GoPro Studio 2 User Manual
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GoPro Studio 2.5 User Manual Decoder Settings In the GoPro Studio Importer system tray application, the Decoder Settings sub -menu gives you access to the following advanced codec settings: • Demosaic Type • Filter 42 2 to 444 • Fast Desktop Playback Let’s discuss each of these decoder settings in more detail. Demosaic Type When shooting with a RAW single sensor camera like Arri D -20, RED Epic or Blackmagic Cinema Camera, the final output quality is impacted significantly by the demosaic algorithm, possibly as much as any compression applied. The demosaic algorithm is the process that converts the one value per pixel of a raw bayer sensor to the more useful t hree color primaries per pixel like RGB (see Wikipedia article on demosaicing .) ‘BiLinear Demosaic’ is a simple, fast demosaic filter suitable for real -time playback but not suitable for final rendered output. During editorial it is helpful to use BiLinear Demosaic because it requires the least CPU resource. TIP: Think of the progression of Demosaic algorithms between BiLinear and CF Advanced Detail 3 as providing additional sharpening detail in your f inal output. NOTE: The Demosaic Type only affects CineForm RAW files. CineForm RAW files can only be created from camera RAW source files, like you’ll get when recording with an Arri D -20, RED EPIC or Blackmagic Cinema Camera (in CinemaDNG mode) or create d at record time using a Silicon Imaging SK-2K Digital Cinema Camera, KineRAW S -35 or Cined eck direct -to -disk recorder. 77
GoPro Studio 2.5 User Manual F ilter 422 to 444 If you’re using 3 rd party applications that take advantage of the higher color space used in RGB 4:4:4 encoded files, you can use the Filter 422 to 444 option in the GoPro CineForm Status Viewer to cause 4:2:2 encoded GoPro CineForm files to be decoded in 4:4:4 color space. Since normally 4:4:4 encoded files take up more space on your hard drive, this is a great way to save space while still retaining the image quality you would get from an actual 4:4:4 encoded file. Fast Desktop Playback On some older or under -powered computers, you may experience performance issues when attempting to playback GoPro CineForm files…especially those at higher resolutions or with a large amount of Active Metadata adjustments applied. In situations like this, you can use the Fast Desktop Playba ck in the GoPro Studio Importer system tray application to cause your GoPro CineForm files to playback at half their normal resolution . This is a great way to allow you to play back your high- quality GoPro CineForm files on systems that don’t necessarily m eet the minimum system requirements. 78
GoPro Studio 2.5 User Manual Moving GoPro CineForm Files to Other Computers As detailed in previous chapters, t he 3D Color and Framing adjustments applied to converted GoPro CineForm files in GoPro Studio’s EDIT Room are accomplished using the GoPro CineForm Codec’s Active Metadata TM technology. This Active Metadata is saved in a database file on your computer ’s hard drive. The default location for the database files is “C: \Users \Public \CineForm \LUTs” on Windows computers and “Macintosh HD/Library/Application Support/CineForm/LUTs/” on Mac computers. When your computer plays back a GoPro CineForm file, it cross -references the database and plays back the file with the settings it finds there . If you were to move these files to another computer, they will not play with the adjustments applied…unless you copied the database files as well. As an alternative to copying the database files, you could share a single database location across multiple computers. You can change the database location to a shared network drive or a Dropbox location. W ith a shared database location, your GoPro CineForm files will playback with the same Active Metadata TM adjustments on every system (Windows or Mac) that is pointing to the shared database. To change the database location on a Windows system: 1. Download and unzip this file: http://software.gopro.com/other/MoveLUTsAndDatabase.zip 2. Then double- click on the “MoveLUTsA ndDatabase.vbs” file to launch the Move LUT directory script. 3. Type in the desired location for the database (shared netw ork drive or Dropbox folder) and click OK . 4. Repeat these steps on any other Windows computers on which you wish to have the database shar ed. 79
GoPro Studio 2.5 User Manual To change the database on a Mac system: 1. Launch the Mac System Preferences 2. Click on the GoPro icon in the ‘Other’ section of the System Preferences . 3. In the Processes panel, type in the desired location for the database in the LUTs Path: text entry box (shared network location or Dropbox folder) . 4. Close the system preferences. 5. Repeat these steps on any other Mac computers on which you wish to have the database shared. Now any time you make an adjustment to a GoPro CineForm file in Studio’s EDIT Room, those adjustments will be applied to the clip on your other computers as well. NOTE: This technique is only used for GoPro CineForm files whose adjustments have been applied directly in the Media Bin in GoPro Studio’s EDIT Room. Adjustments made to instances of clips loaded onto the Storyboard use a separate internal database and cannot be moved from one computer to another . 80
