Christie Projector Mirage M Series User Manual
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Section 3: Operation Mirage M Series User Manual3-53020-100575-02 Rev. 1 (11-2010) • Display the Color Adjustments by X,Y menus for all projectors. Each menu shows the x/y coordinates defining the “Max Drives” color gamut for this projector. NOTE: The values shown in one (any) of the displays. Use the “Copy From” function to copy them into a “User” gamut in one projector. 4. In each projector, select a “User” color adjustment (1-4) to enable Color Adjustments by X,Y changes. Then enter your recorded x/y values into each menu. 5. In each projector, judge by eye and adjust x/y coordinates slightly in the following manner: FIGURE 3-38 JOT DOWN A SET OF MAX DRIVES X/Y VALUES FIGURE 3-39 COPY X/Y VALUES INTO ALL PROJECTORS
3-54Mirage M Series User Manual020-100575-02 Rev. 1 (11-2010) Section 3: Operation • To match reds, decrease “Red X” until full field red screens match. • To match greens, decrease “Green Y” until full field green screens match. • To match blues, increase both “Blue X” and “Blue Y” until full field blue screens match. NOTE: For speed, enable the “Auto Color Enable” check box. Each color coordinate you select will then automatically trigger a full field display of the corresponding color. Alternatively, use the Color Saturation menu for these adjustments or to fine tune. These coordinate adjustments move the three color points closer together (see below) to establish a “shared” gamut attainable by all projectors in your group. Adjust only as necessary to ensure that the resulting color palette is as large as possible. When done, you may need to adjust lamp power slightly. 6. All screens should now be color-matched. Apply this new “User” gamut to a source at any time by selecting it in the “Select Color Adjustment” list accessed in the Advanced Image Settings menu. Using the Color Saturation Menu for Color Matching To use the Color Saturation menu to match colors across multiple screens. In the three Color Adjustment submenus (Red, Green, Blue, and White—see right), set all main values to 1000 and the secondary values to 0, if applicable. Then judge by eye and adjust the slide bars as needed. NOTE: Adjustments here define new x/y coordinates in the Color Adjustments by X,Y menu. For best results, use this menu after doing the color adjustment procedure. FIGURE 3-40 COLOR ADJUSTMENT FIGURE 3-41 COLOR MATCHING USING COLOR SATURATION MENU
Section 3: Operation Mirage M Series User Manual3-55020-100575-02 Rev. 1 (11-2010) 3.13 Remote Control of the Projector As an alternative to using a keypad, most projector functions can be controlled remotely, typically at a controller such as a PC, via a web interface. VIA ASCII MESSAGING — Connect a serial link between your controller and the RS-232 or RS-422 port (recommended), or open an Ethernet socket (i.e., Telnet) between your controller and the valid projector address. Valid ASCII codes and messages are documented in the Christie Serial Communications document available at the Christie website. VIA WEB INTERFACE — Connect the PC to the projector’s Ethernet port. In the web browser (i.e., Internet Explorer), enter the IP address of the projector you wish to control. This will prompt a login screen. The default login ids are: admin, service, and guest. Up to a maximum of 3 users can connect at any given time. Two users can use the same account to log in. Each user will see a different set of tabs. The default passwords can be edited by an administrator or a service user in the Admin tab. Guest users will not see this tab. Basic operations of the projector can be controlled from this interface and the Virtual OSD can be accessed from here. 3.14 Alarm Conditions An alarm condition consists of a message that is on the LCD display located beside the built-in keypad, see Section Figure 3-42 Example of Alarm Condition. There are two types of alarm conditions: • Warning Alarm • Critical Alarm A warning alarm is shown when an error or a non-optimal condition has occurred. That will generally not prevent the projector from operating. An example is when a temperature is slightly elevated. A critical alarm is shown when a condition occurs that could prevent the projector from operating and could cause damage to the projector. This may cause the projector to shut down automatically. An example would be a fan not running. Both alarm types display: • the item of alarm • the status of the item The item of the alarm can be either physical, i.e. fan or sensor, or the alarm can be a software issue, i.e. lamp driver. The LCD displays the status of the item and its units; if applicable. If the status of the item is out of normal range an alarm is created. When the status of the item is within normal range the alarm will clear. NOTES: 1) When an alarm is displayed in the LCD display, the built-in keypad is disabled. To confirm the alarm, press the OK soft key to enable the built-in keypad. 2) The alarm condition can also be viewed using the remote in the read only Status menu. FIGURE 3-42 EXAMPLE OF ALARM CONDITION
