Apple Final Cut Pro X 10.1.2 User Guide
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Chapter 10 Advanced editing 3 21 View and reassign the role of an audio component 1 Select a clip in the Timeline, and choose Clip > Expand Audio Components (or press Control-Option-S). Audio components 2 Select an audio component. 3 To change the role assignment for the selected component, do one of the following: •Choose Modify > Assign Roles, and choose a role from the submenu. A checkmark appears next to the role you chose. •Open the Info inpector, and choose a different role from the Roles pop-up menu. A checkmark appears next to the role you chose. For more information about audio components, see About audio channels and audio components on page 15 8 . View and reassign roles in compound clips Compound clips reflect the roles of the original clips that make up the compound clip. You can view and reassign the roles of clips inside a compound clip, but you cannot assign roles to the compound clip itself. 1 Select a compound clip in the Browser or the Timeline. 2 To view the assigned roles or to assign a role to every clip inside the compound clip, use the following methods: •Roles column in the Browser in list view: Follow the instructions in “View and reassign roles in the Browser,” above. •Roles pop-up menu in the Info inspector: Follow the instructions in “View and reassign roles in the Info inspector,” above. •Roles column in the Clips pane of the Timeline Index: Follow the instructions in “View and reassign roles in the Timeline Index,” above. •Assign Roles command: Follow the instructions in “View and reassign roles with the Modify menu,” above. When you assign a role to a compound clip (the container), the role is assigned to every clip inside the compound clip. If you want to assign different roles to specific clips within the compound clip, you can open the compound clip for editing and then assign roles to individual clips inside the compound clip. For more information about compound clips, see Compound clips overview on page 269 . 67% resize factor
Chapter 10 Advanced editing 322 Create custom roles and subroles You can create custom roles and subroles in addition to the five default roles ( Video, Titles, Dialogue, Music, and Effects). Important: Create custom roles and subroles with care. Custom roles (and the names of custom roles) cannot be edited or removed from the roles list. However, you can change the role assignments of clips at any time. Create custom roles 1 To open the Role Editor, do one of the following: •Choose Modify > Edit Roles. •In the Browser in list view or the Clips pane of the Timeline Index, click a role in the Roles column and choose Edit Roles from the shortcut menu. •With a clip selected in the Browser or the Timeline, open the Info inspector and choose Edit Roles from the Roles pop-up menu. 2 Choose the role type from the Add Role pop-up menu in the lower-left corner of the Role Editor window. The new role appears at the bottom of the Role column. 67% resize factor
Chapter 10 Advanced editing 323 3 Type a name for the new role. Once you have created a new role, it appears in the roles list so that you can assign it to any clip. Create subroles Subroles allow you to organize roles within a role; for example, you could create a Foley Effect subrole within the Effects role, or a Spanish Subtitles subrole within the Titles role. 1 To open the Role Editor, do one of the following: •Choose Modify > Edit Roles. •In the Browser in list view or the Clips pane of the Timeline Index, click a role in the Roles column and choose Edit Roles from the shortcut menu. •With a clip selected in the Browser or the Timeline, open the Info inspector and choose Edit Roles from the Roles pop-up menu. 2 Select a role in the Role column, and click the Add Subrole button (with a plus sign) below the Subrole column. 67% resize factor
Chapter 10 Advanced editing 324 3 Type a name for the subrole. The new subrole remains in the Subrole list and appears below its parent role in roles lists elsewhere in Final Cut Pro. When you assign subroles to clips in the Timeline, the subroles also appear in the Timeline Index. Subroles View clips by role in the Timeline You can use the Roles pane of the Timeline Index to view and play back clips by role in the Timeline. All video and audio clips are organized by the default roles of Video, Titles, Dialogue, Music, or Effects, or by a custom role or subrole you’ve created. You can turn off roles to suspend playback for all clips with those roles assigned. For example, you could turn off all roles except Dialogue to play back only dialogue clips, and then turn on the Music role to listen to the movie soundtrack along with the dialogue. Roles give you a powerful way to organize and preview clips before exporting them as files for broadcast or audio post-production. Note: Turning roles on or off in the Timeline Index does not affect export settings or clip settings in the Browser, the Timeline, or the inspectors. Turn roles on or off 1 In the Timeline Index, click the Roles button. 2 In the Roles pane, select the checkboxes next to the roles or subroles you want to turn on. Deselect the checkboxes next to the roles or subroles you want to turn off. 67% resize factor
