Antares AutoTune 3 user manual
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25 Note: When you start the process by pressing the Make Scale From MIDI button, all notes are first Removed from the chro- matic scale in preparation for adding just the notes you play. If you then press the Make Scale From MIDI button again without playing any notes, you will be left with a chromatic scale with all notes removed. In this state, Auto-Tune 3 will pass all notes with no correction applied. So don’t do that. Another Note: We realize that there is some possibility of confusion between the Make Scale From MIDI function and Target Notes Via MIDI function described above. To clarify: Target Notes Via MIDI is used to specify target pitches in real time while pitch correction is occurring, while Make Scale From MIDI is used in advance of correction to create a custom scale. Scale Detune The Detune parameter allows you to change the pitch standard of Auto- Tune 3 from the default A = 440Hz. The values are cents (100 cents = 1 semitone). The range of adjustment is from -100 to +100 cents. The Detune function can be used to tune a vocal performance to some irrepa- rably out-of-tune instrument (a piano or organ, for example), or to allow correction to other than the conventional 440Hz standard. Refer to the following table to convert cents to Hertz relative to 440Hz. DETUNE SETTING A=HERTZ -20 435 -16 436 -12 437 -8 438 -4 439 0 440 +4 441 +8 442 +12 443 +16 444 +20 445 This table can be extended in either direction by adding or subtracting 4 cents per Hertz, as appropriate. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 25
26 If you have a tone that you want to use as the pitch standard, select that tone and play it in a loop. Adjust Scale Detune until the Change meter reads zero. (You may be required to use the Edit Scale dialog to remove adjacent notes so that Auto-Tune 3 doesn’t tune to the wrong note.) The default Scale Detune setting is 0 cents. Double-clicking the Scale Detune knob will reset it to that value. Retune Speed Retune Speed controls how rapidly the pitch correc- tion is applied to the incoming sound. The units are milliseconds. A value of zero will cause instantaneous changes from one tone to another and will com- pletely suppress a vibrato (note that any related volume changes will remain). Values from 10 to 50 are typical for vocals (unless you’re going for the now-infamous “Cher effect,” in which case use 0). Larger values let through more vibrato and other interpretative pitch gestures but also slow down how rapidly pitch corrections are made. Although the above suggestions can be used as starting points, finding the correct Speed setting for a particular performance is largely a matter of trial-and-error and depends on such attributes as song tempo, note duration and vocal style, among others. As always, let you ears be your guide. The default Retune Speed is 20. Double-clicking the Retune Speed knob will reset it to that value. Tracking In order to accurately identify the pitch of the input, Auto-Tune 3 requires a periodically repeating wave- form, characteristic of a voice or solo instrument. The Tracking control determines how much variation is allowed in the incoming waveform for Auto-Tune 3 to still consider it periodic. If you are working with a well-isolated solo signal (e.g., tracking in a studio or off of a multi-track tape) you can typically set the Tracking control to 25 and forget it. If, on the other hand, your signal is noisy or not well-isolated (as might be more common in a live performance situation) or you are dealing with a particularly breathy or guttural voice, it may be necessary to allow more signal variation (higher Tracking numbers). However, under these circum- stances tracking is not guaranteed and a too “relaxed” setting may introduce distortion and popping. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 26
27 The default Tracking setting is 25. Double-clicking the Tracking knob will reset it to that value. Note: The improved pitch detection algorithm in Auto-Tune 3 (in combination with the new Input Type selection described above) results in noticeably more reliable pitch detection compared to previous versions of Auto-Tune. If you have used older versions of Auto-Tune, you may find that situations that previously required constant modifications of the Tracking control now track perfectly at the default setting. The Vibrato Section The Vibrato Section contains one pop-up and three knobs. The Vibrato pop-up allows you to select the shape of the vibrato’s pitch variation. The choices are: (no vibrato), sine wave, square and sawtooth. Depth, which controls the amount of pitch variation in the vibrato, varies from 0 to 100 cents. The Rate varies from .1 to 10.0 Hz and controls the speed of the vibrato. Delay varies from 0 to 3000 milliseconds, controlling the speed of onset of the vibrato. For example, if it is set to 1000, the first 500 milliseconds of a new tone will contain no vibrato and the next 500 milliseconds will make a transition from no vibrato to the full vibrato. The vibrato is re-started every time the Auto-Tune 3 matches the incoming pitch to a different scale tone. Also, the vibrato is applied after the effects of the Retune Speed control. Hence, even with a slow retune value of 50, a square wave vibrato will make instantaneous changes in pitch. Note: Although we perceive vibrato primarily as a variation in pitch, in most cases there is also a matching variation in ampli- tude. Setting Auto-Tune 3’s Retune Speed to 0 will remove an existing vibrato’s pitch variation, but the amplitude variation will remain. If you then apply a new vibrato using Auto-Tune 3’s Vibrato section, the results may be less than convincing. Auto- Tune 3’s Vibrato section is more often useful for adding a vibrato to an input that originally had none, or for various special effects. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 27
