GoPro Studio 2 User Manual
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GoPro Studio 2.5 User Manual Adjusting 3D Convergence When a 3D clip is selected on the Storyboard, the 3D CONVERGENCE CONTROLS appear in the right-hand column of GoPro Studio’s EDIT Room. These controls allow you to change the feeling of depth and distance in your 3D video clips. Select a 3D clip on the Storyboard and then click on the Disclosure Triangle to the left of the words “3D CONVERGENCE CONTROLS ” to open the 3D CONVERGENCE CONTROLS panel giving you access to the following settings (if you don’t see the 3D Convergence controls, you may also need to look in the Global Playback Settings and change the VIEW to an actual 3D mode, such as ‘side -by -side ’ or ‘anaglyph’): • HORIZONTAL Use the slider or step controls to modify the relative horizontal positioning between the left and right camera views, influencing how far in or out of the screen objects appear. • VERTICAL Use the slider or step controls to modify the relative vertical positioning between the left and right camera views, correcting any vertical offset for an easier -to -view 3D image. • SKEW Use the slider or step controls to modify the relative skew or rotational values between the left and right camera views, correcting any rotational offset between the left and right cameras for an easier-to -view 3D image. • KEYFRAMES For advanced users, the 3D convergence controls can be keyframed. Use the + button to add a 3D convergence keyframe to the clip. This locks in the 3D convergence settings for the current frame on the Storyboard. You can then move the Play -head to another location on the Playback Slider to add another keyframe where you can have different 3D convergence settings • SWAP EYES Use this checkbox to swap the left and right camera views in the selected clip, correcting for instances when the left and right camera files got switched during recording. Click on the Disclosure Triangle to close the 3D CONVERGENCE CONTROLS panel. TIP: Clicking on the ON/OFF Toggle button (which looks like an eyeball) will toggle the 3D CONVERGENCE CONTROLS adjustments ON or OFF for the selected clip on your Storyboard. You can use this to quickly switch back and forth between seeing the clips with the 3D convergence adjustments applied and the original images. ON/OFF Toggle Button 67
GoPro Studio 2.5 User Manual Exporting When exporting a 3D file or Storyboard, the 3D FORMAT drop- down menu appears in the EXPORT Window, giving a choice of using the following 3D formats for your exported file: • Left Eye (2D) • Side -by -Side (Most 3D TVs) • Over -Under (Some 3D TVs) • Anaglyph (3D on 2D display) • Current 3D Display Mode Select the option that best meets the needs for your project and distribution outlets and then: 1. Browse to the desired folder location and type a filename in the ‘File name’ box. 2. Then click SAVE to start the export. NOTE: Exporting may take a few minutes or even longer depending on the length of your Storyboard and the speed of your computer’s processor. 68
GoPro Studio 2.5 User Manual Working with Keyframes In GoPro Studio’s EDIT Room , the KEYFRAMES controls can be used to dynamically change how a clip will look when played back in the Media Bin or Storyboard. Keyframes are available in each of the following effect control panels: • 3D Convergence Controls • White Balance • Image Controls • Framing Controls Let’s look at a couple of different ways that you can use the KEYRAMES controls to affect the look of your clips. EXAMPLE #1 Let’s say that you want your clip to gradually change from color to black and white. Here’s how you would accomplish this effect using KEYFRAMES in the IMAGE CONTROLS panel: 1. Select a clip in either the Media Bin or the Storyboard and move the playhead to the beginning of the clip. 2. Press the ‘+’ button next to the KEYFRAMES. Doing this enables the keyframe feature and adds a new keyframe at the beginning of the clip. 3. Move the Play -head to a new locat ion on the Playback Slider and the “+” button again to add a new keyframe. 4. Now drag the SATURATION slider all the way to the left to change its value to ‘0’ . 5. Move the Storyboard Time Indicator to the beginning of the clip and press the PLAY button in the Playback Controls to see your clip gradually change from co lor to black and white. Add Keyframe 69