Chapter 10 Advanced editing 325 Active roles appear in color in the Timeline, and inactive roles appear gray. If you turn off all video or all audio roles, the respective portion of audio-video clips also appears gray. Clips assigned an active role appear in color. Clips assigned an inactive role appear in gray. Active roles 3 To preview clips by role, play back your project. Only clips with active roles assigned play back. Highlight roles in the Timeline 1 In the Timeline Index, click the Roles button. 2 In the Roles pane, click the name of the role you want to highlight. The clips with this role assigned are highlighted in the Timeline. This includes both active (color) clips and inactive (gray) clips. Selected roleClips assigned a selected role appear highlighted. Tip: To highlight more than one role at a time, Shift-click to select contiguous items and Command-click to select noncontiguous items. Minimize clips by role To make more space to view and work with clips in the Timeline, you can minimize clips with a particular role assigned. Minimized clips appear smaller in the Timeline. 1 In the Timeline Index, click the Roles button. 2 In the Roles pane, click the Minimize button next to the role whose clips you want to minimize. 67% resize factor
Chapter 10 Advanced editing 326 Minimize buttonMinimized clip Roles that have been minimized You can also customize the display of clips in the Timeline by changing the clip appearance and height, and you can choose whether to view clips by name or role. See Adjust Timeline settings on page 14 0. Use roles to export media stems When you export your work, you can use roles to define the details of your output media files. This process is often used when delivering files to match broadcast specifications or when handing off media stems for mixing or post-production. You can export roles in a combined, multitrack QuickTime file, or as separate audio or video files. During the export process you can assign mono, stereo, or surround output for your audio channels. For more information, see Share roles as files on page 412. Use XML to transfer projects and events Final Cut Pro can import and export XML (Extensible Markup Language) files. You can use XML documents (plain ASCII text files with tagged elements) to transfer the details of your libraries, events, projects, and clips between Final Cut Pro and third-party applications, devices, and media asset management tools that do not recognize Final Cut Pro documents and files. The XML import and export options are described in detail in the Final Cut Pro XML developer documentation. For more information, visit the Apple Applications page at the Apple Developer website at http://developer.apple.com/appleapplications . Import XML into Final Cut Pro You can generate XML files with other applications and then import them into Final Cut Pro. When you import an XML file, Final Cut Pro generates clips, events, projects, and a library, depending on the contents of the XML file. 1 In Final Cut Pro, choose File > Import > XML. 2 Navigate to the XML file you want to import, and click Import. Final Cut Pro processes the XML and generates the corresponding clips, events, projects, and library, depending on the contents of the XML file. 67% resize factor
Chapter 10 Advanced editing 327 Tip: You can also import XML files by double-clicking them in the Finder or dragging them to the Final Cut Pro application icon. Export XML from Final Cut Pro You can export events and projects as XML files. 1 In Final Cut Pro, select a library, or select one or more events, projects, or clips that you want to export as XML files. To export the project currently open in the Timeline, click in the Timeline to make it active. 2 Choose File > Export XML. 3 In the window tha t appears, navigate to a folder on your hard disk where you want to store the XML files, and click Save. Edit with multicam clips Multicam editing overview You can use Final Cut Pro to edit footage from multicamera shoots or other synchronized footage in real time. For example, if you shot a live concert or a wedding with four different cameras, you can synchronize the footage from each camera angle into a single multicam clip and cut between the angles in real time. The angles in a multicam clip are synchronized by a common sync point, a frame that you can recognize (visibly or audibly) in each of the angles you are synchronizing. When you add a multicam clip to the Timeline, the angle that appears in the Viewer when you play