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Antares AVOX 4 user manual

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    							5
    AVOX 4 Overview
    The AVOX 4 Antares Vocal Toolkit includes:
    Harmony Engine Evo  
    Vocal Modeling Harmony Generator
    Harmony Engine Evo is a real-time harmony 
    generating plug-in that puts professional-
    quality vocal harmony arrangements within 
    reach of any songwriter, producer, musician or 
    engineer.
    With four independent harmony voices, a 
    variety of powerful harmony generating 
    modes, humanization features for natural 
    sounding performances, five integrated 
    channels of CHOIR Evo Vocal Multiplier, and a 
    flexible real-time preset system for harmony 
    and vocal type, Harmony Engine Evo provides 
    incredibly easy-to-use tools to quickly and 
    easily produce virtually any vocal arrangement 
    you can imagine. 
    Whether you’re an experienced vocal arranger, 
    a songwriter looking for that perfect backup 
    vocal, or a composer experimenting with 
    unique vocal effects, Harmony Engine Evo 
    gives you entirely new ways to create the 
    harmony parts you hear in your head. In fact, 
    experimenting with different harmonies is so 
    easy (and, dare we suggest, fun), you may find 
    yourself using Harmony Engine Evo to explore 
    harmonic alternatives you may have never 
    otherwise considered. 
    Mic Mod EFX   
    Classic Microphone Modeler
    Mic Mod EFX lets the mics you own sound like 
    the mics your wish you owned.
    Using our patented Spectral Shaping Tool™ 
    technology, we’ve created precise digital 
    models of a wide variety of historical classic 
    and exotic microphones. Simply tell Mic Mod 
    EFX what microphone you are actually using 
    and what microphone you’d like it to sound 
    like. It’s as simple as that.
    With over 125 microphones models included 
    in Mic Mod EFX, you can afford to record each 
    track through a model of the specific mic 
    that will best produce that ideal sound you’re 
    looking for. Or use it in live performance to get 
    the sound of mics you’d never consider using  on stage. You can even use it during mixdown 
    to effectively change the mic on an already 
    recorded track.
    THROAT Evo
     
    Physical Modeling Vocal Designer
    THROAT Evo is a revolutionary new vocal 
    tool that lets you process a vocal through a 
    meticulously crafted physical model of the 
    human vocal tract. THROAT Evo begins by 
    neutralizing the effect of the original singer’s 
    vocal tract and then gives you the ability to 
    specify the characteristics of the modeled 
    vocal tract. 
    THROAT Evo’s controls allow you to modify 
    the voice’s glottal waveform as well as globally 
    stretch, shorten, widen or constrict the 
    modeled vocal tract. For even more detailed 
    control, THROAT Evo’s graphical Throat 
    Shaping display allows you to individually 
    adjust the position and width of five points 
    in the vocal tract model, from the vocal 
    chords, through the throat, mouth and out to 
    the lips. THROAT Evo’s Breathiness controls 
    let you add variable frequency noise to the 
    model, resulting in a range of vocal effects 
    from subtle breathiness, to raspiness, to a 
    full whisper. Finally, THROAT Evo allows you 
    to shift the pitch of the voice up or down an 
    octave to create a wide range of alternative 
    vocal characters. 
    While THROAT Evo has been designed to 
    allow subtle modifications to a voice’s vocal 
    quality, the range of the controls also allows 
    the creation of vocal tract models well beyond 
    the limits of physical human anatomy, offering 
    the possibility of vocal characteristics that are 
    simply unattainable by any other means. 
    DUO Evo   
    Vocal Modeling Auto-Doubler
    DUO Evo automatically generates a doubled 
    vocal part from an existing vocal. In addition 
    to allowing programmable variation in pitch, 
    timing and vibrato depth, for even more 
    realism, DUO also includes a simplified version 
    of THROAT Evo’s vocal modeling to provide 
    timbral variation for the doubled part. DUO 
    Evo’s output section gives you independent 
    control of the level and stereo position of the 
    original and doubled voices.   
    						