GoPro Studio 2.5 User Manual EXAMPLE #2 Now let’ s say that you want the first part of your clip to be in color and then immediately change from color to black and white from one frame to the next . Here’s how to accomplish this effect: 1. Select a clip in either the Media Bin or the Storyboard and in the IMAGE CONTROLS panel, use the slider or step controls to set the SATURATION value to the default of ‘1’. You can also double- click on the word ‘SATURATION’ and that will set it to the default value. 2. Move the Play -head to a new location on the Playback Slider and press the ‘+’ button. Unlike Example #1, this time leave the SATURATION value at ‘1’. 3. Then use the STEP FORWARD button in the Playback Controls to move forward one frame on the Playback Slider and press the ‘+’ button again. 4. Now drag the SATURATION slider all the way to the left to change its value to ‘0’. This will automatically add a new keyframe at this location in the clip and appl y th e new SATURATION value to the remaind er of the clip. 5. Press the PLAY button to see the clip play back in color at first and then instantly change to black & white when it reaches the point where you’ve changed the SATURATION value. In both of these examples, you can continue to add more keyframes to further affect the look of your clips. Use the step controls to cycle through existing keyfames and press the ‘ - ‘ button to remove an existing keyframe. NOTE: The above examples demonstr ated the use of keyframes in the Image Controls Panel. The same techniques can be used in the 3D Convergence, W hite Balance and Framing Controls panels as well. Play Step Forward 70
GoPro Studio 2.5 User Manual Global Playback Settings in the EDIT Room While in the EDIT Room , please take notice of the GLOBAL PL AYBACK SETTINGS panel found in the upper right -hand corner of GoPro Studio’s EDIT Room. You can expand the size of this panel by clicking and dragging on the grey line that separates this panel from the VIDEO CONTROLS panel just beneath it. It’s important to recognize that the Global Playback Settings are not the same as the clip- based Video and Audio Playback Controls or the clip- based Color Correction and Framing Controls which appear just below the Global Playback Settings panel. They are di fferent in that the Global Playback Settings affect how ALL GoPro CineForm files are played back (or decoded) while the clip- based controls only affect individual clips. We will now look at each of the options in the Global Playback Settings. PLAYBACK The PLAYBACK option determines the decode resolution used to playback GoPro CineForm files within the GoPro Studio application and offers the following choices: • AUTO • BEST (FULL -RES) • DEFAULT (HALF -RES ) • DRAFT (QUARTER- RES) Choose the option that provides the best playback performance for your computer. If the files are playing back choppy in the Preview W indow, change to one of the lower settings or use the “AUTO” setting to allow GoPro Studio to choose the best option for your computer. NOTE: When you ex port your storyboard (explained later) you will be able to choose between several export options, none of which are affected by the PLAYBACK setting chosen here. This option ONLY affects the ‘playback’ of files within GoPro Studio’s EDIT Room. 71
GoPro Studio 2.5 User Manual 3D VIEW The VIEW option determines the video display type that GoPro Studio’s Player Window will use to playback 3D GoPro CineForm files and offers the following choices: • LEFT EYE displays only the left eye of a 3D clip or the only eye for 2D clips • RIGHT EYE dis plays only the right eye of your 3D clip or the only eye for 2D clips • ANAGLYPH: RED/CYAN displays left and right eye tinted for viewing with RED & CYAN 3D glasses • ANAGLYPH: RED/CYAN/BW displays left and right eye in black & white and tinted for viewing wit h RED/CYAN 3D glasses • ANAGLYPH: RED/CYAN/OPTIMIZED displays left and right eye tinted for optimal viewing with RED /CYAN 3D glasses • ANAGLYPH: AMBER/BLUE displays left and right eye tinted for viewing with AMBER /BLUE 3D glasses • ANAGLYPH: AMBER/BLUE/BW displa ys left and right eye in black and white and tinted for viewing with AMBER /BLUE 3D glasses • ANAGLYPH: GREEN/MAGENTA displays left and right eye tinted for viewing with GREEN /MAGENTA 3D glasses • ANAGLYPH: GREEN/MAGENTA/BW displays both left and right eye in black and white and tinted for viewing with GREEN /MAGENTA 3D glasses • LINE INTERLEAVED displays left and right eye by alternating between every other horizontal line —used for certain polarized, passive 3D displays and polarized glasses • ONION SKIN displays left and right eye superimposed together in normal color — useful to help align images during convergence adjustments • DIFFERENCE displays the differences between the left eye and the right eye — useful to help align images during convergence adjustments • OVER -UNDER displays left and right eye stacked on top of each other and scaled vertically into one frame—used by common 3D monitors and televisions • SIDE- BY-SIDE displays left and right eye next to each other , scaled horizont ally into one frame—used by common 3D monitors and television sets • FREE- VIEW displays left and right eye side by side in normal aspect ratio • OpenGL PAGE FLIP 3D displays left and right file with each of their frames being alternated sequentially —used with nVidia Quadro- based display adapters NOTE: When working with 2D clips, always use the ‘LEFT EYE’ option to ensure proper playback. 72
GoPro Studio 2.5 User Manual EXTERNAL DISPLAY The EXT. DISPLAY (external display) option determines the video display type for a secondary monitor (i f you have one connected) and offers the following choices: • NOT ACTIVE (secondary monitor is not used) • STANDARD FULLSCREEN (displays standard 2D on secondary display —used for 2D clips) • SIDE- BY-SIDE (displays side -by -side 3D mode on secondary display —used by 3D monitors that support this mode) • HORIZONTAL INTERLACED 3D (displays horizontal interlaced 3D mode on secondary display —used by 3D monitors that support this mode) • VERTICAL INTERLACED 3D (displays vertical interlaced 3D mode on secondary display — used by 3D monitors that support this mode) • nVidia PAGE FLIP 3D (displays frame sequential 3D mode on secondary display —used with nVidia Quadro- based display adapters and 3D monitors that support this mode) NOTE: When working with 2D clips, always use the ‘STANDARD FULSCREEN’ option to playback the contents of the Player Window on a secondary monitor. I f you’d rather not use a secondary monitor at all, use the ‘NOT ACTIVE’ option. SPLIT POINT The SPLIT POINT option allows you to easily see the effects of your Active MetadataTM adjustments (made using the clip- based Color Correction, Framing Controls and Effect Presets) by splitting the image into ‘before’ (uncorrected) and ‘after’ (corrected) sides. The left side of the image is the ‘before’ vie w while the right side of the image is the ‘after view ’. The slider lets you choose where that split occurs in the image frame. NOTE: For normal use, you’ll want to keep the SPLIT POINT s lider all the way to the left. This will ensure that you’ll be able to see all the Effect Presets, Color Correction and Framing adjustments that have been applied to your clips. Only use the s lider if you want to compare your adjustments to the original file. Before (no adjustments) After (with 1970s Preset) 73
GoPro Studio 2.5 User Manual GoPro CineForm Codec Settings When playing GoPro CineForm files in applications other than GoPro Studio, you can use the GoPro CineForm Codec S ettings to determine various decode settings. The settings are found in the GoPro Stu dio Importer system tray application (by the system clock, in the lower right -hand corner of your screen). T o be more specific, the GoPro CineForm Codec Settings allow you to do the following: • Enable or Disable Active Metadata adjustments for desktop playback • Choose th e desired 3D Display Type for desktop playback • Modify other desktop playback decode settings To view these decode settings in action we will need to load a GoPro CineForm file in GoPro Studio’s EDIT Room while simultaneously viewing that same file in W indows Media Player (or other application that supports playback of standard AVI or MOV files) . 