3-56Mirage M Series User Manual020-100575-02 Rev. 1 (11-2010) Section 3: Operation 3.15 3D The Mirage M Series projector is capable of displaying stereoscopic 3D video sources. The Mirage M Series relies on additional hardware; such as stereo emitters and glasses to complete the display system. Images generated from a stereo 3D-video source consist of a series of images (frames) that alternate quickly between two slightly different view points, corresponding to our left and right eyes. When these frames are displayed fast enough and viewed with special stereo glasses synchronized to the left/right (L/R) changes, the resulting image appears with the same depth and perspective that is sensed in the real world. NOTE: The type of special glasses can be active stereo or passive stereo glasses depending on the type of stereo controllers and screen used. 3.15.1 Requirements Stereo 3D applications require a stereo 3D-capable source, special hardware/software setups described below, and the projector’s 3D Settings menu option to control the projector’s processing, synchronizing and displaying of your stereoscopic 3D source material. Hardware: • Christie’s 3D version of Mirage M Series projector. • Christie’s 3D Stereo Sync Cable (required for 3D Mirage M Series models; ensures minimum frame delay). This General Purpose Input Output (GPIO) cable is standard with all Mirage M Series projectors. NOTE: GPIO, Refer to Appendix C. • A source, usually a computer with a stereo 3D graphics card capable of displaying progressive scan (alternat- ing frames) of OpenGL quad buffered stereo 3D applications (suggested cards include ATI or NVIDIA), and running under Windows (2000, XP), Windows 7, Linux, IRIX, HPUX, OSX or Solaris operating systems. • Emitter for controlling active shutter glasses. • An appropriate qualified device that mounts in front of the lens of the projector that will process the light from the lens into a passive polarized light. Contact your Immersive dealer for more information. Software or content: • Any 3D computer software that supports active or sequential 3D stereo on a supported computer/graphic card. • A video stream from video source that has been prepared to be sequential content. The Mirage M Series also supports stereo signals prepared on either a compatible Dual and Single link HDSDI format. NOTE: VGA port does not support 3D. • Frame locked Passive sources are also compatible with the Mirage M Series with the approprate primary and secondary input card.
Section 3: Operation Mirage M Series User Manual3-57020-100575-02 Rev. 1 (11-2010) CONNECTING THE 3D STEREO SYNC CABLE This GPIO cable provides the means for synchronizing the various components in your 3D system. Your source, projector display output, and emitters or 3D passive filter system can then operate together with precision to minimize cross-talk and color artifacts. Connect as shown below in Figure 43 - Mirage M Series 3D Stereo Sync Cable - 3D Stereo Sync Cable. NOTE: For Mirage M Series models, inputs A and B are not required, but recommended to ensure that stereo is configured correctly, especially for multiple projector setups. Figure 43 - Mirage M Series 3D Stereo Sync Cable Connecting Two Stereo 3D Sync Inputs (Recommended for multiple sources). Connect your video card’s stereo 3D sync cable to either Input A or either Input B on the 3D Stereo Sync Cable. These inputs are provided to allow you to connect two different Stereo 3D sources and conveniently switch the display back- and-forth between them. Connecting One Stereo 3D Sync Output Connect the 3D Stereo Sync Cable output to your stereo 3D sync emitter or 3D passive filter system, PZE device. The L/R switching of the device can then be synchronized according to the controlling signal of choice—either the source input signal or the projector’s internally generated signal—as set in the projector’s 3D Settings menu.
3-58Mirage M Series User Manual020-100575-02 Rev. 1 (11-2010) Section 3: Operation 3.15.2 Active and Passive Stereo 3D Configurations Typical hardware configurations for active and passive Stereo 3D systems are shown in Figure 44 - Mirage M Series - Typical Stereo 3D Configuration: With Active Glasses and Figure 45 - Mirage M Series - Typical Stereo 3D Configuration: With Passive Glasses. Figure 44 - Mirage M Series - Typical Stereo 3D Configuration: With Active Glasses Figure 45 - Mirage M Series - Typical Stereo 3D Configuration: With Passive Glasses Appropriate Stereo 3D Source: Use stereo 3D application software with your 3D video source (usually a workstation or PC). The source must also provide a separate stereo 3D synchronization signal that precisely controls when left/right fields are visible through the viewer’s glasses. This separate signal is usually provided using a VESA 3 pin stereo port.
