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Epson Projector EH-TW5650 User Manual

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    							Adjusting the Image
    40
    b
    Use the  buttons to
    select the correcti on value, and then
    press the 
     button to confirm the
    selection.
    The larger the value,  the lighter the dark
    portions of the image become, but bright
    areas may appear discolored. The upper
    part of the gamma adjustment graph
    becomes rounded.
    The smaller the value, the darker the bright
    portions of the image become. The lower
    part of the gamma adjustment graph
    becomes rounded.
    c
    •The horizontal axis of the gamma adjustment graph shows the input signal level, and the vertical axis
    shows the output signal level.
    •Select  Reset to return the adjustments to their default values.
    Adjust using the gamm a adjustment graph
    Select a tone point on the graph and make adjustments.
    a
    Press the  button to displays menus
    in the following order.
    Image  - Advanced  - Gamma  -
    Customized
    b
    Use the  buttons to select the
    tone you want to adjust from the
    graph.
    c
    Use the  buttons to
    adjust the brightne ss, and then press
    the 
     button to confirm the
    selection. 
    						
    							Adjusting the Image
    41
    Viewing the Image at the Saved Image Quality
    (Memory Function)
    Saving a Memory
    You can save the adjustment values for Image from the Configuration menu.
    a
    Press the  button, and then make
    the settings for  Image that you want
    to save.
    b
    Press the  button.
    c
    Use the  buttons to
    select Save Memory , and then press
    the 
     button to confirm the
    selection.
    d
    Use the  buttons to
    select the memory  name to be saved,
    and then press the 
     button to
    confirm the selection.
    The current projector settings are saved to
    the memory.
    If the mark on the left of the memory name
    is turned aqua, it means the memory has
    already been registered. When you select a
    registered memory, a message is displayed
    asking you to confirm that you want to
    overwrite the memory. If you select  Yes, the
    previous content is er ased and the current
    settings are saved.
    Loading, Deleting, and Renaming a Memory
    You can load, delete, and rename registered memories.
    Press the 
     button, and then select the target function on the screen displayed.
    Function Explanation
    Load Memory
    Loads the saved memory. When you  select a memory and press the 
    button, the settings applied to the current image are replaced with the
    settings from the memory.
    Erase MemoryErases a saved memory. When you se lect a memory name and press the
     button, a message is displayed. Select  Yes, and then press the 
    button to erase the selected memory. 
    						
    							Adjusting the Image
    42
    FunctionExplanation
    Renaming a Memory
    Changes the memory name. Select  the memory name you want to
    change, and then press the 
     button. Enter the memory name using
    the soft keyboard. 
    s   p.74
    When you have finished, move the cursor over  Finish, and then press the
     button. 
    						
    							Useful Functions
    43
    Enjoying 3D Images
    Preparing to View 3D Images
    Check the following before viewing 3D images.
    •The source is HDMI1 or HDMI2.
    •Set 3D Display  to Auto or 3D.
    When  2D is set, press the 
     button on the remote control and switch to  Auto or 3D . s Signal  - 3D Setup  - 3D
    Display   p.66
    •Pair 3D Glasses. s  p.45
    This projector supports the following 3D formats.
    •Frame Packing
    •Side by Side
    •Top and Bottom
    If the 3D image cannot be viewed
    The projector automatically projects a  3D image when detecting a 3D format.
    Some 3D TV broadcasts may not contain 3D format signals. If this happens, follow the steps below to set the
    3D format.
    a
    Press the  button to set  3D
    Display  to 3D.
    The  button toggles  3D Display
    between  Auto, 3D , and  2D.
    b
    Press the  button to set the 3D
    format on the AV device. 
    						
