Antares AVOX 4 user manual
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25 Usage Tips • CHOIR Evo is available in mono and stereo versions and, depending on the capabilities of your host program, a mono -> stereo version (which in most cases is the preferred routing). In the case of the stereo version, CHOIR Evo processes only the left channel. CHOIR Evo is dramatically more effective with the voices panned across the stereo spectrum, so if at all possible, try always to use it with stereo output. • The real power of CHOIR Evo comes not as a processor for one voice, but as a processor to assign to each of a number of harmony parts. Even if you have only one singer, have them overdub the basic harmony parts and then process those parts through THROAT 4 to give each the character of different voices. Then assign an instance of CHOIR Evo to each of those parts and create your vocal ensemble. • Alternatively, create harmony parts by processing a single vocal part through a harmonizer and then assigning each individual harmonizer output to an instance of CHOIR Evo. • Keep in mind that the greater the number of voices, the greater the CPU usage. If you will be using multiple instances of CHOIR Evo, it might be wise to limit each instance to 4 or 8 voices. • Along those same lines, even if you have tons of CPU power, more is not always better. Match the choir size to the style of your music. Not every song needs the Mormon Tabernacle Choir. • Experiment with different combinations of the Pitch and Timing controls. They can create dramatically different vocal ensembles. With Timing at its minimum and substantial Pitch Variation, you have a choir that’s rhythmically tight but a bit loose with intonation. Conversely, reversing those settings gives you a group that’s solidly in tune, but rhythmically loose. And there are of course many variations in between. Match the performance style to the style of your music. • For best performance, CHOIR Evo requires a clean, pitched monophonic signal. If CHOIR Evo can not reliably detect the pitch of the input, either because of a noisy or effected signal or because the input is not a single monophonic voice, it will apply Timing variations only.
26 8: PUNCH Evo V Oc AL I MPA cT E NHAN cEr PUNCH Evo is a processor that is designed to optimize the level of a vocal track to allow it to cut through a dense mix with power and clarity. It provides a combination of compression, gain, limiting, and overload protection with a user interface designed for speed and simplicity. c ontrols Input Level This meter displays the input level of the signal to be processed. N OTE: This display is for reference purposes only. None of the following controls affect the input level. The result of all processing will be reflected on the Output Level display described below. Gain This control allows you to increase the gain of your vocal. It will typically be set in combination with the Impact control below. The effect of this control will be reflected on the Output Level display. Command (Mac)/Control (PC)/Option (Pro Tools) click the control to reset it to its default value of 0.0. Impact This control lets you select the amount of “punch” that is added to the vocal. As you increase the value of this control, level variations in the vocal performance are equalized and their level raised. The effect of the control will be reflected on the Output Level display. Command (Mac)/Control (PC)/Option (Pro Tools) click the control to reset it to its default value of 0.
27 Ceiling This control allows you to attenuate the signal after all other processing. Although PUNCH Evo allows you to create a full-level signal without risk of ugly distortion, it will usually be wise to apply at least a little attenuation here to allow yourself some room for any further processing that might apply gain. The default setting of -3.0 dB is a good starting point, and you can always come back and add in more if necessary as you continue processing and the mix takes shape. Command (Mac)/Control (PC)/Option (Pro Tools) click the control to reset it to its default value of -3.0 dB. Output Level This meter displays the level of the signal after all processing by PUNCH Evo. The Gain, Impact, and Ceiling controls should be set in combination such that no clipping occurs. Usage Tips • PUNCH Evo is available in mono and stereo versions. • Since the point of PUNCH Evo is to optimize the impact of your vocal track in the mix, it makes sense to set the controls while listening to the track in the context of the entire mix. • Every vocal performance is unique. Finding the optimum settings for PUNCH Evo is very much a matter of experimentation. Luckily there are only two controls that really matter, so the prospect is not exactly daunting. • The Impact control has been purposely designed with a wide enough range to produce some pretty odd effects at its extreme. If you’re looking for that sort of thing, check it out. • While PUNCH Evo has been designed for the voice, it can perform its magic effectively on pretty much any recorded part. It will even do interesting things to entire recorded mixes. Check it out.
