud of the power supply chassis.
    • Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport VGM
    circuit boards. Transport the hard drive in its shipping container.
    • Don’t remove or connect electronic assemblies when cabinet power is on. Otherwise, you’ll
    damage electronic assemblies and void the VGM warranty.
    • After you complete maintenance or service, replace ground wires, shields, safety covers, etc.
    Install and tighten ground and mounting screws. 
    						
    							Troubleshooting6-2
    Coin Mechanism and Pricing Troubleshooting Table
    SYMPTOMCAUSEREQUIRED ACTION
    Improper settings at
    Pricing Menu
    1. Enter Menu System by pressing and holding
    TEST MODE switch inside coin door. From
    Diagnostics Menu, choose SW ITCH TEST. Use
    tests to confirm operation of switches.
    2. From Adjustments Menu, choose PRICING
    MENU. Verify that units and credits are set
    correctly.
    • VGM (video game machine)
    accepts currency or tokens,
    but number of credits per
    coin or bill is incorrect.
    Faulty wiring
    1. Check that cabinet wiring is correct for this VGM.
    2. Assure that coin meter and coin switches
    connect properly to control input wires.
    Improper currency
    1. Unlock and open cash door. Empty cash box.
    Inspect revenue for counterfeit currency.
    2. Check vault. Remove any items that block path
    from mechanism.
    Faulty coin
    mechanism
    1. Unlock and open coin door. Check each
    mechanism for proper mounting.
    2. Remove mechanism.
    3. Clear currency path.
    4. Reinstall mechanism and latch it.
    • VGM won’t accept currency
    or tokens.
    • VGM won’t start.
    • Audio and video are present.
    Tilted coin
    mechanism or VGM
    1. Verify that mechanism is level after doors close.
    2. Repair or replace coin door if it is bent or
    damaged.
    3. If necessary, adjust cabinet leg levelers to keep
    mechanisms vertical.
    Burned-out bulb1. Burned-out bulbs may appear white or darkened.
    Check continuity with DVM.
    2. Replace burned-out bulb with same type.
    • Coin indicators don’t light
    Open fuse circuit1. Check fuse continuity with DVM.
    2. If fuse is blown, replace fuse with same type.
    3. If fuse isn’t blown, check wiring.
    CAUTION: Don’t remove or install any connector when power is turned on. Installation
    under power will damage the circuit boards or hard disk drive and void the warranty. 
    						
    							Troubleshooting6-3
    VGM Startup Troubleshooting Table
    SYMPTOMCAUSEREQUIRED ACTION
    Power problem
    1. Check that VGM power switch is on.
    2. Inspect computer to see if fans are turning. If
    not: Is computer power supply connected to its
    power cable? Is computer power supply turned
    on?
    3. Plug VGM into AC power outlet. Verify presence
    of AC line voltage.
    Improper line voltage
    switch setting
    Turn off VGM power. Unplug AC line cord. Check
    line voltage switch. If necessary, set it to agree
    with local AC line voltage. Retest VGM.
    Open fuse
    1. Turn off VGM power. Examine AC fuse on power
    chassis, under computer.
    2. Examine DC fuses on cabinet wall or electronic
    equipment shelf.
    3. Replace faulty fuses with identically rated parts.
    4. Turn on VGM power. If fuse opens again, check
    DC wiring harness and connectors.
    Faulty wiring
    1. Remove line cord. Test line cord, power plug,
    and IEC connector for breaks or damage. Verify
    continuity of each wire in cord. Install cord at
    power chassis. Press connector firmly to seat it.
    2. Check computer cord in same manner.
    3. Assure that cabinet wiring harness connectors
    fully seat in corresponding power supply and
    board connectors.
    4. Inspect wiring for breaks or damage.
    • VGM (video game machine)
    doesn’t start.
    • VGM appears completely
    non-functional.
    • No audio
    • No illumination
    • No video display
    Arcade computer
    problem
    Turn off power for one minute and turn VGM on
    again. Power On Self-Test checks electronics.
    Screen may report errors. If video circuits don’t
    operate properly, computer produces series of
    beeps. (See Error Message Troubleshooting
    Table.)
    Location of Power Supply 
    						
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