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Antares AVOX 4 user manual

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    changes are self-evident. For width changes, 
    any part of the model plot that lies above 
    the original plot indicates a widening of the 
    throat while any part of the model plot below 
    the original plot indicates a narrowing of the 
    throat. 
    Here are some things to consider when 
    working with the Throat Shaping display:
    • Point (1), which represents the vocal chords, 
    serves as the anchor of the vocal tract. It can 
    be adjusted for width but not length. 
    • When you move points (2), (3), or (4) 
    horizontally, you are adjusting the relative 
    lengths of the adjacent sections. For 
    example, if you move point (3) to the right, 
    you are lengthening the section between 
    (2) and (3) while shortening the section 
    between (3) and (4). The overall length of 
    the throat model remains the same. 
    • Only by moving point (5) can you change 
    the overall length of the model (apart from 
    using the Throat Length slider, of course). 
    • As we’ve mentioned, if you’re looking 
    for “realistic” vocal characteristics, you 
    would do well to start with relatively small 
    adjustments that result in all control points 
    and plot lines remaining in the central light 
    blue area. 
    • In addition to the plot point positions, watch 
    the contour of the plot lines connecting 
    them. It’s possible to place the points in 
    positions relative to each other that cause 
    the plot lines to bow out towards the edges 
    of the display (or even pin against an edge of 
    the display). This will almost always result in  artifacts of one sort or another. (Of course, 
    if it’s artifacts you’re looking for, they may 
    be just what you want.)
    • 
    When you have created a custom model 
    contour, the Model Throat Length and 
    Width controls will adjust the overall 
    throat length and width while retaining 
    (and scaling) your custom contour. 
    • Extremely striking effects can be created 
    by moving plot points in realtime. You 
    can do this manually (for one point at a 
    time) or, much more powerfully, you can 
    use your host’s automation capabilities 
    to program movements of all five points 
    simultaneously. For the purposes of 
    automation, each point is represented by 
    two parameters, one for horizontal position 
    (length) and one for vertical position 
    (width).
    In addition to the original and model plots, 
    when THROAT Evo is processing audio 
    the display will also contain real-time 
    representations of the original and modeled 
    throat contours. As with the plots, the blue 
    contour is the original throat and the red 
    contour is the model throat. 
    As you begin to get familiar with the Throat 
    Shaping display, trial-and-error will no 
    doubt be the first order of the day. However, 
    with a little experience, you will soon be 
    able to predict what effect a particular plot 
    adjustment will have. Checking out the factory 
    presets, with a particular eye towards model 
    plot shapes, should help you on your way.   
    						
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    Reset
    Clicking the Reset button cancels any custom 
    contour you have programmed, but retains 
    any global Stretch and Width settings set by 
    the Model Throat Length and Width controls. 
    To reset those controls,Command (Mac)/
    Control (PC)/Option (Pro Tools) click them to 
    set them to their default values. 
    OuTPuT 
    This control lets you adjust the output level 
    of the modeled vocal over a range of +/- 24 
    dB. As you will discover, some models result in 
    substantial level changes. This control is used 
    to bring them back up or down to the desired 
    level. 
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 0 dB
    Level Matching
    As mentioned above, some model settings 
    result in substantial level changes. The Level 
    Matching function attempts to compensate 
    for level differences between the original and 
    processed versions by automatically applying 
    gain adjustments to the modeled version. 
    VEry I MPO rTANT N OTE: This 
    function is provided for ease of A/B 
    comparisons with the original vocal. 
    It inserts some processing into the modeled 
    vocal path that can have a very small but 
    nonetheless real effect on the overall audio 
    quality. Once you have a model you like, turn 
    the Level Matching function Off and use the 
    Output Gain to adjust the proper level. 
    Click the Level Matching button to toggle 
    its state. The button will display On or Off as 
    appropriate. 
    Bypass
    This control is used to (you guessed it) bypass 
    the plug-in. It has been designed to provide 
    artifact-free bypass switching so that you can 
    use it to seamlessly enable THROAT Evo only 
    where desired on a track. 
    Click the Bypass button to toggle its state. The 
    button will display On or Off as appropriate. 
    Keep in mind that “On” means that the Bypass 
    function is on, i.e., the plug-in is bypassed. 
    Usage Tips
    •  THROAT Evo is a monophonic processor.
    • For best modeling performance, THROAT 
    Evo needs to be able to detect the pitch 
    of the original performance. To do that, 
    THROAT Evo requires a clean, pitched, 
    monophonic signal. If THROAT Evo can 
    not reliably detect the pitch of the input, 
    either because of a noisy or effected 
    signal or because the input is not a single 
    monophonic voice, it will not fail, but 
    will fall back to an alternative (but not 
    quite as accurate) modeling method. 
    • If you are going to be using pitch shift, set 
    your pitch shift range first and then adjust 
    the modeling controls to create the desired 
    vocal timbre.
    • As has been mentioned several times 
    already, for natural, “realistic” results, 
    always start with relatively small 
    adjustments to the various throat modeling 
    controls, whether the Length and Width 
    sliders, or the Graphic Display control points.   
    						
