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Lucent Technologies Lucent Call Centers Little Instruction Book For Advanced Administration
Lucent Technologies Lucent Call Centers Little Instruction Book For Advanced Administration
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Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 Managing vectors 49 Managing vectors Call Vectoring provides a flexible method for processing your call center’s ACD calls, using instructions and conditions you define. The specific manner in which a call is processed with this feature depends on a number of components within the DEFINITY ECS and the call vectoring software. These components include the resources you have available to process a call (such as agents, skills, software, and hardware), vector control flow, and commands used within the relevant vectors. This section provides an overview of how calls can be processed using Call Vectoring, explains some of your options with this and related features, provides an introduction to vector commands, and includes sample vectors and tips to help you use Call Vectoring effectively. NOTE: This section is intended as an introduction to Call Vectoring. More details and step-by-step instructions can be found in the DEFINITY Enterprise Communications Server Call Vectoring/Expert Agent Selection (EAS) Guide.
Managing vectors 50 What is Call Vectoring? Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 What is Call Vectoring? Call Vectoring is software that helps you manage incoming call traffic to the DEFINITY ECS. It gives you the flexibility to determine how each of your call center calls will be handled, based on the time of day, the day of week, staffing levels, or other conditions that you define. With Call Vectoring, each call can be treated uniquely, depending on the treatment you plan and program. What can call vectoring do for my call center? Call Vectoring can help you effectively process particular types of calls, based on your call center resources and customer needs. Think of Call Vectoring as a tool to help you define the type and level of service your callers will receive. For example, you can use Call Vectoring to: nPlay music or recorded announcements while callers are on hold to encourage them to stay on the line nAllow callers to select from options for routing their calls or access recorded information using their touch-tone telephones before or after the call is in queue nAllow callers to leave a message for a call back nRoute calls to other sites based on estimated wait time nPlay after-hours or holiday messages informing customers of your business hours nRemove selected calls by providing busy signals or disconnecting the calls
Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 Managing vectors 51 What is Call Vectoring? nRoute calls according to agent availability to reduce hold times for customers and increase productivity for agents nQueue calls to multiple skills to minimize callers’ wait time nHelp agents identify the type of call they receive so they can greet customers appropriately (through VDN names displayed on their terminals). NOTE: Some of these capabilities require optional features. For example, Call Prompting is needed to allow customers to select routing options using their touch-tone telephones.
Managing vectors 52 Where do I start? Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 Where do I start? The success of your call center’s use of Call Vectoring begins with planning. Start by establishing specific, measurable objectives that you will use to monitor your call center’s performance. These performance standards and the resources available to you (such as staffing levels, number of call center sites, the type and capabilities of your call center’s hardware and software, and trunk line capacity) determine how you can use Call Vectoring. While the following is not a complete list of everything you need to consider before using Call Vectoring, it provides some key points to keep in mind as you read about Call Vectoring and related features. First consider performance issues such as: nHow quickly should calls be answered (Average Speed of Answer/ ASA)? nWhat’s an acceptable percentage of abandoned calls (Abandonment rate)? nWhat’s the average amount of time that agents should spend on each call (Talk time)? nWhat’s the maximum number of calls we should have in queue? nHow many calls should each agent be able to handle per day? You’ll then need to determine how to best use your call center resources to achieve those objectives. Consider resource issues such as: nHow many skills are needed to most effectively serve customers and maximize agent utilization? nWhat type of call treatment and routing will give us the results we need for each skill? nWhat types of announcements will we play for callers on hold, after hours, etc.?
Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 Managing vectors 53 Where do I start? nAre there any situations in which the center will not accept a call (for example, during certain times of day, on certain days of the week, or if wait times exceed a specified limit)? nDo we want callers to be able to leave messages? nDo we want callers to be able to select from routing options (Call Prompting)? nWhich agents will we assign to each skill? nWhat skill levels will we assign to each agent (Expert Agent Selection/EAS)? nDoes the center need to adjust service levels or dynamically adjust staffing to take care of bursts of calls (CentreVu Advocate)?
Managing vectors 54 How does Call Vectoring work? Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 How does Call Vectoring work? The Call Vectoring process is administered through the programming of two key elements: vectors and vector directory numbers (VDNs). Vector A call vector is a set of commands that defines the processing of a call. Each vector can contain up to 32 command steps. Any number of calls can use the same vector and process steps independently. Call vectoring allows the “chaining” of vectors to extend processing capabilities. One vector can direct a call to another vector or VDN, which can in turn direct the call to another vector, and so on. Vector Directory Number (VDN) A Vector Directory Number (VDN), is a special extension number that provides access to a vector. VDNs are assigned to different vectors for different services or applications that require specific treatments. It’s important to note that only one vector can be assigned to a VDN. However, several VDNs can be assigned to the same vector so that, if desired, the same sequence of treatments can be given to calls that reach the system via different numbers or from different locations.
Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 Managing vectors 55 How do vectors and VDNs work together? How do vectors and VDNs work together? When a call is placed to a system for which Call Vectoring is activated, the call is routed to a VDN. The VDN points to a vector, which defines the service desired by the caller. The vector commands (steps) within the vector determine the call’s routing and treatment. Three types of control flow can be used to pass vector-processing control from one vector step to another, as described below. Sequential flow Sequential flow, as the name implies, passes vector-processing control in a direct sequence, from the current vector step to the following step. Unconditional branching Unconditional branching passes control from the current vector step to either a preceding or succeeding vector step, or to another vector, without regard to any conditions. You can use this step, for example, to create a “loop” that repeats until an agent answers the call or the system recognizes that the caller has abandoned the call. The following is an example that contains unconditional branching. The unconditional statement appears in step 6. It establishes a loop between steps 4 and 6, which means that until the call is answered or the caller disconnects, the caller continues to experience a wait with music, followed by an announcement. 1. queue-to skill 3 pri m 2. wait-time 12 secs hearing ringback 3. announcement 3001 4. wait-time 30 secs hearing music 5. announcement 3002 6. goto step 4 if unconditionally 7. busy
Managing vectors 56 How do vectors and VDNs work together? Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 Conditional branching Conditional branching means that a vector command specifies a condition that must be met before the command is executed. If the condition is met, vector processing moves from the current vector step to either a preceding or succeeding vector step, or to a different vector, as programmed. If the condition is not met, vector processing skips the command and processes the next vector step. The following are just some of the types of conditions that can be used to achieve the processing results you want: nTime of day or day of the week that the call is placed nCustomer response to Call Prompting nNumber of staffed agents in a skill nNumber of available agents in a skill nNumber of calls queued at a given priority for a skill nAmount of time the oldest call has been waiting in a skill. The following example includes both conditional and unconditional branching. Conditional test statements are used in the first three steps to specify routing conditions based on the time of day, the day of week, and the number of calls in queue. Step 7 employs unconditional branching to loop back to step 5. 1. goto vector 200 if time-of-day is fri 17:00 to mon 8:00 2. goto vector 100 if time-of-day is all 17:00 to all 8:00 3. goto step 8 if calls-queued in skill 1 pri l > 5 4. queue-to skill 1 pri l 5. announcement 4000 6. wait-time 60 secs hearing music 7. goto step 5 if unconditionally 8. busy
Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 Managing vectors 57 How do vectors and VDNs work together? Expected Wait Time (expected-wait) Expected Wait Time (EWT) uses an algorithm to predict the wait time for a skill or a call. Using EWT as a conditional step can help you control your customer’s wait time and your agents’ productivity. The EWT algorithm takes into consideration and adjusts for priority levels, call handling times, and changes in staffing. It is best suited for medium to high volume environments and is the most accurate Call Vectoring method for predicting wait time. For a call to have an expected wait time, it must be queued to at least one skill. (If it is not queued, or if it is queued to an unstaffed skill, the EWT value is infinite.) In the following example, EWT is used to determine the treatment a call receives. 1. queue-to skill 1 pri m 2. check skill 2 pri m if expected-wait < 30 3. goto step 5 if expected-wait for call < 9999 4. busy 5. announcement 3001 6. wait-time 40 secs hearing music 7. goto step 2 if unconditionally In this example, the call queues to skill 1 and then checks skill 2. If the EWT for skill 2 is met (less than 30 seconds) multiple queuing takes place. If the EWT condition for skill 2 is not met, the call queues only to skill 1. Rolling Average Speed of Answer (rolling-asa) Rolling Average Speed of Answer (ASA), when used as a conditional step, allows you to make routing decisions based on the current average time it takes for a call to be answered in a skill or VDN. It is a running calculation that is based on the speed of answer for calls recorded since system start-up. Rolling ASA is recalculated every time a call is answered. In the following example, if the rolling ASA for the main skill (skill 10) is greater than 30 seconds, then steps 3, 4, and 5 check backup skills 11, 12,
Managing vectors 58 How do vectors and VDNs work together? Lucent Call Center’s Little Instruction Book for advanced administration 585-210-936 Issue 1 December 1999 and 13, respectively. The call is queued to any of these skills that have a rolling ASA of 30 seconds or less. (The call can be queued to skill 10 and a maximum of two other skills.) If the call is still not answered by the time vector processing reaches step 8, the backup skills are checked again. 1. queue-to skill 10 pri h 2. goto step 6 if rolling-asa for skill 10