Section 3: Operation Mirage M Series User Manual3-59020-100575-02 Rev. 1 (11-2010) IR Emitter/3D Passive Filter System: In response to an incoming sync signal, the emitter emits L/R infrared signals to a receiver in active 3D shutter glasses, causing the L/R shutters to alternately open and close for active stereo 3D applications. Likewise, a 3D passive filter system placed in front of the lens responds to an incoming sync signal and alternately polarizes the L/R frames viewed with passive glasses for active stereo 3D applications. Connecting one of the 3D Stereo Sync Cable outputs to an emitter/3D passive filter system allows you to synchronize your stereo 3D display with the glasses. Glasses (Active/Passive): Active glasses differ in speed and performance. Consult the documentation for your glasses and keep their specifications in mind when configuring your source signal. The input signal must be optimized for the available shutter speed to prevent obvious “ghosting” of image content (known as cross-talk in stereo 3D applications) and other more subtle color artifacts. Such problems indicate that the eyes are detecting portions of the opposing frame due to an “out-of-sync” system, and can occur in either active or passive stereo 3D configurations. Adjust the Dark Interval setting to reduce ghosting. In the 3D Settings menu, the correct “3D Stereo Sync Delay” setting should help to synchronize glasses with the displayed images. NOTE: In a passive system, where glasses do not have shutters and instead depend on the speed and accuracy of the 3D passive filter system, the signal must be synchronized to the projector via the 3D Stereo Sync Cable. 4.2 3D SETTINGS Use the options in the 3D Settings menu to make the timing adjustments necessary for realistic simulation and 3D images. See Figure 3-46. 3D State: Informs you what state the projector is in: Off, Missing Secondary Signal, Not Frame Locked, Secondary Frequency Mismatch, High Bandwidth Not Supported, Stereo Sync Not Detected, Stereo Sync Invalid, and Invalid Frequency. NOTE: This is read only. FIGURE 3-46 3D MENU
3-60Mirage M Series User Manual020-100575-02 Rev. 1 (11-2010) Section 3: Operation 3D Mode: Select the mode of your 3D operation. Off: 3D operation is disabled. Native: All content is shown at a native frame rate of 96 - 120 Hz input and output. Frame Doubled 3D: 3D Content from a single 48-60Hz signal (24/30Hz per eye) are displayed twice to provide a 3D content to be viewed at 96-120Hz. Dual Input 3D: Content from two independent 48-60Hz ‘passive’ frame locked sources are interleaved into a native 96-120Hz native frame rate. This requires and optional input module and both signals must be from the same signal type. Dark Interval: Artificially increases the amount of dark time between displayed frames for stereoscopic 3D images. Higher settings provide more time for shutters in 3D glasses to open and close, ensuring that each eye sees the full display intended for it. Symptoms of cross talk or color artifacts can indicate the need for adjustment. The Dark Interval range of adjustment depends on the vertical frequency of your source-the higher the frequency, the smaller the range. Default setting is 2.5mS. 3D Sync Input: The 3D sync signal is generated by the 3D source to insure left/right eye content is synchronized to the projector and you. The projector has the ability to physically connect to two different sources. Ensure that the correct 3D sync input is selected (either Input A or Input B) with each 3D signal source. If none/internal is selected the projector will generate the sync internally and content will be displayed; however, there is a 50% chance that the content will be displayed with the left/right eyes swapped (from the remote, press FUNC 6-9 to swap the eyes). NOTE: This function is not used in Interleaved 3D mode. Each eye receives a selected input and no 3D sync input is required. 3D Sync Output: This option defines whether the 3D Sync is output and controls how it is processed. It is only valid when an optional cable is used to connect stereo 3D signals to the projector via the GPIO port. When there is no 3D signal, Sync Output should be Off. Typically only the last projector in the 3D Stereo cable chain is connected to the emitter and should specify To Emitter. All other projectors should select To Next Input if other projectors are used in the chain. 3D Stereo Sync Delay: Adjust the output 3D emitter delay (in milliseconds) to match the active glasses to the L/R frames of the projector. Proper adjustment of this delay will eliminate cross talk and odd colors caused by timing differences between the glasses and the projected image. Your specified delay is added after sync locking. 3D Test Pattern: Enables a 3D test pattern for diagnostics. The scrolling diagonal lines indicate how well left and right are synchronized. If ghosting is occurring the input may have to be switched or inverted. Adjustments to the emitter delay can also help correct the synchronization. To verify that your 3D is setup correctly, a small set of “L”s will be visible when you close your right eye and a small set of “R”s will be visible when you close your left eye.
