Antares AutoTune 3 user manual
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45 5. Do whatever your host application requires to bypass both instances of Auto-Tune 3. 6. Play back the files so you can hear them together without processing. Believe it or not, these vocal samples from a sample CD are supposed to be the same pitch. Yikes! 7. Now enable Auto-Tune 3 on each of the tracks and play the files again. If you’ve done everything right, you will hear the samples so well in tune that they sound like one voice. Tutorial 4: The Make Curve Function This tutorial will introduce you to the Make Curve function. The Make Curve function gives you by far the most precise control over pitch accu- racy and inflection. 1. Setup to process the file “Crowd All” through Auto-Tune 3. 2. Select Graphical Mode. 3. Press the Track Pitch button. 4. Play the “Crowd All” file. 5. Select the Zoom/Select tool and drag out a box on the Pitch Graph that encloses the red curve for the “-gether” part of the last word, “to-gether.” You will see something like the following: 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 45
46 6. Use the Zoom/Select tool to drag a selection of “-gether” in the Enve- lope Graph. The result will be something like the following: 7. Click the Make Curve button. Auto-Tune 3 will compute a new yellow curve object from the existing pitch data. (The new curve may be difficult to see at first because it will exactly overlay the red curve.) Click the Zoom/Select tool on the background of the Envelope Graph to cancel the area selection. 8. Both anchor points of the new curve will be selected. Select the Pointer Tool and click precisely on the left end of the curve to select only the left anchor point (you’ll know you’re over the anchor point when the cursor changes to the four-pointed arrow cursor). Drag this straight up, stretching the curve so it is centered around the D3 graph line. (If you press Option/Alt on your keyboard before clicking the anchor point, your movement will be constrained to the vertical, assuring that you maintain the time relationship of the curve.) 9. Move the Pointer Tool over the body of the yellow curve so that the cursor changes to the horizontal bar. Press and hold Option/Alt on your keyboard (to constrain movement to the vertical) and click and drag the curve straight down so it is centered on the C3 graph line. The Pitch Graph should now appear as follows: 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 46
47 10. Set the Retune Speed to 0 and play back the sound. Note that the errant note is now in tune. To continue, here is an alternative approach to the same pitch problem using the Line Tool. 1. Click the Select All button and then the Cut button to delete the yellow curve created above. 2. Use the Line Tool to draw a horizontal line as shown below (press the Option/Alt key to constrain the line to horizontal): 3. Set the Retune Speed to 20 and play back the sound. Experiment with other Retune Speeds to hear their effects. Vibratos and other pitch gestures typically occur with related loudness gestures. Specifically, with vibratos, some vocalists produce mostly pitch variations and little loudness variations while others produce small pitch variations and a lot of loudness variations (the latter is often called tremolo). Nonetheless, almost all voices seem to produce a combination of both pitch and related loudness variations. Therefore, trying to take an existing vibrato and change it (say speed it up) often sounds unnatural 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 47
48 because the new pitch variation does not correspond to the original (and still present) loudness variation. These considerations are also important when correcting pitch. It’s rarely effective to draw in a new pitch gesture at the desired pitch, even though that gesture may have worked well in another performance. As this tutorial has demonstrated, the following two techniques are the most commonly successful approaches to Graphical Mode pitch correction: •The first technique uses the Make Curve button to create a curve of the existing pitch, allowing you to drag that curve up or down, or stretch it by dragging one end vertically. The Retune slider can then be set very fast (0 to 5). This will force a precise re-tuning, but will sound extremely natural since the target pitch curve will precisely synchronize with the original loudness gestures of the voice. •The second technique is to draw a flat line segment across the duration of a tone at the desired pitch and then set the Retune Speed in the range of 20 to 40. This has the effect of gently moving the input pitch towards the desired pitch. The slower values of 20 to 40 will let through a vibrato but still draw the overall pitch closer to being in tune. The average pitch will eventually settle to the given line and the pitch gestures will occur both sharper and flatter relative to that line. The settling time is about twice the Retune Speed setting (in milliseconds). 20 to 40 will let through about one-half of a typical vibrato. Slower settings will let through more vibrato but will cause the new pitch to be reached more slowly. Tutorial 5: The Make Auto Function The Make Auto function allows you to display and edit the pitch correc- tions that would result from specific Automatic Mode settings. 1. Setup to process the file “Crowd All” through Auto-Tune 3. 2. Select Automatic Mode and set the Key and Scale to C Major and the Retune Speed to the default of 20. 3. Select Graphical Mode. 4. Press the Track Pitch button. 5. Play the “Crowd All” file. 6. Select the Zoom/Select tool and drag out a box on the Pitch Graph that encloses the red curve for the words “crowd all rushed.” You will see something like the following: 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 48
49 7. Use the Zoom/Select Tool to drag a selection in the Envelope Graph as shown: 8. Click the Make Auto button. Auto-Tune 3 will compute a new yellow curve object from the existing pitch data: PITCH DRAWN TO NEIGHBORING TONE 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 49