28 9: SYBIL Evo VA rIA bLE FrEqUEN cy dE-ESSE r SYBIL Evo is a digital equivalent of a traditional vocal de-esser. When recording spoken or sung material, the sibilant sounds (Ss, Ts, CHs, and SHs) in the track sometimes (depending on the individual performer) appear louder than the rest of the signal. The effect can sound unnatural and often irritating. The solution to this problem is to compress only the sibilants, thereby lowering their level relative to the rest of the track. Processing a signal this way is called de-essing. The diagram below shows how a compressor and a high pass filter are traditionally configured to accomplish de-essing. SYBIL Evo uses a digital algorithm to implement the de-esser function. While the details of the algorithm are quite complex, the resulting effect is functionally equivalent to the diagram above. COMPRESSORININ OUTOUT SIDECHAIN INPUT HIGH PA SS FI LT ER
29 controls G AI n Re DuCTIO n m eTeR The Gain Reduction Meter displays the amount of compression taking place. If the frequency and threshold controls are set properly, the meter will display little gain reduction during vowel sounds and soft consonants, and substantial gain reduction during sibilants. For this reason, the meter is a useful tool when setting the other controls. SID e Ch AIn High Pass Frequency This control sets the frequency of SYBIL Evo’s side- chain high pass filter. The goal is to set the frequency such that the filter passes any sibilance (thereby keying the compressor), but not any of the desired signal. Command (Mac)/ Control (PC)/Option (Pro Tools)click the control to reset it to its default value of 8000 Hz. CO m PRe SSOR Threshold This control sets the threshold level of SYBIL Evo’s compressor. The range is from 0 dB to -80 dB. In most cases, the default value of -48 dB is a good place to start. Command (Mac)/Control (PC)/ Option (Pro Tools) click the control to reset it to its default value of -48 dB. Compression This control sets the compression ratio of SYBIL Evo’s compressor. The range is from 1.0:1 to 99:1. In most cases, the default value of 2.4:1 is a good place to start. Command (Mac)/Control (PC)/ Option (Pro Tools) click the control to reset it to its default value of 2.4:1.
30 Attack Time This control adjusts the speed with which SYBIL Evo’s compressor responds to peaks in the signal coming from the high pass filter. The range of the control is from 3 milliseconds to 100 milliseconds. Command (Mac)/Control (PC)/Option (Pro Tools) click the control to reset it to its default value of 10 milliseconds. Release Time This control adjusts the time it takes the compressor’s gain to increase 6 dB after the signal coming from the high pass filter drops below the threshold. The range of the control is from 3 milliseconds to 200 milliseconds. Command (Mac)/Control (PC)/Option (Pro Tools) click the control to reset it to its default value of 20 milliseconds. Usage Tips • SYBIL Evo functions solely as a mono processor. • If the high pass frequency is set too low, non-sibilant components of the signal will be compressed and the vocal will have its highs attenuated. If it is set too high, some sibilance will still remain. The trick is to find that ideal point where only the sibilance is affected. When set correctly, you can’t tell that there is processing going on. If you can hear something happening, SYBIL Evo needs to have its settings tweaked.
31 10: ARTICUL ATOR Evo d I G I TA L TA Lk b OX A modern-day version of the venerable talk box, ARTICUL ATOR Evo lets you extract the formant and amplitude information from a vocal (or other dynamic source) and apply it to any other audio track or to a built-in broadband noise generator. Perfect for talking guitars, singing synths, whispering voices, and a wide range of special effects. So what’s going on here? ARTICUL ATOR Evo is unique among the AVOX 4 plug-ins in a number of basic ways: First, it requires two different audio sources, what we call the Audio Signal and the Control Signal (more about those in a bit). Second, while every other AVOX 4 plug-in is designed to process and affect a vocal track, ARTICUL ATOR Evo is designed to use a vocal track to control the processing of a second track, ideally a track with broadband harmonic content like a rich synth patch, a processed guitar, or the built-in noise generator (but typically not another vocal track). Finally, because different hosts offer different (or no) capabilities for routing multiple tracks to a single plug-in, the version of ARTICUL ATOR Evo for each plug-in format features a unique Input Routing subsection that is designed for the specific capabilities of that format. S IG nAL Se Le CTIO n As mentioned above, ARTICUL ATOR Evo requires two audio sources (although the built- in Noise Generator can serve as one of them). They are: THE cONTr OL SIGNAL : This signal serves as the source of the formant and amplitude information that will be applied to the Audio Signal. A good Control Signal will have a lot of variation in both loudness and resonant harmonic content. A voice, whether singing, speaking, or just making weird rhythmic vocal noises makes an ideal Control Signal. The Control Signal will always be mono.