GoPro Studio 2.5 User Manual USING GOPRO STUDIO WITH 3RD PARTY APPLICATIONS As mentioned in the chapter “ Understanding the Workflow ”, GoPro Studio can be used as a stand- alone application or in tandem with other 3rd party applications. In this chapter we will discuss the latter workfl ow using GoPro Studio with other applications. The overall process for this workflow is as follows: 1. Convert your source files into GoPro CineForm files. 2. Apply Image Development and other Active Metadata adjustments to the GoPro CineForm files using GoPro Studio’s EDIT Room. 3. Take those same GoPro CineForm files (without exporting) into your other applications for editing. 4. Optionally switch back and forth between your other application and GoPro Studio to make further adjustments and enhancements to the files . 5. Export a high- quality master file in the other application using the GoPro Cine Form codec. NOTE: Some understanding of your 3rd party applications are required for a portion of this workflow. Please refer to the documentation included with those applications where necessary . Importing GoPro CineForm Files The process of importing and converting source files in this workflow is the same as if you were using GoPro Studio as a stand- alone application, so r ather than repeat information that was already discussed, we’ll simply r efer you to the chapter “ Using the IMPORT Room”. 81
GoPro Studio 2.5 User Manual Working with Files in the Media Bin Once you’ve converted your source files into GoPro CineForm files, you’re ready to start working with them in GoPro Studio’s EDIT Room. If you’re not already there, launch GoPro Studio and go to the EDIT Room. NOTE: If the Edit Template Selection Window appears, select the “BLANK TEMPLATE ” opt ion and then click the CREATE button. If you don’t see your converted GoPro CineForm files in the Media Bin, do the following: 1. Click the ADD MEDIA button and browse to the location of your converted GoPro CineForm files. 2. Highlight the files you wish to import and click Open. 3. After the files have loaded into the Media Bin, press ‘Ctrl+S’ on your keyboard to save your project. Clips loaded into the Media Bin are represented as thumbnails, similar to how they look in the Import Bin in the IMPORT Room. Along with each thumbnail, the following clip details are indicated: • Filename • Image Size • Frame rate or Frame Count • 2D or 3D • Video or T ime-L apse Icon • Duration You can select different files in the Media Bin by simply clicking on them or by using the up and down arrow keys on your keyboard to cycle through them. To remove a clip from the Media Bin, select the clip you wish to remove and click on the REMOVE CLIP button at the bottom of the Media Bin. To remove all clips from the Media Bin, click the CLEAR ALL button at the bottom of the Media Bin. 82
GoPro Studio 2.5 User Manual Previewing Clips in the Player Window Click on a file in the Media Bin to select it. That loads it into the Player Window. Now you can use the Playback Controls to playback the clip and view it in th e Player Window. • Press the PL AY button in the Playback Controls (or the SPACEBAR on your keyboard) to see the clip playback in the Player W indow. • The Decrease Speed and Increase Speed buttons can be used to play the video faster or slower. • Use the Step Forward and Step Backwards buttons to step through the clip one frame at a time. • Press the LOOP button to cause playback to start over from the beginning when the Play -head reaches the end of the clip. You can also use the Play -head on the Playback Slider to navigate through the clip. To do this, just click on the diamond- shaped Play-head and drag left or right through the Playback Slider. Diverging from the Previous Workflow Before we go any further, it should be pointed out that this is where the “ Using GoPro Studio with 3 rd Party Application” workflow diverges from the “ Using GoPro Studio as a Stan d-Alone Application workflow ”. Rather than apply ing color correction, framing and other adjustments to your clips on the Storyboard, you’ ll be applying the adjustments to the clips while they are still in the Media Bin. In fact, the Storyboard is not used at all in t his workflow. Now that we have cleared that up, let’ s add Active Metadata TM adjustments to your clips in the Media Bin. Step Forward Decrease Speed Play Increase Speed Step Backwards Loop Play-head Playback Slider 83