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     The actual range of variation in human 
    anatomy is quite small relative to the overall 
    range offered by THROAT Evo. When you’re 
    first getting started, try limiting control 
    changes to around +/- 15%. As you get a 
    feeling for the effect of various settings, 
    slowly increase the ranges until things start 
    sounding weird (not that that’s necessarily a 
    bad thing).
    • If you just want to start playing, try the 
    following brief tutorial.
      Start by assigning THROAT Evo to a vocal 
    part and set the above contour on the 
    Throat Shaping display.
      Be sure you have set the proper Vocal Range 
    and Source Glottal settings and leave all the 
    other controls at their default values.
      Now, while listening to your vocal, slowly 
    move the Model Throat Length slider from 
    1.00 to 1.25. Note the effect. Depending, 
    of course, on the source vocal, you might 
    typically hear the vocal quality become 
    subtly darker, more male, older, etc. 
      Then try moving it back to 0.75. Again note 
    the effect. In this case the result might be 
    subtly more bright, female, young, etc.
      Next, return the Model Throat Length slider 
    to 1.00 and repeat the above with the Model 
    Throat Width.
      Experiment with various combinations of 
    the two controls. As you become familiar 
    with their effects, try more extreme 
    settings of the controls.   
    Finally, use the Pitch control to shift the 
    vocal up or down 4–6 semitones and repeat 
    the steps above to see how the controls 
    affect the shifted vocal. 
    • Speaking of weird, it may be useful to 
    understand just why extreme models are 
    perceived as “unrealistic” or strange.
      As mentioned above, the range of human 
    vocal anatomy is actually relatively small. In 
    order that we can differentiate between the 
    voices of the many people we encounter in 
    our lives, the auditory processing function 
    in our brains is extremely sensitive to very 
    small differences in vocal timbre within the 
    typical range of variation. But as a result 
    of this, we have no frame of reference for 
    vocal timbres that fall outside of the range 
    of common human anatomy. We can’t 
    picture the person who would sound like 
    that. So we think more in terms of “filtered,” 
    “tubular,” or whatever. Trust us, if there 
    were people with vocal tracts of the more 
    extreme dimensions THROAT Evo is capable 
    of, this is what they’d sound like. 
    • While THROAT Evo has been designed for 
    voice, experiments here have shown that 
    it can produce quite striking effects when 
    used on other instrumental tracks. Try it 
    with drums, guitars, bass, in fact pretty 
    much anything. (In particular, applying 
    it to a drum loop and then following 
    that up with PUNCH Evo has resulted in 
    some truly twisted beats. Give it a try.)
    • Play, play, play.  
    						
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    A few words about the THrOAT 
    Evo  factory presets
    Unlike synth presets, which will always sound 
    the same for all users, the THROAT Evo presets 
    are heavily dependent on the vocal tracks that 
    you use them on. Consequently, they serve 
    primarily as starting points for various general 
    effects, with the expectation that you will 
    tweak them to work best with your particular 
    audio. 
    Specifically, they all contain the default 
    settings for Vocal Range and Source Glottal 
    Waveform controls. After calling up a preset, 
    you should be sure set each of those controls 
    to reflect your track. 
    None of the presets include any Pitch Shift. 
    After checking them out at your track’s 
    original pitch, try shifting the pitch up or down 
    (and readjusting any parameters as desired). 
    Also, although some presets are named to 
    give a general idea of their intent, feel free 
    to experiment with any preset on any source 
    track. There are no rules.  
    						