your project is called the active angle. While the active angle plays in the Viewer, you can also view all angles playing simultaneously in the Angle Viewer and easily cut and switch between them. Angle 1 Angle 2 Active angle Angle 3 Angle 4 Sync point Multicam clip Working with multicam clips in Final Cut Pro is a flexible and fluid process. At any time, you can add angles to or remove angles from a multicam clip, and easily adjust the synchronization between angles. You can also group unrelated footage together for real-time montage editing (such as for music videos). For example, if you’re editing a music video, you could add several angles of abstract visuals and cut to those angles at specific places in the music. You can even use photos (from a still camera) in a multicam clip. If the date and time (Content Created) information matches the contents of the other angles, the photos are automatically adjusted in duration to “fill in” the angle. Multicam clips have the following characteristics: •You create multicam clips in the Browser only, from existing event clips. •You edit and adjust multicam clips in the Angle Editor, which looks similar to the Timeline. 67% resize factor
Chapter 10 Advanced editing 328 •When you add a multicam clip to the Timeline, you create a direct and active relationship between the “parent” multicam clip in the Browser and the “child” multicam clip in the Timeline. Browser clips Project 3Project 1 Child clipChild clips Child clip Project 2 Parent multicam clip •When you open any multicam clip in the Angle Editor (whether from the Browser or the Timeline) you are in fact opening the parent multicam clip from the Browser. Any changes you make to a multicam clip in the Angle Editor are inherited by all of its child clips, in all projects. These changes include sync or trimming adjustments, clip speed retiming, video or audio effects such as color correction, and added or deleted angles. For example, if you delete an angle from a parent multicam clip, the angle is deleted from all child clips. For more information about the Angle Editor, see Sync and adjust angles and clips in the Angle Editor on page 343 . Tip: You can create a “snapshot” backup of the entire project to protect it from accidental changes. Project snapshots are self-contained backup versions that include multicam or compound parent clips. Duplicating a project as a snapshot makes copies of the multicam or compound parent clips and embeds them in the project so that any changes to other instances of the clips do not affect the snapshot. For more information, see Duplicate projects and clips on page 64 . Multicam editing workflow The process for creating a multicam project is outlined below. The procedures are presented in rough chronological order, but you can rearrange the order to suit your workflow. Shoot an event with multiple cameras and record appropriate sync information A multicamera shoot uses multiple cameras to record the same subject or event from different angles and distances. For multicam projects, it’s a good idea to set the date, the time, and the time zone on your camcorder or recording device before you shoot footage for your multicam project. This provides useful information to Final Cut Pro during the automatic multicam clip creation process. In professional multicamera shoots, each camcorder or VTR receives the same timecode from a master timecode generator, or you can jam sync the timecode generator of each camera at the beginning of the shoot. If you’re using consumer camcorders, which cannot accept external timecode, you need to record a visible or audible cue, such as a clapboard closing or a camera flash, on all cameras. You can use this cue to synchronize the angles in your multicam clips. Because you can use the sophisticated automatic audio sync feature in Final Cut Pro to help ensure multicam synchronization accuracy, it makes sense to record audio on every camcorder and recording device in your multicam production. (Clear audio recordings provide the best results.) 67% resize factor
Chapter 10 Advanced editing 329 Import media for a multicam edit Although importing media for multicam projects is the same as importing for any other project, there are steps you can take during importing to help streamline the multicam workflow. Assign camera names and multicam angles You can use the Camera Name and Camera Angle metadata tags to automate and organize your multicam workflow. It’s recommended (but not required) to apply these tags to your event clips before you create an actual multicam clip. Create multicam clips You create multicam clips from selected event clips (similar to the way you create auditions and compound clips in the Browser). Whether you do it manually or have Final Cut Pro do it for you automatically, creating a multicam clip involves three fundamental steps: •Create angles (containing one or