    							Useful Functions
    44
    c
    •I f  y o u  a r e  u s i n g  a  d e v i c e  o r  c a b l e  t h a t  d o e s  n o t  s upport 3D images, 3D projection cannot be performed.
    •F o r  d e t a i l s  o n  3 D  f o r m a t  s e t t i n g s  o n  t h e  A V  d e v i c e ,  s e e  t h e  d o c u m e n t a t i o n  s u p p l i e d  w i t h  t h e  A V  d e v i c e .
    •When the 3D format has not been correctly set up, an image will not be correctly projected as shown
    below.
    •If a 3D image is not projected correctly even when a 3D format is set, the synchronization timing for
    the 3D Glasses may be in versed. Inverse the synchronization timing using Inverse 3D Glasses .
    s Signal  - 3D Setup  - Inverse 3D Glasses   p.66
    •How a 3D image is perceived varies depending on the individual.
    •When you start projecting a 3D image, a warning ab out viewing 3D images is displayed. You can turn
    off this warning by setting  3D Viewing Notice to Off. 
    s Signal  - 3D Setup  - 3D Viewing Notice   p.66
    •During 3D projection, the fo llowing Configuration menu functions cannot be changed.
    Aspect (Normal fixed), Overscan (Off fixed)
    •You cannot use the Split Sc reen function (EH-TW5650 only) during 3D projection.
    •How the 3D image is viewed may  change depending on the temperature of the surroundings and how
    long the lamp has been used. Refrain from using th e projector if the image is not projected normally.
    Using 3D Glasses
    Use the optional 3D Glasses (ELPGS03) to view 3D images. s  p.98
    c
    The 3D Glasses come with protective stickers . Remove the protective stickers before use.
    Charging the 3D Glasses
    Use the USB charging cable to connect the 3D Glasses to the USB Charging Adapter (ELPAC01), and then
    connect the USB Charging Adapter to an electrical outlet.
    c
    •You can only charge the 3D Glasses ELPGS03.
    •You can use the glasses for approx imately three hours after charging for just three minutes. A full
    charge takes 50 minutes and the glasses can be used for approximately 40 hours.
    •You can also charge by connecting the 3D Glasses to the projector. When using the projector to charge
    the 3D Glasses, connect the USB charging cable to  the USB (TypeA) port on the projector (you can only
    charge when the projector is turned on). 
    						
    							Useful Functions
    45
    Attention
    •Only connect to an electrical outlet that uses the voltage displayed on the adapter.
    •Note the following points wh en handling the USB cable.
    - You should not bend, twist, or pull the cable with too much force.
    - You should not modify the cable.
    - You should not perform wiring near an electric heater.
    - You should not use the  cable if it is damaged.
    Pairing 3D Glasses
    To view 3D images, you first need to  pair the 3D Glasses with the projector.
    Press the [Pairing] button for a while on the 3D Glasses to  start pairing. See the User's Guide for the 3D Glasses
    for more information.
    c
    •When using the 3D Glasses for the first time, pairin g is performed when the 3D Glasses are turned on.
    You do not need to perform pairing if 3D images can already be viewed correctly.
    •Once pairing has been performed, you can view 3D images the next time the devices are turned on.
    •You can perform pairing within a ra nge of three meters from the projector. While pairing is being
    performed, make sure you  stay within a range of three meters from the projec tor. Otherwise, pairing
    will fail.
    •If synchronization cannot be performed within 30 seconds, pairing is auto matically canceled. When
    pairing is cancelled, 3D images cann ot be viewed because pairing fails.
    Wearing 3D Glasses
    a
    Turn on the 3D Glasses by sliding the
    [Power] switch to On.
    The indicator turns on for several seconds,
    and then turns off.
    b
    Put on the 3D Gla sses and enjoy the
    show.
    c
    •When you have finished using the
    3D Glasses, turn them off by
    sliding the [Power] switch to Off.
    •If the 3D Glasses are not used for
    at least 30 seconds, they turn off
    automatically. To turn the 3D
    Glasses back on, slide the
    [Power] switch to Off, and then
    slide it back to On.
    Reading the indicator on the 3D Glasses
    You can check the status of the 3D Glasses by  whether its indicator is lit or flashing. 
    						
