Midway Hydro Thunder 25in Upright Service Manual
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Operation2-2 GAME OPERATION DESIGN PHILOSOPHY This game uses an “Arcade Computer” to control its functions. The “Arcade Computer” is a hybrid cross between the custom game computer circuits used in most games and the personal computers found in many offices. The “Arcade Computer” uses a familiar case enclosure with a motherboard, plug-in cards, a modular power supply, disk drives, etc., but it has been optimized specifically for playing this game. This design permits improved upgrade and service access without sacrificing game ruggedness or reliability. PLAYER CONTROLS ♦ BOOST Button This button allows a player to begin or continue play, select tracks and boats, etc. If the Boost feature is active, this adds a burst of power (the button is illuminated when Boost is available during a race). An on-screen gauge shows exactly how much Boost fuel has been collected by a player. ♦ THROTTLE Lever Controls craft speed. Push up to move forward, down to back up. Stop is a detent position in between. Reverse is spring loaded, but forward speeds may be maintained without attention (cruise). ♦ STEERING WHEEL The steering wheel is used to aim the craft. It provides course condition feedback to the pilot. ♦ HIGH View This button gives a distant aerial view of the track. The position is from above and behind the boat. This is what a helicopter camera would see. ♦ LOW View This button gives a close up aerial view of the track. The position is from above and behind the boat. This is what a boat camera would see. ♦ PILOT View This button shows the cockpit view. The position is from the driver’s seat inside the boat. This is the view through the windshield as seen from normal driving perspective. PLAYER CONTROL LOCATIONS
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Operation2-3 OPERATOR CONTROLS CABINET CONTROLS ♦ The DIP Switches set some system variables. You can set other variables in the menu system. ♦ The Monitor Remote Control Board allows you to adjust the video display for optimum viewing. ♦ The Cabinet POWER Switch turns off the entire game, but does not reset game variables. ♦ The Computer POWER Switch turns off the computer. It is internally located. Use it for servicing. CONTROL SWITCHES ♦ TEST MODE Button causes the game to enter the menu system. Press the TEST MODE button briefly to run automatic tests. Or, press and hold TEST MODE Button until the Main Menu appears. W ithin the menu system, the TEST MODE Button’s function is described on each screen. ♦ VOLUME DOWN and VOLUME UP Buttons adjust the game sound levels. To make minor volume changes, press either button briefly. To make major changes, press and hold a button. In the menu system, VOLUME UP and VOLUME DOW N moves the item selector through each of the menus. ♦ SERVICE CREDITS Button allots credits without changing the games bookkeeping total. SERVICE CREDITS Button functions in the menu system are also described on each screen. NOTICE: The Attract Mode volume level is separate from the Game Mode volume level. For greater profits, raise volume levels to add realism and draw attention to this game. OPERATOR CONTROL SWITCH LOCATIONS
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Operation2-4 GAME FEATURES STARTING UP Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM. These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware. If any of the individual tests fails, the game may display an error message. Once all Power-up tests are complete, the game goes into the “attract mode”. Scenes and sounds from a typical game alternate with previous high scores in an endless pattern until game play starts. Insert currency to start the game. Players select a boat and a track. Play begins after a countdown period. The game will progress until time is exhausted or play is over. If no more play is required, the game automatically returns to the “attract mode”. GAME RULES Play instructions are on the information panels over and under the video monitor. INDIVIDUAL PLAY Insert currency to start the game. Select a boat and a track. Additional game information appears on the screen when needed. Individual statistics are shown periodically during the race and its end. PLAYER CHOICES Any boat can be used on any track. Each boat handles and performs differently. Players will learn which boats are best for a given track and driving style. Press one of the VIEW buttons to select more boats. CONTROLLING THE BOAT The steering wheel and throttle control the boat. The steering wheel directs the boat while the throttle sets its speed. A “BOOST” button on the throttle gives an extra burst of power. This button flashes when the additional “BOOST” is available. In order to use “BOOST,” players must collect “BOOST” icons along a track by steering directly under them. A gauge shows exactly how much “BOOST” power is available. INDICATORS On-screen indicators give the players information about their boat and those of competitors. Across the top of the screen are numeric indicators for elapsed time, time remaining to pass the next checkpoint, and race position. Gauges show engine R.P.M., vehicle speed, and “BOOST” fuel remaining. DISPLAYS A superimposed radar map shows the terrain and the position of all boats, with your craft at the center. Computer-controlled boats are shown as green triangles, other human-piloted boats are shown as red triangles, and police craft are shown as blue triangles. At the bottom of the screen, another display shows the relative position of nearby boats. GAME ACTION Action begins when the three-two-one countdown ends and the announcer yells “Go!” Boats must pass checkpoints within time limitations to continue play. Players must avoid fixed obstacles and other boats to decrease their time between checkpoints. Ramps along the route allow players to advance more quickly, collect hovering “BOOST” icons, or avoid obstacles. Players can change their view of the action by pressing the view buttons on the left side of the control panel. The game includes announcer comments, engine sounds, and other noises. SCORING Players who set a speed record for any track may enter their initials in the high score table. After a certain number of tracks are completed (determined by the adjustments), additional tracks become available.