Section 3: Operation Mirage M Series User Manual3-61020-100575-02 Rev. 1 (11-2010) Frame Locking: Enable or disable Frame Lock. When set to Frame Lock, if possible output image frames are locked to the input. When Locked, the output is always locked to the primary input and never the secondary image, when using Dual input 3D. Free Run sets the output to close to 60Hz for all sources. This control must be set to locked if a 3D-Stereo signal is used. Set Frame Delay: Delays the output signal timing relative to the input signal timing by a fraction of a frame, and up to several frames. The minimum latency can vary based on the amount of scaling applied to the image. When using keystone or warping, an additional latency is required, depending on the amount of warp. The control is only available when the input signal is frame locked. In free run mode, or in cases where the signal cannot be frame locked, the minimum latency defined by the scaling and keystone/warp is applied to the signal. Actual Frame Delay: Displays the actual frame delay reading. Full Screen Eye-Motion Filter: Check this control to apply the Eye-Motion Filter to the entire screen, rather than applying just to the edge blending regions. Helps with posterization effects, sometimes seen in color ramps when viewing stereoscopic images. Eye-Motion Filter: Adjust this filter to reduce saccadic eye-motion artifacts, sometimes noticeable in edge blending regions. Too much filtering may result in loss of detail. For best results, adjust this setting while positioned at the nominal screen-viewing distance. Edit Secondary Channel Settings: When using Dual Input 3D, this allows you the option to independently control primary and secondary channel settings, or to use the same setting for both links. By default, this control is unchecked, meaning any settings applied to the primary input will also be applied to the secondary input. In this case, the secondary channel settings cannot be set. When checked, the secondary channel settings become editable. Main Input: Select an input from the drop-down list. Refer to 2.3 Connecting Sources for more details. Display 3D Message Boxes: Enable/Disable message boxes that are triggered by 3D setup. NOTE: No message box is shown in “Off” and “Valid” state. 3.15.3 Example of 3D Multiple Display Setup The following instructions is an example of a multiple display setup or refer to Figure 3-47 Example of 3D Multiple Display Setup. 1. Setup the projector’s warp and blends. 2. If necessary, shift or scale your image to fit the display. 3. Set all projectors to the largest minimum Frame Delay value that the worst case projector in the array can achieve. 4. Enable 3D mode on all projectors. Using the remote >Main Menu>Image Settings>Advanced Image Settings>3D Settings 5. Set all projectors 3D Sync Output to “Next Projector” with the exception of the last projector; select “To Emitter.” 6. Connect the PC emitter sync to either Input A (or B) on the 3D dongle. 7. Connect the output from the 3D dongle in the first projector to Input A (or B) on the next projector in the array. 8. Repeat the same procedure to all projectors except the last projector in the array. Route the Sync output from the 3D dongle to the emitter. NOTE: For the last projector, route the sync input.
3-62Mirage M Series User Manual020-100575-02 Rev. 1 (11-2010) Section 3: Operation 9. If your emitter has a reverse setting ensure it is set to the Off position. 10. Set all projectors to 3D Sync Input A (or B) depending on your selection in Step 6 & 7. 11. Apply the 3D test pattern to all projectors. 12. Put on your 3D glasses. 13. When 3D is setup correctly, a small set of L’s are visble by closing your right eye and a small set of Rs are visible when closing your left eye. 14. If necessary, adjust the dark interval settings until the test pattern sees the least amount of ghosting for each projector. 15. Adjust the 3D Sync Delay on the last projector in your array to match the optimal sampling point for the glasses being used. NOTE: The default auto setup value is typically good for all glasses. 16. Turn off the 3D test pattern on each projector. Your 3D content should look optimal.