more clips each). •Arrange the order of clips within each angle. •Synchronize the angles using a common sync point. If you know what kind of metadata your source media has, you can create multicam clips using manual methods even faster than with the automatic methods. For more information, see Assign camera names and multicam angles on page 330 and Create multicam clips in the Browser on page 3 31. Cut and switch between angles in the Angle Viewer After you create a multicam clip, you can watch all angles simultaneously in the Angle Viewer while switching or cutting to different angles in real time. You can cut and switch video and audio at the same time or independently. For example, you can use the audio from angle 1 while switching the video between angles 1 to 4. Sync and adjust angles in the Angle Editor At any time, you can open multicam clips in the Angle Editor to adjust the synchronization and the angle order, or to add or delete angles. You can also use the Angle Editor to make edits to the individual clips inside a multicam clip (such as trimming, making color corrections, adding transitions, and so on). Edit multicam clips in the Timeline You can switch multicam angles directly in the Timeline or the Inspector, without opening the Angle Viewer. Although multicam clips have some unique properties, you can edit them in the Timeline in the same way you edit any other clips. Import media for a multicam edit When you import media for a multicam project, you can give the camcorder or file-based recording device a name. Final Cut Pro uses this Camera Name tag to sort the source clips within a multicam clip during the automatic multicam clip creation process. If you anticipate having multicam clips with numerous angles, select “Use proxy media” in Playback preferences to maintain top performance during your multicam edit. You can generate the necessary proxy versions of your clips during the import process. If you have only a few angles in your multicam edit, you can make optimized versions of your media during import, using the Apple ProRes 422 codec. Or, if you prefer, you can select “Create optimized media for multicam clips” in Playback preferences to generate optimized media automatically every time you create a multicam clip. For more information, see Playback preferences on page 443 . 67% resize factor
Chapter 10 Advanced editing 330 Name your camera The following instructions cover how to add the Camera Name property when you import media from a connected file-based device. You can also add the Camera Name property at a later time. 1 Connect your camera or recording device to your computer. 2 In Final Cut Pro, choose File > Import > Media (or press Command-I). 3 In the Media Import window, select your camcorder or recording device from the list of devices on the left, if it’s not already selected. 4 Click it again, and enter a name. Final Cut Pro uses the name you enter as the Camera Name metadata property for all clips that you import from this device. Note: Most modern camcorders and recording devices (including all iOS devices) record a Camera ID tag. Final Cut Pro imports the Camera ID metadata automatically when you import from a file-based device and can use this information to automatically build multicam angles. Assign camera names and multicam angles The Camera Angle and Camera Name properties are flexible metadata tags that you can use to organize your multicam workflow. Although you can assign metadata to clips at any time, it makes the most sense to assign the Camera Angle and Camera Name tags before you use the clips to create multicam clips. The Camera Angle tag can help you determine and track which clips appear in which angles. The Camera Name tag can be applied during import and is useful in a variety of scenarios, such as in color correction. Final Cut Pro allows you to create multicam clips automatically or manually. If you use the automatic method for creating angles in the multicam clip, Final Cut Pro looks for metadata in the selected clips in the following order: •Camera Angle metadata •Camera Name metadata •Camera ID metadata Note: The Camera ID tag is generated by most modern camcorders and recording devices (including all iOS devices). Final Cut Pro imports the Camera ID metadata automatically when you import from a file-based device. Final Cut Pro uses the Camera Angle, Camera Name, and Camera ID metadata to place clips in the correct angle. If it doesn’t find any of this information, Final Cut Pro creates a separate angle for each selected clip. Assign camera names and angles to selected clips Do one of the following: mSelect one or more clips in the Browser or the Timeline, open the Info inspector, and enter text in the Camera Angle field or the Camera Name field. mIn the Browser in list view, enter text in the Camera Angle column or the Camera Name column for any clip. 67% resize factor