    							Useful Functions
    46
    IndicatorsStatus
    Flashes red two times x5Weak battery
    Lit red Charging
    Lit green Charging completed
    Flashes green and red in turn Pairing
    Lit green for ten seconds and then turns
    off Power on or pairing succeeded
    Converting 2D Images to 3D
    You can convert 2D images from HDMI1 or HDMI2 into 3D images.
    a
    Press the  button to set 
    3D
    Display  to Auto .
    The  button toggles  3D Display
    between  Auto, 3D , and  2D.
    b
    Press the  button, to display the
    menu in the order  Signal - 3D Setup
    -  2D-to-3D Conversion .
    c
    Use the  buttons to
    select the strength  of the 3D effect,
    and then press the 
     button to
    confirm the selection. 
    						
    							Useful Functions
    47
    Warnings Regarding Viewing 3D Images
    Note the following important points when viewing 3D images.
    Warning
    Disassembling or remodeling
    •Do not disassemble or remodel the 3D Glasses.
    This could cause a fire to occur or the images to appe ar abnormal when viewing, causing you to feel unwell.
    Storage locations
    •Do not leave the 3D Glasses or the supp lied parts within reach of children.
    They could be accidentally swallowed. If anything is accidentally swallowed, contact a doctor immediately.
    Heating
    •Do not place the 3D Glasses in a fire, on a heat source,  or leave them unattended in a location subject to high
    temperatures. Because this device has a built-in recharge able lithium battery, it could cause burns or a fire if
    it ignites or explodes.
    Charging
    •When charging, connect the supplied  cable to the USB port designated by Epson. Do not charge using other
    devices as it may cause the batter y to leak, overheat, or explode.
    •Only use the supplied charging cable to charge the 3D Gl asses. Otherwise, it could overheat, ignite, or explode.
    Caution
    3D Glasses
    •Do not drop or press too forcefully on the 3D Glasses.
    If the glass sections and so on are broken, an injury  could occur. Store the glasses in the soft glasses case.
    •Be careful of the edges of the frame when wearing the 3D Glasses.
    If it pokes your eye and so  on, an injury could occur.
    •Do not place your finger in any  of the moving sections (such as the hinges) of the 3D Glasses.
    Otherwise an injury could occur.
    Caution
    Wearing 3D Glasses
    •Make sure you wear the 3D Glasses correctly.
    Do not wear the 3D Glasses upside down.
    If the image is not displayed correct ly into the right and left eyes, it could cause you to feel unwell.
    •Do not wear the glasses unless you are viewing a 3D image.
    •How a 3D image is perceived varies depending on the indi vidual. Stop using the 3D function if you feel strange
    or cannot see in 3D.
    Continuing to view the 3D images could cause you to feel unwell.
    •Stop wearing the 3D Glasses immediately if they seem abnormal or a malfunction occurs.
    Continuing to wear the 3D Gl asses could cause an injury or  cause you to feel unwell.
    •Stop wearing the 3D Glasses if your ears, nose , or temples become red, painful, or itchy.
    Continuing to wear the 3D Glasse s could cause you to feel unwell.
    •Stop wearing the 3D Glasses if your skin feels unusual when wearing the glasses.
    In some very rare cases the paint  or materials used in the 3D Glasses could cause an allergic reaction. 
    						