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    6: DUO Evo  
    V Oc AL M OdELING A UTO-dOU bLE r
    The DUO Evo Vocal Modeling Auto-Doubler 
    automatically generates a doubled vocal part 
    from any existing monophonic vocal. Unlike 
    conventional doublers that simply apply 
    pitch and delay variation to the original part, 
    DUO Evo makes use of Antares’ unique vocal 
    modeling and vibrato processing technologies 
    to create a doubled part that actually sounds 
    like another singer. There is no easier or quicker 
    way to create a realistic doubled vocal part.controls
    V OCAL  RAn Ge
    Use this control to select the range of the 
    track you will be processing. Choices include 
    Soprano Voice, Alto/Tenor Voice, Bass/Baritone 
    Voice and Instrument (a general setting for 
    anything that isn’t actually a vocal). Matching 
    the appropriate algorithm to the input results 
    in faster and more accurate pitch detection.
    To select the desired Vocal Range, click on 
    the Vocal Range pop-up and then select the 
    desired range from the pop-up list. 
    N OTE: Choosing the wrong Vocal 
    Range (or just forgetting to set it 
    at all) can result in compromised 
    performance. Pay attention.  
    						
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    VARIATIOn
    Vocal Timbre
    Behind this unassuming knob lies a compact 
    version of the THROAT Evo vocal modeler. 
    When this control is set to 0, the doubled 
    voice will have exactly the same character 
    as the original voice. As you adjust the 
    control in either direction, DUO Evo sends 
    the doubled voice through a progressively 
    more extreme vocal model. I.e., near 0, the 
    timbre is very close to the original voice. As 
    the control approaches .40 or -.40, the vocal 
    timbre undergoes a fairly radical change.
    As you might imagine, this knob 
    simultaneously controls a number of 
    vocal modeling parameters. We’ve linked 
    them together to give you quick and easy 
    access to a range of useful timbres.
    Although the exact effect of any setting 
    will depend a good deal on the vocal being 
    processed, in general:
    • Selecting a positive value will result in a 
    lengthening of the vocal tract and hence 
    an older/darker/more male vocal quality.
    • Selecting a negative value will result 
    in a shortening of the vocal tract and  hence a younger/brighter/
    more female vocal quality.
    Command (Mac)/Control (PC)/
    Option (Pro Tools) click the control 
    to reset it to its default value of 0.
    Vibrato
    The Vibrato control allows you 
    to select the amount of variation 
    in vibrato depth applied to the 
    doubled voice. 
    Selecting a positive value increases 
    the doubled voice’s vibrato depth 
    relative to the original voice. 
    Selecting a negative value 
    decreases the doubled voice’s 
    vibrato depth relative to the 
    original voice.
    I
    MPOr TANT NOTE : 
    Unlike vibrato controls 
    on most vocal processors, 
    this function does not simply use an LFO to 
    apply a synthesized vibrato. DUO 4 actually 
    analyses the original vocal part to identify its 
    vibrato and modify its depth. As a result, the 
    modified vibrato will still reflect the overall 
    contour of the original vibrato. As an additional 
    consequence however, the Vibrato control will 
    only have affect if the original vocal contains 
    vibrato. It will not add vibrato to a performance 
    that does not originally have it. 
    The Vibrato control may be used by itself to 
    modify the vibrato of a performance. See the 
    Usage Tips below for details.
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 0.
    Pitch Variation
    The Pitch Variation control lets you select the 
    amount of random variation in pitch applied 
    to the doubled voice. The higher the value, 
    the larger the maximum amount of allowable 
    variation.
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 10.  
    						