32 THE A UdIO S IGNAL : This is the signal that the Control Signal’s formant and amplitude information is applied to. A good Audio Signal will be rich in harmonic content and sustained in nature. Examples include synth pads and patches rich in overtones, distortion-rich guitar sounds, or even entire instrumental mixes. The built-in Noise Generator also makes a good Audio Signal, but its character will pretty much always be in the nature of whispering. (It can also be mixed with an external Audio Signal.) The Audio Signal can be mono or stereo, depending on the capabilities of your particular host. S IG nAL ROuTI nG Since few current plug-ins need to make use of two independent audio signals, some ingenuity is required to use ARTICUL ATOR Evo in some hosts. The easiest way to route the required signals is through the use of a sidechain input. In this scenario, you simply instantiate ARTICUL ATOR Evo on the Audio Signal’s track and route the Control Signal through the sidechain input. Unfortunately, not all hosts currently support sidechain routing. If yours doesn’t, you will have to use one of the alternative methods outlined in the Input Routing section below. The ARTICu LATOR eVO C Onf IGuRATIOn Gu IDe While the general Input Routing instructions below serve as a good basic overview, we’ve also developed a PDF guide that includes detailed configuration instructions, complete with screen shots, for a variety of popular hosts. If you bought a boxed copy of AVOX 4, you’ll find the guide on your DVD. If you downloaded it from our web site, it is included in the installer and will be found in the Antares directory with the other AVOX 4 documentation. Since hosts change with dismaying regularity, we will be regularly updating the guide to reflect the latest versions. You can always download the most up-to-date edition at: http://www.antarestech.com/support/ controls In Pu T R OuTI nG SeCTIO n As mentioned above, the RTAS, VST and Audio Units versions of ARTICUL ATOR Evo each include an Input Routing section unique to each format’s capabilities. In the case of RTAS and VST, these sections are simply informational in nature, providing an indication of what’s going where. In the case of Audio Units, the Input Routing section includes controls that let you select the routing that is supported by your particular host. Details below. A AX ANd rTAS Since Pro Tools™ supports sidechain routing, setting up the AXX or RTAS versions is quite straightforward. Simply select the Audio Signal by instantiating ARTICUL ATOR Evo on the desired mono or stereo audio track and then assign the Control Signal via the sidechain input. The RTAS/A AX Input Routing section includes a red “LED” that lights to confirm that the sidechain input has been enabled in Pro Tools. VST The version of VST that is most commonly in use at the time this is being written (and is used by ARTICUL ATOR Evo) does not support sidechain input. Consequently, the methods for getting both signals into the VST version of ARTICUL ATOR Evo vary depending on what kind of track it’s instantiated on. The Input Routing section will change to reflect each of the three possible options: I NSTANTIATION ON A MONO T r Ack: In this configuration, instantiate ARTICUL ATOR Evo on the track of the Control Signal. ARTICULATOR Evo’s
33 internal Noise Generator functions as the Audio Signal. (This is useful primarily for whispering and modulated noise effects.) INSTANTIATION ON A STE rEO T r Ack: In this configuration, ARTICUL ATOR Evo treats the right channel of the stereo track as the Control Signal and the left channel of the track as the Audio Signal. As is probably obvious, this will usually require that you create the stereo track by combining (via whatever method your DAW provides) the two independent tracks you wish to use as Control Signal and Audio Signal (being careful to ensure that they are hard panned to the appropriate channels). In this configuration, the Audio Signal is limited to being mono (although it can be combined with the Noise Generator in Stereo Noise mode). I NSTANTIATION ON A 3 c HANNEL FX b US: In this configuration, ARTICULATOR Evo treats the surround channel of the FX bus as the Control Signal and the left and right stereo channels as the Audio Signal. Again, this will require that you create the FX bus channels by combining the independent tracks you wish to use as Control Signal and Audio Signal (again being careful to ensure that they are hard panned to the appropriate channels). This is the most flexible of the three options, in that it allows you to process a stereo Audio Signal. A UdIO UNITS Some Audio Units hosts support