50 Assuming that this entire phrase should be centered around E3, there are several problem spots, indicated above, where the pitch is being incor- rectly adjusted towards neighboring tones. 9. To hear the pitch corrections that would be produced in Automatic Mode, set the Graphical Mode Retune Slider to 0, (fast) and play back the file. 10. Switch to the Automatic Mode and click the Remove buttons next to C, D and F. 11. Return to the Graphical Mode and use the Zoom/Select tool to drag out a selection in the Envelope Graph, as in Step 7. 12. Press the Make Auto button. Auto-Tune 3 will compute a new yellow curve from the existing pitch data: Note how the pitch errors from the previous curve have been removed. Also, note the “raised pitch” indicated above. This occurs because the Automatic Mode Retune slider value of 20 is slow compared to the rapidly increasing pitch that is occurring at that point in time. But even with the raised pitch, the average output pitch is centered on E3 and the phrase sounds in tune. RAISED PITCH 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 50
51 Chapter 5: Creative Applications for Auto-Tune 3 Auto-Tune 3 works on vocals so well you may think that’s all it can do. Actually, lots of instruments can use it to great advantage. Fretless bass, electric violin, trombone, even the theremin, all feature continuous pitch potential, unconstrained by frets or keys. Here are some other ideas for using Auto-Tune 3: •Produce instant double tracking in one take! Record onto two tracks, processing only one of the tracks through Auto-Tune 3. If you’re going for a tight double track, set Retune Speed rather fast and Detune Auto- Tune 3 slightly. Increase both of these parameters to broaden the doubled effect. You can also use some Vibrato to make a more dynamic effect (small depth and rate values are best, with medium delay). Of course, you can also decide to record a single virgin track, and bounce that to another, processing through Auto-Tune 3. This way you can dial in the effect while auditioning the mix. •Recording with two mics (as above) while improvising can also produce heterophonic effects (the effect of two players and instruments playing the ‘same’ melody, which actually varies with some different pitch material). The more constrained your scale is in Auto-Tune 3, the more variation there will be between the two performances. •To set up a drone or ambient aura behind a melodic performance, try sending some of the signal to Auto-Tune 3 with an extremely con- strained scale (for example, in the key of C: C, F, G, A#) and then on to a lush, long reverb. The effect produced will be a steady backdrop of chanting tones behind the main melodic material. •Don’t be afraid to use just as little of Auto-Tune 3 as you need. It’s quite possible that a performer has really quite good intonation, but fails consistently on one or two notes. In this case, use Auto-Tune 3’s individual Bypass function (in the Edit Scale display) to bypass all the notes except the one(s) which need the retuning. This way, Auto-Tune 3 is working in a completely transparent mode, and only when needed. 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 51
52 Index A Antares Audio Technologies contacting ii Authorizing Auto-Tune 3 4 Auto-Tune 3 background 6 creative applications 51 installation 3 serial number 1 Tutorials 40 what it is 6 Automatic Mode 10, 11 Automatic Mode Controls 17 B Bass Mode 2 Bypass 17, 21 Why set Scale notes to “Bypass?” 21 C Cents 22, 25 Challenge/Response 4 Controls 15 Bypass 17 common 15 Correct Pitch 30 Correction Mode 16 Edit Scale Display 20 Envelope Graph Display 32 Envelope Graph Scale 32 Graphical Mode Controls 29 Graphical Tools 32 Input Type 16 Key Selection 17 Knobs 17 Pitch Change Indicator 28 Pitch Graph Display 31 Playback Controls 29 Retune Speed 26, 38Sample Rate Display 15 Scale Detune 25 Scale Selection 18 Select Pitch Reference 16 Set Buffers 30 Track Pitch 29 Tracking 26, 37 Use Cursors button 39 Vibrato Section 27 Correct Pitch 30 Correction Mode 16 Creative applications 51 Curve Tool 33 Cut and Copy buttons 35 E Edit Scale Display 20 Envelope Graph Display 32 Envelope Graph Scale 32 Equal Tempered Scale 8 G Graphical Mode 13, 14 Graphical Mode Controls 29 Graphical Tools 32 Curve tool 33 Cut and Copy buttons 35 Line tool 32 Make Auto button 36 Make Curve button 36 Paste button 35 Pointer tool 33 Select All button 35 Undo button 35 Zoom/Select tool 34 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 52
53 I Input Type 16 Alto/Tenor Voice 16 Bass Instrument 16 Instrument 16 Low Male Voice 16 Soprano Voice 16 Installing Auto-Tune 3 3 K Key Selection 17 keyboard equivalents 35, 44 Knobs 17 L Learn Scale From MIDI 24 License Agreement iii Line Tool 32 M Make Auto button 36 Make Curve button 36 MIDI Functions 23 Learn Scale From MIDI 24 Target Notes Via MIDI 23 P Paste button 35 Pitch 7, 8 how Auto-Tune 3 corrects pitch 10 how Auto-Tune 3 detects pitch 9 Pitch Change Indicator 28 Pitch Graph Display 31 Envelope Graph Display 32 Envelope Graph Scale 32 Pitch Graph Scale 31 Playback Controls 29 Correct Pitch 30 Set Buffers 30 Track Pitch 29 Pointer tool 33 R Registering Auto-Tune 3 5 Remove 21 Why set Scale notes to “Remove?” 22 Retune Speed 11, 26, 37, 38 S Sample Rate Display 15 Scale Detune 25 Scale Selection 18 Scales 11, 18, 23 Contemporary Tunings 19 Equal Tempered Scale 8 Ethnic Tunings 19 Historical Tunings 18 Modern equal temperament 18 Select All button 35 Select Pitch Reference 16 serial number 1 Set Buffers 30 Set Major Scale/Set Minor Scale 23 T Technical support 5 Track Pitch 29 Tracking 26, 37 Tutorials 40 1: Automatic Mode 40 2: Graphical Mode 42 3: Precision 44 4: The Make Curve Function 45 5: The Make Auto Function 48 U Undo button 35 Use Cursors button 39 V Vibrato 11, 27 Vibrato Section 27 W What’s new 2, 23 Z Zoom/Select tool 34 40-54 AT3 man layout RGB03/05/2001, 1:32 pm 53