    							21
    Timing Variation
    The Timing Variation control lets you select 
    the amount of random variation in timing 
    applied to the doubled voice. The higher the 
    value, the larger the maximum amount of 
    allowable variation.
    DUO Evo’s timing variation is completely 
    independent of pitch variation. To get a good 
    idea of the effect of timing variation, use the level controls to listen only to the doubled 
    voice. set Vibrato to 0 and Pitch Variation to 
    10. Set Timing Variation to maximum and 
    process a rhythmic vocal performance. Pretty 
    weird.
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 10.
    L
    e Ve LS 
    Original Level
    Sets the level of the original voice.
    Command (Mac)/Control (PC)/
    Option (Pro Tools) click the control 
    to reset it to its default value of 0.
    Original Pan Position
    Sets the original voice’s location in 
    the stereo spectrum. This control 
    only functions in Stereo or Mono-
    > Stereo modes.
    Command (Mac)/Control (PC)/
    Option (Pro Tools) click the control 
    to reset it to its default value of 
    -100 (far left).
    Double Level
    Sets the level of the doubled 
    voice.
    Command (Mac)/Control (PC)/
    Option (Pro Tools) click the control 
    to reset it to its default value of 0.
    Double Pan Position
    Sets the doubled voice’s location 
    in the stereo spectrum. This 
    control only functions in Stereo or 
    Mono-> Stereo modes.
    Command (Mac)/Control (PC)/
    Option (Pro Tools) click the control 
    to reset it to its default value of 
    100 (far right).  
    						
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    Usage Tips
    • DUO Evo is available in mono and stereo 
    versions and, depending on the capabilities 
    of your host program, a mono -> stereo 
    version (which in most cases is the 
    preferred routing). In the case of the stereo 
    version, DUO Evo processes only the left 
    channel. DUO Evo is dramatically more 
    effective with the original and doubled 
    parts panned apart, so if at all possible, 
    try always to use it with stereo output.
    • For best performance, DUO Evo requires a 
    clean, pitched monophonic signal. If DUO 
    Evo can not reliably detect the pitch of the 
    input, either because of a noisy or effected 
    signal or because the input is not a single 
    monophonic voice, it will apply Vocal Timbre 
    and Timing variations only.
    • Experiment with various Pitch and Timing 
    settings. Different combinations can result 
    in distinctly different stylistic effects. 
    • DUO Evo’s Vibrato function can be used 
    by itself to modify the vibrato depth on a 
    recorded track. If you have a track with too 
    deep a vibrato (or too shallow, although 
    that’s a much rarer problem), assign DUO 
    Evo to the track and set the mixer so that 
    only the doubled track is heard. Set Vocal 
    Timbre to 0 and Pitch and Timing to their 
    minimum values. While listening to the 
    track, adjust the Vibrato slider to reduce 
    or expand the vibrato depth as desired. 
    Notice that while you are modifying the 
    vibrato depth, the expressive contour of 
    the singer’s original vibrato is retained.  
    						
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    7: CHOIR Evo  
    VO cAL  MULTIPLIE r
    CHOIR Evo is a unique processor that turns 
    a single monophonic voice into 4, 8, 16, or 32 
    distinct individual unison voices, each with its 
    own pitch, timing and vibrato variations. The 
    voices can, if desired, be spread across the 
    stereo spectrum. When multiple instances of 
    CHOIR Evo are assigned to individual harmony 
    parts, the result is an amazingly realistic large 
    vocal ensemble.
    controls
    Ch OIR  SIze
    This control allows you to select the number of 
    individual voices that will be generated from 
    the original voice. Choices are 4, 8, 16, and 32 
    voices.
    VARIATIO n
    Vibrato Variation
    The Vibrato control allows you to select the 
    range of variation in vibrato depth applied to 
    the generated voices. Each voice is individually 
    assigned a vibrato variation relative to the 
    original voice. The higher the value of this 
    control, the greater the possible vibrato 
    variation.
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 30.
    Pitch Variation
    The Pitch Variation control lets you select 
    the range of the random variation in pitch 
    applied to each generated voice. Each voice is 
    individually assigned a pitch variation relative 
    to the original voice. The higher the value of 
    this control, the larger the maximum amount 
    of allowable variation.
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 30.  
    						
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    Timing Variation
    The Timing Variation control lets you select 
    the range of the random variation in timing 
    applied to each generated voice. Each voice is 
    individually assigned a timing variation relative 
    to the original voice. The higher the value of 
    this control, the larger the maximum amount 
    of allowable variation.
    ST eRe O S PRe AD
    This control selects the extent to which the 
    generated voices are spread across the stereo 
    spectrum. At a setting of 0, all of the voices 
    appear in the center of the stereo soundstage. 
    As the value is increased, the voices spread 
    out from the center until, at the maximum 
    value, they appear across the entire stereo 
    soundstage. Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 100.
    This control only functions in Stereo or Mono-
    > Stereo modes.
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 100.  
    						
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