28 The Pitch Change Indicator The Pitch Change Indicator shows you how much the pitch is being changed, measured in cents (100 cents = one semitone). For example, if the indicator bar has moved to the left to -66, it indicates that the input pitch is 66 cents too sharp and Auto-Tune 3 is lowering the pitch by 66 cents to bring the input back to the desired pitch. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 28
29 Graphical Mode Controls The Playback Controls Track Pitch The Track Pitch function is used to detect the pitch of the audio to be processed so that it can be displayed on the Pitch Graph Display. Locate the desired audio and press the Track Pitch button. Its “LED” will flash to indicate that Auto-Tune is waiting for audio. Next, start playback of the audio. (The Track Pitch LED will light steadily.) When all of the audio you want to correct has played, stop playback. Track Pitch is automatically deactivated and the detected pitch is displayed on Note: If the length of the audio to be processed exceeds the currently set size of the buffer (see below), playback will stop when the buffer is full. If this happens, increase the buffer size as necessary. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 29
30 Correct Pitch After you have used the graphical tools (as described below) to create a target pitch contour, this button is used to apply the pitch correction to the audio. In all cases, pressing the Correct Pitch button and then starting playback will cause the pitch correction to be applied to the audio. In some host applications, starting playback when the Pitch Graph contains any yellow pitch correction contour will automatically engage the Correct Pitch function. Check your Auto-Tune 3 Read Me file for details. Set Buffers Set Buffers controls the number of seconds of memory buffer space that are permanently reserved for pitch tracking and pitch correction data. (There is a separate buffer for each plug-in occurrence.) To change the buffer allocation, click on the Set Buffers data field and enter the required amount into the resulting dialog box. Note: As buffer memory is typically allocated from within your host application, for large buffers, it may be necessary to increase the memory allocation of your host. Another Note: Some host applications allow Auto-Tune 3 to display all tracked pitch information at their correct times within the track (see the Auto-Tune 3 Read Me file for details). If your application supports this capability, setting the buffer to the length of the entire song and tracking the pitch in one pass will allow you to quickly and easily move to each section of audio to be corrected as necessary. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 30
31 The Pitch Graph Display The Pitch Graph displays the pitch contour of the audio to be processed as well as the target pitch contour objects that you create. On this display, the vertical axis represents pitch (with higher notes towards the top) while the horizontal axis represents time. The red curve represents the original pitch contour of the input track, while the desired target pitch or pitch contour is indicated in yellow. The horizontal grid lines represent scale pitches. The key annotation, scale name, scale pitches and Scale Detune value are those defined in the Automatic Mode. They do not affect the computations of the Graphical Mode in any way. They are merely a reference to guide you in drawing the target pitches. If you wish to change them, select the Automatic Mode and change the Key pop-up, Scale pop-up, or the Scale Detune setting, respectively. (Changing the Scale Detune setting will also result in the scale pitch graph lines moving up or down relative to the tracked pitch.) Then, return to Graphical Mode. Pitch Graph Scale The Pitch Graph Scale Buttons control the horizontal (time) and vertical (pitch) scaling of the graph. Clicking the appropriate “+” button causes the view to zoom in, while clicking a “-” button causes it to zoom out. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 31