1. Select a GoPro CineForm file in the M edia Bin in GoPro Studio’s EDIT Room. 2. Now play that same file in Windows Media Player. The file played in Windows Media Player should look the same as the file when played in the Player Window in GoPro Studio’s EDIT Room. ( Y ou can right -click on the file in the Media Bin and click ‘Reveal in Explorer’ to quickly find the file on your computer —then double- click it to play it in Windows Media Player) . 3. Switch back to GoPro Studio. W ith the file still selected in the Media Bin, a pply an effect PRESET to the c lip (such as the 1970s preset ). The file should now play in GoPro Studio’s Player Window with the effect preset applied. 4. Once again, switch over to Windows Media Player where you should now see the file playing with the same effect preset applied. Active Metadata adjustments applied to GoPro CineForm files in the Media Bin of GoPro Studio’s ED IT Room affect how the files are played back in other applications as well . This is one of the unique features of the GoPro CineForm codec as it allows you to customi ze your files without having to render or export new versions of them . GoPro Studio Importer Active MetadataTM applied in GoPro Studio and Windows Media Player GoPro CineForm Codec Settings 74
GoPro Studio 2.5 User Manual Active Metadata With the GoPro CineForm Codec Settings , you can toggle the Active Metadata adjustments on or off so that your files can easily be played in other applications with or without the adjustments that you’ve applied in the GoPro Studio’s EDIT Room. Using the Active Metadata TM sub -menu in the GoPro Studio Importer system tray application , you can enable or disable the following Active Metadata settings: • 3D Corrections • White Balance • Primaries (image controls) • Looks (3D -LUTs) • Framing • Image Flips • Tools • Overlay To turn off the adjustments for a particu lar Active Metadata control, uncheck it from this sub- menu. To re- enable an adjustment , re -check it. NOTE: The Tools and Overlay Active Metadata controls only apply to the Premium and Professional versions of GoPro Studio (available at http://cineform.com ). If you are using the free version, its best to keep these unchecked. 75
GoPro Studio 2.5 User Manual 3D Display Type The 3D Display Type sub- menu in the GoPro Studio Importer system tray application determines the video display type that 3 rd party video applications will use to playback 3D GoPro CineForm files similar to the way the VIEW option does this in GoPro Studio’s EDIT Room. • LEFT EYE displays only the left eye of a 3D cl ip or the only eye for 2D clips • RIGHT EYE displays only the right eye of your 3D cl ip or the only eye for 2D clips • ANAGLYPH: RED/CYAN displays left and right eye tinted for vie wing with RED /CYAN 3D glasses • ANAGLYPH: RED/CYAN/BW displays left and right eye in black and white and tinted for vie wing with RED /CYAN 3D glasses • ANAGLYPH: RED/CYAN/OPTIMIZED displays left and right eye tinted for optimal vie wing with RED /CYAN 3D glasses • ANAGLYPH: AMBER/BLUE displays left and right eye tinted for viewi ng with AMBER /BLUE 3D glasses • ANAGLYPH: AMBER/BLUE/BW displays left and right eye in black and white and tinted for viewi ng with AMBER/BLUE 3D glasses • ANAGLYPH: GREEN/MAGENTA displays left and right eye tinted for viewing wi th GREEN /MAGENTA 3D glasses • ANAGLYPH: GREEN/MAGENTA/BW displays both left and right eye in black and white and tinted for viewing with GREEN/MAGENTA 3D glasses • LINE INTERLEAVED displays left and right eye by alternating bet ween every other horizontal line —used for certain polarized, passive 3D displays and polarized glasses • ONION SKIN displays left and right eye superimposed together in normal color — useful to help align images during convergence adjustments • DIFFERENCE displa ys the differences between the left eye and the right eye — useful to help align images during convergence adjustments • OVER -UNDER displays left and right eye stacked on top of each other and scaled vertically into one frame—used by common 3D monitors and tel evisions • SIDE- BY-SIDE displays left and right eye next to each other and scaled horizontally into one frame —used by common 3D monitors and television sets • FREE- VIEW displays left and right eye side by side in normal aspect ratio NOTE: When working with 2D clips , always use the ‘LEFT EYE’ option to ensure proper playback. 76