    							6
    CHOIR Evo  
    Vocal Multiplier
    Neither a harmonizer nor a conventional 
    chorus effect, CHOIR Evo is a unique processor 
    that actually turns a single voice into 4, 8, 16, or 
    32 distinct individual unison voices, each with 
    its own pitch, timing and vibrato variations. 
    The voices can, if desired, be spread across the 
    stereo spectrum. Assign an instance of CHOIR 
    Evo to each of four voices singing four-part 
    harmony and voilà, instant choir. 
    PUNCH Evo   
    Vocal Impact Enhancer
    PUNCH Evo is a unique processor that, as its 
    name implies, lets you quickly and easily give 
    your vocal more dynamic impact, allowing it 
    to cut through a dense mix with clarity and 
    p o w e r.  
    SYBIL Evo   
    Variable Frequency De-Esser 
    SYBIL Evo tames vocal sibilance with 
    threshold, ratio, attack and decay controls 
    as well as a variable sidechain high pass 
    frequency to match any vocal performance. 
    ARTICULATOR   
    Evo Digital Talk Box
    A modern-day version of the venerable talk 
    box, ARTICUL ATOR Evo lets you extract the 
    formant and amplitude information from a 
    vocal (or other dynamic source) and apply 
    it to any other audio track or to a built-in 
    broadband noise generator. Perfect for talking 
    guitars, singing synths, and a wide range of 
    special effects. 
    MUTATOR Evo   
    Extreme Voice Designer
    MUTATOR Evo provides a combination of 
    tools for creating unusual, weird, or downright 
    wacky voices. With high-quality pitch 
    shifting, throat modeling, pitch-tracking ring 
    modulator-based “mutation,” and a mind-
    bending tempo-synced Alienization function, 
    MUTATOR Evo is the perfect tool for unique 
    special vocal effects and post-production 
    sound design.  WARM 
     
    Tube Saturation Generator
    Based on Antares’ legendary (at least among 
    those of us who work here and, based on 
    the volume of emails we’ve gotten since we 
    discontinued it, a fair number of others as well) 
    Tube plug-in, WARM, warms up your vocals 
    with Antares’ world-renown tube modeling 
    technology, while being so processing-
    efficient, you can put an instance on pretty 
    much every track in your project and still 
    barely see your CPU meter twitch. (And yes, 
    that’s probably the longest single sentence in 
    this manual.) 
    ASPIRE Evo   
    Aspiration Noise Processor
    ASPIRE Evo is the world’s first tool for 
    modifying a voice’s breathiness independently 
    of its harmonic content. Whether reducing a 
    bit of vocal rasp or adding a bit of smokiness, 
    ASPIRE Evo lets you modify the amount 
    and quality of a voice’s aspiration noise (the 
    component of every voice that’s the result 
    of air passing over the vocal chords) without 
    otherwise affecting the vocal’s harmonic 
    characteristics.
    What’s New in AVOX 4  
    The following are the key new features that 
    have been added in AVOX 4:  
    64-bit Compatibility
    All of the AVOX plug-ins have been rewritten 
    to support 64-bit hosts. 
    Mic Mod EFX
    Mic Mod EFX Classic Microphone Modeler has 
    been added to the AVOX 4 bundle
    VST3 Support
    The VST versions of the plug-ins now support 
    the VST3 standard.
    AAX Support
    In addition to RTAS versions, A AX 32-bit 
    versions (for Pro Tools 10) and A AX 64-bit 
    versions (for Pro Tools 11 and later) are now 
    included.    
    						