32 Note: The horizontal scale buttons always control the Pitch Graph. They also control the Envelope Graph when it is set to “Tie” (see below). The Envelope Graph Display The Envelope Graph displays the amplitude (loudness) envelope of the sound whose pitch is shown in the Pitch Graph. Envelope Graph Scale The “+” and “-” buttons next to the Envelope Graph control the vertical scale as expected, while the horizontal (time) scale is controlled by the “All” and “Tie” buttons. Clicking the All button causes the envelope graph to display the entire time scale represented by the current buffer setting. This is useful for locating and selecting various portions of audio spread over the duration of a song. Clicking the Tie button slaves the position of the Envelope Graph to that of the Pitch Graph. When this setting is selected, the horizontal scale of the Envelope Graph is controlled by the Pitch Graph horizontal scale buttons. The Graphical Tools The graphical tools are used in conjunction with the edit buttons to create the desired target pitch contour. The Line Tool The Line Tool is used to draw multi-segment straight lines on the Pitch Graph. Start the process by selecting the Line Tool and clicking any- where on the Pitch Graph to set an anchor point. As you move the cursor, a line will extend from the anchor point to the cursor position. Click again to set a second anchor point and define the first segment of your pitch contour. Continue clicking and defining lines until your contour is complete. End the process by double- clicking on the final anchor point or pressing on your keyboard. If you move the cursor outside the Pitch Graph during point entry, the graph will automatically scroll. To delete the last anchor point entered, press on your keyboard (you can do this repeatedly back to the very first anchor point). 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 32
33 Pressing Option/Alt on your keyboard during line entry will force the current segment to be perfectly horizontal. Only one pitch contour object (line or curve) can exist at any time point on the Pitch Graph. When you complete the entry of a line object, any object(s) that previously existed at the same time will be deleted. The Curve Tool The Curve Tool is used to draw arbitrary curves on the Pitch Graph. Start the process by selecting the Curve Tool and clicking anywhere on the Pitch Graph to set an anchor point. Hold down your mouse button and move the cursor to draw the desired pitch contour curve. End the process by releasing your mouse button. Unlike the Line Tool, the Pitch Graph will not scroll if you attempt to move the Curve Tool cursor outside the current display area. Only one pitch contour object (line or curve) can exist at any time point on the Pitch Graph. When you complete the entry of a curve object, any object(s) that previously existed at the same time will be deleted. The Pointer Tool The Pointer Tool is used to select and drag existing target pitch contour objects (yellow lines and curves). The Pointer Tool behaves as follows: •Clicking on the background of the Pitch Graph and dragging horizon- tally selects objects’ anchor points. Shift-clicking extends the selection. •Dragging beyond the Pitch Graph boundaries automatically scrolls the graph. •Moving the Pointer Tool over a pitch contour object causes the cursor to change to the object cursor (a horizontal bar). Clicking on an unselected curve or line segment with the object cursor causes the curve or segment and its anchor points to become selected and allows that object to be dragged. Clicking on an already selected curve or line segment with the object cursor allows that object, along with all other selected objects, to be dragged. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 33
34 •Moving the Pointer Tool over a pitch contour object anchor point (whether that point is currently selected or not) causes the cursor to change into the anchor point cursor (four diagonal arrows). Clicking on an anchor point with the anchor point cursor deselects all other objects and anchor points and selects that anchor point so that it can be dragged. Dragging an anchor point stretches or compresses the pitch contour object relative to the nearest unselected anchor point(s). •The extent to which you can drag selected objects is constrained by the position of neighboring unselected objects. •In some host applications, holding down the Option/Alt key and then clicking to drag will restrict the cursor to vertical movements only (the cursor will change to indicate this state). The effect of this is to allow you to modify the pitch contour while preserving the object’s location in time. This is particularly handy after using the “Make Curve” button, discussed below. •Clicking on the background of the Pitch Graph de-selects all selected objects. While the above may seem a bit mind-boggling on first reading, in prac- tice it’s quite intuitive. Spend a minute or two playing with the Pointer Tool and all will become clear. The Zoom/Select Tool The Zoom/Select Tool serves two purposes, depending on whether it is used in the Pitch Graph or the Envelope Graph. In the Pitch Graph, use the Zoom/Select Tool to click and drag a box around an area of interest. Dragging off the Pitch Graph automatically scrolls the graph. When you release the mouse button, the scale and position of the Pitch Graph will be changed to display the area enclosed by the box. In the Envelope Graph, click and drag with the Zoom/Select Tool to select a range of time containing audio. This causes the Make Curve button to become active (see below). Clicking Make Curve will create a pitch contour curve with anchor points at the selection boundaries. Note: The Zoom/Select Tool can also be used to add new anchor points in the middle of an existing curve previously created by the Make Curve function. Simply select a range of time such that one or both boundaries of your selection fall at the point(s) where you would like a new anchor point and then click Make Curve. Voilá. 01-39 AT3 man layout RGB03/05/2001, 1:31 pm 34