Midway Hydro Thunder 25in Upright Service Manual
Have a look at the manual Midway Hydro Thunder 25in Upright Service Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 192 Midway manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Operation2-12 DIAGNOSTICS DIAGNOSTICS SUB MENU SCREEN These tests allow the operator to verify the electrical and electronic condition of the game. This screen does not permit changes. To select these tests, use operator control switches to select the DIAGNOSTICS MENU and press TEST to activate it. The screen displays the sub menu. Use the same steps to activate any one of the items listed. Follow the on-screen instructions to continue to other menu screens.
Operation2-13 SWITCH AND LAMP TEST SWITCH AND LAMP TEST SCREEN Use the operator control switches to select the Switch and Lamp Test and press the TEST button. This screen reports information but does not permit changes. Activate each switch and the indicator on the screen changes state. Release the switch and the indicator returns to its previous normally open or closed condition. Switches may be tested in any combination. These Switch Tests are used to verify crossed wires, intermittent conditions, and stuck switches. The Buttons tests include the player control switches and operator control switches. Activating any of these switches causes the indicator on screen to change from OFF to ON and from gray to green. Each button change should be exactly duplicated by a single indication on the menu screen. The Coin and Cabinet Switches are shown on the screen without regard for their actual game location. Each switch change should be exactly duplicated by a single indication on the menu screen. The Lamps tests indicate the state of each of the lamps within control panel and overhead linking sign, or “header” (if installed). Press the LOW button to activate all of the lamps simultaneously, or the HIGH button to cycle the lamps in order. The HEADER TOP and HEADER BOT lamp tests have no effect unless a header or leader light is installed on the cabinet. The Analog I/O test displays a value relative to the travel limits of the steering wheel or throttle indicating the current position of each control. Wheel position varies between 0 (full left) and 255 (full right). Throttle position varies between 0 (full back) and 255 (full forward). The Coin Counts display the total number of coins deposited through each mechanism. Insert currency or tokens to perform these tests.
Operation2-14 HARD DRIVE TEST HARD DRIVE TEST SCREEN The Hard Drive Test verifies the functioning of the Hard Disk Drive Assembly. Highlight the test by using the operator control switches to select the option; then press TEST to begin. This screen reports information but does not permit changes. The Hard Drive Test verifies the existence of the data necessary for the game to operate. Each test should return a “passed” result. Other results may indicate a problem with the hard disk drive. There is a single hard disk drive unit in this game. It is partitioned into two virtual drives, C: and D:. The test should report “passed” for both drives for the game to work properly. Press TEST to exit the Hard Drive Test.
Operation2-15 STEREO SOUND TEST STEREO SOUND TEST SCREEN The Stereo Sound Test verifies the operation of the stereo sound hardware and cabinet speakers. Increase the master volume level before beginning this test. Use the operator control switches to select this test and press TEST to activate it. This screen reports information but does not permit changes. Press the TEST button when prompted by on-screen instructions to check each speaker and the game sound hardware. Listen to the audio signals from the speakers listed on the screen. There should be little or no sound coming from other speakers during each test. Use these tests to find crossed connections, incorrect phase, rattles, vibration, distortion, etc. Press the TEST button to exit the Stereo Sound Test.
Operation2-16 MONITOR PATTERNS TEST MONITOR PATTERNS SUB MENU SCREEN NOTE: This game uses a medium resolution monitor. The increased resolution means that more video information is displayed on the screen than with standard resolution monitors. Use of an industrial-grade degaussing coil is recommended before any corrections to monitor adjustments are attempted. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. To begin the tests, use the operator control switches to choose Monitor Patterns Menu from the Diagnostics Menu screen and press TEST to activate the sub-menu. Select a test from the sub-menu and press TEST to activate it. Press TEST once again to return to the Monitor Patterns sub menu. Color Bars fills the screen with shades of colors to verify red, green, blue and white level dynamic adjustments. Each color bar should appear sharp, clear, and distinct from bars on either side. There are 31 levels of intensity displayed in each of the color bars. Incorrect adjustment can cause detail to be missing at the top or bottom of a color bar. Set the monitor controls so that the maximum number of levels is visible in every bar. The Color Bars screen helps to adjust the monitor brightness and contrast. Cross Hatch fills the screen with a grid and a series of dots. The grid and the dots should be completely white, with no fringes or parallel images. The lines should be straight and the dots round. Consult the service literature from the manufacturer of the monitor for more detail on these adjustments. The Crosshatch Patterns assist in verifying the monitor convergence, linearity, and dynamic focus.