    							7
    AVOX 4 Processing Guidelines
    While it might seem to be convenient to 
    consolidate all of the AVOX 4 functions in one 
    huge integrated plug-in, some of the AVOX 4 
    functions use quite a bit of processing power. 
    By organizing them as separate plug-ins, you 
    can choose to instantiate only those you need 
    for each particular vocal track, thereby using 
    only as much of your computer’s DSP power as 
    you absolutely need. 
    While it’s not likely that you’ll be using all ten 
    plug-ins on every track, it is likely that you’ll 
    often be using more than one. When that’s the 
    case, keep the following in mind: 
    General Guidelines
    • In general, you should progress from the 
    cleanest possible source vocal through 
    successive stages of processing. Harmony 
    Engine Evo, THROAT Evo, ARTICUL ATOR 
    Evo, MUTATOR Evo, ASPIRE Evo, DUO Evo 
    and CHOIR Evo in particular are designed to 
    process pitched monophonic voices and will 
    function much more effectively with clean 
    input signals.  
    •  If you’re using Mic Mod EFX to change your 
    microphone sound, start with that.
    • If a track requires de-essing, use SYBIL Evo 
    as the first of the AVOX 4 plug-ins. 
    • Next in line would be one of the “Voice 
    Creation/Modification” plug-ins, i.e., 
    THROAT 4, MUTATOR Evo and/or ASPIRE 
    Evo.  
    • Once you’ve tweaked the voice exactly as 
    you want it, you can double, multiply, or 
    harmonize it with DUO Evo, CHOIR Evo or 
    Harmony Engine Evo. 
    • Finally, WARM and PUNCH Evo work well 
    with pretty much any input, so they would 
    typically be the last of the AVOX 4 plug-ins 
    in the chain. 
    • Effects like reverb and conventional chorus 
    or flanging should typically be applied after 
    processing by the desired AVOX 4 plug-ins.  Special Cases
    • 
    While you will usually choose between 
    DUO Evo or CHOIR Evo, you can use 
    them together for a really huge vocal 
    section. Assign DUO Evo to your track 
    and pan the original and doubled 
    voices to opposite tracks. Then assign 
    separate instances of CHOIR Evo to 
    each of the two tracks. Humongous!
    • If you will be using Harmony Engine to 
    generate harmonies from a single vocal 
    line, start with Mic Mod EFX, then SYBIL (if 
    necessary) and then THROAT and then feed 
    its output to Harmony Engine. 
    • If you have a vocal with problematic 
    vibrato (either too much or too little), you 
    can use DUO Evo for vibrato modification. 
    Assign DUO Evo to the track and use only 
    the doubled output. Set all parameters to 
    their minimum effect and use the Vibrato 
    function to adjust the performance’s vibrato 
    depth. See Chapter 6 for more details.
    • For maximum control of the timbre of 
    doubled voices (at the cost of increased CPU 
    requirements), assign DUO Evo to your vocal 
    and pan the original and doubled voices to 
    opposite tracks. Then assign an independent 
    instance of THROAT Evo to each part and 
    create a unique timbre for each voice. 
    But all that being said, always feel free to 
    ignore any of the above suggestions. The 
    AVOX 4 tools offer entirely new realms of 
    creative possibilities. There is no wrong way. 
    Now on to the details.  
    						
    							8
    3: Harmony Engine Evo
    VOc AL M OdELING H ArMON y GENE rATO r
    You’ll find a separate Harmony Engine Evo PDF manual included with your AVOX 4 download. Read 
    it, try out the factory presets, and play with the included tutorial sessions.
    4:  Mic Mod EFX
    cL ASSI c MI crOPHONE MO dELE r
    You’ll find a separate Mic Mod EFX PDF manual included with your AVOX 4 download. Read it.  
    						
    							9
    5: THROAT Evo  
    PH ySI cAL  MO dELING  VOcAL  dESIGNE r
    THROAT Evo is a revolutionary vocal tool 
    that lets you process a vocal through a 
    meticulously crafted physical model of the 
    human vocal tract. THROAT Evo begins by 
    neutralizing the effect of the original singer’s 
    vocal tract and then gives you the ability to 
    specify the characteristics of the modeled 
    vocal tract. 
    THROAT Evo’s controls allow you to modify 
    the voice’s glottal waveform as well as globally 
    stretch, shorten, widen or constrict the 
    modeled vocal tract. For even more detailed 
    control, THROAT Evo’s graphical Throat 
    Shaping display allows you to individually 
    adjust the position and width of five points  in the vocal tract model, from the vocal 
    chords, through the throat, mouth and out to 
    the lips. THROAT Evo’s Breathiness controls 
    let you add variable frequency noise to the 
    model, resulting in a range of vocal effects 
    from subtle breathiness, to raspiness, to a full 
    whisper. Finally, THROAT 4 allows you to shift 
    the original pitch of your vocal up or down a 
    full octave in semitone intervals. 
    While THROAT Evo has been designed to 
    allow subtle modifications to a voice’s vocal 
    quality, the range of the controls also allows 
    the creation of vocal tract models well beyond 
    the limits of physical human anatomy, offering 
    the possibility of vocal characteristics that   
    						