    							Useful Functions
    48
    Caution
    Viewing Time
    •When viewing 3D images, always take periodic breaks during extended viewing.
    Long periods of viewing 3D images may cause eye fatigue.
    The amount of time and frequency of such breaks varies  from person to person. If your eyes still feel tired or
    uncomfortable even after taking a break from viewing, stop viewing immediately.
    Caution
    Watching 3D Images
    •If your eyes feel fatigued or uncomfortable when viewing 3D images, stop viewing immediately.
    Continuing to view the 3D images could cause you to feel unwell.
    •When viewing 3D images be sure to always wear 3D  Glasses. Do not attempt to view 3D images without 3D
    Glasses.
    Doing so could cause  you to feel unwell.
    •Do not place any breakable or fragile ob jects around you when using 3D Glasses.
    3D images may cause you to move your body involuntar ily, resulting in damage to nearby items or personal
    injury.
    •Only wear 3D Glasses when viewing 3D images.  Do not move around while wearing 3D Glasses.
    Your vision may appear darker than normal , causing you to fall or injure yourself.
    •Try to stay as level with the viewing screen as possible when viewing 3D images.
    Viewing 3D images at an angle reduces the 3D effect and may cause you to feel unwell due to unintended
    color changes.
    •If using 3D Glasses in a room with fluorescent or LED  lighting, you may see flashing or flickering throughout
    the room. If this should occur, reduce the lighting until the flickering goes away or turn off the lights completely
    when viewing 3D images. In some very rare cases, this  flickering could trigger seizures or fainting for some
    individuals. If you begin to feel uncomfortable or  unwell at any time when viewing 3D images, stop
    immediately.
    •Stay at least three times the height of the screen  away from the screen when viewing 3D images.
    The recommended viewing distance for  an 80-inch screen is at least 3 meters, and at least 3.6 meters for a
    100-inch screen.
    Sitting or standing any closer than the recommen ded viewing distance may result in eye fatigue.
    Caution
    Health Risks
    •You should not use 3D Glasses if you are sensitive  to light, have a heart condition, or are unwell.
    Doing so could aggravate your  pre-existing conditions.
    Caution
    Recommended Age of Use
    •The minimum recommended age to view 3D images is six years old.
    •Children under the age of six are still developing an d viewing 3D images may cause complications. Consult
    your doctor if you have any concerns.
    •Children viewing 3D images through 3D  Glasses should always be accompanied by an adult. It is often difficult
    to tell when a child is feeling tired or uncomfortabl e, which could result in them feeling suddenly unwell.
    Always check with your child to ensure that they  are not experiencing any eye fatigue during viewing. 
    						
    							Useful Functions
    49
    Using the HDMI Link Function
    HDMI Link Function
    When an AV device that meets the HDMI CEC standards is connected to the projector's HDMI port, you can
    perform linked operations such as linked power on and volume adjustment for the AV system from one
    remote control.
    c
    •As long as the AV device meets  the HDMI CEC standards, you can us e the HDMI link function even if
    the AV system in-betw een does not meet the HDMI CEC standards.
    •Up to 3 multi-media players that meet the HDMI  CEC standards can be connected at the same time.
    Connection Example
    ProjectorAmplifierMulti-media players and so on
    HDMI Link Settings
    When HDMI Link  is set to On, you can perform the following
    operations. 
    s  Settings  - HDMI Link  - HDMI Link   p.68
    •Input Change Link
    Switches the input source of the projector to HDMI when
    content is played back on the connected device.
    •Connected Devices Operations
    Using the projector's remote control, you can perform op-
    erations such as Play, Stop, Fast Forward, Rewind, Next
    Chapter, Previous Chapter, Pause, Volume Adjustment, and
    Audio Mute.
    You can also select the following functions from the  HDMI
    Link  screen.
    Function Explanation
    Audio Out Device When an AV system is connected,  you can output audio from the projector's speaker
    or from the AV system.
    Power On Link When Power On Link  is set to Bidirectional , operations are linked as shown below.
    •When the projector is turned on, the  connected devices are also turned on.
    •Also, when the connected devices are turned on and content is played back, the projector
    turns on.
    Power Off Link When Power Off Link  is set to On, when the projector is turned off, the connected
    devices are also turned off.
    •This only works when the connected device's CEC power link function is enabled.
    •Note that depending on the status of the conn ected device (for example, if it is record-
    ing), the device may not power off. 
    						
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