Operation2-17 MONITOR PATTERNS TEST (continued from previous page) Red, Blue, and Green Color Screen tests fill the screen with 100% of the chosen color at normal intensity. Each screen should be absolutely uniform from top to bottom and side to side. No retrace lines or noise should be visible. The Color Screen tests can verify monitor intensity, black level, blanking and color purity. Color Screens may not hold their uniformity if the monitor degaussing circuit is defective. White, Black, 50% Gray, and 25% Gray Screens fill the screen with black, gray or white at various intensities. The screens should be uniform with no color tints or distortion. No retrace lines or noise should be visible. If any of the tests shows a need for adjustment, use the proper controls on the Video Monitor.
Operation2-18 FORCE FEEDBACK ADJUSTMENTS FORCE FEEDBACK ADJUSTMENT MENU SCREEN The Force Feedback Adjustment Menu allows operators to set the use and intensity of feedback from the steering wheel motor. Select the test or adjustment with the operator control switches and press TEST to activate it. This screen permits changes to the existing values. The Force Feedback Adjustment ranges from 0% (minimum) to 100% (maximum) with 50% as the factory default setting. Use a higher amount of force for players with greater upper body strength. Younger players may be more comfortable with lower force settings. The Force Feedback Center Test checks the functioning of the steering wheel motor drive circuits. Select this item and move the steering wheel to any position. The wheel must automatically return to its center position as soon as it is released. If it does not do this, the boat will not respond properly.
Operation2-19 WATCHDOG RESET WATCHDOG RESET TEST CONFIRMATION BOX The Watchdog Reset Test checks the function of the game’s watchdog circuit by causing a forced reset. Use the operator control switches to select the Watchdog Reset Test, then press TEST to activate it. This test is similar to the restart command available on many personal computers. Note:Use caution when performing a Watchdog Reset Test. Although game information should not be affected, audit data could be changed. Once data has been changed, it cannot be restored. Use the “Save Audits to Floppy Disk” option on the Game Utilities Menu to save the data for analysis. W hen the operator chooses the Watchdog Reset Test, a confirmation box appears superimposed on the screen (as shown above). Select YES to reset the game or NO to return to the Diagnostics Menu. Upon reset, the screen blanks and the game starts up again. Note and record any messages that occur during this startup sequence.
Operation2-20 ADJUSTMENTS MENU ADJUSTMENTS MENU SCREEN The Adjustments Menu allows operators to set game and player variables. Use these screens to optimize game performance and earnings. The General Adjustments include pricing, game variables and cabinet type variables. Select these items to set player incentives, the cost of playing, and the size of game equipment. The Difficulty Adjustments set the level of game difficulty. These adjustments can optimize the game’s characteristics to best suit the needs of players. The Network Adjustments control variables related to linking. These items are required to establish the identity of all cabinets in a network. These adjustments are transparent to the players.
Operation2-21 GENERAL ADJUSTMENTS MENU GENERAL ADJUSTMENTS MENU SCREEN The General Adjustments Menu contains options to control the cost and type of play. It also sets the cabinet type game display and measurement system. Select a variable with the operator control switches. Use the VOLUME UP and VOLUME DOW N buttons to change a variable. Certain items have sub-menus. This screen permits changes to the existing values. Metric sets the measurement system for display on game screens. Set this option to ON to display speed in kilometers per hour. Set this option to OFF to display speed in miles per hour. Factory default is OFF. Free Play determines whether the game accepts currency or tokens for play, or allows operation without cost. Set this option to ON for free play. Set this option to OFF for paid play. Factory default is OFF. Free Race for 1st permits a free game incentive for players who finish a race in first place. Set this option to ON to award a free race to a first-place finisher. Set this option to OFF to eliminate the free race award. Factory default is ON. Min Multi-Player For Free Race sets the minimum number of players needed to activate the free race award for a first-place finish. The choices are OFF, two, three, or four players. Factory default is OFF. Use this feature to encourage players to participate in linked races. Enable All Boats determines whether all boats are available for player selection at the start of a race. Set this option to OFF to hide certain boats from first time players. Set this option to ON to enable players to choose from all possible boats at all times. Players can override this option to choose from all boats by pressing any of the view buttons during the boat selection screen. Factory default is OFF.