    							10
    are simply unattainable by any other means. 
    In order to understand what THROAT Evo is 
    doing and how you can use it to process your 
    vocal tracks, it helps to know how our throats 
    actually work to create what we perceive as 
    unique vocal qualities. 
    Vocal production starts with the vocal chords. 
    Air from our lungs is forced through the vocal 
    chords, causing them to vibrate. The contour 
    of this vibration is the glottal waveform. The 
    actual shape of the waveform is affected 
    by each individual’s anatomy as well as the 
    pressure applied to the vocal chords. From 
    there, the voice is propagated through the 
    throat, the mouth and out through the lips. 
    It is the shape of these structures, both their 
    length and width, that create the resonant 
    characteristics that combine with the glottal 
    waveform to define a unique vocal identity. 
    With THROAT Evo, for the first time, you have 
    individual control over each of the elements 
    that go into creating a distinct vocal character. 
    Whether you are a producer or engineer 
    looking to subtly enhance a in pursuit of a 
    totally new vocal effect, THROAT Evo will 
    give you creative capabilities that have simply 
    never before existed. 
    controls
    Se TTI nGS
    In order for THROAT Evo to do the best 
    possible job of modeling, it needs to know 
    some basic things about the source audio. 
    The following three controls are used to 
    characterize the vocal that you will be 
    processing: 
    Vocal Range
    Use this control to select the range of the 
    track you will be processing. Choices include 
    Soprano Voice, Alto/Tenor Voice, Bass/
    Baritone Voice and Instrument (a general 
    setting for anything that isn’t actually a vocal). 
    Matching the appropriate algorithm to the 
    input results in faster and more accurate pitch 
    detection and more accurate modeling. 
    To select vocal range, click on the Vocal Range 
    pop-up and then select the desired range from 
    the pop-up list. 
    NOTE: Choosing the wrong Vocal 
    Range (or just forgetting to set it 
    at all) can result in compromised 
    performance. Pay attention.
    Source Glottal Waveform
    The glottal waveform is the waveform 
    produced by the vibration of the vocal 
    chords. The range of an individual’s possible 
    waveforms is defined by their particular 
    anatomy. Within that range, the waveform 
    can change pretty dramatically depending 
    on the performer’s singing style. Imagine, 
    for example, the progression from a breathy 
    whisper, to a straight-ahead pop vocal, to hard 
    rock or full-on operatic aria. 
    A lot of subtle factors influence the glottal 
    waveform, but for ease of setting, we have 
    characterized the choices as loudness. 
    Typically, as loudness increases, so does the 
    pressure applied to the vocal chords and 
    with that change in pressure a corresponding 
    change in glottal waveform. 
    When setting this control, select the loudness 
    level (soft, medium, loud, intense) that most 
    closely matches the performance you are 
    processing. If you’re not sure where your 
    performance lies on this scale, don’t worry.     
    						
    							11
    There is no need to obsess over subtle 
    distinctions. If in doubt, just pick one. Once 
    you have set up a model, you can always 
    come back and try another setting and see if it 
    makes a (positive) difference. 
    To select vocal type, click on the Vocal Type 
    pop-up and then select the closest stylistic 
    character of the vocal performance from the 
    pop-up list.
    Source Throat Precision
    If you’ve already been poking around the 
    THROAT Evo interface, you might be asking 
    yourself, “What the heck is throat precision?” 
    And a good question it is. 
    As it happens, this control works a bit differently 
    than the previous two. Here, you’re not being 
    asked to tell THROAT Evo something about 
    the input, but instead to tell THROAT Evo how 
    precise to be in its attempt to calculate the 
    characteristics of the input based on the type 
    of modeling you intend doing (the choices 
    being subtle, medium, or extreme). So why 
    not always leave it at “subtle”? Another good 
    question. The answer is that THROAT Evo’s most 
    precise analysis results in extremely accurate 
    characterization of the source throat, which 
    works well for models that are within the 
    general range of human anatomy (i.e. subtle 
    modifications). However, for more extreme 
    models, the “subtle” setting can in some cases 
    result in artifacts — most often a sort of 
    “whistling.” In those cases, such artifacts can 
    often be reduced or eliminated by choosing a 
    different setting for this control. As a result, the 
    strategy for this control should be to always 
    start with “subtle” (which is the default) and, if 
    a particular model results in artifacts (and you 
    don’t actually like those artifacts), change the 
    precision one step at a time (i.e. to medium and 
    then extreme) until you get the desired effect. 
    To select throat precision, click on the Source 
    Throat Precision pop-up and then select the 
    appropriate model type from the pop-up list.  PITC h 
    The Pitch control is 
    a new addition to 
    THROAT Evo that 
    allows you to shift 
    your entire vocal 
    up or down up to 
    an octave in either 
    direction in semitone 
    increments. In 
    combination with 
    the various modeling 
    functions, this allows 
    the creation of voices 
    that range from tiny 
    creatures (or children) 
    to growling monsters 
    (as well, of course, as 
    more subtle options). 
    In practice, you 
    should typically set 
    your pitch shift range 
    first and then adjust the modeling controls to 
    create your desired vocal timbre. 
    To adjust pitch shift, simply click and hold on the 
    fader and move it to the desired position. 
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the fader to reset it to its default 
    value of 0. 
    The next two controls allow you to add a 
    variety of breathiness effects to your modeled 
    voice:
    ADD B ReAThIne SS 
    Breathiness Mix
    This control lets you select the amount of 
    breathiness component mixed into your 
    modeled voice. With a setting of 0, there will 
    be no breathiness (apart from what might be in 
    the original vocal). At a setting of 100, the model 
    will be all breathiness, with none of the original 
    vocal characteristic present at all. Intermediate 
    settings will produce mixes of the original vocal 
    and the breathiness component.   
    						