sidechain input and some don’t. Consequently, the Input Routing section for the AU version provides controls that allow you to set up ARTICUL ATOR Evo to take advantage of whichever capabilities your host provides. The Input Routing section will change to reflect each of the two possible options: I NSTANTIATION ON A MONO T r Ack: In this configuration, you can select either the sidechain input or the audio track itself as the Control Signal. If our host supports sidechain input, you will typically always select it as the Control Signal. If your host does not offer sidechain input, select Audio Track. Depending on your choice, the resulting Audio Signal source will appear in the Audio Signal display as follows: • If you select SId EcHAIN , the Audio Source will be the audio track that ARTICUL ATOR Evo is instantiated on. • If you select AUdIO TrAck, ARTICULATOR Evo’s internal Noise Generator functions as the Audio Signal. (This is useful primarily for whispering and modulated noise effects.) I NSTANTIATION ON A STE rEO T r Ack: In this configuration, you can select either the sidechain input or the left channel of the audio track or the right channel of the audio track as the Control Signal. If our host supports sidechain input, you will typically always select it as the Control Signal. If your host does not offer sidechain input, select either the left or right channel of the audio track.
34 Depending on your choice, the resulting Audio Signal source will appear in the Audio Signal display as follows: • If you select SId EcHAIN, the Audio Source will be the stereo audio track that ARTICUL ATOR Evo is instantiated on. This is the most flexible configuration in that it allows for a stereo Audio Signal. • If you select AU dIO Tr Ack L as the Control Signal, Audio Track R will be selected as the Audio Signal. • If you select AU dIO Tr Ack r as the Control Signal, Audio Track L will be selected as the Audio Signal. In these latter two cases, you will typically be required to create the stereo track by combining (via whatever method your DAW provides) the two independent tracks you wish to use as Control Signal and Audio Signal (being careful to ensure that they are hard panned to the appropriate channels). In these configurations, the Audio Signal is limited to being mono (although it can be combined with the Noise Generator in Stereo Noise mode). In Pu T Le VeL m eTeRS All of the Input Modules include little input level meters for both the Audio Signal and Control Signal. These meters display the levels of the signals routed to their respective inputs. Their main purpose is to allow you to visually confirm that that the two signals are actually routed as you expect In Pu T mIX eR Se CTIO n The Input Mixer controls let you set the relative levels of the Audio Signal and the internal Noise Generator as well as optionally applying compression to the Audio Signal and selecting mono or stereo noise. Audio Level This control sets the level of the audio signal (duh!). Its range provides for both attenuation and gain. The range is from -inf (i.e., off) to +12 dBs of gain.To adjust Audio Signal Level, click on the knob and move the cursor up to turn the knob clockwise, or down to turn it counterclockwise. The numeric display will indicate the amount of attenuation or gain in dBs. Command (Mac)/Control (PC)/Option (Pro Tools) clicking on the knob will reset it to its default value of 0 dB. Compressor This control lets you engage a compressor with fixed parameters designed to maximize the Audio Signal’s level. It would typically be used in the case where the Audio Signal has quite a bit of dynamic variation that you would like to even out so that the Control Signal’s dynamics can be applied to it. Clicking the Comp button will toggle the compressor on and off. The button will turn blue to indicate that the compressor is on. N OTE: Engaging the compressor usually results in an overall increase in gain. You may need to adjust the Audio Level control to compensate. Noise Level This control sets the level of the internal Noise Generator. The range is from -inf (i.e., off) to +12 dBs of gain. To adjust Noise Generator Level, click on the knob and move the cursor up to turn the knob clockwise, or down to turn it counterclockwise. The numeric display will indicate the amount of attenuation or gain in dBs. Command (Mac)/Control (PC)/Option (Pro Tools) clicking on the knob will reset it to its default value of -inf (i.e., off). Stereo Noise ARTICULATOR Evo’s internal Noise Generator can provide either a single noise signal, or two uncorrelated noise signals panned to the opposite extremes of a stereo output.