GoPro Studio 2.5 User Manual Color Correcting Clips The underlying Active Metadata architecture used in the GoPro CineForm codec enables you to do real-time non- destructive image development adjustments to your clips. These adjustments affect the overall color and tone of your clips. The controls to apply these adjustments are located in the WHITE BALANCE and IMAGE CONTROLS panels on the right -hand side of GoPro Studio’s EDIT Room. WHITE BALANCE Select a clip in the Media Bin and then click on the Disclosure Triangle to the left of the words “WHITE BALANCE” to open the WHITE BALANCE panel giving you access to the following settings: • TEMP Use the slider or step controls to adjust the overall color temperature of the image. • TINT Use the slider or step controls to adjust the overall tint of the image. • KEYFRAMES Use the + button to add a white balance keyframe to the clip. This locks in the white balance settings for the current frame i n the clip. You can then move the Play -head to another location on the Playbac k Slider to add another keyframe where you can have different white balance settings. This is a great way to have the white balance settings change over the duration of the clip. For a clip with a white element in the scene, click on the PICK button and then click on the white element of your image in the Playback Window to have GoPro Studio automatically adjust the white balance based on that element. Click on the DEF AULTS button to reset all of the values in the WHITE BALANCE panel to their original settings. Double- click on an individual Control to reset only its value. Click on the Disclosure Triangle to close the WHITE BALANCE panel. TIP: Clicking on the ON/OFF Toggle button (which looks like an eyeball) will toggle the WHITE BALANCE adjustments ON or OFF for all clips in the Media Bin. You can use this to quickly switch back and forth between seeing the clips with the adjustments appl ied and the original images. ON/OFF Toggle Button PICK Button 84
GoPro Studio 2.5 User Manual IMAGE CONTROLS S elect a clip in the Media Bin and then click on the Disclosure Triangle to the left of the words “IMAGE CONTROLS” to open the IMAGE CONTROLS panel giving you access to the following s ettings: • EXPOSURE Use the slider or step controls to adjust the brightness and darkness of the image. • CONTRAST Use the slider or step controls to adjust the relative definition between bright and dark areas of the image. • S AT UR AT ION Use the slider or step controls to adjust the vibrancy of the colors in the image. • SHARPNES Use the slider or step controls to adjust the softness and sharpness of the image. • KEYFRAMES Use the + button to add a white balance keyframe to the clip. This locks in the image control settings for the current frame i n the clip. You can then move the Play -head to another location on the Playback Slider to add another keyframe where you can have different image control settings. This is a great way to have the image control settings change over the duration of the clip. Click on the DEF AULTS button to reset all of the values in the IMAGE CONTROLS panel to their original settings. Double- click on an individual Control to reset only its value. Click on the Disclosure Triangle to close the IMAGE CONROLS panel. TIP: Clicking on the ON/OFF Toggle button (which looks like an eyeball) will toggle the IMAGE CONTROLS adjustments ON or OFF for ALL clips in the Media Bin. You can use this to quickly switch back and forth between seei ng the clips with the adjustments applied and the original images. ON/OFF Toggle Button 85
GoPro Studio 2.5 User Manual Framing Clips GoPro Studio’s FRAMING CONTROLS allow you to change the composition of your clips. Select a clip in the Media Bin and then click on the Disclosure Triangle to the left of the words “FRAMING CONTROLS” to open the FRAMING CONTROLS panel giving you access to the following settings: • ZOOM Use the slider or step controls to adjust scale of the image. • HORIZONTAL Use the slider or step controls to adjust the horizontal location of the image. • VERTICAL Use the slider or step controls to adjust the vertical location of the image. • ROTATION Use the slider or step controls to slightly rotate the clip clockwise or counter -clockwise. • H.ZOOM Use the slider or step controls to adjust the horizontal scaling of the image. • H.DYNAMIC Use th e slider or step controls to adjust the horizontal stretch point of the image. This control is best used in tandem with the H.ZOOM control. • KEYFRAMES Use the + button to add a framing keyframe to the clip. This locks in the framing control settings for the current frame i n the clip. You can then move the Play -head to another location on the Playback Slider to add another keyframe where you can have different framing control settings. This is a great way to have the framing control settings change over the duration of the clip. • FLIP Use the check boxes to enable or disable horizontal or vertical flipping on the image. Click on the DEF AULTS button to reset all of the values in the FRAMING CONTROLS panel to their original settings. Double- click on an individual Control to reset only its value. Click on the Disclosure Triangle to close the FRAMING CONTROLS panel. TIP: Clicking on the ON/OFF Toggle button (which looks like an eyeball) will toggle the FRAMING CONTROLS adjustments ON or OFF for all clips in the Media Bin . You can use this to quickly switch back and forth between seeing the clips with the framing adjus tments applied and the original images. ON/OFF Toggle Button 86