    							12
    The sonic character of the breathiness will 
    depend both on the articulation of the original 
    vocal and, more dramatically, the setting of the 
    Highpass Frequency control described below. 
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 0. 
    Highpass Frequency 
    This control lets you set the high pass frequency 
    of the breathiness component  
    (i.e., the frequency above which the breathiness 
    will be present). This frequency determines the 
    audio range and character of the breathiness 
    effect. 
    At high settings, the effect will be rather 
    whispery and ethereal (depending, of course, 
    on the original vocal and the Mix amount). At 
    lower settings, the effect is more of a raspiness 
    (again, depending on the mix). Experimentation 
    is the best way to become familiar with the 
    possibilities. 
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 4000 Hz. 
    The remaining controls are used to define the 
    model vocal tract:
    T h R OAT  
    m OD eLInG 
    Model Throat 
    Length
    The Throat 
    Length control 
    allows you 
    to globally 
    lengthen or 
    shorten the 
    modeled throat. 
    Values above 
    1.00 represent a 
    lengthening of 
    the throat while 
    values below 
    1.00 represent 
    a shortening of 
    the throat. 
    The actual 
    values represent 
    the percentage change in the throat 
    length. For example, a value of 1.20 represents 
    a 20% increase in throat length, while a value 
    of 0.80 represents a 20% decrease in throat 
    length. 
    Changes made to this control are reflected on 
    the Graphic Throat Display described below. If 
    you have used that display to create a custom 
    throat contour, this control will preserve the 
    overall contour while scaling it by the selected 
    amount.
    N OTE: While this control gives you 
    the ability to radically change the 
    throat length, keep in mind that the 
    variation in the length of human 
    vocal tracts is rarely more than about 25% 
    in either direction. If you are looking for a 
    “realistic” vocal characteristic, start with 
    modest settings of this control. (As a visual 
    reference, this range is indicated by color on 
    the control scale.) More extreme settings can 
    produce dramatic results, but probably not 
    what anyone would call “realistic.” 
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 1.00.  
    						
    							13
    Model Throat Width
    The Throat Width control allows you to 
    globally widen or constrict the modeled 
    throat. Values above 1.00 represent a 
    widening of the throat while values below 1.00 
    represent a narrowing  
    of the throat. 
    The actual values represent the percentage 
    change in the throat width. For example, a 
    value of 1.20 represents a 20% increase in 
    throat width, while a value of 0.80 represents 
    a 20% decrease in throat width. 
    Changes made to this control are reflected on 
    the Graphic Throat Display described below. If 
    you have used that display to create a custom 
    throat contour, this control will preserve the 
    overall contour while scaling it by the selected 
    amount.
    N OTE: Similar to the Length control 
    above, this control gives you the 
    ability to radically change the throat 
    width. Again, if you are looking for 
    a “realistic” vocal characteristic, start with 
    modest settings of this control. (And again, this 
    range is indicated by color on the control scale.) 
    More extreme settings can produce dramatic 
    results, but probably not what anyone would 
    call “realistic.”
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 1.00.
    mOD eL G LOTTAL W AVefOR m
    As was explained above in the Source Glottal 
    Waveform section, the glottal waveform 
    is the waveform produced by the vibration 
    of the vocal chords. We used the Source 
    Glottal Waveform control to help THROAT 
    4 neutralize the effect of the original vocal’s 
    glottal waveform. The Pulse Width and 
    Voice Type controls let you define the glottal 
    waveform you want to model. 
    Glottal Voice Type
    This control is the converse of the Source 
    Glottal Waveform control described above. 
    We used that control to tell THROAT 4 the 
    characteristic of the original performance. We  use this control to tell THROAT 4 what kind of 
    characteristic we would like to model. 
    The choices here are the same as the choices 
    for the Source Glottal Waveform control 
    (i.e., soft, medium, loud, and intense). If you 
    want to preserve the stylistic character of 
    the original vocal, set this control to the 
    same voice type as you set the Source Glottal 
    Waveform (e.g., if you set Source Glottal 
    Waveform to “soft,” set this control to “soft”). 
    As mentioned below, this control interacts 
    with the Glottal Pulse Width control. Each of 
    the Voice Types sets a default Pulse Width 
    that is associated with it. Once a Voice Type 
    is set, the pulse width may then be adjusted 
    separately..
    N
    OTE: Despite the value names 
    (soft, loud, etc.), this control does not 
    necessarily change the actual level 
    of the signal (although the “intense” setting 
    does sometimes result in some level gain). Its 
    purpose is to model the glottal waveform that 
    would result from the various styles of singing. 
    If you want to adjust the level, use the Output 
    Gain control described below.   
    						