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Operation2-5 MENU SYSTEM SYSTEM OVERVIEW A series of on-screen menus present game variables and diagnostics. The Main Menu screen allows the operator to view information, make changes, or verify equipment operation. Each Sub Menu screen displays one specific group of choices. Detail Menus present data or run the required tests. You must be at the Detail Menu level to detect errors, make changes, or activate tests. The operator control switches are used to move through the menus, select items, and start or stop particular routines. Each time the game is turned on or switched from normal play mode to the menu system and back, the startup routine is activated. These basic system checks run automatically; their purpose is to detect those faults that would prevent the game or the menu system from operating properly. Messages appear on the screen as each item runs, including any error information. Successful startup takes less than one minute to complete. W rite down any messages or information before proceeding to the menus or game play. SCREEN LAYOUT Each menu screen is different, but the material presented stays in the same physical location each time. The color bar at the top center of each screen displays the current menu title. The center of the screen shows data (menu items, video signals, statistics, reports, etc.) The bottom of the screen displays messages (explanations, control functions, revision levels, etc.) ORGANIZATION The operator must activate and deactivate the menu system manually using control switches. The Main Menu screen items are divided into categories: tests, statistics, audits, adjustments, etc. Tests can verify proper operation of the equipment assemblies one at a time. Other items allow operators to assess game performance and customize or return to factory defaults. Sub Menu screen items present the operator choices within a category. Some items have no Sub Menu while others may have more than one. It is always possible either to return to the previous menu or go on to the next menu. The instructions are usually listed at the bottom of each individual screen. Detail Menu screen items display specific information. The operator must command the system to get results or to make changes. There is always a way to go back to the previous menus from this screen. Switch functions are listed on each screen. Use the control switches to highlight an item on any menu. Only one highlighted item can be selected at a time. Press the indicated button to select a highlighted item. To return the game to normal play mode, use the switches to return to the main Operator Menu and select START THE GAME, then press TEST. The menu screens will be replaced by the “Attract” scenes.
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Operation2-6 OPERATOR MENU MAIN OPERATOR MENU SCREEN The Operator Menu is the top-level screen of the Menu System. It presents the general categories of operator selectable items. All subsequent screens show more detail than this one. This screen does not permit changes. This is the only menu that allows the operator to exit from the menu system by choosing Start the Game. Unlock and open the door to use the operator control switches. Press the TEST button to enter the Operator Menu screen. Use the Volume Up and Volume Down buttons to move up or down through the list of items. Follow the on-screen instructions to continue to other menu screens. The top center area of the screen between the game and manufacturer’s logos displays information about major variables that affect game operation. FREE PLAY ON indicates that the game will start without inserting currency or tokens). Network play off-line indicates that this game is not linked to another at this time. These items may be changed from the Adjustments menus.
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Operation2-7 GAME AUDITS GAME AUDITS MENU SCREEN The Game Audits Menu provides the operator with options for various summaries of the game statistics and audits. Detailed reports give statistics based on player selections and performance. To view a report, use the operator control switches to select the Game Audits Menu and a specific report. Press TEST to activate the report. Follow the on-screen instructions to continue to other menu screens. Use the information in these reports to keep records of the game’s popularity and earnings. The operator may also analyze favorite tracks, most frequently used boats, and other statistics. These screens report information but do not permit changes. Examine and record all game audit values before doing service or making repairs on this game. NOTE: Use caution when clearing audit information. Once data has been cleared, it cannot be restored. Use the “Save Audits to Floppy Disk” option on the Game Utilities Menu to save the data for analysis. To clear these statistics or audits, go to the Game Utilities Menu.
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Operation2-8 GAME STATISTICS GAME STATISTICS SCREEN The Game Statistics report displays general information about coin counts and game usage. Use the operator control switches to select Game Statistics from the Game Audits menu. Press TEST to enter the Game Statistics display. This screen reports information but does not permit changes. The Coin Count and Bill Count items permit the operator to assess currency collection. The other items present information on game operation. Reset, link, and sync statistics are measures of the game software’s ability to recover from conditions that adversely affect game play.
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Operation2-9 AUDITS TOTALS AUDITS TOTALS SCREEN The Audits Totals display additional information about player statistics and ability. This information assists the operator in understanding game usage and profitability. Use the operator control switches to select Audits Totals from the Game Audits menu. Press TEST to enter the Audits Totals display. This screen reports information but does not permit changes. Free Games Won remains at zero if the bonus and award options are set to OFF. Refer to the General Adjustments Menu for the bonus and award options settings. Two-, Three-, and Four Player Races remain at zero if no other games are linked to this one.
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Operation2-10 AUDITS BY TRACK TYPICAL AUDITS BY TRACK SCREEN The Audits by Track report gives operators more specific information about player choices and ability. Use the operator control switches to select Audits by Track from the Game Audits menu. Press TEST to enter either display. This screen reports information but does not permit changes. There are several pages of these audits. The name of the track appears at the top of the page. Press the VOLUME UP or VOLUME DOW N buttons to move through these pages.
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Operation2-11 AUDITS BY BOAT TYPICAL AUDITS BY BOAT SCREEN The Audits by Boat report gives operators more specific information about player choices and ability. Use the operator control switches to select Audits by Boat from the Game Audits menu. Press TEST to enter either display. These screens report information but do not permit changes. There are several pages of these audits. The name of the boat appears at the top of the page. Press the Volume Up or Volume Down buttons to move through these pages.