    							14
    To select vocal type, click on the Vocal Type 
    pop-up and then select the desired stylistic 
    character from the pop-up list. 
    Glottal Pulse Width
    This control allows you to select the pulse 
    width of the modeled glottal waveform. If you 
    are at all familiar with analog synthesizers, 
    you can think of this as being vaguely similar 
    to the variable pulse width control on a square 
    wave oscillator (and if you’re not familiar with 
    analog synthesizers, don’t worry, just move 
    the slider and listen to what happens). 
    You will find that the most dramatic timbral 
    changes are usually found at the extreme ends 
    of this control’s range. If you’re looking for 
    realistic, stay in the middle 80% of the range.
    IMPOr TANT NOTE : Keep in mind 
    that this control interacts with the 
    Glottal Voice Type control above. 
    Each Voice Type sets a default Pulse Width that 
    is associated with it. So if you set this control 
    and then select a new Voice Type, the value of 
    this control will change to the new voice type’s 
    associated pulse width default. For that reason, 
    it is usually best to select the Glottal Voice Type 
    first and then make any desired adjustments to 
    the pulse width. 
    Command (Mac)/Control (PC)/Option (Pro 
    Tools) click the control to reset it to its default 
    value of 64.
    G RAPh IC Th ROAT  DISPLA y
    Okay, here’s where the fun really starts. 
    The Graphic Throat Display allows detailed 
    tweaking of the model throat. For the purpose 
    of this control, the model throat is divided into 
    four sections defined by five boundary points. 
    For reference, these sections and boundary 
    points are illustrated on the head graphic to 
    the left of the Throat Shaping display. Point 
    (1) starts at the vocal chords and the sections 
    progress through the throat and the mouth out 
    to the lips, which are at point (5). 
    The Throat Shaping display itself consists of 
    two elements: the original throat plot and the 
    model throat plot. The original throat plot is 
    colored blue and is not user-changeable. It 
    represents the original length and width of the 
    four throat sections and serves as a reference 
    relative to which changes to the model throat 
    are made. 
    The model throat plot is colored red and 
    includes five control points that can be 
    grabbed and moved, effectively adjusting the 
    length and width of individual sections of the 
    throat. 
    Additionally, the background of the display is 
    divided into two sections by color. The lighter 
    grey central area represents the range of 
    adjustments that are consistent with typical 
    human anatomy. As long as all control points 
    and plot lines fall in this area, the results of 
    your model will be more or less “realistic.” 
    The darker grey area represents the range 
    of adjustments that exceed the dimensions 
    of typical human vocal tracts. When any 
    control point or plot line falls in this area, the 
    result may or may not sound like something 
    that you might recognize as a human voice. 
    The more points and/or plot lines fall in 
    this area, the more extreme the effect. 
    When you open a new instance of THROAT 
    Evo, the default state of the Throat Shaping 
    display is with the original and model throat 
    plots exactly superimposed, indicating no 
    difference. 
    If you adjust the Throat Length and/or Throat 
    Width sliders, you will see the entire red model 
    plot move to reflect the changes. Length   
    						
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